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graduate studio project:

Design thinking strategies and 7th grade science

graduate studio project:

Design thinking strategies and 7th grade science


August - December 2010

Laura Rodriguez, mgd Candidate 2011 and Thomas Joseph Blanchflower, mgd Candidate 2011

problem statement

How can an expert mentoring system utilize scenarios to address student learning outcomes?
regarding the following standards: ++ ++ ++ Describe how systems within the human body are dened by the functions it performs. Evaluate how systems in the human body help regulate the internal environment. Explain how understanding human body systems can help make informed decisions regarding health.

activity description
We are investigating how design thinking strategies, specically expert mentoring systems and scenarios, can fulll North Carolina middle school science standards.

Our prototypes are designed to address various learning styles and technological affordances of the classroom. We chose Microsoft Surface as our technological entry point to foster an empathetic, interactive learning environment of which traditional textbooks are incapable of providing.

1 :: Problem Statement and Activity Description

process
The rst step in our process was understanding the relationship of body systems at a seventh grade level through a subject matter map. Moving towards our interactive prototype, we decided to develop extreme users; Sam Nielsen and Sue Heck. Using these personas, we developed highly specic user paths representing model interactions with our potential prototypes. Informed by the concept map and user paths, we generated a dynamic information architecture map (diam). The diam provided concrete referencesof system affordances and content students would be interacting withleading us to sketch wireframes on top of the user paths. These sketches provided the content for creating more dened wireframes. In our subject matter persepectives, we alighned anatomical imagery from visiblebody.com with our user paths. Working on this studio project parallel to our thesis research, we decided to use this project as a cursory study. The extreme users allowed individual research points to be integrated into our process. Most of our process was collaborative, but preliminary to prototype design we worked individually resulting in Lauras interaction studies and Thomas system behaviors analysis.

Pages

15-16 56 4

78 910 1112

indication of individual work:

13 14

Blue pages by Laura Janet Rodriguez

Green pages by Thomas Joseph Blanchower

2 :: Process Brief and Table of Contents

Left Atrium Left Ventricle

Right Atrium Right Ventricle Oxygen-depleted Blood pumps Oxygenated Blood Arteries into Viens Capillaries Pulmonary ciruclation or Systematic ciruclation

is divided into Spine Pelvis and Leg Bones Ribs Skull includes Skeletal Systems Cytosine Thymine Reproductive Systems Muscular Systems Asexual Reproduction includes Sexual Reproduction includes Circulatory Systems Lymphatic Systems Cardiovascular Systems Heart which includes

through

Radius and Ulna Humerus

Fragmentation which includes Budding External Fertilization Internal Fertilization

Adenine

which can involve Teeth

Bases which contain Amino Acids which are made of Sugars which may be Nucleotides which is made of Nucleic Acid which is a which are made of Carbohydrates usually contains Lipids Cells form Tissues which include Muscle Tissue Epithelial Tissue which form Organs Proteins DNA

called Guanine

Digestive Systems

includes

Mechanical Digestion Chemical Digestion

done by includes the breakdown of food by

Stomach Bile Saliva stored in the Gallbladder

Enzymes

Endocrine Systems

Tonsil Thymus

Lymphatic Systems Integumentary System Excretory Systems

includes

Spleen Lymphatic Vessels which contains

Lymph Nodes Lymph Capilaries

which is made up of

which work together in

Organ Systems

a group of organs that work together to perform a major function in the body

Respiratory Systems

Lungs includes Airways Muscles

Connective Tissue

Nervous Tissue monitors and controls

a body tissue that carries electrical messages between the brain and every other part of the body

THE NERVOUS SYSTEM consists of the

all the parts of the nervous system except for the brain and the spinal cord. Peripheral Nervous System Central Nervous System which consists of the Spinal Cord the thick column of nerve tissues that links the brain to most of the nerves in the peripheral nervous system Medulla Brain

the brain and the spinal cord; its main function is to control the ow of information in the body.

the mass of nerve tissue that is the main control center of the nervous system

which consists of the

Cerebellum

Cerebrum the part of the brain that interprets input from the senses, controls movement, and carries out complex mental processes

the part of the brian that coordinates the actions of the muscles and helps maintain balance

3 :: Subject Matter Map

Brain Spinal Cord Cranial Nerves Central NS Peripheral NS

Eyes Head & Neck Thorax

Nervous System Selection

Muscular System Endocrine System Arteries

Coronary Vessels

Veins

Isolation Digestive System

Pulmonary

Heart

quiet, shy, smart, curious, hesitant, impulsive

Zooming

Continuums

Circulatory System

Systematic

CONDITIONAL SCENARIOS

STUDENT

EXPERT DATA

Biofeedback

Gesture Cond. Scenarios Transparency Time Adaptive Affordances

Interactive Media Experience


Hints and Cues

Lymphatic System

Space Recognition

Integumentary System

O2 Rich Blood to Brain

Adrenaline & Cortisol Heart beats faster

energetic, entertaining, silly, smart, social, curious

Hide / Show Urinary System Rotation Reproductive System Skeletal System Diet

Stress

Physiological

Smoking

Blood Shifts Away

Flood of Hormones Pupils Dilate

Respiratory System

Excessive Exercise Etc...

