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A SEMINAR REPORT ON Android Mobile operating system

Submitted to: Submitted by: Ms. Kusum choudhary ANUPA SAINI B.tech faculty 2308165 CSE(b2)

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MAHARISHI MARKANDESHWER ENGINNERING COLLEGE , MULLANA (AMBALA)

ACKNOWLEDGEMENT

Acknowledgement is not only a ritual, but also an expression of indebtedness to all those who have helped in the completion process of the project. One of the most pleasant aspects in collecting the necessary and vital information and compiling it is the opportunity to thank all those who actively contributed to it. First of all we are thankful to the Computer Department, where we got the golden opportunity to undertake this project. The help, assistance and guidance that we have received here will be earnestly cherished throughout our life. We are extremely grateful to ms kusum choudhary who helped a lot in completing this work. We are really fortunate to be placed under his able guidance. We would also like to express our deep felt gratitude to Mr. manpreet (Prof. & Head, Cse Deptt.) for giving us the assistance to complete the project work, which is an important part of our curriculum. Not only to fulfill a formality but also to express the feelings in our heart, we put on record our deepest grated and profound indebtedness to My friends who help us by right guidance, upgrading our programming skills, and trouble shooting while doing the assignments. At last but not the least, we would like to pay our sincere regards to the Faculty members for their invaluable support and blessings, which were a vital necessity for the completion of our project work.
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Anupa (2308165)

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Table of Contents
Chapter 1 1.1 Abstract ------------------------------------------------------------------------------- 4 Chapter 2 2.1 Introduction --------------------------------------------------------------------------5 Chapter 3 3.1 Features of Android OS -------------------------------------------------------------- 6 Chapter 4 4.1 Android Architecture ----------------------------------------------------------------- 7 4.1.1 Application Framework----------------------------------------------------- 8 4.1.2 Libraries----------------------------------------------------------------------9 4.1.3 Android Runtime-------------------------------------------------------------10 11 Chapter 5 5.1 Architecture for Secure Data storage------------------------------------------------12 Chapter 6 6.1 Execution Environment --------------------------------------------------------------15 6.2 The Dalvik Virtual Machine-----------------------------------------------------------18 Chapter 7 7.1 Lifecycle of an Android Application --------------------------------------------------19 7.2 Security and permissions in Android ------------------------------------------------21 7.3 Development Tools--------------------------------------------------------------- 22-23 4.1.4 Linux Kernal------------------------------------------------------------------

Conclusion --------------------------------------------------------------------------------24 References --------------------------------------------------------------------------------25 Glossary -----------------------------------------------------------------------------------26

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Chapter 1
1. ABSTRACT
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license. 1 Open - Android allows to access core mobile device functionality through standard API calls. All

applications are equal - Android does not differentiate between the phone's basic and third-party applications -- even the dialer or home screen can be replaced. Breaking down boundaries - Combine information from the web with data on the phone -- such as contacts or geographic location -- to create new user experiences. Fast and easy development - The SDK contains what need to build and run Android applications, including a true device emulator and advanced debugging tools.
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Chapter 2

2.1

INTRODUCTION

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.

2.1.1 THE BIRTH OF ANDROID Google Acquires Android Inc.


In July 2005, Google acquired Android Inc., a small startup company based in Palo Alto, CA. Android's co-founders who went to work at Google included Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc), Nick Sears (once VP at T-Mobile), and Chris White (one of the first engineers at WebTV). At the time, little was known about the functions of Android Inc. other than they made software for mobile phones.

2.1.2 Open Handset Alliance Founded


On 5 November 2007, the Open Handset Alliance, a consortium of several companies which include Google, HTC, Intel, Motorola, Qualcomm, T-Mobile, Sprint Nextel and NVIDIA, was unveiled with the goal to develop open standards for mobile devices. Along with the formation of the Open Handset Alliance, the OHA also unveiled their first product, Android, an open source mobile device platform based on the Linux operating system.

