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BEYOND THE SAFE CITY

rob deutscher _ deutscher associates

now that we can do anything..what will we do ?


BRUCE MAU_MASSIVE CHANGE

it is about a range of carefully selected criteria

DESIGN MINDFULNESS
>Think about the consequences of design actions before you take them and pay close attention to the natural, industrial and cultural systems that are the context of our design decisions. >consider material and energy flows in all the systems we design >give priority to human agency and not treat humans as a factor in some bigger picture >deliver value to people - not deliver people to systems >treat content as something we do, not something we are sold >treat place, time and cultural differences as positive values, not as obstacles >focus on services, not on things and refrain from flooding the world with pointless devices.

from In the Bubble: Design in a Complex World. John Thackara

FIT VITALITY ACCESS EFFICIENCY + JUSTICE LEGIBILITY IDENTITY SENSE

Good City Design - Kevin Lynch

TWELVE QUALITY C R I T E R I A_ jan gehl - places for people

PROTECTION

Protection for pedestrians eliminating fear of traffic

Protections against traffic and accidents feeling safe

Protection against crime and violence feeling secure


lively public realm eyes on the street overlapping functions

Protections against unpleasant sensory experiences


weather, dust, noise, glare

room to walk interesting facades no obstacles good surfaces accessability

Opportunities to walk

edge effect / attractive zones to stand/stay supports for standing facades with details that invite staying

Opportunity to stand / stay

zones for sitting utilizing advantages ofview, sun, people, quality benches / seats / edges

Opportunities to sit

COMFORT

reasonable viewing distances unobstructed views interesting views

Opportunities to see

Oportunities to talk + listen


low noise levels white noise well designed street furniture (talkscapes)

Physical activity /exercise play + street entertainment Day and Night activity All Seasons

Opportunities for play + exercise

ENJOYMENT

Scale
Buildings and spaces designed to human scale

Opportunities to enjoy the positive aspects of climate


sun / shade heat / coolth shelter

Good design and detailing good materials quality views trees / plants /water

Positive sensory experience

SYSTEMS THINKINGSeven Core Systems

Systems thinking is a way of approaching issues or problems that have many parts that interact in complex and sometimes unexpected ways.

source: The Cities We Need The Grattan Institute 2010

1. The Green Spine 2. The Town Centre

CHIRNSIDE PARK ACTIVITY CENTRE 10 design principles

3.The Urban Park 4. Pedestrian Spine

5. Local Road_Main Street 6. Open Space Network

7. Sustainable Road Network 8. Public Transport Network

9. Housing Diversity 10. Key Sites

C A S E

S T U D Y_ drawing to see better

figure ground_site facts

precincts

potoential pedestrian networks

irwell_belford streets st kilda

linked public spaces

urban square concept_intution

sections

street character

what do good cities need ?

people_characters

outdoors

indoors

activation_community

good urban fit

shared responsibility

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