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Nightmare Legion
Nightmare Legion
Name
Vampire Lord (1 , 370 pts) Vampire Lord
The Flayed Hauberk Staff of Damnation Forbidden Lore
Mv WS BS St To Wo In
At
0. Invocation of Nehek
5. Wind of Undeath
1 6 7 5 5 5 3 7 4 10 2+ 2 General; Vampire; Hand Weapon; Undead 1 2+ Armor Save. Cannot be improved. 1 Bound Spell (Power 3). Friendly undead and their mounts within 12" each make a single attack. Exhausted on a roll of 1. 1 In addition to Invocation of Nehek, the Vampire knows either all the spells from the Lore of Vampires or any one of the Lores of Magic (except Life). 1 Vampire generates an additional 2 casting dice for itself. 1 The Vampire may use Invocation of Nehek to increase units of Crypt Ghouls beyond their starting size, and adds +1 on his casting roll when casting Invocation of Nehek on these units. 1 Cast 4+, 18" Range. Target unit regains D6 wounds worth of models. Vampires, Ethereals and non-infantry only regain a single wound. 1 Cast 5+, Creates a new unit of D3+4 zombies at any point within 12" of the caster. 1 Cast 7+, A unit within 12" can move up to 8" (if not in combat), or strike first and re-roll misses (if in combat). 1 Cast 8+, Magic Missile. 24" Range, 2D6 Strength 4 hits. 1 Cast 8+, Remains in Play. Models in a unit within 18" suffer a wound on a 6+, then a 5+ next magic phase, then a 4+ next magic phase, etc. No armor saves. 1 Cast 12+, Roll a D6 for every enemy unit on the table. On a 4+ it takes a wound with no armor save. Place a new Spirit Host within 12" of the vampire, with a number of wounds equal to those inflicted. 0 6 3 3 3 4 1 4 4 Ethereal; Undead 1 Cast 12+, Either create a new unit of 5D6 zombies as Raise Dead, or heal 3D6 wounds across all friendly units and characters, as Invocation of Nehek.
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1 6 7 4 5 4 2 6 3/4 6 5+ 145 Sword of Waldenhof: Causes 2 wounds. May be used with an extra hand weapon. One Bat Short of a Belfry: Each turn, roll a D6. On a 1-3, Konrad is subject to Stupidity; on a 4-6, Frenzy.; Vampire; Undead Infinite Hatred 1 The vampire Hates all enemies and can re-roll all misses in every [0] round of combat. Red Fury 1 For each unsaved wound, the Vampire gets to make another attack. [0] Additional attacks do not get Red Fury bonus. Cannot use Great Weapon. 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 1 6 3 - 3/5 3 2 2 3 5 1 60 Always Strikes Last; Chill Grasp; Great Weapon; Causes Terror; Ethereal; Undead 4 4 1 1 3 3 2 3 5 5 208 [16]
Cairn Wraith (1 , 60 pts) Cairn Wraith Cairn Wraith (1 , 60 pts) Cairn Wraith Cairn Wraith (1 , 60 pts) Cairn Wraith
Crypt Ghouls (25 , 208 pts) Crypt Ghouls 24 4 3 3 Poisoned Attacks; Undead Crypt Ghast 1 4 3 3
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.
Name
Mv WS BS St To Wo In
4 4 1 1 3 3
At
2 3
Crypt Ghouls (21 , 176 pts) Crypt Ghouls 20 4 3 3 Poisoned Attacks; Undead Crypt Ghast 1 4 3 3 Terrorgheist (1 , 225 pts) Terrorgheist
1 6 3 5 6 6 3 4 4 6+ 225 Bestial Fury; Death Shriek; Causes Terror; Flyer; Large Target; Regenerate; Thunder Stomp; Undead
9 4 3 4 4 1 3 1 6 4+ 6+* 195 Wight Blades: Count as Magic weapons, Killing Blow.; Musician ; Standard Bearer Hand Weapon; Heavy Armour; Shield; Undead The Banner of the Barrows 1 All Grave Guard, Black Knights, Wight Kings recieve a +1 to hit [45] in close combat. Seneschal 1 4 3 3 4 4 1 3 2 8 4+ 6+* [24] Hand Weapon; Heavy Armour; Shield
Total Cost: 1499
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.