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CHARACTER /AC01RO+ND
Money on hand: 0 gp
3ong *ord
Stored money: 0 gp
Encumbrance: 53 / 200
FEATS
2$ t
d(
Armor
armor
your mount
ERSONALIT- TRAITS
(ANNERIS(S AND A
EARANCE
.%+4+.)E4 5+ME
6innu 6at
CE7=@49S DSE9 CE7=@49S
Ski""
=eapon
4
DSE9
Second =ind
/3+7E4 5+ME
4+.E
%uman A TI!( AT2*ILL ATTA 3 D#,#(S# #( !0(T#" DAILY 1+ vs A @ne creature TA"1#T "A(1# A TI!( "A(1#
.3+SS
4anger
3E6E3
$$
Standard
/er ona"
Standard
Me"ee *eapon
S !"# A$ILITY
%!D
2& ST" +5
88
1'
!( +3
A 2+
E00ect: 7ou pend a hea"ing urge and regain 22 hit point - 7ou gain a +2 bonu to a"" de0en e unti" the tart o0 your ne,t turn-
Spd
15 D#) +2
,ort 22
Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damageLeve/ 216 2E=F + Strength modi0ier >+5? damage-
11 I(T +&
Init
"e1.
15 *IS +2
+11
11
HA +&
*i// 18
9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage 3ong *ord: +$3 attack# $d(+5 damage Dnarmed: +$0 attack# $d4+5 damage
7ou re ort to the imp"e attack you "earned *hen you 0ir t picked up a me"ee *eapon.3+SS 3E6E3 <@@C
8 5 ; 5 5 $2 $4 $2 5 A 5 $2 $3 5 $$ 5 8
/%
.3+SS 3E6E3
+crobatic +rcana +th"etic <"u00 9ip"omacy 9ungeoneering Endurance %ea" %i tory 1n ight 1ntimidate 5ature /erception 4e"igion Stea"th Street*i e )hievery
G
<@@C
9E: 15) S)4 .%+ .%+ =1S .@5 =1S 15) =1S .%+ =1S =1S 15) 9E: .%+ 9E:
/%
17
0TILITY P!*#"
Passive Insight
23
Passive Perception
+991)1@5+3 EBBE.)S
PLAY DATA
PLAY DATA
AT2*ILL P!*#"
.are0u" +ttack
%unter& 'uarry
DSE9
)*in Strike
CE7=@49S
CE7=@49S
=eapon Me"ee or 4anged *eapon "A(1# vs A D#,#(S# TA"1#T ATTA 3 @ne creature vs D#,#(S# A TI!( Minor
DSE9
CE7=@49S
DSE9
Standard
4anged *eapon
Standard
A TI!(
"A(1#
A TI!(
1+
vs
@ne creature
13
ATTA 3
D#,#(S#
TA"1#T
ATTA 3
Attac56 9e,terity v - +. Hit6 $E=F + 9e,terity modi0ier >+2? damageLeve/ 216 2E=F + 9e,terity modi0ier >+2? damage-
7ou can de ignate the neare t enemy to you that you can ee a your 2uarry@nce per round# *hen you hit your 2uarry *ith an attack# the attack dea" e,tra damage ba ed on your "eve"- 10 you can make mu"tip"e attack in a round# you decide *hich attack to app"y the e,tra damage to a0ter a"" the attack are ro""ed- 10 you have dea"t %unter& 'uarry damage ince the tart o0 your turn# you cannot dea" it again unti" the tart o0 your ne,t turn)he hunter& 2uarry e00ect remain active unti" the end o0 the encounter# unti" the 2uarry i de0eated# or unti" you de ignate a di00erent target a your 2uarry7ou can de ignate one enemy a your 2uarry at a time3eve" : %unter& 'uarry E,tra 9amage $ tH$0th : +$d8 $$thH20th : +2d8 2$ tH30th : +3d8
