This tutorial explains how to assemble an engine block model in ProEngineer for animation purposes. It involves importing five parts (block, shaft, rod, piston, cap) and constraining them with pin and slider joints. The shaft is constrained to the block with a pin joint and translation. Rods are constrained to the shaft with pin joints and translations. Pistons are constrained to rods with pin joints and to the block with slider joints and translations. Caps are constrained to rods. The completed assembly can then be animated by dragging components.
This tutorial explains how to assemble an engine block model in ProEngineer for animation purposes. It involves importing five parts (block, shaft, rod, piston, cap) and constraining them with pin and slider joints. The shaft is constrained to the block with a pin joint and translation. Rods are constrained to the shaft with pin joints and translations. Pistons are constrained to rods with pin joints and to the block with slider joints and translations. Caps are constrained to rods. The completed assembly can then be animated by dragging components.
This tutorial explains how to assemble an engine block model in ProEngineer for animation purposes. It involves importing five parts (block, shaft, rod, piston, cap) and constraining them with pin and slider joints. The shaft is constrained to the block with a pin joint and translation. Rods are constrained to the shaft with pin joints and translations. Pistons are constrained to rods with pin joints and to the block with slider joints and translations. Caps are constrained to rods. The completed assembly can then be animated by dragging components.
You will need five ProE modelled parts to complete this tutorial, block.prt, shaft.prt, rod.prt, cap.prt and piston.prt This tutorial is not step-by-step, instead providing the key elements required to produce the engine block assembly for animation purposes 1. Open a new Assembly called engine_block.asm 2. First, import the block.prt and constrain it in the default position 3. Second, import the shaft.prt and constrain it with a pin joint on the engine block and also add the required translation 4. Third, import the rod.prt and constrain it with a pin joint on the shaft and also add the required translation 5. Repeat step 4 for the second rod.prt 6. Fourth, import the piston.prt and constrain it with a pin joint to the rod.prt and also add the required translation 7. Still with the piston.prt, select the Placement menu and select New Set, as the piston also has to be constrained to the engine block 8. Instead of another pin joint, this time select slider and constrain the axis of the piston to the axis of the curved surface of the engine block and also add the required translation 9. Repeat steps 6 to 9 for the second piston.prt 10. Fifth, import the cap.prt and constrain it on the end of the rod around the crank 11. Repeat step 10 for the second cap.prt 12. This should now complete the assembly 13. To manually operate the assembly, select the Drag Components icon 14. Use the methods detailed in Part 1 and Part 2 of the Animation tutorial to animate the engine block
Developed by David Hastie September 2008 Page 1 of 2
Developed by David Hastie September 2008 Page 2 of 2