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-------------------------------O. Intro and TOC -------------------------------For my intro I'd just like to say one thing: *ahem* *ahem*.....

"Hi" ====================== Table of Contents: : I. Umm... : II. Rules : III. Variables : IV. An Idea : V. Afterthoughts : VI. Factions : VII. ====================== -------------------------------I. Umm... -------------------------------**note**: This Txt was made by a very bored and caffeine shot eccentric semi-ota ku awesome person, please excuse the randomness the current card game's flow is simple... if anybody bothered to try the rules.. . you just set cards, flip, shout, count talents, win. That was less than 10 words. Check it, what I say is true. -------------------------------| | | | ______ Awesome \ \ \_/ -------------------------------II. Rules -------------------------------0.Start -Both players start with a hand/deck/whatchamacallit of 12 cards and 20PP 1.Set Phase -both players set face-down 3 cards chosen from their hand of 12 cards. 2.Reveal Phase -both players flip their Main Persona card 3.Show Phase -both players shout/say which talent they'll use to fight with and flip their Su pport Persona cards 4.Skills Phase

-compute for the skills and totals... 5.Battle Phase -higher Talent wins, duh... (Loser's PP - Losing card's Talent = Loser's current PP) 6.End Phase -Each player's 3 cards go to the Done Line, winner's cards face-up, loser's face -down.* -If opponent's PP <= 0, you win, else return to step 1 :D 7.Restart -If nobody has lost yet but a player doesn't have cards in his/her hand, that pl ayer takes his/her DL as his/her new hand -------------------------------____ ____ | || | ||-|____|| ____ ___ __ | | | |-- |--| | | ___|_|_ ___ ___ | \ | | ||-|__/ |__

Still Awesome...

-------------------------------III. Variables -------------------------------So we have 4 areas for cards in the game: -The Hand/Deck/Whatchamacallit (somebody please give a name for this...) -The Main -The Support -The Done Line (is After Line a better name for it?) Pretty simple, and not too messy The few steps and the few areas allow us to create a super-simple game. One that can be played with only 12 cards! However... At the current stage, the skill factors are limited to only: -increasing/decreasing Talents -nullifying other skills Even with cool names, it seems too simple to allow complex strategies right? The ideal is to make a COMPLEX yet SIMPLE card game Now that we have the SIMPLE down using the format... We just need to find a loophole so that a new factor is created from the already present ones... -------------------------------IV. An Idea: -------------------------------Remember, this game is a representation of a talent battle between students. Some people have talents that work better when they're with their friends right? hence the presence of Support cards. What about talents that work better when a comrade had won or lost? Or talents that act as a prelude to another's talent?

What if there was a type of Skill(maybe... SigTechs?) that used the cards or num ber of cards within the player's hand or Done Line? For example... Cheerleaders, being the first in the Sportsfest, give encouragement to the playe rs and increase their athletic morale. A certain person who is a significant cheerleader led the team to win the cheer competition at one time. This one time is recorded on that person's card as a Signature Technique. This SigTech involves adding 1 to the Phys Talent of one's Main if this card is face up on the Done Line. This is a reference to how after winning the cheer, the athletes became more enc ouraged thanks to the efforts of that imaginary person... Another example... A certain imaginary chess player doesn't do his best despite being a hidden geni us. He feels that it's okay to lose since there are others who will win after he los es. So this person's SigTech is based from that one time when he was the last player left and won the game. On his card, his Inteligence Talent is 9, but his SigTech decreases his Int for each card in the player's hand. This refers to the fact that this imaginary person doesn't give effort when ther e are others to win for him. ---------------------------------* * | | | | _____ __________ / \ / / \ / __/ \____/

Awesome boredom...

----------------------------------V. Afterthoughts ----------------------------------The effects of adding such a system: -It'll complicate the game without adding any new rules except that winning card s in the DL are faced up, this is used for SigTechs of people who do better when the going gets rough... -SigTechs will have a better purpose... -We can make Storylines! SigTechs that work specifically on the same person! (ex: Kyle HS2's SigTech sucks because it decreases the user's pride by 2! However, Kyle HS3's SigTech requires HS2 to be in the Done Line to boost himself! The pride thrown away becomes his strength! Attack!!! BackBreak Hellbind!!! XD) -SigTech is so fun to say compared to Limit Break or Pokemon Ability right? Say it with me! ----------------------------------VI. Factions? -----------------------------------

Now what else... The Factions? Sorry if I'm biased, it's a different point of view from inside than outside and offside So far we had... The Barkada Beats The Socialites The Hardcore Gamers The Studious The Offside most) (I just made the names as I type, yet to be officialized): (BI-ish and snobbish BF GF type of people) (Those who chit n chat more than most) (The guys who usually play DOTA and CS but aren't BI) (Honor rolls, people who're known to be studious) (The others, the etceteras, those who are but aren't part of

Without including the teachers and the card game fanfic, this classifies most pe ople The Stratification circle(meaning when you spin it, the order is rearranged) The top goes to the Barkada Next in a tie are the socialites and gamers At the bottom will be the studious Standing at the rim of everything else, the offside. ________________________ | | | | | | | The | The | | Barkada | Socialites| | | | | | | --------offsiders------Look, a 4 leaf clover, Quadrifoglio!... So A wesome... | | | | | | | The | The | | Gamers | Studious | | | | |____________|___________| And that's my current view on the Social Strats of School in a very eccentric nu tshell. ---------------------------VII. Stupid Ideas ---------------------------Here are to list some ideas I/we/he/she/whoever thought of it/I made most of these ideas are fun things to bring out the awesomeness of boring school and usually have no literal relation to real life 1.Signature Techniques -name says it all 2.The Bob card -search up Herobrine -like a disturbing rumor of a suicide student out for revenge -little is known about it but the text on the card forbodes a tragedy unless the holder trades it away -because it is traded so much, few know where or what it is... 3.god cards

-for people like louie or anybody overly talented or demanding ;)

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