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Luce Dell'Ombre

CHARACTER NAME

Jason
PLAYER NAME

The Dalelands
REGION

Ex-Monk/Assassin
CLASS

Human(Chondathan)
RACE

Medium
SIZE

Male
GENDER

NG
ALIGNMENT DEITY

8/2
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER

25
AGE TOTAL

6'2"
HEIGHT

180
WEIGHT WOUNDS

Brown
EYES

Brown
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

15 20 14 16 19 13

+2 +5 +2

HP
HIT POINTS

83 26
TOTAL

50 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

1
ARMOR BONUS

0
SHIELD BONUS

5
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

1
NATURAL ARMOR

2
DEFLECT BONUS

7
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+3 +4 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

24

FLAT-FOOTED
ARMOR CLASS

26
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+9
TOTAL

5
DEX MODIFIER

4
MISC. BONUS

Appraise
Balance Bluff

INT DEX* CHA STR* CON INT INT INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA CHA DEX INT WIS WIS WIS STR** DEX* DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+7/+2
CONDITIONAL MODIFIERS

Climb Concentration Craft skills Craft (Cooking) Craft (Herbalist) Diplomacy Disguise Escape Artist Forgery Gather Information

SAVING THROWS

FORTITUDE
CONSTITUTION

+11 +17 +13 +9


TOTAL

= = =

6 9 6 7
BASE ATTACK

+ + +

2 5 4 2
STR MODIFIER

+ + +

3 3 3 0
SIZE MODIFIER

+ + +

+2 saving throws against enchant school

+1 hit/damage/saves Food Cooking bonuses in addition to skill immunity to natural disease +2 extra stunning attacks plus 1/lvl
imp trip-+4 bonus + 1/5 tumble+dex=+12

REFLEX
DEXTERITY

WILL
WISDOM

GRAPPLE
MODIFIER

snap kick - extra attack with all at -2

0
MISC. BONUS

+1d6 damage when flanking

Heal
Hide Intimidate Jump
TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK ABILITY MODIFIER

ACTION POINTS
SIZE MODIFIER MISC. BONUS

Listen Move Silently Perform skills ...

MELEE
ATTACK BONUS

+9/+4 +10/+5
TOTAL ATTACK BONUS

= =

7 7

+ +

2 5

+ +

0 0

+ +

0 -2

+ +

RANGED
ATTACK BONUS

Perform (Wind)

Ride
Search
DAMAGE CRITICAL

ATTACK 1

Sense Motive Spot

+2 Unarmed Strike
RANGE WEIGHT TYPE

+14/+9
SIZE

4d6+4
SPECIAL PROPERTIES

20/x2

Survival
Swim Tumble Use Rope

0 ft

0 lb
ATTACK 2

Medium
AMMUNITION TOTAL ATTACK BONUS

One-handed
DAMAGE CRITICAL

3 19 1 13 2 3 17 15 2 5 12 3 1 4 19 -1 24 4 18 1 4 5 3 4 4 4 3 20 5

3 5 1 2 2 3 3 3 1 1 5 3 1 4 5 1 2 4 5 1 1 5 3 4 4 4 2 5 5

0 12 0 9 0 0 10 8 0 4 7 0 0 0 14 0 12 0 13 0 1 0 0 0 0 0 1 13 0

0 2 0 2 0 0 4 4 1 0 0 0 0 0 0 -2 10 0 0 0 2 0 0 0 0 0 0 2 0

+2 Unarmed Strike
RANGE WEIGHT TYPE

+13/+13/+8
SIZE

4d6+4
SPECIAL PROPERTIES

20/x2

0 ft

0 lb
ATTACK 3

Medium
AMMUNITION TOTAL ATTACK BONUS

One-handed, Flurry of Blows


DAMAGE CRITICAL

= = = = = = = = = = =

+2 Unarmed Strike
RANGE WEIGHT TYPE

+11/+11/+11/+6
SIZE

4d6+4
SPECIAL PROPERTIES

20/x2

0 ft

0 lb
ATTACK 4

Medium
AMMUNITION TOTAL ATTACK BONUS

Flurry with snapkick


DAMAGE CRITICAL

Kama
RANGE WEIGHT TYPE

+11/+11/+6
SIZE

1d6+2
SPECIAL PROPERTIES

20/x2

0 ft

2 lb
ATTACK 5

Medium
AMMUNITION TOTAL ATTACK BONUS

0
DAMAGE CRITICAL

= = = = = = = = = =

Sling
RANGE WEIGHT TYPE

+10/+5
SIZE

1d4+2
SPECIAL PROPERTIES

20/x2

50 ft

0 lb
ATTACK 6

Medium
AMMUNITION TOTAL ATTACK BONUS

0
DAMAGE CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES
Deepening Dark
CAMPAIGN EXPERIENCE POINTS

50,093 / 55,000

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Monk's Outfit - Standard Monk's Outfit - Silk top and legs Hat for rain/sun Bag of Holding - 7400 gold - 35 lbs 1000lbs, 150 cu ft (2) Kamas, (1) sling Spade Soap - per lb Sewing needle Dried fruit/jerky DC32 x (3) Recorder Skinning knife (see dagger) Blanket - Winter goat hair Masterwork Recorder - 100 gold

2.0 Pot - Mithral +1 cooking 1.0 Pan Mithral +1 cooking Tea kettle Mithral +1 teas Spatula - mithral +1 cooking Masterwork oils (x8) +1 cooking Masterwork Knives (x8) +1 cooking Magical Stove - +2 cooking and tea 8.0 Artisan's Tools (cooking) masterwork 1.0 -

