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The world goes dark, as if shadows and darkness were the norm.

As you gain slow awareness bird song is the first, then the feeling of moss under your feet. Then light enters your world, the party stands in a clearing surrounding them are massive standing stones, and beyond that an ancient forest of trees. The finial thing you notice is a crashing sound coming from behind, you turn and witness a massive black pyramid crashing to the ground. Make spot checks (DC 15) , pass you see an ethereal figure. The figure is vaguely hominoid made of vapor and mist. Upon further inspection it is a figure of a Woman, the shadows lend depth and character to her face. Finally, the eons have ended. He is finally dead, my duty has ended When asked who she is, It is so long I nearly dont remember. They called me Iona. Bardic Knowledge (DC 18) o There are three songs about a demi-god or minor goddess that disappeared into the forest to battle some great evil. Her name is unknown they called her The lady of Mist, child of storms All her songs are about being bound to battle this evil. Knowledge Nature (DC 22) o Iona was a tricksters goddess a lord of the mist and her chosen servants are will of the wisps. You have heard that meeting her is rare when she was living and that her patron Ehlonna set her to guard something and that was when she dissipated. Knowledge religion (DC 24) o A dead deity/lost deity Hand maiden of Ehlonna, and a trickster by nature.

Succeeding a knowledge check then speaking with her further allows for a sense motive check (DC 22) Iona is not being totally truthful she was bound here not only to keep the pyramid in tacked but to bind her from doing more harm to the world. Iona had helped the tiefling gain power in order to gain godhood, as a balance for here misdeeds Ehlonna imprisoned Iona here bound to keep the pyramid in tacked until the tiefling death. She is weak now but is planning on bringing revenge on those that bound her. After being questioned, if the party treats her with respect she will smile Thank you for my freedom an evil cackle erupts from her form as it dissipates. From where she vanishes forms a cave hollow where the bodies of some of her victims lie broken.

This cave is dank and dark the broken bodies of humans and other species are seen. Most have been rotten to bones but among the broken bodies there are some things you can make use of.

COIN 385 gold coins (385 gp) GEM benitoite (blue, fluoresces in UV light) (33 gp) lilac spinel (purple spinel) (210 gp) POTION potion of bear's endurance (300 gp) potion of delay poison (300 gp) potion of shield of faith +2 (50 gp) potion of shield of faith +2 (50 gp) SCROLL 4x arcane (175 gp) Ethereal Mount (l1, cl1) WAND Burning Hands (l1, cl1) (12 charges) (180 gp) CURSE: item only functions when it is night something provides a clue to the wand's function WEAPON +1 Vorpal Scimitar (Icon of Artemis) (2,301 gp) WONDROUS ITEM rope of climbing (3,000 gp) Weapons: 10 short spears 5 short swords Armor: 2 Chain shirts I Breast Plate If the characters stay they will be visited by a local druid Eleas he will approach from the woods quality because that is the only way he movees ( DC 15) He has his hands raised as if he means no harm. Aek, male wood elf Drd5/Bbn5; CR 10; HD 5d8+5d12-20; hp 43; Init +3; Spd 30 ft; AC 21/18, touch 13, flat-footed 21/18 (+3 Dex,+1 nat,+3 armor,+1 armor enh.,+2 shield,+1 shield enh.); BAB +8; Melee scimitar +11/+6 (1d6+3/1820), or sickle +11/+6 light (1d6+3); Ranged composite shortbow +13/+8 (1d6+2/x3); SQ +2 save vs. enchantment, animal companion, fast movement, find hidden portals, low-light vision, nature sense, rage 2/day, resist nature's lure, sleep immunity, trackless step, uncanny dodge (AC), uncanny dodge (flank), wild shape 1/day, woodland stride; AL NG; SV Fort +6, Ref +5, Will +6; Str 14(+2), Dex 17(+3), Con 7(-2), Int 5(-3), Wis 12(+1), Cha 6(-2). Skills and Feats: HIDE+0, SPOT+3, LISTEN+3, MOVE SILENTLY+0, balance+0, climb-1, concentration-1(1), craft(sculptor)-2(1), escape artist+0, jump-1, knowledge(nature)-2(1), ride+6(3), search-1, spellcraft-2(1), wilderness lore+7(6); empower spell, heighten spell, improved unarmed strike, still spell. Drd Spells Prepared: (5/4/2/1) (DC = 11 + spell level) 0--Cure Minor Wounds, Detect Magic, Know Direction, Purify Food and Drink, Resistance; 1--Endure Elements, Entangle, Goodberry, Invisibility to Animals; 2--Animal Messenger (2); XXX3--Call Lightning. Equipment: MW mighty composite shortbow (+2 str), +1 sickle, 27 MW arrow(s), +1 scimitar, +1 hide, +1 large wooden shield, Helm of Comprehending Languages and Reading Magic , Pearl of Power (1st-level spell), `Amulet of Natural Armor (+1), Potion of Ghoul Touch, Potion of Love, Scroll of Calm Animals (CL1), Scroll of Delay Poison (CL3), Scroll of Flaming Sphere (CL3) (2), Scroll of Shillelagh (CL1), Scroll of Word of Recall (CL11), 77 gp. Languages: common, elf. Mount: Tobei, female light horse; HD 3d8+6; hp 19; Init +1; Spd 60 ft; AC 13; Melee 2 hooves +2 (1d4+1); SQ scent;

SV Fort +5, Ref +4, Will +2. Mount Equipment: bit and bridle, riding saddle, saddlebags. Followers: animal(10 HD tiger). If quarried it has been the job of a group of druids to keep people away from Iona and the pyramid and they are worried now that the pyramid has crumbled he was sent to investiage the goddesses glen. He will tell the character how to escape the woods and lend them a map but warn them the only way out is past a small band of goblins in the mountain pass. That leads to the closet town which is city not really a town

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