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ACKNOWLEDGEMENTS

First and foremost, I would like to acknowledge the allowance of Dr. Khin
Mar Lar Tun, Rector of University of Computer Studies (Pathein). I would also like
to say thanks to Dr. Win Thanda Aung, Head of Faculty of Information Science, for
her guideline through the internship program.
I deeply intended to my supervisor, Daw Yu Yu Khaing, Lecturer of the
Faculty of Information Science, for her advice and supervision through these
internship period.
I pay my deep sense of gratitude to Daw Thandar Nwe, Tutor of language
Department (English) for her elevating inspiration and the language checking in my
report.
I would like to convey my respectful gratitude to Daw Chit Aein Thu,
Managing Director and Supervisor Daw Aye Chan Myae, Sale Executive of
CCEducare Myanmar for their offering the fabulous internship and training in order
to handle real-world challenges.
Moreover, thanks are also extended to all my teachers, all my seniors, my
parents to the successful completion of my internship report.
Finally, I would like to express a lot of thanks to the internship members who
helped through the internship.

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ABSTRACT

This report paper is explored in CCEducare Myanmar. CCEducare Myanmar


is the company that founded on the Learning Management System Platform and IT
service company. This company involves various part of service. When the
platform users want to create online learning platform, the frame of platform and
adding contents (assignments, quiz, animations, videos and data) for the learners, it
can be created by using this platform. If users return the feedbacks of errors in using
this platform, they can get resolution for it.

It can be found that Proximity TalentLMS and NextThought Platforms that


got from US Embassy are used for Learning Management System in CCEducare
Myanmar company. The main purpose of the report is to describe that virtual
classroom can be created as digital learning and e-learning system. It can also be
studied about creating Digital Content Creation – Videos, Augmented Reality
Contents and Design Digital Curriculum.

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CONTENTS

PAGE

ACKNOWLEDGEMENTS i

ABSTRACT ii

CONTENTS iii

LIST OF FIGURES v

CHAPTER 1 INTRODUCTION

1.1 Description of Company 1


1.2 Company’s Mission 2
1.3 Company’s Vision 2
1.4 Objectives of studying the organization 2
1.5 Products and Services of the Company 3
1.6 Types of Technology 3
1.7 Outcomes 3

CHAPTER 2 INTERNSHIP RESPONSIBILITY

2.1 Project Coordination 4


2.2 Software Testing Development 4
2.2.1 NextThought Platform 4
2.2.2 Rise360 7
2.2.3 SAP Litmos 8
2.2.4 Proximity TalentLMS 9
2.3 IT Service and Solution Development 10
2.4 Project and Activities 10
2.4.1 Ministry of Education (MOE) and TOT Training 11
2.4.2 WomenLead Myanmar 12
2.4.3 Aung Academy 13
2.4.4 Prudential Life Insurance Myanmar 14

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2.4.5 Proximity TalentLMS 15

CHAPTER 3 CHALLENGES AND SUCCESS

3.1 Internship Challenges 16


3.2 Internship Success 16
3.3 Internship Experience 17
CHAPTER 4 CONCLUSION

4.1 Conclusion 18

REFERENCES

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LIST OF FIGURES PAGE

Figure (1.1) Products and Services of the company 3


Figure (2.1) NextThought Login Screen 5
Figure (2.2) NextThought Home Screen 5
Figure (2.3) Demo course lesson Screen 6
Figure (2.4) Content type of the course Screen 6
Figure (2.5) Rise360 Login Screen 7
Figure (2.6) Rise360 Home Screen 7
Figure (2.7) SAP Litmos Login Screen 8
Figure (2.8) SAP Litmos Admin’s view Screen 8
Figure (2.9) SAP Litmos Learner’s view Screen 9
Figure (2.10) Proximity TalentLMS Login Screen 9
Figure (2.11) Proximity TalentLMS Home Screen 10
Figure (2.12) Digital Content Creation Project 11
Figure (2.13) Digital Marketing Training Project 12
Figure (2.14) Aung Academy Project 13
Figure (2.15) Prudential Life Insurance Myanmar Project 14
Figure (2.16) Proximity Training Project 15

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