Professional Documents
Culture Documents
1
e009 Farm e018 Priest e003 Swordsman e128 Merchant e049 T raveling Minstrel e078 Bad Going
2
e009 Farm e018 Priest e004 Mercenary Band e128 Merchant e048 Fugitive e078 Bad Going
Farmland
3 4
e009 Farm e022 Monks e005 Amazons e009 Farm e022 Monks e006 Dwarf
6
e009 Farm e130 Meet a High Lord e008 Halfling
1 2 3
4 5 6
1
e003 Swordsman e009 Farm e052 Goblins e077 Herd of Wild Horses
2
e004 Mercenary Band e009 Farm e055 Orcs
Countryside
3 4
e005 Amazons e006 Dwarf e050 Local Constabulary e057 T roll e075 Wolves e067 Abandoned Mines e078 Bad Going e018 Priest e051 Bandits e075 Wolves e064 Ruins
6
e008 Halfling
2 3 4 5
e022 Monks e054 Goblin Keep e076 Great Hunting Cat e068 Wizards Abode e079 Heavy Rains
e023 Wizard e052 Goblins e081 Mounted Patrol e069 Wounded Warrior e079 Heavy Rains
e075 Wolves
e044 High Altar e046 Gateway to Darkness e078 Bad Going e078 Bad Going
1
e003 Swordsman e074 Spiders e071 Elven Band
2
e004 Mercenary Band e074 Spiders e071 Elven Band
Forest
3
e005 Amazons e073 Witch e052 Goblins
6
e008 Halfling
e006 Dwarf
2 3 4
e009 Farm e082 Spectre e084 Bear Comes to Dinner e064 Ruins
e051 Bandits e080 Pixies e076 Great Hunting Cat e087 Impassable Woods e079 Heavy Rains
e083 Wild Boar e083 Wild Boar e084 Bear Charges Charges Comes to Dinner e165 Elven T own e078 Bad Going e166 Elven Fortress e078 Bad Going e065 Hidden T own e078 Bad Going
1
e003 Swordsman e098 Dragon e028 Cave T ombs e076 Great Hunting Cat e118 Giant
2
e004 Mercenary Band e102 Light Rainstorm e028 Cave T ombs e076 Great Hunting Cat e052 Goblins
Hills
6
e008 Halfling
e005 Amazons
e006 Dwarf
2 3 4 5
e023 Wizard e058 Band of Dwarves e076 Great Hunting Cat e059 Dwarf Mines e078 Bad Going
e051 Bandits e070 Halfling T own e075 Wolves e067 Abandoned Mines e085 Narrow Ledges
e068 Wizards Abode e055 Orcs e128 Merchant e066 Secret T emple e079 Heavy Rains
1
e003 Swordsman e099 Roc e028 Cave T ombs e078 Bad Going e085 Narrow Ledges e118 Giant
2
e004 Mercenary Band e100 Griffon e028 Cave T ombs e078 Bad Going e085 Narrow Ledges e052 Goblins
Mountains
3 4
e005 Amazons e006 Dwarf e023 Wizard e058 Band of Dwarves e079 Heavy Rains e068 Wizards Abode e055 Orcs e079 Heavy Rains
6
e008 Halfling
2 3 4 5 6
e086 High Pass e086 High Pass e086 High Pass e095 Mounts at Risk e059 Dwarf Mines e067 Abandoned Mines e066 Secret T emple e064 Ruins
1
e018 Priest e050 Local Constabulary e004 Mercenary Band e007 Elf e049 T raveling Minstrel e078 Bad Going
2
e022 Monks e051 Bandits e004 Mercenary Band e007 Elf e048 Fugitive e078 Bad Going
On Road
3 4
e023 Wizard e051 Bandits e005 Amazons e073 Witch e051 Bandits e006 Dwarf
6
e009 Farm e003 Swordsman e008 Halfling
1 2 3
4 5 6
1
e003 Swordsman e022 Monks e034 Spectre of the Inner T omb e091 Poison Snake e089 Impassable Morass e078 Bad Going
2
e004 Mercenary Band 009 Farm e082 Spectre
Swamp
3
e005 Amazons e073 Witch e164 Giant Lizard e094 Crocodiles e089 Impassable Morass e078 Bad Going
6
e008 Halfling
e006 Dwarf
2 3
4 5
e095 Mounts at e095 Mounts at e097 Marsh Risk Risk Gas and Rot
1
e022 Monks e028 Cave T ombs e005 Amazons
2
e129 Merchant Caravan e082 Spectre
Desert
3
e128 Merchant e055 Orcs
6
e068 Wizards Abode e028 Cave T ombs e066 Secret T emple e120 Exhaustion
1 2
e120 Exhaustion e164 Giant Lizard e064 Ruins e078 Bad Going
e034 Spectre of the Inner T omb e064 Ruins e078 Bad Going
5 6
e121 Sunstroke e121 Sunstroke e121 Sunstroke e093 Poison Plants e078 Bad Going e078 Bad Going e096 Mounts Die e096 Mounts Die