4 :: Dynamic Information Architecture Map

Thesis Research Points


transference / forecasting will power / self control AGENCY: customizing and ability to opt-out PATTERN: visualizing online behavior that puts them at risk encouraging rationality Anthropomorphism YOUNG ADULTS: similar perspectives on online privacy and similar online behaviors participation within online spaces

addresses

via explores

http:/ /www.ickr.com/photos/brooklyndoyle/2035038577/

Sam Nielsen, 13 years old


energetic, entertaining, silly, smart, social, curious

By arbitrarily manipulating the different stress variables available to him, Sam has succeeded in quickly bringing the nervous system to a state of chronic stress. He giggles as he watches his on-screen heart pound faster than everyone elses. constant feedback

affords

Sam felt a sense of relief, stopped playing with the systems features and started looking around to see what everyone else was doing. Shortly after, he noticed that the system was reengaging him with a prompt to now heal the damaged nervous system. time sensitivity facilitate dialogue

the system is

Sam Nielsen is a a 7th grader at Wakeeld Middle School in Raleigh, NC. Even though his high energy and curiosity always gets him into mischief, Sam is a good kid who means well. He loves pulling pranks on his older sister Whitney, and incorporates the strategic hiding of his turtle named Warner as much as possible. The joy of hearing her scream is well worth the short scowl from his mother.

He quickly realizes that the nervous system displayed on the screen is reacting to what he does, so Sam goes on a mission to mess it up as much as possible. aspects of play

At home, Sam can always be found in front of the tv or playing video games on his computer. Since he doesnt have trouble making good grades in school, Sam gets to pick out a new video game after every report card. He enjoys ying through the manual (getting excited about the pictures) while avoiding anything instructive because it, takes away the fun.

Sam sees a prompt to place his thumb down on the surface, but decides to start swiping his ngers elsewhere instead. non-linear interactivity

Sam, enticed by the challenge, begins to assess the different controls at his disposal. He can see that situational factors are contributing to the stress his body is experiencing, and that biological variables of the nervous system are pushed to their extreme, but he does not understand how any of these situational and biological relationships link. visualizing invisible systems

After

over-instruction from the teacher on how to use the new Microsoft-Surface for todays lesson plan on the nervous system (which Sam tried extensively to tune out), Sam approached the table and got excited as the surface reacted to his presence. auto-recognition

Sam tentatively adjusts situational/biological factors and gets anthropomorphic cues as to whether he is healing or doing further damage to the systems nervous system. built-in hints and reassurance

5 :: Persona and User Path: Sam Neilson

Thesis Research Points


EMBODIMENT: world informs body; body informs mind; mind informs body; body forms world EMPATHY: ability to be emotionally conditional or individualized AGENCY: as it relates to awareness, maturation, and control CONNECTION: proprioceptive recognition encoded into system PATTERN: visualizing daily behavior associated with ADHD DIALOGUE: healthy, critical conversation YOUNG ADULTS: confused and frustrated people who are diagnosed late in life INTERACTIVE MEDIA: conceived through research

afforded enables recognition via


http://www.ickr.com/photos/alignedstars/3126528590/

embedded

Sue Heck, 13 years old


quiet, shy, smart, curious, hesitant, impulsive

After a minute of running in place, Sue notices how manifests she is effecting the body systems. After playing for a few minutes, the Surface shows Sue how the nervous systems are communicating with the cardiovascular systems, and visually prompts her to pump on the heart. initiaion of play as investigative method

Highly engaged now, Sue has learned how to manipulate and explore the body through biofeedback and gestural interaction. Imagining what curious way she could inuence the Surface, Sue attempts to create what she believes are impossible situations, but is quickly presented with more options; abstracted adjectives (feelings) that are commonly associated with the changes she has made to the body systems. facilitatation via simulated artical intelligence

Sue Heck is a 7th grader at Wakeeld Middle School in Raleigh, NC, and classmate of Sams. Although her grades are often high and low scoring, Sue is a smart kid who is constantly misunderstood. Her silence is typically mistaken for ignorance, as she has a hard time paying attention to subjects that do not hold her interest. Sue is either known as the intelligent, curious student or the quiet mediocre one, and is often scolded for such inconsistencies.

