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Aaron Lieb 02 . 28 .

09
ProZeuxis Style Book
Inspiring Projects and Individual Efforts

• ReacTable Examples
BrickTable - http://bricktable.wordpress.com/

Roots
“In short, Roots is a collaborative inviting audio-visual
experience where users use their fingers to create branching
vines that trigger sounds. Using multi-touch finger interaction
and fiducials (tangible objects), the user(s) are able to make
music either completely generatively, semi-random by setting
up generative systems/rules for the environment, or

completely trigger-based following finger movement”

Spaces
“Spaces is an interactive multi-touch musical application.
Designed as a minimalist interface to free musicians from
traditional compositional markers such as frets and keys, the
environment enables musicians to compose intuitively through
immediate visual and sonic feedback.”

Maeve - http://portal.mace-project.eu/maeve/

“The installation consists of an interactive surface and a


large projection area...The ten winning projects from the
Everyville student competition are represented as physical
cards. If a card is placed on the interactive surface, a
contextual space is opened around the project. Within this
space, media files, related projects and keywords are
visualized. When a second card is placed on the surface, the
space turns into a network displaying similarities between the
projects”
Acura Interactive Oracles - http://www.madein.la/featuredprojects/interactiveoracles/

“Each of the three Oracles that we built consist of a


tabletop based projection with a high lumen projector mounted
underneath, and a multi-user, multi-touch sensor system
above. As visitors move their hands across the surface, Acura
related graphics and symbols come to life with a flourish of
activity and sound.”

• Interactive Performance
Bright Nights: New York City - http://www.pickledonion.com/project/bright-nights

“For Target's Christmas campaign with European design


studio tord boontje, Union Square Park was turned into a
magic winter landscape for 4 weeks. Seven large floor
projections in a row on the footpath of the park created a
magical atmosphere and invited visitors to play with several
interactive games featuring Boontje´s signature designs.”

Twitch Set - http://experimentaldevicesforperformance.com/ by Andrew Schneider

“...imagine how it feels to bring up the stage lights by


simply turning over your hand, or cueing a blackout with a fall
to the floor. Using a TwitchSet in a public performance
space, or an invisible performance space, might carry more
potential impact even than their use on the stage. These kind
of mapped movements are what TwitchSet explores. More
than the other devices, TwitchSet is predominantly void of any
sort of authored voice. It doesn’t come with a prepackaged
narrative or form factor. Mostly they are meant to be
invisible – mapping themselves to the gesticulations of the
performer. The performers limbs become the device...”
Siehoevet - http://www.relmuis.nl/siehoevet/ by Phillip Mendels

“Siehoevet!!! is an interactive visual experience for dance


events, expressing unity and energy. People can influence
their projected silhouettes by dancing. The shapes are
changed by a computer, from abstract to concrete and from
smooth to spikey. It is even more fun for two (or more)
people when silhouettes merge and blend color and keep
sticking together with digital chewing gum when separating.”

• User Interface
Flight404 - http://www.flight404.com/blog/ by Robert Hodgin

Attractions
- http://www.vimeo.com/1750653
Sketch by Flight404 - “Made with Processing. No audio.
Low density, low friction simulation.”

Collisions
- http://www.vimeo.com/1802138
Sketch by Flight404 - “Made with Processing. No audio.
Continued exploration with the JBox2D library...”
Unlekker - http://www.unlekker.net/ by Marius Watz

Neon Organic
- http://www.vimeo.com/1207624
Sketch by Marius Watz - “Realtime animation for multi-
screen projection. Curves grow, twist and branch, forming
tangled webs that resemble neuron pathways. The neon-like
colors turn the shapes into explosions of light, before
dissolving back into nothing. Originally created in a 13-screen
prerendered version for the facade of the Vattenfall building in
Berlin.”

Gas Works
- http://www.vimeo.com/1207624
Sketches by Marius Watz - “3 computational animations
based on arbitrary associations around the work "Gas". Three
different systems show dynamic principles of generative
movement and composition. Built with Processing.
Created for the Gas Station net gallery of Atmosferas, Lisbon,
Portugal. Atmosferas is a laboratory for digital culture,
organising events, lectures and exhibitions to promote a
dialogue between the arts and the sciences.”

Grimonium - http://processing.grimaceworks.com/grimonium by Michael Forrest

- http://grimaceworks.com/blog/
327_Homebrew+Adventures
“A library by Michael Forrest for the programming
environment processing. Last update, 02/12/2009. This is
very much a work-in-progress library and may change from
day to day. You need a Korg MicroKontrol to use this, as well
as the MicroKontrol and rwmidi libraries.”
• Technologies
eZGestures - http://www.silentlycrashing.net/ezgestures/

“ezGestures is a gesture recognition library for Processing.


It works by analyzing mouse or Wiimote movements while
dragging, and comparing the motion against a regular
expression to find a match. It was originally developed for
tweetPad, but has been modified into a more general version
for plugging into any project.”

JMyron - http://webcamxtra.sourceforge.net/

Ellen's Blob Dance


- http://vimeo.com/175259
Sketch by Kyle McDonald - “Every so often the background
is subtracted, JMyron detects everything remaining from top to
bottom and colors the blobs from red to blue. Dance
improvised by Ellen LaVeyra "

Pandora's Box
- http://www.vimeo.com/2885437
Sketch by Michael Flückiger - “This was made with
Processing and Arduino “
Minim Sound Detection - http://code.compartmental.net/tools/minim/

Air Doom
- http://www.vimeo.com/1693639
Sketch by Rui Maderia - “made with processing. used
opengl calls which makes everything so much faster!
there are 5000 stars in the background and 5000 particles
being pushed around by 100 invisible orbs.
camera movement is out of control! at first i was using the
minim library which has a cool beat detection and was using
that to control the camera... “

Openframeworks - http://www.openframeworks.cc/

All Tomorrow's Particles


- http://www.vimeo.com/1154267
Sketch by Joseph Lavington - “Created in Processing for
the Major Project 3rd Year module of Creative Music
Technology at Bath Spa. What you can't see is the direct
control offered by the Wiimote, which can change colour,
activate pulse circle, fire out particles, change arc texture,
manipulate camera distance and angle etc.
Many of the elements are automatically audio reactive (via 16
FFT bands) - colour, pulse circle, particle throw, arc width,
arc opacity, arc distance from centre sphere...”

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