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Blender 1
Blender 1
KEY - SeIect connected vertIces under mouse poInter. (by oob IucIo enovato)
M
MKEY - rIngs up MIrror AxIs menu.
AT+MKEY - Merge seIected poInts.
N
NKEY - brIngs up a TransIorm IropertIes mInI wIndow.
O
OKEY - toggIes proportIonaI edIt mode
P
nter the Iender Game ngIne
Q
QKEY - prompts II you wouId IIke to quIt the Iender.
H
HKEY - aIIows rotatIon oI the seIectIon. Move the mouse aIter pressIng HKEY to rotate It. Iress
MB, SPACE, or ENTEH to conIIrm the rotatIon. Iress ESC or HMB to canceI the rotatIon.
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S
SKEY - begIns scaIIng (resIzIng) oI the seIectIon. Move the mouse to scaIe Iarger or smaIIer.
Iress MB, ENTEH, or SPACE to conIIrm the scaIIng. Iress HMB or ESC to canceI the
scaIIng.
T
1
1KEY - undo Iast edIt
SHFT+1KEY - redo prevIousIy undone edIt
V
VKEY - Ip - Ior exampIe, seIect one edge oI a cube, and press VKY to separate and drag It
away Irom the edges It's attached to.
W
WKEY - ooIean TooIs menu jin 2.41: Specicls menu}
X
XKEY - deIete the seIectIon.
Y
CTH+YKEY - redo prevIousIy undone edIt
Z
ZKEY - ToggIes between drawIng the scene In wIreIrame and soIId mode.
CTH+ZKEY - undo Iast edIt
SHFT+CTH+ZKEY - redo prevIousIy undone edIt
TAB
TAB - toggIes In and out oI dIt Mode oI the seIected, actIve object.
F1-F10 (???)
othIng eaIIy
F11
F11 - Shows/hIdes the wIndow wIth the Iast render.
F12
F12 - begIns a sIngIe Irame render based on the Scene settIngs In the uttons WIndow.
MB
MB - pIaces 3 cursor where you cIIck
CTH+MB - pIaces a new vertex at the pIace cIIcked. The new vertex wIII be joIned to any
prevIousIy seIected vertIces by an edge.
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HMB
HMB - seIects vertex, edge or Iace, dependIng on seIect mode.
Next Page: Ob]ect Mode HotKeys Hevew
Frevious Fcge: Model c Low Foly Hecd
Object Mode IotKeys evIew
Next Page: Curve and Path ModeIng
Frevious Fcge: Edit Mode HotKeys Review
3D Vew by Mode. AII IotKeys | Object Mode | dIt Mode | Iose Mode
Vertex IaInt Mode | Texture IaInt Mode | !V Iace SeIect Mode
Other Wndows. ScrIpts WIndow | IIIe rowser | mage rowser | uttons WIndow
OutIIner | !ser IreIerences | Text dItor | AudIo WIndow
TImeIIne | VIdeo Sequence dItor | !V mage dItor | IA dItor
ActIon dItor | IO Curve dItor
by Key. . , A C I G I j K I M O I S T ! V W X Y Z
Relevcnt to Blender 2.37a
Iere's some more hotkeys to revIew. These are Ior use In Object Mode. otIce that many oI the
hotkeys are the same Ior both Object and dIt Mode.
Ob]ect Mode HotKeys
The Perod Key
.KEY {on the number pad) - centers the vIew around the current seIectIon or actIve object.
.KEY {on the aIphanumerc pad) - changes the pIvot poInt to the 3 cursor. The pIvot poInt
Is the poInt where aII thIngs meet when scaIed to 0, and the poInt oI 0 transIatIon durIng a
rotatIon transIormatIon. See the menu on the 3 vIew header, Iocated ImmedIateIy to the rIght oI
the Vewport Shadng menu.
The Comma Key
,KEY - changes the pIvot poInt to the boundIng box center.
A
AKEY - ToggIes between seIectIng aII or seIectIng none.
AT+AKEY - changes the current Iender wIndow to AnImatIon IIayback mode. The cursor
changes to a counter.
AT+SHFT+AKEY - the current wIndow, pIus aII 3WIndows go Into AnImatIon IIayback
mode.
SHFT+AKEY - brIngs up the tooIbox.
CTH+AKEY - prompts to "AppIy Changes." SIze and rotatIon changes to the modeI object
become permanent.
CTH+SHFT+AKEY - prompts to convert dupIIverted objects to reaI objects.
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B
BKEY - ActIvates box-seIect tooI.
C
CKEY - Centers the 3 VIew where the 3 cursor currentIy Is.
D
DKEY - rIngs up a raw Type menu.
E
AT+EKEY - Start/stop dItMode. AIternatIve hotkey. TAB.
F
FKEY - n the 3 VIew, swItches to !V Iace SeIect Mode II seIected object Is a mesh. IressIng
IKY agaIn wIII brIng you back to Object Mode.