2.1.3 Hardware
Google has unveiled at least three prototypes for Android, at the Mobile World Congress on February 12, 2008. One prototype at the ARM booth displayed several basic Google applications. A 'd-pad' control zooming of items in the dock with a relatively quick response.
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Chapter 3
3.1 Features of Android OS

Application framework enabling reuse and replacement of components Dalvik virtual machine optimized for mobile devices Integrated browser based on the open source WebKit engine Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)

SQLite for structured data storage Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)

GSM Telephony (hardware dependent) Bluetooth, EDGE, 3G, and WiFi (hardware dependent) Camera, GPS, compass, and accelerometer (hardware dependent) Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE

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Chapter 4
4.1 Android Architecture

The following diagram shows the major components of Android

Figure 1: Architecture of Android OS

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4.1.1 Application Framework


Developers have full access to the same framework APIs used by the core applications. The application architecture is designed to simplify the reuse of components; any application can publish its capabilities and any other application may then make use of those capabilities (subject to security constraints enforced by the framework). This same mechanism allows components to be replaced by the user. Underlying all applications is a set of services and systems, including: A rich and extensible set of Views that can be used to build an application, including lists, grids, text

boxes, buttons, and even an embeddable web browser Content Providers that enable applications to access data from other applications (such as Contacts), or

to share their own data files A Notification Manager that enables all applications to display custom alerts in the status bar An Activity Manager that manages the life cycle of applications and provides a common navigation A Resource Manager, providing access to non-code resources such as localized strings, graphics, and lat

back stack

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4.1.2 Libraries
Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below: System C library - a BSD-derived implementation of the standard C system library (libc), tuned for

embedded Linux-based devices Media Libraries - based on PacketVideo's Open CORE; the libraries support playback and recording

of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D

graphic layers from multiple applications LibWebCore - a modern web browser engine which powers both the Android browser and an

embeddable web view SGL - the underlying 2D graphics engine 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D

acceleration (where available) or the included, highly optimized 3D software rasterizer Free Type - bitmap and vector font rendering

SQLite - a powerful and lightweight relational database engine available to all applications.

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4.1.3 Android Runtime


Android includes a set of core libraries that provides most of the functionality available in the core libraries of the Java programming language. Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint. The VM is register-based, and runs classes compiled by a Java language compiler that have been transformed into the .dex format by the included "dx" tool. The Dalvik VM relies on the Linux kernel for underlying functionality such as threading and low-level memory management. At the same level there is Android Runtime, where the main component Dalvik Virtual Machine is located. It was designed specifically for Android running in limited environment, where the limited battery, CPU, memory and data storage are the main issues. Android gives an integrated tool dx, which converts generated byte code from .jar to .dex file, after this byte code becomes much more efficient to run on the small processors.

Figure 2: Conversion from .java to .dex file As the result, it is possible to have multiple instances of Dalvik virtual machine running on the single device at the same time. The Core libraries are written in Java language and contains of the collection classes, the utilities, IO and other tools.

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4.1.4 Linux Kernal


Android Architecture is based on Linux 2.6 kernel. It helps to manage security, memory management, process management, network stack and other important issues. Therefore, the user should bring Linux in his mobile device as the main operating system and install all the drivers required in order to run it. Android provides the support for the Qualcomm MSM7K chipset family. For instance, the current kernel tree supports Qualcomm MSM 7200A chipsets, but in the second half of 2008 we should see mobile devices with stable version Qualcomm MSM 7200, which includes major features: 1. WCDMA/HSUPA and EGPRS network support 2. Bluetooth 1.2 and Wi-Fi support 3. Digital audio support for mp3 and other formats 4. Support for Linux and other third-party operating systems 5. Java hardware acceleration and support for Java applications 6. Qcamera up to 6.0 megapixels 7. gpsOne solution for GPS

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Chapter 5
5.1 Architecture for Secure Data Storage

Figure 3 Android and Secure Local Data Storage

Secure data storage solution that could potentially be deployed on Android. It is as shown in the figure. However, many shortcomings of the design have been addressed. Additional security highlights will be presented at the end of the section. Using figure 3, we have the following workflow: 1. The user enters his credentials on the handset.
2. The credentials are not sent to the SSO service over the network. Instead, the credentials are used as

the passphrase to decrypt the local public/private key pair of the user. We define the public/private key pair to be of type RSA and of at least 4096 bits in size. Already we gain the advantage that the users password is not sent over the network.
3. The private key is used to decrypt the symmetric cipher key. The symmetric cipher key is used to

encrypt/decrypt any locally cached data. A strong symmetric cipher like 3DES is used.
4. All data found in the local cache is encrypted with the symmetric cipher key defined in step #3. 13