Recognizing that she has activated the system, Sue slowly assimilates that the monitoring device is informing the body systems displayed on the human on screen. expert data input

Outside of school, Sues behavior is impulsive, often her getting into trouble, but always nding a way out of punishment. Accelerating in one moment and falling behind in the next, Sue constantly questions her actions, words, and place in the world. Sue knows she is smart, but can not understand why she never feels smart.

Prompted by the Surface, Sue places the wireless monitoring device around her arm and cautiously watches as it reacts. bio-feedback

continues

Selecting Stress, there is immediate (default) reaction within the human body systems, and Sue is prompted by the Surface: What situations stress you out? As she responds (audibly / textually) the Surface simultaneously suggests myriad conditional scenarios, and Sue chooses to makes a selection in lieu of creating her own. visualization of conditional scenario expert inuence through data

After

over-instruction from the teacher on how to use the new Microsoft-Surface for todays lesson plan on the nervous system (which Sue was engaged in), Sue approached the table and was immediately curious as the table reacted to her presence. auto-recognition

After selecting a sceneario, Sue is further prompted: How do degrees of stress present in the nervous systems? What function do the nervous systems have in relation to other body systems? What other body systems are impacted? How? expert dialogue rich contextual simulation

6 :: Persona and User Path: Sue Heck

Central NS Peripheral NS Selection Endocrine System Muscular System

Central NS Peripheral NS

Isolation

Nervous System

Nervous System Digestive System Selection

Endocrine System Muscular System

Zooming Gesture

Thesis Research Points


Gesture

Isolation

Digestive System

Continuums

Brain

STUDENT

EXPERT DATA

Biofeedback

EXPERT DATA

Adaptive Affordances

STUDENT

Spinal Cord

Heart

transference / Continuums forecasting

Scenario Transparency

Interactive Media Experience


Central NS

Biofeedback

Adaptive Affordances

will power / Zooming self control

AGENCY: customizing and ability to opt-out Interactive


Brain Spinal Cord

Heart

Cardiovascular
System

Lymphatic System

Circulatory System

Scenario

Media Experience
Central NS

Cardiovascular
System

PATTERN: visualizing online behavior that puts them at risk Lymphatic


System

encouraging rationality

Anthropomorphism
Spinal Cord

YOUNG ADULTS: similar perspectives on online privacy and similar online behaviors
Brain

participation within online spaces

CONDITIONAL SCENARIOS

CONDITIONAL SCENARIOS

Circulatory System Integumentary


System

Integumentary
System

Transparency Peripheral NS Muscular System Endocrine System

Central NS

Peripheral NS Hide / Show Selection

Muscular System Hide / Show Selection Endocrine System Urinary System Isolation Rotation Reproductive Digestive System System

addresses
Nervous System

Isolation Rotation

Nervous System

Urinary System

explores
Isolation

Selection

via
Nervous System

Peripheral NS

Endocrine System Muscular System

Zooming

http:/ /www.ickr.com/photos/brooklyndoyle/2035038577/

Gesture Respiratory System Continuums Adaptive Affordances

Skeletal System Cardiovascular


System

Heart

STUDENT

STUDENT

STUDENT

Biofeedback

Sam Nielsen, 13 years old

Scenario Transparency

Interactive Media Experience

Circulatory System

Lymphatic System

By arbitrarily manipulating the different stress variables Zooming Skeletal Gesture System available to him, Sam has succeeded in quickly bringRespiratory System ing the nervous system to a Continuums state of chronic stress. Adaptive Af HeBiofeedback giggles as he watches his on-screen heart pound Interactive faster than everyone elses. Media Experience constant feedback Scenario

Reproductive Digestive System System

Heart

affords
Circulatory System

Cardiovascular
System

fordances

Lymphatic System

energetic, entertaining, silly, smart, social, curious

Integumentary
System

Transparency

Integumentary
System

Sam felt a senseZooming of relief, stopped playing with the systems features and started looking around to Continuums see what everyone else wasBuilt-in doing. Shortly after, he Hints Adaptive Biofeedback Af noticed that the system was reengaging him with a Interactive Gesture prompt to now heal the damaged nervous system. Media Experience time sensitivity Scenario Circulatory System Transparency facilitate dialogue

Digestive System

CONDITIONAL SCENARIOS

CONDITIONAL SCENARIOS

CONDITIONAL SCENARIOS

and Cues

Heart

EXPERT DATA

EXPERT DATA

EXPERT DATA

fordances

Cardiovascular
System

Lymphatic System

Integumentary
System

Hide / Show Urinary System

Hide / Show
Brain

the system is
Urinary System
Spinal Cord

Hide / Show Urinary System Rotation

Sam Nielsen is a a 7th grader at Wakeeld Middle School in


Rotation Reproductive

Raleigh, NC. Even though his high energy and curiosity always gets him into mischief, Sam is a good kid who means well. He loves pulling pranks on his older sister Whitney, and incorporates the strategic hiding of his turtle named Warner as much
Respiratory System

