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Structure Part 8 Balancing the Scenes that Make Up Your Novel

Welcome to Structure Part 8. We have spent the past couple of months studying th e fundamentals of what makes up a novel, and today we are going to discuss the a ctual scenes that make up a novel and how to keep track of them. It is easy to g et lost when dealing with a structure as complex as a novel, so I hope to give y ou a nifty tool to keep everything straight. As a fiction author, you will often feel like an acrobat spinning plates while standing on your head and juggling f iery chainsaws. There are so many components to keep track of, lest you end up d own the Bunny Trail of No Return. Organization is key when it comes to being a s uccessful novelist. First, let s talk about scenes. According to James Scott Bell s Plot & Structure, scenes do four things. Bell call s these the four chords of fiction: The two major chords are: (1) action and (2) reaction. The two minor chords are (1) setup and (2) deepening. Back when I used to edit for writers, I was known to draw flies on the page when the writer lost my interest. This became known as my infamous, Fly on the Wall o f Who Gives a Crap? The reader is a fly on the wall when it comes to the world we a re creating. Make them the fly on the wall of something interesting at all times . How do we accomplish this? All scenes need conflict. Conflict is the fuel that powers the story s forward mom entum. Scenes that are merely back-story, reflection (rehash of what the reader al ready knows) or information dump, slow down the story and make the reader either want to skim ahead or put the book down. Bad juju. We want our readers hooked f rom the beginning until we finally let them go on the last page. How do we accom plish this? We add lots of conflict. Scenes, according to Bell, need three components, collectively known as HIP Hook, Intensity & Prompt. Hook interests the reader from the get-go. This is why it is generally a bad idea to start scenes with setting. Waxing rhapsodic about the fall color is a tough w ay to hook a reader. If you do start a scene with setting, then make it do doubl e-duty. Setting can set up the inner mood of a character before we even meet him . Setting should always be more than a weather report. Try harder. Intensity raises the stakes. Introduce a problem. Scenes that suddenly shift into reverse and dump back-story KILL your intensity. Cut scenes at meals unless ther e is a fight. If your characters are in a car, they better be in an argument or a car chase. Also cut any scenes that the sole purpose is to give information. H ave a scene that s sole purpose is two characters talking about a third? CUT! Prompt leave the scene with work left undone and questions left unanswered. If you r character is relaxed enough to go to bed at the end of a scene, that is a subc onscious cue to your reader that it is okay to mark the page and close the book. There should always be something unsettling that makes the reader want to know more. Going back to the chords of the writing. Every scene should involve one of your

key characters in pursuit of an interesting goal that is related to the overall conflict of the story. Each of these scenes are stepping stones that take your c haracter closer to the final showdown. Most of the time, it will feel like two s teps forward and one step back. Your POV character (protagonist) sets out to do X but then Y gets in the way. Yo ur character then will have some kind of a reaction to the setback. So we have the major chords I mentioned earlier: ACTION > REACTION to the obstacle Now when we add in the minor chords, it might look something like this: Setup >ACTION >obstacle >REACTION to the obstacle >deepening Setup and deepening need to be short and sweet. Why? Because they don t drive the story, conflict does. We as readers will need a certain amount of setup to get o riented in what is happening, but then drive forward and get to the good stuff. Deepening is the same. We want to know how this conflict has changed the course of events, but don t get carried away or you risk losing your reader. Every scene should have conflict and a great way to test this is to do a Conflic t Lock. Bob Mayer teaches this tactic in his workshops and if you get a chance t o take one of his classes, you will be amazed how your writing will improve. The conflict lock is a basic diagram of what the conflicting goals in the scene look like. Here is one from the fiction I am currently working on. My protagonis t s sister has just been taken, and protag and the love interest are clearly in co nflict: Riley wants to pursue the trail of the kidnappers deeper into Mexico. Tank wants to return to Texas and call the FBI. Even though these two characters are allies, it is clear they want different thi ngs. Riley wants to plunge ahead and take her chances pursuing the bad guys who have her sister. The love interest doesn t want Riley hurt or killed. He wants to take the safer route and let the pros handle the kidnapping. Both have reasonabl e goals, but only one of them, by the end of the scene, will get his/her way. On e path takes Riley closer to finding her sister. The other ends the adventure. So how do you keep track of all these elements? The note card is a writer s best f riend. We will discuss different methods of plotting in the future, but I recomm end doing note cards ahead of time and then again after the fact. I stole a very cool tactic from screenwriter Blake Snyder s Save the Cat. On each note card, I write the location, then a one-sentence header about what t he scene is about. Then there is a neat little symbol for conflict (><) I use to show who is in conflict in this particular scene. Then I do a micro conflict lo ck. Who wants what? I also use an emotional symbol to note change +/-. Character s should be changing emotionally. If your protag enters on a high note, crush it . Enters on a low? Give some hope. If a character is constantly okey dokey, that s boring. Conversely, if a character is always in the dumps, it will wear out you r reader and stall the plot. I also note any facts I might need to keep up with. Has my main character suffered an injury? Lost her weapon? Gained a bazooka and a pet hamster? I have an early scene where my protagonist s adolescent half-sister shows up unann ounced to stay for the summer. Riley s father has secretly arranged with Riley s unc

le for the sister to spend the summer at Cougar Valley to get her away from a ba d element that s getting her in trouble. Riley is home from Afghanistan and not em otionally up to tending an out-of-control teen. So the card might look something like this: Cougar Valley Tactical School Riley s sister shows up unannounced to stay for the summer. >< Riley and Dizzy Riley wants sister to leave. Dizzy wants sister to stay. +/- Riley was hoping for a summer of quiet to heal, but Dizzy forces the issue a nd sister is there to stay Riley concedes and grudgingly makes room for sister in her trailer (decision), b ut then bad guys show up (prompt). I used this system to keep up with all the scenes in my book. When I finished my first draft, I went back and made a new set of cards. Using this system made it painfully clear what scenes were in need of a total overhaul. If I couldn t say i n one sentence what the scene was about, then I knew my goal was weak, nonexiste nt or unclear. Too many people in conflict? Conflict might be muddy. Go back and clarify. If there wasn t any emotional change, then that was a big red flag that nothing was happening it was a Fly on the Wall of Who Gives a Crap? If I found a scene that s sole purpose was information dump, what did I do? I had three choices. 1) Cut the scene totally. 2) Fold it into another scene that had existing conflict. 3) Add conflict. Notecards also made it easy to spot bunny trails goals that have nothing to do with the A or B plot. This tactic can help make a large work manageable. If you are starting out and o utlining? Make note cards for each scene and who you foresee being in conflict. If you already have your novel written, but you want to tighten the writing or d iagnose a problem you just can t see? Make note cards. Keeping organized with notecards is an excellent way to spot problems and even m ake big changes without unraveling the rest of the plot. There are, of course, o ther methods, but this is the one I have liked the best. Note cards are cheap, p ortable and easy to color code. For instance, each POV character can have a desi gnated color. Using these cards makes it much easier to juggle all the different elements of great novels characters, conflict, inner arc, plot, details.

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