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Vitual Reality
Vitual Reality
A computer generated world with which the user can interact Interaction can vary from looking around to interactively modifying the world.
Classroom is a VE
Definition
What is virtual reality(VR)?
A computer generated,immersive (or wide field),multi-sensory information program which tracks a user in real time.
History
Year 1965 1977 1982 1983 1984 1987 1992 1995 1999 Person(s) Responsible Ivan Sutherland Dan Sandin, Richard Sayre and Thomas Defanti Bonnie MacBird (Writer) Myron Krueger William Gibson (His assistant) Michael Piller (Writer) Stephen King (Official Website) Silicon Graphics Larry and Andy Wachowski Why it was important The beginnings of VR Interaction through body movement The first computer- generated movie First virtual environment The term 'Cyberspace' The Holodeck, idea of immersive VR A look at the possible negative side of VR Virtual Reality Modeling Language Virtual Reality movie grosses $750M worldwide
Types
Types of Non-immersive VR
Text-based VR: when a reader of a certain text form a mental model of this virtual world in their head from the description of people , places and things. Augmented VR: the idea of taking what is real and adding to it in some way so that user obtains more information from their environment.
Applications
Architecture
An area in which virtual reality has tremendous potential is in architectural design. Already being created are architectural "walkthroughs" that allow designers and clients to examine homes and office buildings, inside and out, before they're built. With virtual reality, designers can interactively test a building before construction begins.
Medicine
researchers are using virtual reality technology to create 3-D ultrasound images to help doctors diagnose and treat congenital heart defects in children The medical application of VR was stimulated initially by the need of medical staff to visualise complex medical data, particularly during surgery and for surgery planning, and for medical education and training.
Training
United States: The military used it as flight simulators to train pilots. National Aeronautics and Space Administration (NASA) use VR technology to construct a model of the Hubble Space Telescope (HST) .in September, 1993, approximately 100 members of the NASA HST flight team received over 200 hours of training using the VR...
Devices
Head Mounted Displays (HMD): was the first device providing its wearer with an immersive experience. Evans and Sutherland demonstrated a head-mounted stereo display already in 1965.
A room with projections on all walls, floor and ceiling The users wear shutter glasses to get a 3D view of the world. The users are able to move and control the environment with some kind of input mechanism
3D VIDEO Eyewear
winner of a 2005 & 2006 Consumer Electronics Show Design Award.
VR Price: $499.00
Characteristics Of VRML
Not a programming language like c++ or java Descriptive (rather than procedural) like HTML File formats contains human readable and editable ASCII text
Job Opportunities
The Swiss Federal Institute of Technology's (EPFL) Computer Graphics Lab has several openings for PhD students and Post Doctoral fellows in the areas of Computer Animation, Virtual Reality, and Computer Vision. Selected candidates will work on one or several of the following topics:
Motion Control of virtual characters (kinematics, dynamics, and capture) Human body deformations Parametric animation models (e.g. running) from video analysis Interaction between virtual humans and objects in the Augmented Reality framework.
Cont.
The team of drawing the 3D models consisting of in Japan from Waseda University and the team of Raaz Ahang architectural firm in Iran from University of Tehran has made a tremendous effort to build the 3D models.
Future
1999 10% of the world's computing power was non-human
2029
In the past, computing power has doubled approximately every 18 months, a trend that is known as Moores Law. If this is the case then we should have a computer powerful enough to run immersive VR programs in our own homes by the year 2037.
Design By :
Masih Farnia
Resources: http://www.reflex.lth.se http://www.bmw.com.tw http://www.panovision.at http://www.xboxfront.de http://www.innovation.ca http://www.activeworlds.com http://vrlab.epfl.ch http://www.hitl.washington.edu http://www.wam.umd.edu
TanQ