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CHARACTER NAME
Jason
PLAYER NAME
The Dalelands
REGION
Ex-Monk/Assassin
CLASS
Human(Chondathan)
RACE
Medium
SIZE
Male
GENDER
NG
ALIGNMENT DEITY
8/2
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
25
AGE TOTAL
6'2"
HEIGHT
180
WEIGHT WOUNDS
Brown
EYES
Brown
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
15 20 14 16 19 13
+2 +5 +2
HP
HIT POINTS
83 26
TOTAL
50 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
1
ARMOR BONUS
0
SHIELD BONUS
5
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
1
NATURAL ARMOR
2
DEFLECT BONUS
7
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+3 +4 +1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
24
FLAT-FOOTED
ARMOR CLASS
26
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+9
TOTAL
5
DEX MODIFIER
4
MISC. BONUS
Appraise
Balance Bluff
INT DEX* CHA STR* CON INT INT INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA CHA DEX INT WIS WIS WIS STR** DEX* DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+7/+2
CONDITIONAL MODIFIERS
Climb Concentration Craft skills Craft (Cooking) Craft (Herbalist) Diplomacy Disguise Escape Artist Forgery Gather Information
SAVING THROWS
FORTITUDE
CONSTITUTION
= = =
6 9 6 7
BASE ATTACK
+ + +
2 5 4 2
STR MODIFIER
+ + +
3 3 3 0
SIZE MODIFIER
+ + +
+1 hit/damage/saves Food Cooking bonuses in addition to skill immunity to natural disease +2 extra stunning attacks plus 1/lvl
imp trip-+4 bonus + 1/5 tumble+dex=+12
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
Heal
Hide Intimidate Jump
TEMP. MODIFIER
SPELL RESISTANCE
ACTION POINTS
SIZE MODIFIER MISC. BONUS
MELEE
ATTACK BONUS
+9/+4 +10/+5
TOTAL ATTACK BONUS
= =
7 7
+ +
2 5
+ +
0 0
+ +
0 -2
+ +
RANGED
ATTACK BONUS
Perform (Wind)
Ride
Search
DAMAGE CRITICAL
ATTACK 1
+2 Unarmed Strike
RANGE WEIGHT TYPE
+14/+9
SIZE
4d6+4
SPECIAL PROPERTIES
20/x2
Survival
Swim Tumble Use Rope
0 ft
0 lb
ATTACK 2
Medium
AMMUNITION TOTAL ATTACK BONUS
One-handed
DAMAGE CRITICAL
3 19 1 13 2 3 17 15 2 5 12 3 1 4 19 -1 24 4 18 1 4 5 3 4 4 4 3 20 5
3 5 1 2 2 3 3 3 1 1 5 3 1 4 5 1 2 4 5 1 1 5 3 4 4 4 2 5 5
0 12 0 9 0 0 10 8 0 4 7 0 0 0 14 0 12 0 13 0 1 0 0 0 0 0 1 13 0
0 2 0 2 0 0 4 4 1 0 0 0 0 0 0 -2 10 0 0 0 2 0 0 0 0 0 0 2 0
+2 Unarmed Strike
RANGE WEIGHT TYPE
+13/+13/+8
SIZE
4d6+4
SPECIAL PROPERTIES
20/x2
0 ft
0 lb
ATTACK 3
Medium
AMMUNITION TOTAL ATTACK BONUS
= = = = = = = = = = =
+2 Unarmed Strike
RANGE WEIGHT TYPE
+11/+11/+11/+6
SIZE
4d6+4
SPECIAL PROPERTIES
20/x2
0 ft
0 lb
ATTACK 4
Medium
AMMUNITION TOTAL ATTACK BONUS
Kama
RANGE WEIGHT TYPE
+11/+11/+6
SIZE
1d6+2
SPECIAL PROPERTIES
20/x2
0 ft
2 lb
ATTACK 5
Medium
AMMUNITION TOTAL ATTACK BONUS
0
DAMAGE CRITICAL
= = = = = = = = = =
Sling
RANGE WEIGHT TYPE
+10/+5
SIZE
1d4+2
SPECIAL PROPERTIES
20/x2
50 ft
0 lb
ATTACK 6
Medium
AMMUNITION TOTAL ATTACK BONUS
0
DAMAGE CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
Deepening Dark
CAMPAIGN EXPERIENCE POINTS
50,093 / 55,000
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
ACP
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Monk's Outfit - Standard Monk's Outfit - Silk top and legs Hat for rain/sun Bag of Holding - 7400 gold - 35 lbs 1000lbs, 150 cu ft (2) Kamas, (1) sling Spade Soap - per lb Sewing needle Dried fruit/jerky DC32 x (3) Recorder Skinning knife (see dagger) Blanket - Winter goat hair Masterwork Recorder - 100 gold
2.0 Pot - Mithral +1 cooking 1.0 Pan Mithral +1 cooking Tea kettle Mithral +1 teas Spatula - mithral +1 cooking Masterwork oils (x8) +1 cooking Masterwork Knives (x8) +1 cooking Magical Stove - +2 cooking and tea 8.0 Artisan's Tools (cooking) masterwork 1.0 -