System

Skeletal System

He quickly realizes that the nervous system displayed on the screen is reacting to what he does, so Sam Skeletal System Respiratory goes on a mission to mess it up as much asSystem possible. aspects of play Central NS
Peripheral NS Selection Muscular System

Rotation

Reproductive
System

Reproductive
System

Isolation

as possible. The joy of hearing her scream is well worth the short scowl from his mother.
STUDENT
Zooming Gesture

Nervous System

Endocrine System
Heart

Digestive System

Cardiovascular
System

EXPERT DATA

At home, Sam can always be found in front of the tv or playing video games on his computer. Since he doesnt have trouble making good grades in school, Sam gets to pick out a new video game after every report card. He enjoys ying through the manual (getting excited about the pictures) while avoiding anything instructive because it, takes away the fun.

Sam sees a prompt to place his thumb down on the Continuums surface, but decides to start swiping his ngers Adaptive Biofeedback Af elsewhere instead. Interactive Media non-linear interactivity
Brain Spinal Cord fordances

Circulatory System

System Respiratory Sam, enticed by the challenge, begins to assess the System different controls at his disposal. He can see that situational factors are contributing to the stress his body is experiencing, and that biological variables of the nervous system are pushed to their extreme, but he does not understand how any of these situational and biological relationships link. Central NS Muscular Peripheral NS System visualizing invisible systems Selection
Brain Spinal Cord

Skeletal

CONDITIONAL SCENARIOS

Isolation

Nervous System

Endocrine System

Lymphatic System

Scenario Transparency

Experience

Digestive System Zooming Gesture Continuums

Central NS Peripheral NS Muscular System Endocrine System

Integumentary
System

CONDITIONAL SCENARIOS

After
STUDENT EXPERT DATA

Hide / Show Isolation

Selection Urinary System

Nervous System

Heart

Rotation over-instruction from the teacher on how to Zooming use the new Microsoft-Surface for todays lesson plan Skeletal System Respiratory on the nervous system (which Sam tried extensively System Continuums to tune out), Sam approached the table and got Adaptive Biofeedback Af Interactive excited as the surface reacted to his presence. Gesture Media auto-recognition
fordances

Reproductive
System

Digestive System

Cardiovascular
System

Built-in Hints Sam tentatively adjusts situational/biological factors Adaptive Biofeedback Af Interactive and gets anthropomorphic cues as to whether he is Media healing or doing further damage to the systems Experience Transparency Scenario Circulatory nervous system. System built-in hints and reassurance Central NS
and Cues Spinal Cord fordances

Brain

STUDENT

Heart

EXPERT DATA

Cardiovascular
System

Lymphatic System

Integumentary
System

Circulatory System

Peripheral NS

Muscular System Endocrine System Urinary System

CONDITIONAL SCENARIOS

Hide / Show

Selection

Lymphatic System

Rotation Isolation Zooming Gesture

Nervous System

Scenario Transparency

Experience

Reproductive Digestive System System Continuums Respiratory System Skeletal System Cardiovascular
System

Heart

Integumentary
System

CONDITIONAL SCENARIOS

STUDENT

Built-in Hints

EXPERT DATA

Hide / Show Urinary System Rotation Reproductive


System

Biofeedback

Adaptive Affordances

and Cues

Scenario Transparency

Interactive Media Experience

Circulatory System Lymphatic System

Respiratory System

Skeletal System

Integumentary
System

7 :: Wireframe Sketch: Sam Neilson

Hide / Show Urinary System

Muscular System Selection Endocrine System Isolation Nervous System Digestive System Isolation Nervous System Selection

Muscular System Endocrine System

quiet, shy, smart, curious, hesitant, impulsive

Zooming

Arteries Heart Veins

quiet, shy, smart, curious, hesitant, impulsive

Thesis Research Points


Zooming

Arteries Heart Veins

Digestive System

Continuums

Brain Biofeedback Gesture

STUDENT

EXPERT DATA

Cond. Scenarios Transparency

Time

Adaptive Affordances Space Recognition

Interactive Central NS Media Experience


Hints and Cues

EXPERT DATA

Cranial
Nerves

STUDENT

Spinal Cord

Pulmonary

Circulatory System Eyes

Head & Neck Coronary Systematic Vessels Peripheral NS Thorax

Lymphatic System

EMBODIMENT: Continuums world informs body; body informs mind; mind informs body; body forms Cond. world O2
Scenarios

