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COINS AND OTHER WEALTH

OTHER E.+I (ENT

CHARACTER /AC01RO+ND

SESSION AND CA( AI1N NOTES

Money on hand: 0 gp

3ong *ord

Stored money: 0 gp

Encumbrance: 53 / 200

FEATS

Improved Initiative - +4 to initiative check

Toughness - !ain 5 additiona" hit point # $0 at $$th# $5 at

2$ t

Lethal Hunter - %unter& 'uarry damage dice increa e to

d(

Armor

ro!i"ien"#$ Chainmail - )raining *ith chainmai"

armor

Weapon Fo"us %A&e' - !ain +$ damage per tier *ith +,e -

Alertness - .annot be urpri ed# +2 to /erception

(ounted Com)at - !ain acce

to the pecia" abi"itie o0

your mount

Far Thro* - 1ncrea e thro*n *eapon range by 2 2uare

Deadl# A&e - )reat a"" a,e a high crit *eapon

RIT+ALS , ALCHE(CO( ANIONS AND ALLIES

ERSONALIT- TRAITS

(ANNERIS(S AND A

EARANCE

.%+4+.)E4 5+ME

6innu 6at
CE7=@49S DSE9 CE7=@49S

Ski""
=eapon
4
DSE9

Second =ind

Me"ee <a ic +ttack

/3+7E4 5+ME

4+.E

%uman A TI!( AT2*ILL ATTA 3 D#,#(S# #( !0(T#" DAILY 1+ vs A @ne creature TA"1#T "A(1# A TI!( "A(1#

.3+SS

4anger

3E6E3

$$

Standard

/er ona"

Standard

Me"ee *eapon

S !"# A$ILITY

%!D

HP >)rained? >)rained? >)rained?

2& ST" +5

88

1'

!( +3

A 2+

E00ect: 7ou pend a hea"ing urge and regain 22 hit point - 7ou gain a +2 bonu to a"" de0en e unti" the tart o0 your ne,t turn-

Spd

15 D#) +2

,ort 22

Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damageLeve/ 216 2E=F + Strength modi0ier >+5? damage-

5 >)rained? >)rained? >)rained?


+991)1@5+3 EBBE.)S B3+6@4 )E:)

11 I(T +&

Init

"e1.

15 *IS +2

+11

11

HA +&

*i// 18

9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage 3ong *ord: +$3 attack# $d(+5 damage Dnarmed: +$0 attack# $d4+5 damage
7ou re ort to the imp"e attack you "earned *hen you 0ir t picked up a me"ee *eapon.3+SS 3E6E3 <@@C

8 5 ; 5 5 $2 $4 $2 5 A 5 $2 $3 5 $$ 5 8
/%
.3+SS 3E6E3

+crobatic +rcana +th"etic <"u00 9ip"omacy 9ungeoneering Endurance %ea" %i tory 1n ight 1ntimidate 5ature /erception 4e"igion Stea"th Street*i e )hievery
G
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9E: 15) S)4 .%+ .%+ =1S .@5 =1S 15) =1S .%+ =1S =1S 15) 9E: .%+ 9E:
/%

17
0TILITY P!*#"

Passive Insight

23

Passive Perception

+991)1@5+3 EBBE.)S

PLAY DATA

PLAY DATA

AT2*ILL P!*#"

4anged <a ic +ttack


Martia"# =eapon
4 4
DSE9 CE7=@49S

.are0u" +ttack

%unter& 'uarry
DSE9

)*in Strike
CE7=@49S

CE7=@49S

=eapon Me"ee or 4anged *eapon "A(1# vs A D#,#(S# TA"1#T ATTA 3 @ne creature vs D#,#(S# A TI!( Minor

DSE9

CE7=@49S

Martia"# =eapon Standard "A(1# A TI!( 11 TA"1#T ATTA 3 vs A D#,#(S#


4 4

DSE9

Standard

4anged *eapon

Standard

Me"ee or 4anged *eapon "A(1# @ne or t*o creature TA"1#T


"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon or a ranged *eaponAttac56 Strength v - +. >me"eeI main *eapon and o00-hand *eapon? or 9e,terity v - +. >ranged?# t*o attack Hit6 $E=F damage per attack1ncrea e damage to 2E=F at 2$ t "eve"-

A TI!(

"A(1#

A TI!(

1+

vs

@ne creature

13

ATTA 3

D#,#(S#

TA"1#T

ATTA 3

Attac56 9e,terity v - +. Hit6 $E=F + 9e,terity modi0ier >+2? damageLeve/ 216 2E=F + 9e,terity modi0ier >+2? damage-