1 1 0.5 0 2 1 5
0 1 0 0 1 0 0 0 1 1
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light armor Proficient with Club, Hand Crossbow, Heavy Crossbow, Light Crossbow, Dagger, Dart, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Rapier, Sai, Sap, Shortbow, Composite Shortbow, Shuriken, Siangham, Sling, Short Sword, Unarmed Strike. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Armor Restriction: If wearing ANY armor or carrying a shield; you lose your Wisdom bonus to AC; fast movement and flurry of blows abilities. AC Bonus(Ex): Add +5 AC; this bonus is not lost unless you are immobilized or helpless; wearing armor; carrying a shield or carrying a medium/heavy load. Flurry of Blows(Ex): As a full attack; you may make one extra attack(s) All attacks made in the round suffer a 1 penalty. Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage. Fast Movement(Ex): Your speed increases (limited by armor and encumbrance) Still Mind(Ex): +2 to save against Enchantment spells and effects. Ki Strike(Su): Your unarmed attacks are treated as magic weapons. Slow Fall(Ex): As long as a wall is within arm's reach; you take damage from a fall as if it were 40 feet shorter. Purity of Body(Ex): Immune to all diseases except supernatural and magical diseases. Wholeness of Body(Su): You can heal your own wounds; up to 16 points per day. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Death Attack: If you study your victim for 3 rounds; attack that target within another 3 rounds; then make a sneak attack with a melee weapon that successfully deals damage; you can paralyze or kill the target if they fail a Fortitude save (DC 15). Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade. Poison Resistance: You have a +1 to all saving throws against poison FEATS Blind-Fight(PH 89) : Reroll miss chance for concealment Combat Expertise(PH 92) : Trade attack bonus for AC (max 5 points). Improved Trip(PH 96) : +4 bonus on trip attempts; no attack of opportunity. Improved Initiative(PH 96) : +4 bonus on initiative checks. Improved Unarmed Strike(PH 96) : Considered armed even when unarmed. Stunning Fist(PH 101) : Stun opponent with unarmed strike. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Fiery Fist(PH2 79) : You can expend a Stunning Fist use to cloak hands and feet in a fiery energy for +1d6 damage. Snap Kick(ToB 32) : Make an extra attack, all attacks at -2. Luck of Heroes(PG 40) : Gain +1 luck bonus on all saving throws and +1 luck bonus to AC. Improved Natural Attack(MM 304) (Unarmed Strike) : Natural attack increases by one step, as if your size category had increased. TRAITS Polite (UA Pg 89) : Gain +1 bonus on Diplomacy checks, -2 on Intimidate. FLAWS Shaky (UA Pg 91) : -2 on all ranged attack rolls. Bestial Instinct: -2 penalty to hit while using anything other than unarmed strikes or natural weapons
52.5
Quartz Crystals Tent - 20lb Bag of holding Silk sheets - bag of holding (2) pillows - bag of holding Cone of hearing Hacksaw (1) Goat - female and milkable (back on ship sadly) Anti-Toxin - (1) - 100gp Chalk - (20) - 2sp Chest - (2) - 50lbs - 4gp Climbers kit - (1) - 10lbs - 80gp ring of wallop - 2k (replaces ring+1 Earing
- unlimited glitterdust dc 19, 12 rounds
1 2 3 4 5 6 7 8 9 # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
66
133
200
200
400
1,000
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
Ladder 10ft - (2) - 40lbs - 1sp Pitons - (50) - 25lbs - 5gp wedding ring of fallen hero Locket of stormcove family Smokestick - (10) - 25lbs - 400gp Thunderstone - (3) - 30lbs - 150 Silk Rope 50ft - (1) - 15lbs - 10gp
# # # # #
8 8
0.876666667