2308165 5. If the requested data is not locally cached or expired. We must communicate with the SSO service

again to be able to receive fresh data from the Restful web services. However, unlike the architecture presented in section 2 of this document, we login to the SSO server using a hostile challenge based on the private key of the user. As such, we login with the SSO system using public/private key infrastructure. The user name and the password are never sent over the network. The SSO system can identify the user based on this challenge and returns a 496 bit alpha numeric token.
6. The tokens generated by the SSO system are set to automatically expire after a given period of time. 7. On reception of the SSO token. The Android background application can now communicate with any

Restful web services that adhere to the same SSO federation. Public/private key infrastructure is once again used to setup a secure communication channel between the phone and the server. The certificates of the servers that host the web services are procured from the same certificate authority that shipped with the phone.
8. On reception of a request, the SSO token is extracted from the request. The web service calls upon the

SSO system to authorize the operation.


9. On reception of the data, the symmetric cipher described in bullet #3 above is used to encrypt the data

before it reaches any local persistent storehouse. 10. Data is returned to the user facing application. Additional security notes: 1. The public/private key pair of the user is generated directly on the handset at install time. As such, the private key has never left the phone nor has it been transferred over any network. 2. The certificate of the user must at least be registered once in the SSO application. This could be done at install time of the handset application. 3. Man-in-the-middle38 attacks are not possible since the application is deployed with the CA certificate of the company that will be hosting the web services. 4. If the device is lost, all the locally cached data is completely unreadable. The symmetric key that encrypted this data is also unreadable. The public/private keys that are central to the security architecture are protected by a passphrase. 5. The passphrase is the weakest link in the chain. If the user enters an overly simple password, access could be gained to the private key and hence the locally cached data. 6. That being said, it would be possible to further extend this architecture to store the encrypted symmetric key on the server. This way, even if the passphrase of the private key is compromised, the locally cached data still cannot be accessed. This is because the encrypted strong symmetric cipher key is stored on
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the server. By the time the passphrase has been cracked, there has been ample time to report the stolen phone and revoke this key from this user account on the server. Furthermore, under this scheme, the key stored on the server is still encrypted. Even if this key is intercepted in transit it is useless without the users private key. 7. It is also possible to enforce a strong password policy directly from the handset application. 8. Even if this design is significantly more secure than the previous iteration, to the user, the experience is the same. The user must enter a username and password to prove his identify. 9. We could augment the architecture in yet another direction. The local caching system could also require an SSO token and subsequently request authorization from an SSO system. Such a design would prevent terminated employees, i.e., an Individual who already knows what the local credentials are, from accessing the locally cached data.

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Chapter 6
6.1 Execution Environment

Figure 4 Regular Java Execution Process

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Figure 5 Android Execution Environment 17

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Figures 4 and 5 represent the regular Java and Android execution paths respectively. It is interesting to note here however is that the Android compilers do not operate on Java language code. Instead, the Android translators work on the resulting Java bytecode emitted from a traditional Java compiler. As such, it is possible to reuse existing Java libraries, even if the original source code is not available. Such libraries must meet stringent requirements however, they need to: 1. adhere to the Java SE 5 dialect
2. not use any Java classes or packages found in Java SE 5 not found in the Android platform

3. not use any packages or classes specific to the Sun Microsystems platform
4. still behave in a predictable manner under the Apache Harmony Java environment

Following these guidelines, its possible to integrate existing Java source code, packages and libraries piecemeal. Special care will be needed in the integration phase of such code but the potential savings offered by such integration far outweighs the cost of rewriting well-coded, well-documented and well-tested libraries ready for use. Furthermore, it is expected that has Apache Harmony matures, more and more compatibility issues will be resolved further increasing the pool of available Java code that will be able to execute unmodified under the Android platform.

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6.2 The Dalvik Virtual Machine


The Dalvik Virtual Machine The Dalvik virtual machine is an interpreter only machine optimized for use on low powered, low memory devices like phones. Notably, Dalvik does not make use of just in time (JIT) Compilation to improve the performance of an application at runtime. Furthermore, Dalvik is not a Java virtual machine. This is because Dalvik is unable to read Java bytecode34, instead it uses its own bytecode format called dex. Google claims this format allows battery power to be better-conserved at all different stages of execution of an application. This means that standard Java SE applications and libraries cannot be used directly on the Android Dalvik virtual machine. Dalvik however stands at the center of the Android value proposition. Its low electrical power consumption, rich libraries, and unified, non-fragmented application programming interfaces make it stand out, or so Google hopes, over the fragmented ecosystem that is Java ME35 today. Furthermore, since Dalvik uses the Java programming language but not the Java execution environment (JVM), Google is free to develop Android without the need to license or obtain certification from Sun Microsystems Inc, the legal owner of the Java trademark and brands.

