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Argetine

http://www.pathguy.com/cg4.htm

Argetine Male Eladrin Ardent Level 1 Lawful Good Representing Marley Strength 11 (+0) Constitution 12 (+1) Dexterity 10 (+0) Intelligence 16 (+3) Wisdom 13 (+1) Charisma 18 (+4) Maximum Hit Points: 24 Bloodied: 12 Surge Value: 6 Surges / Day: 8 [includes constitution modifier] Size: Medium Speed: 6 squares Vision: Low-light Initiative: 1d20 +0 = + 0 [dexterity] Base Strength Attack: 1d20 +0 = + 0 [strength] Base Dexterity Attack: 1d20 +0 = + 0 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [constitution] Base Intelligence Attack: 1d20 +3 = + 3 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [wisdom] Base Charisma Attack: 1d20 +4 = + 4 [charisma] Armor Class: 16 = 10 + 3 [intelligence] + 3 [Hide)] Fortitude Defense: 12 = 10 + 1 [ardent] + 1 [constitution] Reflex Defense: 13 = 10 + 3 [intelligence] Will Defense: 16 = 10 + 1 [Eladrin] + 1 [ardent] + 4 [charisma]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Height: 5' 10" Weight: 165 lb Skin: Light Eyes: Green Hair: Silver Wavy; Beardless

Armor: Hide) (25 lb) Shield: None Power Points (psionics): 2

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Argetine

http://www.pathguy.com/cg4.htm

Attacks: Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4 Dagger: +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable Thrown: range 5/10 +3 vs AC [0 dexterity attack] [+3 proficient, damage 1d4 Longswordv: +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile Add +2 damage for Eladrin Soldier Khopesh [AV]v: +2 vs AC [0 strength attack] [+2 proficiency]; damage 1[W]=1d8 8 lb (Axe, Heavy blade) versatile brutal 1 Crossbow: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d8 range 15/30 4 lb (Crossbow) Load minor Demoralizing Strike +4w [base charisma attack] vs AC Psionic Shield +4w [base charisma attack] vs AC
v w

Versatile weapon. Add +1 to damage if using two-handed. Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving throw: d20 vs 10 Encumberance 4e 110 lb. Normal Load: 220 lb. Heavy Load: Maximum Drag Load 550 lb. Encumberance 3.5 38 lb. or less Light load: Medium load: 39-76 lb. Heavy load: 77-115 lb. Lift over head: 115 lb. Lift off ground: 230 lb. Push or drag: 575 lb.

Languages: Common; Elven; Rituals Known: Skills: Acrobatics: -1 = 0 [dexterity] -1 [armor] Arcana: +10 = 3 [intelligence] + 2 [Eladrin] +5 [eladrin education] Athletics: -1 = 0 [strength] -1 [armor] Bluff: +9 = 4 [charisma] +5 [class training] Diplomacy: +9 = 4 [charisma] +5 [class training] Dungeoneering: +1 = 1 [wisdom] Endurance: +0 = 1 [constitution] -1 [armor] Heal: +1 = 1 [wisdom] History: +5 = 3 [intelligence] + 2 [Eladrin] Insight: +1 = 1 [wisdom] Intimidate: +9 = 4 [charisma] +5 [class training]

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11/24/2013 4:06 PM

Argetine

http://www.pathguy.com/cg4.htm

Nature: Perception: Religion: Stealth: Streetwise: Thievery: Feats: Eladrin Soldier At-Will:

+1 +1 +3 -1 +9 -1

= 1 [wisdom] = 1 [wisdom] = 3 [intelligence] = 0 [dexterity] -1 [armor] = 4 [charisma] +5 [class training] = 0 [dexterity] -1 [armor]

Melee Basic Attack: By weapon, damage 1[W] [standard action] Ranged Basic Attack: By weapon, damage 1[W] [standard action] Bull Rush: +0 [base strength attack] vs fortitude [standard action] Grab: +0 [base strength attack] vs reflex [standard action] Move grabbed target: +0 [base strength attack] vs fortitude [standard action] Escape: -1 [acrobatics] vs reflex / -1 [athletics] vs fortitude [move action] Demoralizing Strike [Level 1] Psionic Shield [Level 1]
Other Standard Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure Actions: hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); Other Move Actions: Other Minor Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action) Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight) Readied action

Other Immediate Actions: Other Opportunity Actions: Other Free Actions: Other Non-Actions: Short rest: Five minutes: One hour:

Opportunity attack

Drop held items; End a grab; Talk Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Healing surges as available Normal escape from restraints (Acrobatics) Forage; Streetwise check

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Argetine

http://www.pathguy.com/cg4.htm

Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Fey Step [Eladrin][move action] Ardent Alacrity [no action] Ardent Surge [minor action] Daily Powers: Eladrin +2 Intelligence, +2 Dexterity or Charisma (already included; you chose Charisma.) +2 Arcana, +2 History Eladrin Education (already included) Eladrin Will (+1 on will defense, +5 vs charms) Fey Origin Trance Fey Step Ardent This ardent chose the Clarity mantle option. Ardent Surge Psionic Augmentation

Argetine's Equipment: 42 lb Weapons / Armor / Shield (from above) 2 lb Crossbow bolts (quiver of 20) x1 2 lb Backpack 5 lb Bedroll Flint and steel 1 lb Pouch (belt) x1 10 lb Rations (1 day) x10 10 lb Rope (50', hempen) x1 2 lb Sunrods x2 4 lb Waterskins x1 _____

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Argetine

http://www.pathguy.com/cg4.htm

78 lb Total

Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:

Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Death Saving Throw Failures: More about Argetine: Milestones: / / /

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Argetine

http://www.pathguy.com/cg4.htm

Error reports to scalpel_blade@yahoo.com Thanks!

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