"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon or a ranged *eaponAttac56 Strength + 2 v - +. >me"ee? or 9e,terity + 2 v - +. >ranged?Hit6 $E=F + Strength modi0ier >+5? damage >me"ee? or $E=F + 9e,terity modi0ier >+2? damage >ranged?1ncrea e damage to 2E=F + Strength modi0ier >+5? damage >me"ee? or 2E=F + 9e,terity modi0ier >+2? damage >ranged? at 2$ t "eve"-
9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage Dnarmed: +A attack# $d4+2 damage
9*arven )hro*er <att"ea,e +2 >Me"ee?: +$8 attack# $d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$3 attack# $d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$5 attack# $d8+( damage / ychokinetic %anda,e +$ >4ange?: +$2 attack# $d8+5 damage
9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# $d$0+4 damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# $d$0+4 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# $d8+3 damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# $d8+3 damage
B3+6@4 )E:)
B3+6@4 )E:)
B3+6@4 )E:)
B3+6@4 )E:)
7ou re ort to the imp"e attack you "earned *hen you 0ir t picked up a ranged *eapon3E6E3
7ou tudy the enemy# "ooking 0or a gap in hi de0en e - @n"y *hen you 0ind it do you trike$
<@@C
10 the 0ir t attack doe n&t ki"" it# the econd one might-
.3+SS
3E6E3
<@@C
/%
.3+SS
4anger
/%
.3+SS
3E6E3
<@@C
/%
.3+SS
4anger
3E6E3
<@@C
/%
AT2*ILL P!*#"
AT2*ILL P!*#"
AT2*ILL P!*#"
AT2*ILL P!*#"
5imb"e Strike
Martia"# =eapon ."o e bur t $
1
DSE9 CE7=@49S
S*eeping =hir"*ind
CE7=@49S
DSE9
CE7=@49S
Standard "A(1# A D#,#(S# TA"1#T D#,#(S# TA"1#T ATTA 3 D#,#(S# Each enemy in bur t you can ee vs A @ne or t*o creature 1+ A vs "A(1# A TI!( "A(1# Each enemy in bur t TA"1#T
4anged *eapon
Standard
Standard
A TI!( vs
"A(1#
A TI!(
11
vs
@ne creature
1+
ATTA 3
D#,#(S#
TA"1#T
ATTA 3
Specia/6 Shi0t $ 2uare be0ore or a0ter you attackAttac56 9e,terity v - +. Hit6 $E=F + 9e,terity modi0ier >+2? damage1ncrea e damage to 2E=F + 9e,terity modi0ier >+2? at 2$ t "eve"-
"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage-
9*arven )hro*er <att"ea,e +2: +$$ attack# $d$0 +8 damage / ychokinetic %anda,e +$: +$0 attack# $d8+5 damage Dnarmed: +A attack# $d4+2 damage
7ou attack t*ice# cau ing your 0oe to tagger back*ard-
9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage
"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage# and you pu h the target a number o0 2uare e2ua" to your =i dom modi0ier >+2? and it i knocked prone9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0 +; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage
7ou "a h and tab at urrounding 0oe *ith unbound 0ury# knocking them o00 ba"ance *ith thru t and "eg *eep .3+SS
B3+6@4 )E:)
B3+6@4 )E:)
7ou "ink pa t your enemy& guard to make your attack# or you make your attack and then *ithdra* to a more advantageou po ition3E6E3