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Chapter 7
7.1 Lifecycle of an Android Application
In most cases, every Android application runs in its own Linux process. This process is created for the application when some of its code needs to be run, and will remain running until it is no longer needed and the system needs to reclaim its memory for use by other applications. An important and unusual feature of Android is that an application process's lifetime is not directly controlled by the application itself. Instead, it is determined by the system through a combination of the parts of the application that the system knows are running, how important these things are to the user, and how much overall memory is available in the system. It is important that application developers understand how different application components (in particular Activity, Service, and IntentReceiver) impact the lifetime of the application's process. Not using these components correctly can result in the system killing the application's process while it is doing important work. A common example of a process life-cycle bug is an Intent Receiver that starts a thread when it receives an Intent in its on Receive Intent() method, and then returns from the function. Once it returns, the system considers that Intent Receiver to be no longer active, and thus its hosting process no longer needed (unless other application components are active in it). Thus, it may kill the process at any time to reclaim memory, terminating the spawned thread that is running in it. The solution to this problem is to start a Service from the Intent Receiver, so the system knows that there is still active work being done in the process. To determine which processes should be killed when low on memory, Android places them into an "importance hierarchy" based on the components running in them and the state of those components. These are, in order of importance: 1. A foreground process is one holding an Activity at the top of the screen that the user is

interacting with (its on Resume () method has been called) or an Intent Receiver that is currently running (its on ReceiveIntent () method is executing). There will only ever be a few such processes in the system, and these will only be killed as a last resort if memory is so low that not even these processes can continue to run. Generally at this point the device has reached a memory paging state, so this action is required in order to keep the user interface responsive.

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2.

A visible process is one holding an Activity that is visible to the user on-screen but not in the

foreground (its on Pause() method has been called). This may occur, for example, if the foreground activity has been displayed with a dialog appearance that allows the previous activity to be seen behind it. Such a process is considered extremely important and will not be killed unless doing so is required to keep all foreground processes running. 3. A service process is one holding a Service that has been started with the startService() method.

Though these processes are not directly visible to the user, they are generally doing things that the user cares about (such as background mp3 playback or background network data upload or download), so the system will always keep such processes running unless there is not enough memory to retain all foreground and visible process. 4. A background process is one holding an Activity that is not currently visible to the user (its

onStop() method has been called). These processes have no direct impact on the user experience. Provided they implement their activity life cycle correctly (see Activity for more details), the system can kill such processes at any time to reclaim memory for one of the three previous processes types. Usually there are many of these processes running, so they are kept in an LRU list to ensure the process that was most recently seen by the user is the last to be killed when running low on memory. 5. An empty process is one that doesn't hold any active application components. The only reason to keep such a process around is as a cache to improve startup time the next time a component of its application needs to run. As such, the system will often kill these processes in order to balance overall system resources between these empty cached processes and the underlying kernel caches. When deciding how to classify a process, the system picks the most important level of all the components currently active in the process.

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7.2 Security and Permissions in Android

Android is a multi-process system, where each application (and parts of the system) runs in its own process. Most security between applications and the system is enforced at the process level through standard Linux facilities, such as user and group IDs that are assigned to applications. Additional finer-grained security features are provided through a "permission" mechanism that enforces restrictions on the specific operations that a particular process can perform. Android mobile phone platform is going to be more secure than Apples iPhone or any other device in the long run. There are several solutions nowadays to protect Google phone from various attacks. One of them is security vendor McAfee, a member of Linux Mobile (LiMo) Foundation. This foundation joins particular companies to develop an open mobile-device software platform. Many of the companies listed in the LiMo Foundation have also become members of the Open Handset Alliance (OHA). As a result, Linux secure coding practice should successfully be built into the Android development process. However, open platform has its own disadvantages, such as source code vulnerability for black-hat hackers. In parallel with great opportunities for mobile application developers, there is an expectation for exploitation and harm. Stealthy Trojans hidden in animated images, particular viruses passed from friend to friend, used for spying and identity theft, all these threats will be active for a long run. Another solution for such attacks is SMobile Systems mobile package. Security Shield an integrated application that includes anti-virus, anti-spam, firewall and other mobile protection is up and ready to run on the Android operating system. Currently, the main problem is availability for viruses to pose as an application and do things like dial phone numbers, send text messages or multi-media messages or make connections to the Internet during normal device use. It is possible for somebody to use the GPS feature to track a persons location without their knowledge. Hence SMobile Systems is ready to notify and block these secure alerts. But the truth is that it is not possible to secure r mobile device or personal computer completely, as it connects to the internet. And neither the Android phone nor other devices will prove to be the exception.

