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COUNTER UP MOD 12

1. DIAGRAM BLOK

INPUT (0 11)

OUTPUT (A B C D)

2. RANGKAIAN OTOMATIS FF JK

3. TABEL KEBENARAN

INPUT ANGKA 0 1 2 3 4 5 6 7 8 9 10 11 D 0 0 0 0 0 0 0 0 1 1 1 1

CACAHAN BINER C 0 0 0 0 1 1 1 1 0 0 0 0 B 0 0 1 1 0 0 1 1 0 0 1 1 A 0 1 0 1 0 1 0 1 0 1 0 1 JD 0 0 0 0 0 0 0 1 X X X X

D KD X X X X X X X X 0 0 0 1 JC 0 0 0 1 X X X X 0 0 0 0

C KC X X X X 0 0 0 1 X X X X JB 0 1 X X 0 1 X X 0 1 X X

B KB X X 0 1 X X 0 1 X X 0 1 JA 1 X 1 X 1 X 1 X 1 X 1 X

A KA X 1 X 1 X 1 X 1 X 1 X 1

4. TABEL K-MAP
Ket; WARNA HITAM WARNA ORANGE JA DC/BA 00 01 11 10 00 1 1 X 1 01 X X X X 11 X X X X 10 1 1 X 1 = L1 = L2 KA DC/BA 00 01 11 10 00 X X X X 01 1 1 X 1 11 1 1 X 1 10 X X X X

JA = L1 + L2 =B+B =1

KA = L1 + L2 =B+B =1

JB DC/BA 00 01 11 10 00 0 0 X 0 01 1 1 X 1 11 X X X X 10 X X X X

KB DC/BA 00 01 11 10 00 X X X X 01 X X X X 11 1 1 X 1 10 0 0 X 0

JB = A KB = A

JC DC/BA 00 01 11 10 00 0 X X 0 01 0 X X 0 11 1 X X 0 10 0 X X 0

KC DC/BA 00 01 11 10 00 X 0 X X 01 X 0 X X 11 X 1 X X 10 X 0 X X

JC = ABD KC = ABC

JD DC/BA 00 01 11 10 00 0 0 X X 01 0 0 X X 11 0 1 X X 10 0 0 X X

KD DC/BA 00 01 11 10 00 X X X X 01 X X X 0 11 X X X 1 10 X X X 0

JD = ABC KD = ABD

5. RANGKAIAN COUNTER UP MOD 12

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