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r207 T ravel Table

Roll down, then across

1
e009 Farm e018 Priest e003 Swordsman e128 Merchant e049 T raveling Minstrel e078 Bad Going

2
e009 Farm e018 Priest e004 Mercenary Band e128 Merchant e048 Fugitive e078 Bad Going

Farmland
3 4
e009 Farm e022 Monks e005 Amazons e009 Farm e022 Monks e006 Dwarf

Lost 10+ Event 8+ Hunt yes Fodder yes 5


e009 Farm e023 Wizard e007 Elf

6
e009 Farm e130 Meet a High Lord e008 Halfling

1 2 3

4 5 6

e128 Merchant e032 Ghosts e079 Heavy Rains

e128 Merchant e081 Mounted Patrol e079 Heavy Rains

e129 Merchant Caravan e050 Local Constabulary e009 Farm

e017 Peasant Mob in Pursuit e050 Local Constabulary e009 Farm

Roll down, then across

1
e003 Swordsman e009 Farm e052 Goblins e077 Herd of Wild Horses

2
e004 Mercenary Band e009 Farm e055 Orcs

Countryside
3 4
e005 Amazons e006 Dwarf e050 Local Constabulary e057 T roll e075 Wolves e067 Abandoned Mines e078 Bad Going e018 Priest e051 Bandits e075 Wolves e064 Ruins

Lost 9+ Event 9+ Hunt yes Fodder yes 5


e007 Elf

6
e008 Halfling

2 3 4 5

e022 Monks e054 Goblin Keep e076 Great Hunting Cat e068 Wizards Abode e079 Heavy Rains

e023 Wizard e052 Goblins e081 Mounted Patrol e069 Wounded Warrior e079 Heavy Rains

e075 Wolves

e044 High Altar e046 Gateway to Darkness e078 Bad Going e078 Bad Going

e078 Bad Going

Roll down, then across

1
e003 Swordsman e074 Spiders e071 Elven Band

2
e004 Mercenary Band e074 Spiders e071 Elven Band

Forest
3
e005 Amazons e073 Witch e052 Goblins

Lost 8+ Event 9+ Hunt yes Fodder yes 4 5


e007 Elf

6
e008 Halfling

e006 Dwarf

2 3 4

e009 Farm e082 Spectre e084 Bear Comes to Dinner e064 Ruins

e051 Bandits e080 Pixies e076 Great Hunting Cat e087 Impassable Woods e079 Heavy Rains

e128 Merchant e080 Pixies e075 Wolves

e083 Wild Boar e083 Wild Boar e084 Bear Charges Charges Comes to Dinner e165 Elven T own e078 Bad Going e166 Elven Fortress e078 Bad Going e065 Hidden T own e078 Bad Going

e087 Impassable Woods e079 Heavy Rains

e078 Bad Going

r207 T ravel Table


Roll down, then across

1
e003 Swordsman e098 Dragon e028 Cave T ombs e076 Great Hunting Cat e118 Giant

2
e004 Mercenary Band e102 Light Rainstorm e028 Cave T ombs e076 Great Hunting Cat e052 Goblins

Hills

Lost 8+ Event 10+ Hunt yes Fodder yes 4 5


e007 Elf

6
e008 Halfling

e005 Amazons

e006 Dwarf

2 3 4 5

e023 Wizard e058 Band of Dwarves e076 Great Hunting Cat e059 Dwarf Mines e078 Bad Going

e051 Bandits e070 Halfling T own e075 Wolves e067 Abandoned Mines e085 Narrow Ledges

e068 Wizards Abode e055 Orcs e128 Merchant e066 Secret T emple e079 Heavy Rains

e022 Monks e056 Orc Tower e128 Merchant e064 Ruins

e078 Bad Going

e078 Bad Going

e079 Heavy Rains

Roll down, then across

1
e003 Swordsman e099 Roc e028 Cave T ombs e078 Bad Going e085 Narrow Ledges e118 Giant

2
e004 Mercenary Band e100 Griffon e028 Cave T ombs e078 Bad Going e085 Narrow Ledges e052 Goblins

Mountains
3 4
e005 Amazons e006 Dwarf e023 Wizard e058 Band of Dwarves e079 Heavy Rains e068 Wizards Abode e055 Orcs e079 Heavy Rains

Lost 7+ Event 9+ Hunt no Fodder no 5


e007 Elf

6
e008 Halfling

2 3 4 5 6

e101 Harpy e052 Goblins e088 Rock Fall

e102 Light Rainstorm e054 Goblin Keep e065 Hidden T own

e086 High Pass e086 High Pass e086 High Pass e095 Mounts at Risk e059 Dwarf Mines e067 Abandoned Mines e066 Secret T emple e064 Ruins

Roll down, then across

1
e018 Priest e050 Local Constabulary e004 Mercenary Band e007 Elf e049 T raveling Minstrel e078 Bad Going

2
e022 Monks e051 Bandits e004 Mercenary Band e007 Elf e048 Fugitive e078 Bad Going

On Road
3 4
e023 Wizard e051 Bandits e005 Amazons e073 Witch e051 Bandits e006 Dwarf

