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Type Size BP Ec Loy Stab Un Fm Lre Soc Cor Crm Law Pro Def Base Value Discount Magic

Special
Academy 2 Lots 52 2 2 2 2 1
Discount Casters Tower, Library, Magic Shop
3 minor scrolls or wondrous items, 2 medium scrolls or
wondrous items
Alchemist 1 Lot 18 1 1000 1 minor potion or wondrous item Adj to 1 house
Arena 4 Lots 40 4 1 1 Discount Brothel, Garrison, Inn, Stable, Theater Limit 1 per settlement
Bank 1 Lot 28 4 2000
Bardic College 2 Lots 40 1 3 1 1 Discount Library, Museum, Theater 2 minor scrolls or wondrous items
Barracks 1 Lot 6 -1 1 2
Black Market 1 Lot 50 2 1 1 2 2 2000 Brothel 2 minor items, 1 medium item, 1 major item Adjacent to 2 houses
Bowyer 1 Lot 10 1 1 as
Brewery 1 Lot 6 1 1
Bridge 1 lot 6 1
Brothel 1 Lot 4 1 2 1
Bureau 2 Lots 10 1 -1 1 1 1
Casters Tower 1 Lot 30 1 1 3 minor items, 2 medium items
Castle 4 Lots 54 2 2 2 -4 1 8 Noble Villa, Town Hall Limit 1 per settlement
Cathedral 4 Lots 58 4 4 -4 1 2 Academy, Temple
3 minor potions or wondrous items, 2 medium potions or
wondrous items
Halves Consumption increase for Promotion
Edicts
Cistern 1 Lot 6 1
Cannot be adjacent to a Dump, Graveyard, Stable,
Stockyard, or Tannery. Can share lot with another
building
City Wall 2 -2 1
Dance Hall 1 Lot 4 1 2 1 1 1 Adjacent to 1 house
Dump 1 Lot 4 1
Cannot be adjacent to House, Mansion, or Noble
Villa
Everflowing Spring MUST HAVE BUILDING ABLE TO CREATE MEDIUMITEMS
Can share lot with Castle, Cathedral, Market,
Monument, Park, or Town Hall
Exotic Artisan 1 Lot 10 1 1 1 minor ring, wand, or wondrous item Adjacent to 1 house
Fletcher 1 Lot 10 1 1
Foreign Quarter 4 Lots 30 3 -1 1 2 1
Increase the value of trade routes (see Trade
Edicts) by 5% (maximum 100%)
Fortress of the Faith 80 READ TEXT
Foundry 2 Lots 16 1 1 1 1
Smithy Economy and BP earned per turn by 1 for 1 Mine
connected to this settlement by a river or Road
Gallows 1 Lot 12 -1 2
Garden 1 Lot 8 2 -1
Garrison 2 Lots 28 2 2 -2 City Wall, Granary, Jail
Granary 1 Lot 12 1 1
If Farms reduce Consumption below 0, store up to
5 BP of excess production for use on a later turn
when Consumption exceeds the Treasury
Graveyard 1 Lot 4 1
Guildhall 2 Lots 34 2 2 1 2 1000 Pier, Stable, Trade Shop
Herbalist 1 Lot 10 1 1 1 minor potion or wondrous item Adjacent to 1 house
Hospital 2 Lots 30 1 2 1 2 Increase Stability by 2 during plague events
House 1 Lot 3 -1
Inn 1 Lot 10 1 1 1 500 Adjacent to 1 house
Jail 1 Lot 14 2 2 -2 -1 1
Library 1 Lot 6 1 1 1
Luxury Store 1 Lot 28 1 2000 2 minor rings, wands, or wondrous items Adjacent to 1 house
Magic Shop 1 Lot 68 1 2000
4 minor wondrous items, 2 medium wondrous items, 1
major wondrous item Adjacent to 2 houses
Type Size BP Ec Loy Stab Un Fm Lre Soc Cor Crm Law Pro Def Base Value Discount Magic Special
Magical Academy 2 Lots 58 2 1 2 1 Casters Tower, Library, Magic Shop
3 minor potions, scrolls, or wondrous items; 1 medium
potion, scroll, or wondrous item
Magical Streetlamps 5 -1
must have a Cathedral, Magic Shop, Magical
Academy, or Temple
Mansion 1 Lot 10 1 1 1
Market 2 Lots 48 2 2 2000 Black Market, Inn, Shop 2 minor wondrous items Adjacent to 2 houses
Menagerie 4 Lots 16 1 ** 1
Increase Loyalty by 1/4 the CR of the highest-CR
creature in the Menagerie
Military Academy 2 Lots 36 2 1 1 1 1 Barracks
1 minor armor, shield, or weapon; 1 medium armor, shield,
or weapon
1/settlement Armies and commanders recruited