7ou can de ignate the neare t enemy to you that you can ee a your 2uarry@nce per round# *hen you hit your 2uarry *ith an attack# the attack dea" e,tra damage ba ed on your "eve"- 10 you can make mu"tip"e attack in a round# you decide *hich attack to app"y the e,tra damage to a0ter a"" the attack are ro""ed- 10 you have dea"t %unter& 'uarry damage ince the tart o0 your turn# you cannot dea" it again unti" the tart o0 your ne,t turn)he hunter& 2uarry e00ect remain active unti" the end o0 the encounter# unti" the 2uarry i de0eated# or unti" you de ignate a di00erent target a your 2uarry7ou can de ignate one enemy a your 2uarry at a time3eve" : %unter& 'uarry E,tra 9amage $ tH$0th : +$d8 $$thH20th : +2d8 2$ tH30th : +3d8

"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon or a ranged *eaponAttac56 Strength + 2 v - +. >me"ee? or 9e,terity + 2 v - +. >ranged?Hit6 $E=F + Strength modi0ier >+5? damage >me"ee? or $E=F + 9e,terity modi0ier >+2? damage >ranged?1ncrea e damage to 2E=F + Strength modi0ier >+5? damage >me"ee? or 2E=F + 9e,terity modi0ier >+2? damage >ranged? at 2$ t "eve"-

9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage Dnarmed: +A attack# $d4+2 damage

9*arven )hro*er <att"ea,e +2 >Me"ee?: +$8 attack# $d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$3 attack# $d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$5 attack# $d8+( damage / ychokinetic %anda,e +$ >4ange?: +$2 attack# $d8+5 damage

9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# $d$0+4 damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# $d$0+4 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# $d8+3 damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# $d8+3 damage

B3+6@4 )E:)

B3+6@4 )E:)

B3+6@4 )E:)

B3+6@4 )E:)

7ou re ort to the imp"e attack you "earned *hen you 0ir t picked up a ranged *eapon3E6E3

7ou tudy the enemy# "ooking 0or a gap in hi de0en e - @n"y *hen you 0ind it do you trike$
<@@C

10 the 0ir t attack doe n&t ki"" it# the econd one might-

.3+SS

3E6E3

<@@C

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.3+SS

4anger

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.3+SS

3E6E3

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.3+SS

4anger

3E6E3

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AT2*ILL P!*#"

AT2*ILL P!*#"

AT2*ILL P!*#"

AT2*ILL P!*#"

5imb"e Strike
Martia"# =eapon ."o e bur t $
1
DSE9 CE7=@49S

9ire =o"verine Strike


Martia"# =eapon
4 4
DSE9 CE7=@49S

)hundertu k <oar Strike


Martia"# =eapon ."o e bur t $
1
DSE9

S*eeping =hir"*ind

CE7=@49S

Martia"# =eapon Standard A TI!( 11 ATTA 3


"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon or a ranged *eaponAttac56 Strength v - +. >me"eeI main *eapon and o00-hand *eapon? or 9e,terity v - +. >ranged?# t*o attack Hit6 $E=F + Strength modi0ier >+5? damage >me"ee? or $E=F + 9e,terity modi0ier >+2? damage >ranged? per attack- =ith each hit# you pu h the target $ 2uare- 10 both attack hit the ame target# you pu h the target a number o0 2uare e2ua" to $ + your =i dom modi0ier >+2?9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# $d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# $d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# $d8+( damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# $d8+5 damage
B3+6@4 )E:) B3+6@4 )E:)

DSE9

CE7=@49S

Standard "A(1# A D#,#(S# TA"1#T D#,#(S# TA"1#T ATTA 3 D#,#(S# Each enemy in bur t you can ee vs A @ne or t*o creature 1+ A vs "A(1# A TI!( "A(1# Each enemy in bur t TA"1#T

4anged *eapon

Standard

Me"ee or 4anged *eapon

Standard

A TI!( vs

"A(1#

A TI!(

11

vs

@ne creature

1+

ATTA 3

D#,#(S#

TA"1#T

ATTA 3

Specia/6 Shi0t $ 2uare be0ore or a0ter you attackAttac56 9e,terity v - +. Hit6 $E=F + 9e,terity modi0ier >+2? damage1ncrea e damage to 2E=F + 9e,terity modi0ier >+2? at 2$ t "eve"-

"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage-

9*arven )hro*er <att"ea,e +2: +$$ attack# $d$0 +8 damage / ychokinetic %anda,e +$: +$0 attack# $d8+5 damage Dnarmed: +A attack# $d4+2 damage
7ou attack t*ice# cau ing your 0oe to tagger back*ard-

9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage

"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage# and you pu h the target a number o0 2uare e2ua" to your =i dom modi0ier >+2? and it i knocked prone9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0 +; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage
7ou "a h and tab at urrounding 0oe *ith unbound 0ury# knocking them o00 ba"ance *ith thru t and "eg *eep .3+SS