Lost never Event 9+ Hunt Fodder 5


e009 Farm e003 Swordsman e006 Dwarf

6
e009 Farm e003 Swordsman e008 Halfling

1 2 3

4 5 6

e057 T roll e081 Mounted Patrol e079 Heavy Rains

e130 Meet a High Lord e128 Merchant e079 Heavy Rains

e128 Merchant e129 Merchant Caravan e128 Merchant

e128 Merchant e129 Merchant Caravan e129 Merchant Caravan

r207 T ravel Table


Roll down, then across

1
e003 Swordsman e022 Monks e034 Spectre of the Inner T omb e091 Poison Snake e089 Impassable Morass e078 Bad Going

2
e004 Mercenary Band 009 Farm e082 Spectre

Swamp
3
e005 Amazons e073 Witch e164 Giant Lizard e094 Crocodiles e089 Impassable Morass e078 Bad Going

Lost 5+ Event 10+ Hunt yes Fodder no 5


e007 Elf

6
e008 Halfling

e006 Dwarf

2 3

e051 Bandits e052 Goblins

e051 Bandits e057 T roll

e074 Spiders e098 Dragon

4 5

e091 Poison Snake e089 Impassable Morass e078 Bad Going

e094 Crocodiles e090 Quicksand

e092 Flood e064 Ruins

e092 Flood e093 Poison Plants

e095 Mounts at e095 Mounts at e097 Marsh Risk Risk Gas and Rot

Roll down, then across

1
e022 Monks e028 Cave T ombs e005 Amazons

2
e129 Merchant Caravan e082 Spectre

Desert
3
e128 Merchant e055 Orcs

Lost 6+ Event 10+ Hunt *no Fodder *no 5


e023 Wizard e004 Mercenary Band e067 Abandoned Mines e091 Poison Snake

6
e068 Wizards Abode e028 Cave T ombs e066 Secret T emple e120 Exhaustion

1 2

e051 Bandits e003 Swordsman e120 Exhaustion e091 Poison Snake

e120 Exhaustion e164 Giant Lizard e064 Ruins e078 Bad Going

e120 Exhaustion e164 Giant Lizard

e034 Spectre of the Inner T omb e064 Ruins e078 Bad Going

5 6

e121 Sunstroke e121 Sunstroke e121 Sunstroke e093 Poison Plants e078 Bad Going e078 Bad Going e096 Mounts Die e096 Mounts Die

Roll down, then across

1
e003 Swordsman

2
e004 Mercenary Band

Cross River
3 4
e005 Amazons e006 Dwarf e057 T roll e091 Poison Snake e077 Herd of Wild Horses e057 T roll e091 Poison Snake e124 Raft

Lost 8+ Event 10+ Hunt Fodder 5


e007 Elf

6
e008 Halfling

2 3 4

e122 Raftsmen e122 Raftsmen e122 Raftsmen e009 Farm e123 Knight at the Bridge e094 Crocodiles e123 Knight at the Bridge e094 Crocodiles

e051 Bandits e052 Goblins e075 Wolves

e074 Spiders e055 Orcs e084 Bear Comes to Dinner e124 Raft e127 Raft in Rough Water

5 6

e083 Wild Boar e076 Great Charges Hunting Cat

e124 Raft e126 Raft Caught in Current

e122 Raftsmen e122 Raftsmen e122 Raftsmen e125 Raft Overturns

r207 T ravel Table


Roll down, then across

1
e102 Light Rainstorm e112 Meet Eagle Clan e106 Heavy Overcast e107 Falcon Scout e099 Roc r281 Roll again using grounds terrain instead

2
e102 Light Rainstorm e112 Meet Eagle Clan e106 Heavy Overcast e109 Wild Pegasus e098 Dragon r281 Roll again using grounds terrain instead

Airborne
3 4
e103 Bad Headwinds e112 Meet Eagle Clan e105 Storm Clouds Ahead e077 Herd of Wild Horses e100 Griffin r281 Roll again using grounds terrain instead e103 Bad Headwinds e112 Meet Eagle Clan e105 Storm Clouds Ahead e101 Harpy e101 Harpy r281 Roll again using grounds terrain instead

Lost 12+ Event 10+ Hunt Fodder 5


e104 Good T ailwinds e108 Hawkmen Attack e079 Heavy Rains e110 Air Spirit e064 Ruins r281 Roll again using grounds terrain instead

6
e104 Good T ailwinds e108 Hawkmen Attack e079 Heavy Rains e111 Storm Demon e065 Hidden T own r281 Roll again using grounds terrain instead

