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FIEA Demo Reel Shot Breakdown Shot # Game/Film/Personal 1 Personal

Game: Penned

Game: Penned

Description Bruce Lee Fight Scene: Animated a Bruce Lee fight scene from the classic film "Chinese Connection". This animation is still work in progress Heavy Attack 2: The 2nd of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Heavy Attack 3: The 3rd of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Heavy Attack 4: The 4th of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Game Video: In game combat shots. Penned was made in the Havok Vision Engine

My Contributions Animated all characters in scene, facials and body. All animations were hand keyed, done in Autodesk Maya 2012.

Other Contributions Model and Rig: 11 Second Club, 11secondclub.com

Animator in charge combat dealing with the Marco Garcia: Model done in Autodesk Maya 2012 Natalie main character. All animations hand keyed, done Burke: Rig and dynamics Autodesk Maya 2012 in Autodesk Maya 2012. Drew Merritt: Scultping and texturing done in Zbrush Animator in charge combat dealing with the Marco Garcia: Model done in Autodesk Maya 2012 Natalie main character. All animations hand keyed, done Burke: Rig and dynamics Autodesk Maya 2012 in Autodesk Maya 2012. Drew Merritt: Scultping and texturing done in Zbrush Animator in charge combat dealing with the Marco Garcia: Model done in Autodesk Maya 2012 Natalie main character. All animations hand keyed, done Burke: Rig and dynamics Autodesk Maya 2012 in Autodesk Maya 2012. Drew Merritt: Scultping and texturing done in Zbrush Environment, UI, Character, Lighting, Scripting and Programming done by the entire "Penned" Team. Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012 Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012 Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012 Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012 Aaron Mores: Model done in Autodesk Maya 2011 Christopher Brown: Rig done in Autodesk Maya 2012 Environment, textures, lighting and compositing done by the "Mustache Mayhem" team, in Autodesk Maya 2011, Adobe Photoshop, Adobe Premiere, Final Cut Pro.

Game: Penned

Game: Penned

Game: Penned

Animator in charge combat dealing with the main character. All animations hand keyed, done in Autodesk Maya 2012. Fire Blow Attack: one of several attack Animator in charge of all animations dealing animations for the game's Mini Boss with the Mini Boss character. All animations character.The animation is shot from 3/4, front done in Maya Autodesk 2012. and side. Cough: a reactionary animation done to give Animator in charge of all animations dealing players an opening to damage the mini boss. with the Mini Boss character. All animations The animation is shot from 3/4, front and side. done in Maya Autodesk 2012. Laugh: a reactionary animation triggered when Animator in charge of all animations dealing the Mini Boss attacks successfully. The with the Mini Boss character. All animations animation is shot from 3/4, front and side. done in Maya Autodesk 2012. Death: the death animation for the end of the Mini Boss fight. The animation is shot from 3/4, front and side. Scene 64: Gator and turts hand barely reach Animator in charge of all animations dealing with the Mini Boss character. All animations done in Maya Autodesk 2012. Animator for both main characteres. Prop modeling and texturing. Animations where all hand keyed and done in Maya 2011

Game: Penned

Game: Penned

Game: Penned

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Film: Mustache Mayhem

Scene 66: Gator hesitates to take mustache's hand 11 Film: Mustache Mayhem

Facial and body animator for the main character in the scene. Prop modeling and texturing. Animations where all hand keyed and done in Maya 2011

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Film: Mustache Mayhem

Scene 74: Turt innocently waits as Mustache extends his hand in an effort to seal his friendship with Gator.

Aaron Mores: Model done in Autodesk Maya 2011 Christopher Brown: Rig done in Autodesk Maya 2012 Environment, textures, lighting and compositing done by the "Mustache Mayhem" team, in Autodesk Maya 2011, Adobe Photoshop, Adobe Premiere, Final Cut Pro. Facial and body animator for the main character Aaron Mores: Model done in Autodesk Maya 2011 in the scene. Prop modeling and texturing. Christopher Brown: Rig done in Autodesk Maya 2012 Animations where all hand keyed and done in Environment, textures, lighting and compositing done by the Maya 2011 "Mustache Mayhem" team, in Autodesk Maya 2011, Adobe Photoshop, Adobe Premiere, Final Cut Pro.

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Game: Penned

Game Video: In game shots of interactions with Animator in charge combat dealing with the Environment, UI, Character, Lighting, Scripting and the Mini Boss. Penned was made in the Havok main character. All animations hand keyed, done Programming done by the entire "Penned" Team. Vision Engine in Autodesk Maya 2012. Dizzy: reactionary animation created for after the cyclone animation is over. The animation is shot from 3/4, front and side. Game Video: In game shots of interactions with the Main Boss character. 1st Edition was made in the Havok Vision Engine Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge combat dealing with the main boss character. All animations hand keyed, done in Autodesk Maya 2012. Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Environment, UI, Character, Lighting, Scripting and Programming done by the entire "1st Edition" Team.

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Game: 1st Edition

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Game: 1st Edition

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