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1500 Pts - Vampire Counts

Name
Vampire Lord (1 , 370 pts) Vampire Lord
The Flayed Hauberk Staff of Damnation Forbidden Lore

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost


370 [25] [40] [35]

Master of the Black Arts Summon Ghouls

0. Invocation of Nehek

1. Raise Dead 2. Vanhel's Danse Macabre 3. Gaze of Nagash 4. Curse of Years

5. Wind of Undeath

Spirit Host 6. Summon Undead Horde

1 6 7 5 5 5 3 7 4 10 2+ 2 General; Vampire; Hand Weapon; Undead 1 2+ Armor Save. Cannot be improved. 1 Bound Spell (Power 3). Friendly undead and their mounts within 12" each make a single attack. Exhausted on a roll of 1. 1 In addition to Invocation of Nehek, the Vampire knows either all the spells from the Lore of Vampires or any one of the Lores of Magic (except Life). 1 Vampire generates an additional 2 casting dice for itself. 1 The Vampire may use Invocation of Nehek to increase units of Crypt Ghouls beyond their starting size, and adds +1 on his casting roll when casting Invocation of Nehek on these units. 1 Cast 4+, 18" Range. Target unit regains D6 wounds worth of models. Vampires, Ethereals and non-infantry only regain a single wound. 1 Cast 5+, Creates a new unit of D3+4 zombies at any point within 12" of the caster. 1 Cast 7+, A unit within 12" can move up to 8" (if not in combat), or strike first and re-roll misses (if in combat). 1 Cast 8+, Magic Missile. 24" Range, 2D6 Strength 4 hits. 1 Cast 8+, Remains in Play. Models in a unit within 18" suffer a wound on a 6+, then a 5+ next magic phase, then a 4+ next magic phase, etc. No armor saves. 1 Cast 12+, Roll a D6 for every enemy unit on the table. On a 4+ it takes a wound with no armor save. Place a new Spirit Host within 12" of the vampire, with a number of wounds equal to those inflicted. 0 6 3 3 3 4 1 4 4 Ethereal; Undead 1 Cast 12+, Either create a new unit of 5D6 zombies as Raise Dead, or heal 3D6 wounds across all friendly units and characters, as Invocation of Nehek.

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Konrad von Carstein (1 , 145 pts) Konrad

1 6 7 4 5 4 2 6 3/4 6 5+ 145 Sword of Waldenhof: Causes 2 wounds. May be used with an extra hand weapon. One Bat Short of a Belfry: Each turn, roll a D6. On a 1-3, Konrad is subject to Stupidity; on a 4-6, Frenzy.; Vampire; Undead Infinite Hatred 1 The vampire Hates all enemies and can re-roll all misses in every [0] round of combat. Red Fury 1 For each unsaved wound, the Vampire gets to make another attack. [0] Additional attacks do not get Red Fury bonus. Cannot use Great Weapon. 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 4 4 1 1 3 3 2 3 5 5 208 [16]

Cairn Wraith (1 , 60 pts) Cairn Wraith Cairn Wraith (1 , 60 pts) Cairn Wraith Cairn Wraith (1 , 60 pts) Cairn Wraith

Crypt Ghouls (25 , 208 pts) Crypt Ghouls 24 4 3 3 Poisoned Attacks; Undead Crypt Ghast 1 4 3 3

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Name

Mv WS BS St To Wo In
4 4 1 1 3 3

At
2 3

Ld Sv WSv Mgc Cost


5 5 176 [16]

Crypt Ghouls (21 , 176 pts) Crypt Ghouls 20 4 3 3 Poisoned Attacks; Undead Crypt Ghast 1 4 3 3 Terrorgheist (1 , 225 pts) Terrorgheist

1 6 3 5 6 6 3 4 4 6+ 225 Bestial Fury; Death Shriek; Causes Terror; Flyer; Large Target; Regenerate; Thunder Stomp; Undead

Grave Guard (10 , 195 pts) Grave Guard

9 4 3 4 4 1 3 1 6 4+ 6+* 195 Wight Blades: Count as Magic weapons, Killing Blow.; Musician ; Standard Bearer Hand Weapon; Heavy Armour; Shield; Undead The Banner of the Barrows 1 All Grave Guard, Black Knights, Wight Kings recieve a +1 to hit [45] in close combat. Seneschal 1 4 3 3 4 4 1 3 2 8 4+ 6+* [24] Hand Weapon; Heavy Armour; Shield
Total Cost: 1499

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

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