This paper deals with the latest technology called
the Gesture based design. It’s a wearable interface that
augments the physical world around us with the digital
information. It’s a concept at grass root level which
allows users to connect with the internet seamlessly.
Without the use of keyboard, mouse we can see video
access, change, move data simply . It performs the
corresponding commands accessing the operation of the
mobile device connected to it and the action is projected
using a projector over any surface. It’s more possibly to
be implemented in future because of its cost constraints.it
has some constraints which can be resolved by extensive
research.
This paper deals with the latest technology called
the Gesture based design. It’s a wearable interface that
augments the physical world around us with the digital
information. It’s a concept at grass root level which
allows users to connect with the internet seamlessly.
Without the use of keyboard, mouse we can see video
access, change, move data simply . It performs the
corresponding commands accessing the operation of the
mobile device connected to it and the action is projected
using a projector over any surface. It’s more possibly to
be implemented in future because of its cost constraints.it
has some constraints which can be resolved by extensive
research.
This paper deals with the latest technology called
the Gesture based design. It’s a wearable interface that
augments the physical world around us with the digital
information. It’s a concept at grass root level which
allows users to connect with the internet seamlessly.
Without the use of keyboard, mouse we can see video
access, change, move data simply . It performs the
corresponding commands accessing the operation of the
mobile device connected to it and the action is projected
using a projector over any surface. It’s more possibly to
be implemented in future because of its cost constraints.it
has some constraints which can be resolved by extensive
research.
M.R.Narsinga Rao *6 # Department of Computer Science Engineering, K.L.University, Vaddeswaram, India
#1 St udent , #2 St udent , #3 St udent #4 St udent #5 St udent
*6 Pr of essor
Abstract:This paper deals with the latest technology called the Gesture based design. Its a wearable interface that augments the physical world around us with the digital information. Its a concept at grass root level which allows users to connect with the internet seamlessly. Without the use of keyboard, mouse we can see video access, change, move data simply . It performs the corresponding commands accessing the operation of the mobile device connected to it and the action is projected using a projector over any surface. Its more possibly to be implemented in future because of its cost constraints.it has some constraints which can be resolved by extensive research. Keywords: Projector, Camera, Computing device, Gestures. I. INTRODUCTION This is a wearable gestural interface that enhances the physical world around us with digital information and lets us use natural hand gestures to interact with that information. It is based on the concepts of augmented reality and has well implemented the perceptions of it. This technology has integrated the real world objects with digital world. The fabulous technology is a blend of many exquisite technologies. The thing which makes it magnificent is the marvelous integration of all those technologies and presents it into a single portable and
economical product. It associates technologies like hand gesture recognition image capturing, processing, and manipulation, etc. It superimposes the digital world on the real world This technology is a perception of augmented reality concept. Like senses enable us to perceive information about the environment in different ways it also aims at perceiving information. This is in fact, about comprehending information more than our available senses. And today there is not just this physical world from where we get information but also the digital world which has become a part of our life. This digital world is now as important to us as this physical world. And with the internet the digital world can be expanded many times the physical world. God hasnt given us sense to interact with the digital world so we have created them like smart phones, tablets, computers, laptops, net books, PDAs, music players, and others gadgets. These gadgets enable us to communicate with the digital world around us. But were humans and our physical body isnt meant for digital world so we cant interact directly to the digital world. For instance we press keys to dial a number; we type text to search it and so on. This means for an individual to communicate with the digital world he/she must learn it. We dont communicate directly and efficiently to the digital world as we do with the real world. The This technology is all about interacting to the digital world in most efficient and direct way. Hence, it wouldnt be wrong to conclude This technology as gateway between digital and real world. Before this technology came there were other methods like Speech recognition software, International Journal of Computer Trends and Technology (IJCTT) volume 4 Issue 7July 2013 ISSN: 2231-2803 http://www.ijcttjournal.org Page 2151
touch recognition etc., which empowered us with direct interfacing. Humans take decisions after acquiring inputs from the senses. But the information we collect arent enough to result in the right decisions. But the information which could help making a good decision is largely available on internet. Although the information can be gathered by connecting devices like computers and mobiles but they are restricted to the screen and there is no direct interaction between the tangible physical world and intangible digital world. This This technology provides us with the freedom of interacting with the digital world with hand gestures. This technology has a wide application in the field of artificial intelligence. This methodology can aid in synthesis of bots that will be able to interact with humans. Its a hi-tech device seamlessly integrate Analog information with our everyday physical world. The movements of the marked fingers are traced by the camera in fraction of seconds and the output is displayed on the projector. Its a portable device and eases the operation which we regularly perform. Basically the Gesture based design technology concept involves the use of hand gestures .The finger tip will contain colored markers and hence gestures performed will be captured by the camera. Then its given to the computing device for the corresponding action to be performed. The action is projected on the surface through the projector. Software algorithms and computer vision technologies will be used to enable the action from the computing device for the corresponding gesture captured in the camera [5]. This gesture based technology can be used for a variety of applications like performing basic actions, drawing with the movement of fingers, selecting the colors, erasing the canvas etc..The slight modification of this method lead to the use of commands that is analog information into real world. The analog data is converted into digital and performed as action, as all times the hand gestures cannot be used. This was how the wearable device is fitted to the human body .Here color markers are used in the finger tips