Circulatory CONNECTION: EMPATHY: AGENCY: Brain System Eyes Pulmonary Spinal as it relates ability to be proprioceptive Cranial Cord Gesture Biofeedback Head & emotionally to awareness, recognition encoded Interactive CoroLymphatic conditional or maturation, and nary into system Systematic Central NS Media System Vessels individualized control Peripheral NS Thorax Time Adaptive
Nerves Neck

PATTERN: visualizing daily behavior associated with ADHD

DIALOGUE: healthy, critical conversation

Spinal Cord

Excessive Exercise Muscular System

Stress

Integumentary System

Rich Blood to Brain Transparency

Affordances Adrenaline & Cortisol Space Heart beats Selection faster Recognition

Experience
Hints and Cues

Excessive Exercise Muscular System

Stress

Integumentary System

O2 Rich Blood to Brain

YOUNG ADULTS: Eyes Brain confused and Cranial frustrated people who are diagnosed late Central NS Peripheral NS Thorax in life
Nerves

INTERACTIVE MEDIA: conceived through Head & research


Neck

CONDITIONAL SCENARIOS

CONDITIONAL SCENARIOS

Adrenaline & Cortisol Heart beats Selection faster Flood Isolation of Hormones Muscular System Endocrine System Nervous System Digestive System

energetic, entertaining, silly, smart, social, curious

Hide / Show

Selection

energetic, entertaining, silly, smart, social, curious


Endocrine System Urinary System

Physiological Hide / Show

afforded
Endocrine System Urinary System Smoking Blood Shifts
Away

Physiological

Isolation Rotation

Nervous System Reproductive Digestive System System

enables recognition
Smoking

Blood Shifts
Away

quiet, shy, smart, curious, hesitant, impulsive


http://www.ickr.com/photos/alignedstars/3126528590/

Zooming Respiratory System Continuums Skeletal System

via

Flood Isolation of HorRotation Pupils mones Dilate

Nervous System

embedded
Reproductive Digestive System System

Pupils Dilate

quiet, shy, smart, curious, hesitant, impulsive


Circulatory System

STUDENT

STUDENT

STUDENT

Pulmonary Biofeedback Gesture

Sue Heck, 13 years old


energetic, entertaining, silly, smart, social, curious

Cond. Scenarios Transparency

Time

Adaptive Affordances Space Recognition

Interactive Media Experience


Hints and Cues Excessive Exercise

Etc... Lymphatic System

Systematic

quiet, shy, smart, curious, hesitant, impulsive

Stress

Integumentary System

Zooming After a minute of running in place, Sue notices how manifestsquiet, shy, smart, curious, Skeletal Diet hesitant, impulsive she is effecting the body systems. After playing for a System Respiratory System Circulatory Continuums System few minutes, the Surface shows Sue how the nervous Gesture Biofeedback Etc... systems are communicating with the cardiovascular Interactive Lymphatic Media System systems, and visually prompts her to pump on the Cond. Time O2 Adaptive Experience Rich heart. Scenarios Affordances Blood to AdrenHints Excessive Transparency Stress aline & and Cues Integumentary initiaion of play asBrain investigative method Exercise Space Cortisol System

Hide / Show

energetic, entertaining, silly, smart, social, curious


Urinary System

Physiological Hide / Show

Heart beats faster

Recognition

energetic, entertaining, silly, smart, social, curious


Brain Spinal Cord Cranial
Nerves

Rotation

Sue Heck is a 7th grader at Wakeeld Middle School in Raleigh, NC, and classmate of Sams. Although her grades are often high and low scoring, Sue is a smart kid who is constantly misunderstood. Her silence is typically mistaken for ignorance, as she has a hard time paying attention to subjects that do not hold her interest. Sue is either known as the intelligent, curious student or the quiet mediocre one, and is often scolded for such inconsistencies.
Respiratory System Skeletal System

Reproductive System

Etc...

Recognizing that she has activated the system, Sue Central NS slowly Skeletal Diet assimilates that the monitoring device is Peripheral NS System Respiratory informing the body systems displayed on the human on System screen. Muscular System expert data input
Away

Smoking

Blood Shifts

Flood of HorRotation Pupils mones Dilate

Eyes

Urinary System

Arteries Zooming Sue has learned how to Highly engaged now, Heart Diet manipulate and explore the body through bioVeins Circulatory Continuums System feedback and gestural interaction. Imagining what Pulmonary Gesture Biofeedback curious way she could inuence the Surface, Sue Interactive CoroLymphatic nary Systematic Media System attempts to create what she believes are impossible Vessels Cond. Time O2 Adaptive Experience Scenarios Rich quickly presented Affordances situations, butBlood is with more to AdrenHints Excessive Brain Transparency Stress aline & and Cues Integumentary options; abstracted adjectives Exercise Space(feelings) that are Cortisol System Recognition commonly associated with the changes she has Heart Physibeats ological Hide / Show faster Urinary made to the body systems. System Flood facilitatation via simulated artical intelligence of HorBlood Rotation Smoking