CTH+FKEY - Sort Iaces. The Iaces oI the actIve Mesh Object are sorted, based on the current
vIew In the 3WIndow. The IeItmost Iace IIrst, the rIghtmost Iast. The sequence oI Iaces Is
Important Ior the uIId IIect (AnImuttons).
G
GKEY - "Grabs" the current seIectIon and aIIows you to move It around wIth the mouse. !se
MB, ENTEH, or SPACE to drop It In pIace. !se HMB or ESC to canceI the move.
GKEY XKEY - Grabs the seIectIon and Iocks It's Z and Y posItIon. n thIs mode It wIII onIy move
aIong the gIobaI X axIs.
GKEY XKEY XKEY - Grabs the seIectIon and Iocks It's Z and Y posItIon on the IocaI axIs. n thIs
mode the seIectIon wIII onIy move aIong the IocaI X axIs.
GKEY YKEY - Grabs the seIectIon and Iocks It's Z and X posItIon. n thIs mode It wIII onIy move
aIong the gIobaI Y axIs.
GKEY YKEY YKEY - Grabs the seIectIon and Iocks It's Z and X posItIon on the IocaI axIs. n thIs
mode the seIectIon wIII onIy move aIong the IocaI Y axIs.
GKEY ZKEY - Grabs the seIectIon and Iocks It's X and Y posItIon. n thIs mode It wIII onIy move
aIong the gIobaI Z axIs.
GKEY ZKEY ZKEY - Grabs the seIectIon and Iocks It's X and Y posItIon on the IocaI axIs. n thIs
mode the seIectIon wIII onIy move aIong the IocaI Z axIs.
H
KEY - Inserts a "key". Keys are used Ior anImatIon.
j K M
MKEY - move seIectIon to a dIIIerent Iayer.
N
NKEY - brIngs up a TransIorm IropertIes mInI wIndow.
O P
PKEY - starts the game engIne.
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Q
QKEY - prompts II you wouId IIke to quIt the Iender.
H
HKEY - aIIows rotatIon oI the seIectIon. Move the mouse aIter pressIng HKEY to rotate It. Iress
MB, SPACE, or ENTEH to conIIrm the rotatIon. Iress ESC or HMB to canceI the rotatIon.
S
SKEY - begIns scaIIng (resIzIng) oI the seIectIon. Move the mouse to scaIe Iarger or smaIIer.
Iress MB, ENTEH, or SPACE to conIIrm the scaIIng. Iress HMB or ESC to canceI the
scaIIng.
T
TKEY - brIngs up a Texture Space menu. AIIows transIatIon and scaIIng the Texture.
1
1KEY - brIngs up Make SIngIe !ser menu.
AT+1KEY - opens undo hIstory menu.
V
VKEY - enters Vertex IaInt Mode. IressIng VKEY agaIn wIII swItch back to Object Mode.
W
WKEY - rIngs up ooIean menu. Choose ntersect, !nIon or IIIerence.
X
XKEY - deIete the seIectIon.
Y Z
ZKEY - ToggIes between drawIng the scene In wIreIrame and soIId mode.
CTH+ZKEY - the sIngIe best IunctIon oI bIender. !O!!! You can undo aImost anythIng, and
the program notIIIes you when doIng a no-undo operatIon. ote. I Iender cIaIms there are no
more steps to undo, hIt tab to swItch to object mode and try agaIn.
TAB
TAB - toggIes In and out oI dIt Mode oI the seIected, actIve object.
F1-F11 F12
F12 - begIns a sIngIe Irame render based on the Scene settIngs In the uttons WIndow.
Next Page: Curve and Path ModeIng
Frevious Fcge: Edit Mode HotKeys Review
Curve and Iath ModeIIng
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Next Page: 2D mage {Iogo) to a 3D ModeI
Frevious Fcge: Object Mode HotKeys Review
IrIghtenIngIy enough, we know what you're thInkIng. You're thInkIng that mesh modeIIng Is cooI and
aII, but It wouId be nIce II Iender had a better way to create compIex smooth 3 objects, rIght? Ok,
so you weren't thInkIng that, but now you're curIous about thIs better way. Good. Move on to the next
page to Iearn more.
Next Page: 2D mage {Iogo) to a 3D ModeI
Frevious Fcge: Object Mode HotKeys Review
2 mage (Iogo) to a 3 ModeI
Next Page: 2D mage {Iogo) to a 3D ModeI Part 2
Frevious Fcge: Curve cnd Fcth Modeling
1sng Bezer Curve to ModeI a 3D Iogo from a 2D Iogo
{ConstructIon on hoId, IeeI Iree to compIete}
The Image to the IeIt Is used In thIs tutorIaI. Iowever, the tutorIaI Is easIer
to IoIIow usIng Ietter/numbers, or sImpIe shapes/curves. asIcaIIy we wIII
be usIng the graphIc as a tempIate Ior a 3d Iogo, tracIng It, then
dIscardIng the 2d Image.