1
e003 Swordsman
2
e004 Mercenary Band
Cross River
3 4
e005 Amazons e006 Dwarf e057 T roll e091 Poison Snake e077 Herd of Wild Horses e057 T roll e091 Poison Snake e124 Raft
6
e008 Halfling
2 3 4
e122 Raftsmen e122 Raftsmen e122 Raftsmen e009 Farm e123 Knight at the Bridge e094 Crocodiles e123 Knight at the Bridge e094 Crocodiles
e074 Spiders e055 Orcs e084 Bear Comes to Dinner e124 Raft e127 Raft in Rough Water
5 6
1
e102 Light Rainstorm e112 Meet Eagle Clan e106 Heavy Overcast e107 Falcon Scout e099 Roc r281 Roll again using grounds terrain instead
2
e102 Light Rainstorm e112 Meet Eagle Clan e106 Heavy Overcast e109 Wild Pegasus e098 Dragon r281 Roll again using grounds terrain instead
Airborne
3 4
e103 Bad Headwinds e112 Meet Eagle Clan e105 Storm Clouds Ahead e077 Herd of Wild Horses e100 Griffin r281 Roll again using grounds terrain instead e103 Bad Headwinds e112 Meet Eagle Clan e105 Storm Clouds Ahead e101 Harpy e101 Harpy r281 Roll again using grounds terrain instead
6
e104 Good T ailwinds e108 Hawkmen Attack e079 Heavy Rains e111 Storm Demon e065 Hidden T own r281 Roll again using grounds terrain instead
1 2
3 4 5 6
Rafting
Roll two dice
10
11 12
Items in Bold are highly dangerous to the player: chance of instant death or strong, possibly inescapable enemies.
Notes
I started this file because I got frustrated at all the cool stuff at the Ruins that require a magician, witch or so on. I wanted to find which of the encounter tables was good for recruiting magical henchmen. T do o that, I had to list all the encounters by name instead of by those cryptic numbers, and this is the result. This document is a drop-in replacement for r207 T ravel T able, r231-r280 T ravelling Event References, r230 Raft T ravel Events, and r281 Special T ravel Reference, as well as r208 Searching a Ruins. We can see that Farmland and Road terrain are almost perfectly safe, as well as being a great place to recruit. The problem is that there is no Farmland until the bottom third of the map. Countryside isnt bad, with half possibly positive events and half attacks or delays. There are three of the dreaded Wolves encounters, though, as well as a possibly inescapable Goblin Keep. The Forest adds the Witch in place of the Priest, Monks, and Wizard of the Countryside, but also adds the terrible Spectre which kills indiscriminately. The Hills have lots of places to explore like mines and tombs, but beware of the Orc T ower and Wolves. Mountain terrain is slightly less rewarding than hills, with a variety of ways to lose your turn. River Crossing is relatively risk-free with no horrible dangers, and Airborne has bad weather in the forecast. Desert, as might be expected, has many environmental hazards. Watch out for Godzilla if you dont have horses and if you have horses, youre paying four food a turn to keep each of them fed. The really deadly terrain is Swamp, which features no less than seven ways to quickly die, and has only 11 positive outcomes of a possible 36. That, plus the 5+ lost roll, should keep you out of the swamps under all circumstances. Well, how about what I created it for, the Ruins table? 15 results have no effect (if you dont have a magical henchman), 8 positive outcomes, and 13 bad results. Some of the bad results are very bad indeed, but one of the good results gives you 500 gold, enough to win the game. jumbit v1.2 February 12, 2010