Fig1: Representation Of Gesture Based Design In our technology we use commands for performing the same operations. Many gesture recognition methods and algorithms are being formulated till now, we tried to use an easy and open source [1]. To ensure accurate gesture recognition and an intuitive interface a number of constraints are applied [2]. A region in the front of the projection screen is defined as the active zone and the gestures are ignored, if the gestures are performed out of this area. Gestures are also defined by a set start posture, end posture and dynamic motion between the start and end postures [4].Perhaps the use of gestures is most powerful when combined with other input modalities, especially voice. Allowing combined voice and gestural input has several tangible advantages. The first is purely practical-ease of expression .Ease corresponds to the efficiency with which commands can be remembered and expressiveness, size of command vocabulary. II. IMPLEMENTATION: The Gesture based device comprises of A. Camera B. projector C. Computing device D. Mirror International Journal of Computer Trends and Technology (IJCTT) volume 4 Issue 7July 2013 ISSN: 2231-2803 http://www.ijcttjournal.org Page 2152
The Gesture based device is a mini projector coupled with a Camera and a computing device. The hardware components are coupled in a pendant like mobile wearable device .Both the camera and the projector are connected to the computing device. The projector, projects the visual information enabling surfaces, walls and physical objects around the user to be used as interfaces. While the camera takes the commands which were trained by the user and executes the corresponding action through the projector, enabling the actions from the computing device. The above selected devices are the quite common and can be found quite easily, taking the whole thing away from complexity. The above devices have their own unique tasks to perform. This is just the grass root of the project. A. The camera: This acts as the input device for our application. The view front of the camera set the canvas for our drawing. What ever moves the user makes while recording gets captured and if the user selects to draw, the marker gets activated and they can draw any form. The accuracy of the drawings depends on the digital properties of the camera and the distance between the camera, the marker and the canvas. With the help of the camera, literally any surface can become the canvas for the user. B. The projector This acts as the output device for the application. This displays the output of what the user is doing. The camera and projector should be arranged properly in order to make a proper drawing canvas. The pocket projector is recommended, else the conventional or the computer screen can be used for experimental purpose. . C. Computing device: It can be a mobile, laptop or a desktop. For mobility purpose mobile or laptop is recommended, but they should be Windows based devices. This consists of the application which interprets the motion captured by the camera and forwards the output to the projector. This acts as the heart of the whole application. D. The mirror: This is optional if the user is using the pocket projector hanging to his neck as the pendent. The basic purpose of this is to diffract the projector rays perpendicular to the canvas. The mirror is placed at an angle of 45 degrees. The future application of this technology can bring a giant leap in how we see at the all the electronic gedgets. The conventional input and output devices can be replaced with the natural human gestures. Not only that it can help the handicap person who cannot get up from a wheelchair and has to ring a doorbell at the door and suppose that door bell has gesture recognition, then easily he/she can use their hands to operate the bell [3].
Fig 2: Basic Design of Our Concept
International Journal of Computer Trends and Technology (IJCTT) volume 4 Issue 7July 2013 ISSN: 2231-2803 http://www.ijcttjournal.org Page 2153
III. CONCLUSION: The Gesture based design technology using gesture movement and speech integrated circuits are emerging innovative ideas. We have a seamless access to data or information that may exist to help us make decisions. This provides access to relevant information about the things in the environment and enables the new interactions between the real world and the world of data. Although the miniaturization of computing devices allows us to carry computers in our pockets, there had been no link between the digital devices we carry and our interactions with the physical world, and our gestures at an efficient level.
The gesture based design is developed to seamlessly integrate information into reality. The future may depend upon this Gesture based design. May be within this 2020, the proliferation and the use of this technology is immense. Sufficient awareness of the Gesture based design will lead to further development of any technology which aids for getting information and performing any type of action practically at any time, using simply the gestures and commands given. The advantage of this technology is portable, its connectedness between the world and the information. Its cost effectiveness and data can accessed from the machine directly in real time. It can also be said as an open source technology. Within twenty years this technology will bring a drastic change in the field of science and will create a revolutionary change among the mass.
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