CONDITIONAL SCENARIOS

CONDITIONAL SCENARIOS

SCENARIOS

EXPERT DATA

EXPERT DATA

EXPERT DATA

Head & Reproductive SystemNeck Thorax Diet

Shifts
Away

Pupils Dilate

mones

Smoking

Reproductive System Skeletal System Diet

Respiratory System

Etc...

Selection

Coronary Vessels

Endocrine System Isolation Nervous System Digestive System

Arteries

Pulmonary

Heart

quiet, shy, smart, curious, hesitant, impulsive

Zooming

STUDENT

EXPERT DATA

Outside of school, Sues behavior is impulsive, often her getting into trouble, but always nding a way out of punishment. Accelerating in one moment and falling behind in the next, Sue constantly questions her actions, words, and place in the world. Sue knows she is smart, but can not understand why she never feels smart.

Prompted by the Surface, Sue places the wireless Brain Continuums monitoring device around her arm and Spinal cautiously Cranial Cord Biofeedback watches as it reacts. Interactive Central NS Media bio-feedback Gesture Peripheral NS
Nerves

continues
Eyes Head &
Neck

Circulatory System

Systematic

Cond. Scenarios

Time

Adaptive Affordances Space Recognition

Experience
Hints and Cues

Thorax

Lymphatic System

Selecting Stress, there is immediate (default)Brain reaction Spinal Cranial Cord within the human body systems, and Sue is prompted by the Surface: What situations stress you out? Central NS Veins Peripheral NS As she responds (audibly / textually) the Surface simultaneously suggests myriad conditional scenarios, and Sue chooses to makes a selection in lieu of Muscular System creating her own. visualization of conditional scenario Isolation Nervous System expert inuence through data
Nerves

Eyes Head &


Neck

Etc...

Thorax

CONDITIONAL SCENARIOS

Endocrine System

quiet, shy, smart, curious, hesitant, impulsive


Integumentary System Coronary Vessels

Transparency

O2 Zooming Rich Blood to AdrenBrain aline & Continuums Cortisol

Arteries Heart Selection Veins Brain Spinal Cord Pulmonary Cranial


Nerves

Digestive System

quiet, shy, smart, curious, hesitant, impulsive

After
EXPERT DATA

Hide / Show Isolation

Selection

Endocrine System

STUDENT

Rotation over-instruction from the teacher on how to use Zooming the new Microsoft-Surface for todays lesson plan on Skeletal Respiratory the nervous system (which Sue was engaged in), Sue System System Continuums approached the table and was immediately curious as Interactive the table reacted to her presence. Gesture Media auto-recognition Cond. Time Scenarios Transparency Adaptive Affordances

Nervous System

Urinary System

Arteries

EXPERT DATA

energetic, entertaining, silly, smart, social, curious

STUDENT

Muscular System

Circulatory Eyes System

SCENARIOS

PhysiGesture Head & After Stress selecting a sceneario, Sue is further prompted: ological Interactive CoroLymphatic Veins Central NS nary Systematic Media How do degrees of stress present in the nervousPeripheral NSVesselsThorax System Flood Cond. of HorTime Blood Adaptive Smoking Experience Pupils Scenarios What mones do the nervous Shifts Digestive systems? function systems Affordances Reproductive Heart Dilate Pulmonary System System Hints Transparency Stress and Cues Integumentary have in relation to other body systems? What otherExcessive Exercise Space System Diet RecogMuscular nition body systems are impacted? How? Circulatory energetic, entertaining, silly, Systematic System System smart, social, curious Excessive Endocrine expert dialogue Hide / Show Urinary Exercise System System Isolation Nervous Etc... rich contextual simulation System Rotation Lymphatic
Neck Away

Heart Biofeedback beats faster

CONDITIONAL SCENARIOS

Smoking

System

Experience
Hints and Cues

quiet, shy, smart, curious, hesitant, impulsive


Integumentary System

Space

STUDENT

EXPERT DATA

energetic, entertaining, silly, smart, social, curious

Recognition Hide / Show

O2 Zooming Rich Blood to AdrenBrain aline & Cortisol Physiological

Reproductive Digestive System System Arteries Heart Skeletal System Circulatory System Diet

Selection

Continuums

Respiratory Veins System

SCENARIOS

Stress

Urinary System Rotation Reproductive System Skeletal System

Heart beats Biofeedback faster Flood of Hormones Time Transparency

Pulmonary Gesture

Smoking Cond. Scenarios

Blood Shifts
Away

Pupils Dilate

Adaptive Affordances Space Recognition

Interactive Media Experience


Hints and Cues

Etc... Coronary Vessels Systematic Lymphatic System

Diet

Excessive Exercise

Stress

Integumentary System

8 :: Wireframe Sketch: Sue Heck

Respiratory System

energetic, entertaining, silly, smart, social, curious


Etc...