Enemie urround youJmuch to their chagrin# a you "a h them to piece *ith the 0erocity o0 a *ounded dire *o"verine$
<@@C
.3+SS
4anger
3E6E3
<@@C
/%
4anger 3
.3+SS
4anger
/%
.3+SS
3E6E3
<@@C
/%
4anger
3E6E3
<@@C
/%
AT2*ILL P!*#"
#( !0(T#" P!*#"
#( !0(T#" P!*#"
#( !0(T#" P!*#"
)*o-=o"0 /ounce
DSE9
CE7=@49S
Martia"# =eapon Me"ee or 4anged *eapon "A(1# vs A D#,#(S# TA"1#T ATTA 3 @ne creature 1+ A D#,#(S# vs A TI!( Standard
DSE9
CE7=@49S
Martia"# =eapon Me"ee *eapon "A(1# @ne creature TA"1#T Standard A TI!( 11 ATTA 3 vs A D#,#(S#
4 4
DSE9
Standard
."o e bur t $
Standard
A TI!(
"A(1#
A TI!(
1+
vs
11
ATTA 3
D#,#(S#
TA"1#T
ATTA 3
"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Attac56 Strength v - +. Hit6 $E=F + Strength modi0ier >+5? damage# and you pu h the target $ 2uare-
Attac56 Strength v - +. >me"ee? or 9e,terity v - +. >ranged? Hit6 2E=F + Strength modi0ier >+5? damage >me"ee? or 2E=F + 9e,terity modi0ier >+2? damage >ranged?# and the target i "o*ed and take ongoing 5 damage > ave end both?%iss6 %a"0 damage# no ongoing damage# and the target i "o*ed unti" the end o0 your ne,t turn-
9*arven )hro*er <att"ea,e +2: +$4 attack# $d$0+; damage / ychokinetic %anda,e +$: +$3 attack# $d8+( damage
"e78ire9ent6 7ou mu t be *ie"ding t*o me"ee *eapon Specia/6 7ou can hi0t 2 2uare be0ore making thi attackAttac56 Strength v - +.# t*o attack >main *eapon and o00-hand *eapon? Hit6 2E=F + Strength modi0ier >+5? damage >main *eapon? and $ E=F + Strength modi0ier >+5? damage >o00-hand *eapon?#--ect6 +0ter attacking the primary target# you can hi0t 2 2uare and make a econdary attackSecondar: Target6 @ne creature other than the primary target Secondar: Attac56 Strength v - +. >o00-hand *eapon? Hit6 2E=F damage >o00-hand *eapon?9*arven )hro*er <att"ea,e +2: +$4 attack# 2d$0+; damage / ychokinetic %anda,e +$: +$3 attack# 2d8+( damage
B3+6@4 )E:)
9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# 2d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# 2d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# 2d8+( damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# 2d8+5 damage 3ong *ord: +$3 attack# 2d(+5 damage Dnarmed >Me"ee?: +$0 attack# 2d4+5 damage Dnarmed >4ange?: +$0 attack# 2d4+5 damage
9*arven )hro*er <att"ea,e +2 >Me"ee?: +$4 attack# 3d$0+; damage 9*arven )hro*er <att"ea,e +2 >4ange?: +$$ attack# 3d$0+8 damage / ychokinetic %anda,e +$ >Me"ee?: +$3 attack# 3d8+( damage / ychokinetic %anda,e +$ >4ange?: +$0 attack# 3d8+5 damage 3ong *ord: +$3 attack# 3d(+5 damage Dnarmed >Me"ee?: +$0 attack# 3d4+5 damage Dnarmed >4ange?: +$0 attack# 3d4+5 damage
B3+6@4 )E:)
B3+6@4 )E:)
B3+6@4 )E:)
7ou *eep your b"ade in mighty arc around you# cutting 0oe that get too c"o e and thru ting them back3E6E3
+ *e""-p"aced hot to the "eg "eave your enemy hobb"ed and b"eeding$