B3+6@4 )E:)

B3+6@4 )E:)

7ou "ink pa t your enemy& guard to make your attack# or you make your attack and then *ithdra* to a more advantageou po ition3E6E3

Enemie urround youJmuch to their chagrin# a you "a h them to piece *ith the 0erocity o0 a *ounded dire *o"verine$
<@@C

.3+SS

4anger

3E6E3

<@@C

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4anger 3

.3+SS

4anger

/%

.3+SS

3E6E3

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4anger

3E6E3

<@@C

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AT2*ILL P!*#"

#( !0(T#" P!*#"

#( !0(T#" P!*#"

#( !0(T#" P!*#"

."earing the !round


Martia"# =eapon
4 4
DSE9 CE7=@49S

%unter& <ear )rap


Martia"# =eapon
4

)*o-=o"0 /ounce
DSE9

+ttack on the 4un


CE7=@49S

CE7=@49S

Martia"# =eapon Me"ee or 4anged *eapon "A(1# vs A D#,#(S# TA"1#T ATTA 3 @ne creature 1+ A D#,#(S# vs A TI!( Standard

DSE9

CE7=@49S

Martia"# =eapon Me"ee *eapon "A(1# @ne creature TA"1#T Standard A TI!( 11 ATTA 3 vs A D#,#(S#
4 4

DSE9

Standard

."o e bur t $

Standard

Me"ee or 4anged *eapon "A(1# @ne or t*o creature TA"1#T


Attac56 7ou can move your peed- +t any point during your move# you can make t*o Strength v - +. attack *ith a me"ee *eapon or t*o 9e,terity v - +. attack *ith a ranged *eaponHit6 3E=F + Strength modi0ier >+5? damage >me"ee? or 3E=F + 9e,terity modi0ier >+2? damage >ranged? per attack%iss6 %a"0 damage per attack-

A TI!(

"A(1#

A TI!(

1+

vs

Each enemy in bur t you can ee

11

ATTA 3

D#,#(S#

TA"1#T

ATTA 3

"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage# and you pu h the target $ 2uare-

Attac56 Strength v - +. >me"ee? or 9e,terity v - +. >ranged? Hit6 2E=F + Strength modi0ier >+5? damage >me"ee? or 2E=F + 9e,terity modi0ier >+2? damage >ranged?# and the target i "o*ed and take ongoing 5 damage > ave end both?%iss6 %a"0 damage# no ongoing damage# and the target i "o*ed unti" the end o0 your ne,t turn-

9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage

"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Specia/6 7ou can hi0t 2 2uare be0ore making thi attackAttac56 Strength v - +.# t*o attack >main *eapon and o00-hand *eapon? Hit6 2E=F + Strength modi0ier >+5? damage >main *eapon? and $ E=F + Strength modi0ier >+5? damage >o00-hand *eapon?#--ect6 +0ter attacking the primary target# you can hi0t 2 2uare and make a econdary attackSecondar: Target6 @ne creature other than the primary target Secondar: Attac56 Strength v - +. >o00-hand *eapon? Hit6 2E=F damage >o00-hand *eapon?9*arven )hro*er <att"ea,e +2: +$4 attack# 2d$0+; damage / ychokinetic %anda,e +$: +$3 attack# 2d8+( damage
B3+6@4 )E:)

9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# 2d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# 2d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# 2d8+( damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# 2d8+5 damage 3ong *ord: +$3 attack# 2d(+5 damage Dnarmed >Me"ee?: +$0 attack# 2d4+5 damage Dnarmed >4ange?: +$0 attack# 2d4+5 damage

9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# 3d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# 3d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# 3d8+( damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# 3d8+5 damage 3ong *ord: +$3 attack# 3d(+5 damage Dnarmed >Me"ee?: +$0 attack# 3d4+5 damage Dnarmed >4ange?: +$0 attack# 3d4+5 damage
B3+6@4 )E:)

B3+6@4 )E:)

B3+6@4 )E:)

7ou *eep your b"ade in mighty arc around you# cutting 0oe that get too c"o e and thru ting them back3E6E3

+ *e""-p"aced hot to the "eg "eave your enemy hobb"ed and b"eeding$
<@@C

7ou et upon a 0oe *ith *eapon bared# then *eave to the ide and dea" a *ound to another adver ary/%
.3+SS

=ithout breaking tride# you make t*o attack again t a ing"e 0oe or t*o di00erent target 4anger
3E6E3

.3+SS

Storm*arden

3E6E3

$$

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.3+SS

4anger

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.3+SS

4anger

3E6E3

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#( !0(T#" P!*#"