Excessive Exercise

Hide / Show Urinary System

auto-recognition Sam approaches the table and gets excited as the surface reacts to his presence.

non-linear interactivity Sam ignores the screens prompt and starts swiping his ngers elsewhere.

aspects of play He quickly realizes that the nervous system displayed on the screen is reacting to what he does, so Sam goes on a mission to mess it up as much as possible. Stress to the circulatory system is emphasized.

constant feedback Stress to the digestive system is emphasized.

visualizing invisible systems Stress to the muscular system is emphasized.

natural interactions facilitate curiousity Enamoured by the hearts rapid pumping, Sam explores the affordances of his gestures, incidentally revealing greater details of the system.

time sensitivity initiate system dialogue Feeling a sense of relief, Sam stopped playing with the systems features and started looking around to see what everyone else was doing. Shortly after, he noticed that the system was engaging him with a prompt to now heal the damaged nervous system.

real-time changes cause & effect Once reengaged by the challenge, Sam begins to critically manipulate the variables available to him. Simultaneously, the system hints to Sam whether he is doing harm or not.

evident body system relationships As Sam is guided to explore ways of reversing damage to the body, the relationship of the NS to other body systems is revealed.

9 :: Wireframe: Sam Nielson

auto-recognition When Sue approaches the table it instantly reacts to her presence, drawing out her curiousity.

biofeedback Sue places the wireless monitoring device around her arm and curiously watches as the Surface reacts, reading her biological data.

user generated expert data input Recognizing that she has activated the system, Sue assimilates that her monitoring device is informing the body systems.

investigative method: play Playing with the system through biofeedback, Sues data has generated a response in the system, showing her how the nervous system communicates with the cardiovascular system, and visually prompts her to pump the heart.

facilitation via simulated intelligence Sue attempts to create what she believes is an impossible situation, but is quickly presented with options; conditions related to the nervous system that correlate with the changes she has created in the body.
10 :: Wireframe: Sue Heck

visualization of conditional scenarios Selecting the condition Stress, the body systems react immediately, and data adjusts; Sue is prompted: What situations stress you out? As she begins to respond, the Surface instantly suggests conditional scenarios based on Sues input. She selects one.

expert dialogue Sue is further prompted: How do you think stress is comunicated to and effects other bodily systems? Visually prompted, Sue interacts with the NS, creating messages.

rich contextual simulation With every interaction, the Surface visually demonstrates how messages (1) live in the NS and (2) are communicated to other bodily systems. Simultaneously displaying conditional scenarios relating to the varying degrees of stress.

11 :: Subject Matter Perspective Studies: Sam Neilson

12 :: Subject Matter Perspective Studies: Sue Heck

Study 01: Playful Interaction revealing body systems

Study 02: Giving context to the bodys health

Areas Of Inquiry: + revealing body systems + visualizing functions of invisible systems + showing the relationship of body systems + achieving a conditional scenario of chronic stress through playful interaction + prompts for critical reection towards healing the body + giving context to the bodys condition

13 :: Interaction Studies

Developing System Behaviors


THESIS SHIFT

EMBODIMENT: world informs body; body informs mind; mind informs body; body forms world FEEDBACK: visual and textual qualities of adaptiveness

EMPATHY: ability to be emotionally conditional or individualized EMPATHY: embedded within an adaptive system

AGENCY: as it relates to awareness, maturation, and control AGENCY: as it relates participation

CONNECTION: proprioceptive recognition encoded into system

PATTERN: visualizing daily behavior associated with ADHD

DIALOGUE: healthy, critical conversation

YOUNG ADULTS: confused and frustrated people who are diagnosed late in life YOUNG ADULTS: confused and frustrated people who are diagnosed late in life

INTERACTIVE MEDIA: conceived through research

What is the nature of the feedback? What formal qualities present in the feedback?

