Professional Documents
Culture Documents
Creative Outlets Agate 2012
Creative Outlets Agate 2012
bit.ly/agate2012
DR. BRIAN HOUSAND
http://brianhousand.com
PLUGGING INTO
brianhousand.com
Hawaii Minnesota North Carolina California Georgia New York Montana Pennsylvania Nova Scotia Connecticut Virginia Colorado Texas Indiana
2012
2012
1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts
bit.ly/nets-proles
PK - 2
Identify, research, and collect data on an environmental issue using digital resources and propose a solution.
3-5
Produce a media-rich digital story about a signicant local event based on rst-person interviews.
6-8
Create original animations or videos documenting school, community, or local events.
9 - 12
Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
WALKING ENCYCLOPEDIAS
we need to TEACH them how to
THINK CREATIVELY.
(Sternberg,
2006)
1768 - 2012
DID
Pianos
NOT Stereos
(Resnick, 1996)
DANGER
TOOLISHNESS
If#you#dont#read#much,# you#really#dont#know#much.# YOU #ARE
AHEAD DANGEROUS! !
--Jim Trelease
Googleable
ve frames
http://www.ickr.com/groups/visualstory/
ickr ve frames
1st photo:
establish
characters and location
ickr ve frames
2nd photo: create a situation with possibilities of what might happen
ickr ve frames
3rd photo: involve the characters in the situation
ickr ve frames
4th photo: build to probable outcomes
ickr ve frames
5th photo: have a logical but surprising end
dermandar
BORN: February 15, 2005 48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded every day Over 3 billion videos are viewed a day More video is uploaded to YouTube in one month than the 3 major US networks created in 60 years
stemchallenge.org
tyvm
brianhousand.com