at the settlement gain one bonus tactic
Mill 1 Lot 6 1 1 1 Adjacent to water district border
Millpond 1 Must be in hex with river
Mint 1 Lot 30 3 3 1 1
Moat 2 -1 1
Monastery 2 Lots 16 1 1 1
Monument 1 Lot 6 1 -1
Museum 2 Lots 30 1 1 1 2 1 See Text
Noble Villa 2 Lots 24 1 1 1 1 1 Exotic Artisan, Luxury Store, Mansion
Observatory 1 Lot 12 1 2 1 minor scroll or wondrous item
Orphanage 1 Lot 6 1 -1
Palace 4 Lots 108 2 6 2 1 2 1000 Mansion, Mint, Noble Villa
Park 1 Lot 4 1 -1
Paved Streets 24 2 1 2 1/disctrict
Pier 1 Lot 16 1 1 1 1000 Adjacent to water district border
School 1 Lot 10 1 1
Sewer system 24 1 2 1 1 Cistern, Dump 1/disctrict
Shop 1 Lot 8 1 1 500 Adjacent to 1 House or Mansion
Shrine 1 Lot 8 1 -1 1 minor potion, scroll, or wondrous item
Siegeworks ? 25 1 4
Smithy 1 Lot 6 1 1
Stable 1 Lot 10 1 1 500 Adj 1 House, Mansion, or Noble Villa
Stockyard 4 Lots 20 1 -1 1 Stable, Tannery
Tannery 1 Lot 6 1 1 -1
Cannot be adjacent to House, Mansion, Noble
Villa, or Tenement
Tavern 1 Lot 12 1 1 1 500 Adjacent to 1 House or Mansion
Temple 2 Lots 32 2 2 -2 Graveyard, Monument, Shrine 2 minor items
Tenement 1 Lot 1 2
Theater 2 Lots 24 2 2 Brothel, Exotic Artisan, Inn, Park, Tavern
Town Hall 2 Lots 22 1 1 1 1 Barracks, Cistern, Dump, Jail, Watchtower
Trade Shop 1 Lot 10 1 1 1 500 Adj 1 House
University 4 Lots 3 3 1 4 3
Academy, Bardic College, Library, Magical Academy,
Military Academy, Museum
4 minor scrolls or wondrous items, 2 medium scrolls or
wondrous items
Watchtower 1 Lot 12 1 -1 2
Waterfront 4 Lots 90 4 2 4000
Black Market, Guildhall, Market, Pier
Magic Items 2 minor wondrous items, 1 medium wondrous
item, 1 major wondrous item
Watergate 2 Shares City Wall
Waterway 1-2 L 3 SEE TEXT
Type Size BP Ec Loy Stab Un Fm Lre Soc Cor Crm Law Pro Def Base Value Discount Magic Special
Academy 2 Lots 52 2 2 2 2 1
Discount Casters Tower, Library, Magic Shop
3 minor scrolls or wondrous items, 2 medium scrolls or
wondrous items
Alchemist 1 Lot 18 1 1000 1 minor potion or wondrous item Adj to 1 house
Brewery 1 Lot 6 1 1
Bridge 1 lot 6 1
Casters Tower 1 Lot 30 1 1 3 minor items, 2 medium items
Castle 4 Lots 54 2 2 2 -4 1 8 Noble Villa, Town Hall Limit 1 per settlement
Dance Hall 1 Lot 4 1 2 1 1 1 Adjacent to 1 house
Dump 1 Lot 4 1
Cannot be adjacent to House, Mansion, or Noble
Villa
Guildhall 2 Lots 34 2 2 1 2 1000 Pier, Stable, Trade Shop
House 1 Lot 3 -1
House 1 Lot 3 -1
House 1 Lot 3 -1
House 1 Lot 3 -1
House 1 Lot 3 -1
Inn 1 Lot 10 1 1 1 500 Adjacent to 1 house
Library 1 Lot 6 1 1 1
Library 1 Lot 6 1 1 1
Luxury Store 1 Lot 28 1 2000 2 minor rings, wands, or wondrous items Adjacent to 1 house
Mansion 1 Lot 10 1 1 1
Menagerie 4 Lots 16 1 ** 1
Increase Loyalty by 1/4 the CR of the highest-CR
creature in the Menagerie
Mill 1 Lot 6 1 1 1 Adjacent to water district border
Noble Villa 2 Lots 24 1 1 1 1 1 Exotic Artisan, Luxury Store, Mansion
Park 1 Lot 4 1 -1
Pier 1 Lot 16 1 1 1 1000 Adjacent to water district border
Smithy 1 Lot 6 1 1
Stable 1 Lot 10 1 1 500 Adj 1 House, Mansion, or Noble Villa
Stockyard 4 Lots 20 1 -1 1 Stable, Tannery
Tannery 1 Lot 6 1 1 -1
Cannot be adjacent to House, Mansion, Noble
Villa, or Tenement
Town Hall 2 Lots 22 1 1 1 1 Barracks, Cistern, Dump, Jail, Watchtower
Trade Shop 1 Lot 10 1 1 1 500 Adj 1 House
Trade Shop 1 Lot 10 1 1 1 500 Adj 1 House
25 17 12 -9 3 4 4 1 2 3 7 8 7000

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