1 1 0.5 0 2 1 5

Magic Items Equipped by Slot


5.0 Ring Slot (RH) Ring of protection (+2) (8000 GP) 1.0 Ring Slot (LH) 3.0 Ring of protection (+1) (2000 GP) 1.0 Hand Slot Gloves of dexterity (+2) (4000 GP) Arm Slot Bracers of armor (+1) (1000 GP) Head Slot (none) (0 GP) Masterwork Herbology kit - 55 gold +2 Uncommon Herbs box - 8 containers 160 ea. Mess kit - dishes Masterwork Garlic oil (extra extra strong) Cook book for fungi of the underdark uncommon herbs - kitchen - x8 160 ea. common herbs - kitchen - x16 160 ea. rare herbs - x12 uses Everlasting oats - 1 use a day (oatmeal) Everfull salt and pepper shaker Decanter of endless water - all three uses (2) magic cook books 1 1 1 1 2 5.0 Face Slot 1.0 (none) (0 GP) 1.0 Shoulder Slot Cloak of resistance (+2) (4000 GP) 1.0 Neck Slot 1.0 Amulet of natural armor (+1) (2000 GP) 1.0 Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot Belt, monk's (13000 GP) Feet Slot Boots of the winterlands (2500 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 1 0 0 1 0 0 0 1 1

RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light armor Proficient with Club, Hand Crossbow, Heavy Crossbow, Light Crossbow, Dagger, Dart, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Rapier, Sai, Sap, Shortbow, Composite Shortbow, Shuriken, Siangham, Sling, Short Sword, Unarmed Strike. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Armor Restriction: If wearing ANY armor or carrying a shield; you lose your Wisdom bonus to AC; fast movement and flurry of blows abilities. AC Bonus(Ex): Add +5 AC; this bonus is not lost unless you are immobilized or helpless; wearing armor; carrying a shield or carrying a medium/heavy load. Flurry of Blows(Ex): As a full attack; you may make one extra attack(s) All attacks made in the round suffer a 1 penalty. Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage. Fast Movement(Ex): Your speed increases (limited by armor and encumbrance) Still Mind(Ex): +2 to save against Enchantment spells and effects. Ki Strike(Su): Your unarmed attacks are treated as magic weapons. Slow Fall(Ex): As long as a wall is within arm's reach; you take damage from a fall as if it were 40 feet shorter. Purity of Body(Ex): Immune to all diseases except supernatural and magical diseases. Wholeness of Body(Su): You can heal your own wounds; up to 16 points per day. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Death Attack: If you study your victim for 3 rounds; attack that target within another 3 rounds; then make a sneak attack with a melee weapon that successfully deals damage; you can paralyze or kill the target if they fail a Fortitude save (DC 15). Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade. Poison Resistance: You have a +1 to all saving throws against poison FEATS Blind-Fight(PH 89) : Reroll miss chance for concealment Combat Expertise(PH 92) : Trade attack bonus for AC (max 5 points). Improved Trip(PH 96) : +4 bonus on trip attempts; no attack of opportunity. Improved Initiative(PH 96) : +4 bonus on initiative checks. Improved Unarmed Strike(PH 96) : Considered armed even when unarmed. Stunning Fist(PH 101) : Stun opponent with unarmed strike. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Fiery Fist(PH2 79) : You can expend a Stunning Fist use to cloak hands and feet in a fiery energy for +1d6 damage. Snap Kick(ToB 32) : Make an extra attack, all attacks at -2. Luck of Heroes(PG 40) : Gain +1 luck bonus on all saving throws and +1 luck bonus to AC. Improved Natural Attack(MM 304) (Unarmed Strike) : Natural attack increases by one step, as if your size category had increased. TRAITS Polite (UA Pg 89) : Gain +1 bonus on Diplomacy checks, -2 on Intimidate. FLAWS Shaky (UA Pg 91) : -2 on all ranged attack rolls. Bestial Instinct: -2 penalty to hit while using anything other than unarmed strikes or natural weapons

52.5

Quartz Crystals Tent - 20lb Bag of holding Silk sheets - bag of holding (2) pillows - bag of holding Cone of hearing Hacksaw (1) Goat - female and milkable (back on ship sadly) Anti-Toxin - (1) - 100gp Chalk - (20) - 2sp Chest - (2) - 50lbs - 4gp Climbers kit - (1) - 10lbs - 80gp ring of wallop - 2k (replaces ring+1 Earing
- unlimited glitterdust dc 19, 12 rounds

Common Draconic Elven Gnome Chondathan

1 2 3 4 5 6 7 8 9 # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

66

133

200

Turning/Rebuking Check Modifier

- energy resist 5 minor electricity ion stone spell immunity


- up to 4th level store spell 20 levels

200

400

1,000

Up to 0 1-3 4-6 7-9 10-12 13-15

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

Ladder 10ft - (2) - 40lbs - 1sp Pitons - (50) - 25lbs - 5gp wedding ring of fallen hero Locket of stormcove family Smokestick - (10) - 25lbs - 400gp Thunderstone - (3) - 30lbs - 150 Silk Rope 50ft - (1) - 15lbs - 10gp

MONEY PP GP SP CP Art Gems


Other (GP)

# # # # #

8 8

16-18 19-21 22+

0.876666667

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