1 2

3 4 5 6

Rafting
Roll two dice

Lost never Event 10+ Hunt Fodder

r230 Raft T ravel Events


2 3 4 5 6 7 8 9 10 11 12 e125 Raft Overturns e226 (does not exist maybe means e126?) e018 Priest e129 Merchant Caravan e127 Raft in Rough Water e128 Merchant r232 (roll on Cross River 1) e051 Bandits e094 Crocodiles e091 Poison Snake e126 Raft Caught in Current 7 8 6
Roll two dice

r208 Searching a Ruins


2 3 e133 Plague follow event instructions. e135 Broken Columns If you have a magician, wizard, witch, priest, and/or monk, roll to decipher the inscription: 1-e042 Alcove of Sending; 2-e043 Small Altar; 3-e044 High Altar; 4-e045 Arch of T ravel; 5-e046 Gateway to Darkness; 6-e047 Mirror of Reversal. e136 Hidden T reasures roll one die for treasure, 1-e037 Broken Chest; 2-e038 Cache Under Stone; 3-e039 T reasure Chest; 4-e044 High Altar; 5-500 gold; 6-nothing. e137 Inhabitants roll one die: 1-e032 Ghosts; 2-e051 Bandits; 3-e052 Goblins; 4-e055 Orcs; 5-e057 T roll; 6-e082 Spectre. e139 Minor T reasures roll one die: 1-wealth 25; 2-wealth 60; 3-e038 Cache Under Stone; 4-e039 T reasure Chest; 5-e040 T reasure Chest; 6-e140 Magic Box. e131 Empty Ruins no effect. e132 Organized Search roll one die less than the number of characters in your party, including yourself. If you succeed then roll again on this table. If you are alone, no effect. e134 Unstable Ruins T continue, roll one die for each o party member: on a 6 receive 2d6 wounds. If no 6, roll again on this table. The effect is permanent at this ruins. e138 Unclean roll one die for encounter: 1-e032 Ghosts; 2-e033 Warrior Wraiths; 3-e034 Spectre of the Inner T omb; 4-e056 Orc Tower; 5-e082 Spectre; 6-e098 Dragon. If you survive, you may roll again on table r208. e135 Broken Columns see 3 . e035 Spell of Chaos follow event instructions.

10

11 12

Items in Bold are highly dangerous to the player: chance of instant death or strong, possibly inescapable enemies.

Notes
I started this file because I got frustrated at all the cool stuff at the Ruins that require a magician, witch or so on. I wanted to find which of the encounter tables was good for recruiting magical henchmen. T do o that, I had to list all the encounters by name instead of by those cryptic numbers, and this is the result. This document is a drop-in replacement for r207 T ravel T able, r231-r280 T ravelling Event References, r230 Raft T ravel Events, and r281 Special T ravel Reference, as well as r208 Searching a Ruins. We can see that Farmland and Road terrain are almost perfectly safe, as well as being a great place to recruit. The problem is that there is no Farmland until the bottom third of the map. Countryside isnt bad, with half possibly positive events and half attacks or delays. There are three of the dreaded Wolves encounters, though, as well as a possibly inescapable Goblin Keep. The Forest adds the Witch in place of the Priest, Monks, and Wizard of the Countryside, but also adds the terrible Spectre which kills indiscriminately. The Hills have lots of places to explore like mines and tombs, but beware of the Orc T ower and Wolves. Mountain terrain is slightly less rewarding than hills, with a variety of ways to lose your turn. River Crossing is relatively risk-free with no horrible dangers, and Airborne has bad weather in the forecast. Desert, as might be expected, has many environmental hazards. Watch out for Godzilla if you dont have horses and if you have horses, youre paying four food a turn to keep each of them fed. The really deadly terrain is Swamp, which features no less than seven ways to quickly die, and has only 11 positive outcomes of a possible 36. That, plus the 5+ lost roll, should keep you out of the swamps under all circumstances. Well, how about what I created it for, the Ruins table? 15 results have no effect (if you dont have a magical henchman), 8 positive outcomes, and 13 bad results. Some of the bad results are very bad indeed, but one of the good results gives you 500 gold, enough to win the game. jumbit v1.2 February 12, 2010

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PERMISSION TO DISTRIBUTE FREE DIGITIZED COPIES OF DWARFSTAR GAMES Reaper Miniatures is the current copyright holder for the following six Dwarfstar games originally produced by Heritage USA in the early 1980s: BARBARIAN PRINCE DEMONLORD GRAV ARMOR STAR VIKING OUTPOST GAMMA GOBLIN Permission is given by Reaper Miniatures to post on the Internet digitized copies (in the form of electronically reproduced graphics, text or word processor files) of these six Dwarfstar series games for FREE public download. A copy of this permission agreement MUST be conspicuously posted in the same location as any such Dwarfstar game files. ALL WORKS REMAIN THE SOLE COPYRIGHT OF REAPER MINIATURES. This permission to distribute free digitized copies of Dwarfstar games DOES NOT RELEASE SAID COPYRIGHTED MATERIAL INTO THE PUBLIC DOMAIN and may be revoked at any time at the sole discretion of Reaper Miniatures. This permission is STRICTL LIMITED to the terms stated above. This permission DOES NOT AUTHORIZE A FEE OF Y ANY SORT to be charged for the distribution of, or access to, said copyrighted materials; nor may the digitized copies of said copyrighted materials be sold or advertised for sale in any forum, including Internet auction sites. This permission DOES NOT in any way authorize distribution of the Dwarfstar games Dragon Rage and Star Smuggler . Dated: April 21, 2003 (SIGNED) Ed Pugh, CEO, Reaper Miniatures

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