PATTERN: visualizing daily behavior associated with ADHD

DIALOGUE: healthy, critical conversation

INTERACTIVE MEDIA: conceived through research

auto-recognition When Sue approaches the table it instantly reacts to her presence, drawing out her curiousity. NATURE: immediate, steady, image and text FORM: sublime, soft, light, focused

biofeedback Sue places the wireless monitoring device around her arm and curiously watches as the Surface reacts, reading her biological data. NATURE: immediate, reective, image-based FORM: thoughtful, clear, rich, audible

user generated expert data input Recognizing that she has activated the system, Sue assimilates that her monitoring device is informing the body systems. NATURE: steady, image FORM: thoughtful, clear, rich, audible

investigative method: play Playing with the system through biofeedback, Sues data has generated a response in the system, showing her how the nervous system communicates with the cardiovascular system, and visually prompts her to pump the heart. NATURE: varied speed, repetitive, directed, image and text FORM: thoughtful, clear, rich, audible, data, lmic,

facilitation via simulated intelligence Sue attempts to create what she believes is an impossible situation, but is quickly presented with options; conditions related to the nervous system that correlate with the changes she has created in the body. NATURE: quick, responsive, simultaneous, natural, directing, image and text FORM: color, scale change

visualization of conditional scenarios Selecting the condition Stress, the body systems react immediately, and data adjusts; Sue is prompted: What situations stress you out? As she begins to respond, the Surface instantly suggests conditional scenarios based on Sues input. She selects one. NATURE: reective, image and text FORM: dynamic list

expert dialogue Sue is further prompted: How do you think stress is comunicated to and effects other bodily systems? Visually prompted, Sue interacts with the NS, creating messages. NATURE: steady, directed, image and text FORM: visually supported queries

rich contextual simulation With every interaction, the Surface visually demonstrates how messages (1) live in the NS and (2) are communicated to other bodily systems. Simultaneously displaying conditional scenarios relating to the varying degrees of stress. NATURE: directing, image and text FORM: animated

14 :: System Behaviors Analysis

MOMENT 1:

01 The forefronted circulatory and nervous system are visibly active after Sam has created the conditional scenario of chronic stress to the body.

02 After not responding to the prompt for the diagnostic tile, the body uses an anthropomorphic cuethroat clearing sound and looking upto get Sams attention. MOMENT 2:

03 Once the diagnostic tile is placed on the surface, Sam moves it around to reveal the functions of different body systems.

04 Moving the tile isolates the muscular system, showing tension on the diagnostic tile.

05 Moving the tile isolates the nervous system.

06 Sam chooses to designate the surface tile to hormones within the nervous system.

01 Various diagnostic tiles and a video tile give context to the bodys visibly stressed condition.

02 As Sam brings down the heartbeat, the heart depicts the change while other surface tiles adjust accordingly.

03 Yawning, the body responds with an antropomorphic cue.

04 All of the body systems have visibly slowed down, helping Sam understand the functions of singular body systems and how they relate as a whole.

15 :: Prototype Screens: Sam Nielson

Behaviors System: adaptive, persuasive, anticipatory User: playful, purposeful, specic

01 The system has assimilated Sues biometrics via the armband, isolated the cardiovascular system, and presented her with a conditional scenario.

02 Sues interactions with the cardiovascular system have prompted the system to identify the heart in relation to the specic conditional scenario.

03 The system shifts scale, focusing on the heart.

04 The system presents detailed data and prompts Sue to reect on and interact with the heart through gestural, touch interaction.

05 Pumping the heart increases the heart rate and impacts the entire cardiovascular system, causing the system to shift and nd a conditional scenario that aligns with the new cardiovascular state.

06 The system shifting.

07 The system isolating a new conditional scenario.

08 The cardiovascular system has settled in its new state, the system has isolated the appropriate conditional scenario, and prompts Sue to investigate the cardiovascular system in relation to the respiratory system.

16 :: Prototype Screens: Sue Heck

in conclusion
Speculating on how design thinking strategies could fulll North Carolina middle school science standards, through prototyping, resulted in key learning moments. Designing through extreme users helped us develop an empathetic, intuitive learning experience for seventh grade science students. Even though the students entered the lesson plan in different waysSam through touch interaction and Sue through a biofeedback armbandour prototypes present solutions for facilitating disparate motivations, and using nonlinear interaction to achieve similar learning outcomes. Huzzah!

references
+ Holt Science and Technology. Austin, TX: Holt, Rinehart and Winston, 2003. Print. + Munster, Anna. Materializing New Media: Embodiment in Information Aesthetics. Hanover, NH: Dartmouth College, 2006. Print. + Norman, Donald A. Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic, 2004. Print. + Padilla, Michael J., Ioannis Miaoulis, and Martha Cyr. Science Explorer. Boston (Mass.): Pearson Prentice Hall, 2006. Print. + Visible Body | 3D Human Anatomy. 2010. Web. 26 Oct. 2010. <http:// www.visiblebody.com/>.

17:: Conclusion

A Huzzah! Production 2010

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