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7.3 Development Tools


The Android SDK includes a variety of custom tools that help develop mobile applications on the Android platform. The most important of these are the Android Emulator and the Android Development Tools plug-in for Eclipse, but the SDK also includes a variety of other tools for debugging, packaging, and installing r applications on the emulator. Android Emulator A virtual mobile device that runs on computer use the emulator to design, debug, and test r applications in an actual Android run-time environment. Android Development Tools Plug-in for the Eclipse IDE The ADT plug-in adds powerful extensions to the Eclipse integrated environment, making creating and debugging r Android applications easier and faster. If use Eclipse, the ADT plug-in gives an incredible boost in developing Android applications: It gives access to other Android development tools from inside the Eclipse IDE. For example, ADT lets access the many capabilities of the DDMS tool taking screenshots, managing port-forwarding, setting breakpoints, and viewing thread and process information directly from Eclipse. It provides a New Project Wizard, which helps quickly create and set up all of the basic filesll need for a new Android application. It automates and simplifies the process of building r Android application. It provides an Android code editor that helps write valid XML for r Android manifest and resource files.

Dalvik Debug Monitor Service (ddms) Integrated with Dalvik, the Android platform's custom VM, this tool lets manage processes on an emulator or device and assists in debugging. can use it to kill processes, select a specific process to debug, generate trace data, view heap and thread information, take screenshots of the emulator or device, and more. Android Debug Bridge (adb)
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The adb tool lets install application's .apk files on an emulator or device and access the emulator or device from a command line. can also use it to link a standard debugger to application code running on an Android emulator or device. Android Asset Packaging Tool (aapt) The aapt tool lets create .apk files containing the binaries and resources of Android applications. Android Interface Description Language (aidl) Aidl Lets generate code for an interprocess interface, such as what a service might use. sqlite3 Included as a convenience, this tool lets access the SQLite data files created and used by Android applications. Trace view This tool produces graphical analysis views of trace log data that can generate from r Android application. mksdcard Helps create a disk image that can use with the emulator, to simulate the presence of an external storage card (such as an SD card). dx The dx tool rewrites .class bytecode into Android bytecode (stored in .dex files.) Activity Creator A script that generates Ant builds files that can use to compile r Android applications. If are developing on Eclipse with the ADT plug-in, wont need to use this script.

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Conclusion

Android is a truly open, free development platform based on Linux and open source. Handset makers can use and customize the platform without paying a royalty. A component-based architecture inspired by Internet mash-ups. Parts of one application can be used in another in ways not originally envisioned by the developer. Can even replace built-in components with own improved versions. This will unleash a new round of creativity in the mobile space. Android is open to all: industry, developers and users Participating in many of the successful open source projects Aims to be as easy to build for as the web. Google Android is stepping into the next level of Mobile Internet

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References

1. White paper for A Spectrum White Paper: Thoughts on Google Android from

Spectrum data Technology. http://www.spectrumdt.com 2. http://code.google.com/android/ - Google Android official webpage 3. http://www.openhandsetalliance.com/ - Open Handset Alliance webpage
4. http://en.wikipedia.org/wiki/Android_(mobile_phone_platform)Wikipedia

information 5. http://googleblog.blogspot.com/ - Official Google Blog

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Glossary
SDK - Software Development Kit APIs - Application Program Interfaces GUI - Graphical User Interface OHA - Open Handset Alliance GPS Global Positioning system LRU Last Recently Used MHTML Mobile HTML Quos Quality of Service WAP Web Application Protocol CSD Circuit Switched Data OTA Over-the-Air

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