DAILY P!*#"

DAILY P!*#"

DAILY P!*#"

.rucia" +dvice / ychokinetic %anda,e +$


DSE9 DSE9 CE7=@49S

Evade +mbu h
Martia"
DSE9 CE7=@49S

Dndaunted Stride
Martia"# Stance

CE7=@49S

Martia"

$d8
DAMAGE PROFICIENT GROUP RANGE

+,e

5/$0

1mm 4eaction ACTION AT-WILL


/4@/E4)1ES

4anged 5 RANGE ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


ENHANCEMENT LEVEL

5o +ction ACTION RANGE +$ attack ro"" and damage ro"" 2

4anged ight

Minor

/er ona"

ACTION

RANGE

+$d( damage
CRITICAL

AT-WILL

ENCOUNTER

DAILY

Trigger: +n a""y *ithin range that you can ee or hear make a ki"" check u ing a ki"" in *hich you&re trained Effect: !rant the a""y the abi"ity to rero"" the ki"" check# *ith a po*er bonu e2ua" to your =i dom modi0ier >+2?@00-hand# %eavy )hro*n
AT-WILL
/@=E4

Effect: +t the tart o0 a urpri e round in *hich any a""ie are urpri ed# u e thi po*er to a""o* a number o0 a""ie e2ua" to your =i dom modi0ier >+2? to avoid being urpri edENCOUNTER

Effect: 7our movement i not hindered by di00icu"t terrain-

Me"ee <a ic +ttack: +$3 attack# $d8+( damage 4anged <a ic +ttack: +$3 attack# $d8+( damage
DAILY

+991)1@5+3 EBBE.)S

+991)1@5+3 EBBE.)S

+991)1@5+3 EBBE.)S

7ou are *i e in a"" thing - )he ooner your 0riend rea"iKe thi # the a0er and better o00 they&"" be.3+SS

7ou are the eye and ear o0 the group# a"*ay a"ert 0or the te""ta"e ign o0 an ambu h4anger
3E6E3

7ou e,pert"y navigate through di00icu"t terrain-

P !er "E#c $#ter * A$g%e#t&'(e?: Standard +ction- Make a ranged ba ic attack u ing thi *eapon# even i0 it doe n&t have the "ight thro*n or the heavy thro*n property- 10 the *eapon doe n&t have a range peci0ied# it range i 5/$0 0or thi attack- )he *eapon return to your hand a0ter the attack+ugment 2: )he attack dea" $E=F e,tra damage-

.3+SS

4anger

3E6E3

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8 4anger $0

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.3+SS

3E6E3

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1)EM S3@)

@00-hand

=E1!%)

/41.E

520

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UTILITY POWER

UTILITY POWER

UTILITY POWER

MAGIC WEAPON

9*arven )hro*er <att"ea,e +2


8/$2
RANGE AC *ONU+ CHEC, +PEED -UANTITY AC *ONU+ CHEC,

%e"m o0 @pportunity >heroic tier?


$ A -$

9*arven .hainmai" +2
-$
+PEED

$d$0

+,e

$
-UANTITY

DAMAGE

PROFICIENT

GROUP

+2 attack ro"" and damage ro""


ENHANCEMENT
/4@/E4)1ES /4@/E4)1ES

A
LEVEL TYPE

+2d8 damage

%ead S"ot 1tem

+2 +.
ENHANCEMENT

A
LEVEL

+rmor
TYPE

ENHANCEMENT

LEVEL

CRITICAL

/4@/E4)1ES

)hi *eapon can be u ed a a heavy thro*n *eapon *ith a range o0 8/$26er ati"e# %eavy )hro*n

!ain a +$ item bonu to opportunity attack ro"" -

!ain a +2 item bonu to Endurance check -

Me"ee <a ic +ttack: +$4 attack# $d$0+; damage 4anged <a ic +ttack: +$4 attack# $d$0+; damage
AT-WILL
/@=E4

AT-WILL

ENCOUNTER

DAILY

ENCOUNTER

DAILY

AT-WILL
/@=E4

ENCOUNTER

DAILY

/@=E4

P !er "D&i()?: Bree +ction- )rigger: 7ou hit a 3arge or "arger creature *ith an attack u ing thi *eapon- E00ect: 7ou dea" 4 e,tra damage-

P !er "D&i() . He&(i#g?: Bree +ction- 4egain hit point a i0 you had pent a hea"ing urge-

1)EM S3@)

@ne-hand

=E1!%)

/41.E

2800

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%ead

1)EM S3@)

=E1!%)

/41.E

(40

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+6

1)EM S3@)

<ody

=E1!%)

40

/41.E

2800

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MAGIC WEAPON

MAGIC ITEM

MAGIC ITEM

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