Set up
You need a 2 Iogo sImIIar to mIne (preIerabIy In jIG Iormat as Iender
understands jpegs IaIrIy weII). I you haven't aIready done so, open
bIender and seIect one oI the orthogonaI vIew angIes by pressIng N1M7,
N1M3, or N1M1.. At the bottom oI the 3 vIewport on the IeIt, there are
some menus, cIIck Vew-->Background mage
A smaII wIndow wIII appear contaInIng just one button marked use background mage, cIIck thIs
button. A Iew more buttons wIII appear. One oI them says mage: and has a smaII button wIth a
pIcture oI a IoIder on It, cIIck thIs button. You are now presented wIth a IIIe seIectIon screen. !sIng
the navIgatIon technIques Irom the prevIous tutorIaIs, IInd your 2 jpeg Image on your computer,
cIIck the IIIe In the IIst once then cIIck the SeIect mage button at the top rIght oI the screen.
Iender now dIspIays thIs Image In the background oI the 3 vIew Ior you to trace Its outIIne. The
Image Is onIy dIspIayed In orthogonaI vIew. I perspectIve vIew Is enabIed, toggIe to orthogonaI vIew by
pressIng N1M5. The Image wIII not be rendered as It Is not part oI your scene.
orIgInaI 2d Iogo
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Once a background Is seIected you'II
have a dIaIog IIke thIs one. (ote.
ThIs tutorIaI was orIgInaIIy generated
Irom Iender v2.37. v2.43 has been
added - oIder versIons may dIIIer.)
The background dIaIog buttons are
descrIbed beIow.
The Is a toggIe
button that turns dIspIay oI the
Image on or oII. TurnIng the button oII wIII not cIear the settIngs, It just hIdes the Image. When you
turn the button on agaIn, your prevIous settIngs are back. Try It - cIIck the button a Iew tImes. n
v2.43 the equIvaIent button Is the button.
mage seIectIon Is controIIed on the row IabeIed . There are 2 buttons, a text
box, and a IInaI button. The IIrst button Is used Ior browsIng Ior an Image. The 2nd button Is Ior
seIectIng an Image Irom a hIstory IIst. (ThIs wIII be empty Ior the IIrst tIme. SeIectIng It now wIII
dIspIay the Image you currentIy have seIected.) The text box aIIows typIng In the IIIe
dIrectIy. The button removes the current background Image. VersIon 2.43 Is the same wIth the
addItIon oI the button that reIreshes the Image or movIe, and the button whIch shows the
number oI users oI the Image bIock.
The thIrd row Is caIIed Texture and wIII not be used Ior thIs tutorIaI.
The Iourth IIne, IabeIed bIend controIs the transparency oI the background Image wIth a sIIder. A
settIng oI 0 Is compIeteIy soIId and 1 Is compIeteIy transparent. You can adjust It by cIIckIng IeIt or
rIght oI the knob Ior graduaI changes, cIIckIng and draggIng on the sIIder Ior rough settIngs or
cIIckIng dIrectIy on the bIend text Ior numerIc entry.
The use oI the bIend IunctIon wIII become obvIous once we start tracIng our Iogo. Ior now, pIay
around wIth It, see how It changes the Image, and put It back to the 0.500 deIauIt.
The IIIth IIne, sze, controIs the sIze oI the Image. ThIs sIze settIng Is Independent oI the zoom Ior the
3 vIew wIndow. To see how the sIze works move the deIauIt cube oII to the sIde so that you can see
both the cube, the background dIaIog and the background Image. ow watch both the cube and
Image as you change the sIze. otIce how the Image changes sIze but the cube doesn't? ow press
N1M+ and N1M- to change the vIew's zoom. ow both the cube and Image change sIze.
The IInaI row controIs the X and Y oIIset Ior the Image. These controIs move the Image up and down
(Y) or IeIt and rIght (X). These settIngs can be useIuI II you need to reposItIon the Image Irom the
deIauIt posItIon. IIke the sIze, these oIIset vaIues are Independent oI the vIew. As you change the
oIIset vaIues the cube you added earIIer won't move. ow scroII the vIew usIng by cIIckIng and
draggIng the SHFT MMB and notIce how the cube and Image move together?
Once you start tracIng the Image you won't be usIng the sIze or oIIset settIng. eIete the cube (seIect
It, press XKEY and seIect AII Irom the Erase menu), and set the sIze so that the entIre Image Is
vIewabIe. Then set both the X and Y oIIsets to 0. IInaIIy mInImIze the ackground mage dIaIog. You'II
onIy need It to adjust the bIend settIng untII you IInIsh tracIng.
ntroducng the Bezer Curve
The ezIer Curve aIIows drawIng graceIuI, compIex curves and onIy requIres a Iew controI poInts.
SpecIIIcaIIy, It onIy requIres 4 poInts Ior a curve. Two end poInts and two controI poInts.
Ior the moment set the bIend to 1 on the ackground mage dIaIog. WIth the center oI the 3 vIew
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