<@@C
7ou et upon a 0oe *ith *eapon bared# then *eave to the ide and dea" a *ound to another adver ary/%
.3+SS
=ithout breaking tride# you make t*o attack again t a ing"e 0oe or t*o di00erent target 4anger
3E6E3
.3+SS
Storm*arden
3E6E3
$$
<@@C
/%
.3+SS
4anger
<@@C
/%
.3+SS
4anger
3E6E3
<@@C
/%
#( !0(T#" P!*#"
DAILY P!*#"
DAILY P!*#"
DAILY P!*#"
Evade +mbu h
Martia"
DSE9 CE7=@49S
Dndaunted Stride
Martia"# Stance
CE7=@49S
Martia"
$d8
DAMAGE PROFICIENT GROUP RANGE
+,e
5/$0
4anged ight
Minor
/er ona"
ACTION
RANGE
+$d( damage
CRITICAL
AT-WILL
ENCOUNTER
DAILY
Trigger: +n a""y *ithin range that you can ee or hear make a ki"" check u ing a ki"" in *hich you&re trained Effect: !rant the a""y the abi"ity to rero"" the ki"" check# *ith a po*er bonu e2ua" to your =i dom modi0ier >+2?@00-hand# %eavy )hro*n
AT-WILL
/@=E4
Effect: +t the tart o0 a urpri e round in *hich any a""ie are urpri ed# u e thi po*er to a""o* a number o0 a""ie e2ua" to your =i dom modi0ier >+2? to avoid being urpri edENCOUNTER
Me"ee <a ic +ttack: +$3 attack# $d8+( damage 4anged <a ic +ttack: +$3 attack# $d8+( damage
DAILY
+991)1@5+3 EBBE.)S
+991)1@5+3 EBBE.)S
+991)1@5+3 EBBE.)S
7ou are *i e in a"" thing - )he ooner your 0riend rea"iKe thi # the a0er and better o00 they&"" be.3+SS
7ou are the eye and ear o0 the group# a"*ay a"ert 0or the te""ta"e ign o0 an ambu h4anger
3E6E3
P !er "E#c $#ter * A$g%e#t&'(e?: Standard +ction- Make a ranged ba ic attack u ing thi *eapon# even i0 it doe n&t have the "ight thro*n or the heavy thro*n property- 10 the *eapon doe n&t have a range peci0ied# it range i 5/$0 0or thi attack- )he *eapon return to your hand a0ter the attack+ugment 2: )he attack dea" $E=F e,tra damage-
.3+SS
4anger
3E6E3
<@@C
/%
8 4anger $0
<@@C
/%
.3+SS
3E6E3
<@@C
/%
1)EM S3@)
@00-hand
=E1!%)
/41.E
520
<@@C
/%
UTILITY POWER
UTILITY POWER
UTILITY POWER
MAGIC WEAPON
9*arven .hainmai" +2
-$
+PEED
$d$0
+,e
$
-UANTITY
DAMAGE
PROFICIENT
GROUP
A
LEVEL TYPE
+2d8 damage
+2 +.
ENHANCEMENT
A
LEVEL
+rmor
TYPE
ENHANCEMENT
LEVEL
CRITICAL
/4@/E4)1ES
)hi *eapon can be u ed a a heavy thro*n *eapon *ith a range o0 8/$26er ati"e# %eavy )hro*n
Me"ee <a ic +ttack: +$4 attack# $d$0+; damage 4anged <a ic +ttack: +$4 attack# $d$0+; damage
AT-WILL
/@=E4
AT-WILL
ENCOUNTER
DAILY
ENCOUNTER
DAILY
AT-WILL
/@=E4
ENCOUNTER
DAILY
/@=E4
P !er "D&i()?: Bree +ction- )rigger: 7ou hit a 3arge or "arger creature *ith an attack u ing thi *eapon- E00ect: 7ou dea" 4 e,tra damage-
P !er "D&i() . He&(i#g?: Bree +ction- 4egain hit point a i0 you had pent a hea"ing urge-
1)EM S3@)
@ne-hand
=E1!%)
/41.E
2800
<@@C
/%
%ead
1)EM S3@)
=E1!%)
/41.E
(40
<@@C
+6
1)EM S3@)
<ody
=E1!%)
40
/41.E
2800
<@@C
/%
MAGIC WEAPON
MAGIC ITEM
MAGIC ITEM