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BY MONTE COOK
AND CHARACTER CREATION WALKTHROUGH
CHARACTER SHEETS
CHARACTER CREATION WALKTHROUGH
GET PREPARED
If youre using the character sheet in the back of this book, make a
two-sided photocopy and then fold it in thirds like a pamphlet so
the Numenera logo is on the top of the front panel and NOTES is
on the back.
When the pamphlet is closed, youll see a place to write your
characters name, descriptor, type, and focus, along with space
to include an image. When you open the front panel, youll see
a place for your characters background. And when you open the
pamphlet fully, youll see a place for all of your characters stats,
skills, abilities, and equipment.
CHOOSE YOUR CHARACTER
DESCRIPTOR, TYPE, AND FOCUS
Starting on the front panel, record your characters name and the
descriptor, type, and focus to complete the sentence.
Forthisexample, letssayI amaCharmingglaivewhoBearsaHaloof Fire.
The space below that is a place to draw, sketch, or paste an image
of your character. You might want to wait to flesh out your background
until you have figured out your characters stats, since they can play a
role in your history.
FILL IN YOUR
STAT POOLS, AS
DETERMINED BY YOUR
TYPE
First, take a detailed look at your type,
because thats where youll get your Pool
starting values. Fill in those values.
For my glaive, my starting values are
Might 11, Speed 10, and Intellect 7, plus
6 additional points to spread between
the Pools. Im going to add 3 points to
Might, 1 to Speed, and 2 to Intellect,
for totals of: Might 14, Speed 11, and
Intellect 9.
Your descriptor might also add to
your Pools. Feel free to check your
descriptor now to see if it gives you
additional points, and, if so, add them to
the appropriate starting Pool.
Follow these steps to create your Numenera character.
My descriptor of Charming gives me +2 to my Intellect Pool. This
increases my startingstat Pool numbers toMight 14, Speed11, and
Intellect 11.
FILL IN YOUR EDGE STATS, AS
DETERMINED BY YOUR TYPE
My glaive has a Might Edge of 1, a Speed Edge of 1, and an
Intellect Edge of 0.
WRITE IN ADDITIONAL STATS, AS
DETERMINED BY YOUR TYPE
Add any Effort, skills, and cypher limits, as well as any special
abilities provided by your type. These include esoteries, fighting
moves, and tricks of the trade. Be sure to write down the cost (if
any) of any special abilities and to note whether you are trained
(T) or specialized (S) in a skill.
My glaive has anEfort of 1anda cypher limit of 2. He is also
PracticedinArmor andPracticedWithAll Weapons, andImgoingto
choosejumpingashistrained(T) skill. I alsoget tochoosetwofghting
moves, soIll take Pierce andThrust.
0
3
4A
1
2 1
10 8
CHARACTER CREATION WALKTHROUGH
Most foci also give you a special ability. Feel free to look at your
focus now and add any special abilities.
My focus of Bears a Halo of Fire gives me a fre esotery called
Shroud of Flame.
WRITE IN ADDITIONAL STATS,
AS DETERMINED BY YOUR
DESCRIPTOR & FOCUS
If you havent already added any additional points from your
descriptor and focus to your starting Pool, do so now. Add any
additional skills or equipment from your descriptor and focus as
well.
Ive already done this, so I dont need to do it again.
CHOOSE YOUR POSSESSIONS,
AS DETERMINED BY YOUR TYPE
The possessions that you start the game with are dictated by your
type and include weapons, armor, packs, and other gear. If you
wear armor, or if you have a special ability that grants you Armor,
note the total amount of Armor in the space provided.
Check to see if your descriptor gives you additional
possessions, such as equipment or extra shins.
Asaglaive,Istartthegamewithclothing,twoweapons(oroneweapon
andashield), light or mediumarmor, anexplorers pack, and5shins. Im
goingtochooseafringedbeastskinjacket(mediumarmor),whichgivesme
2points of armor.
My descriptor gives me 10 extra shins.
LIST YOUR ATTACKS
Attacks are based on your chosen weapons and esoteries. List
them here, write down how much damage they do, and include
any special modifiers.
Formyweapons,Ichosetwodaggers.MyPierceandThrustfightingmoves
giveme+1todamagetoattackswiththoseweapons.
Shroudof Flamecosts me1Intellect point, but it inficts +2points of
damageonanyonewhoattemptstotouchmeorstrikemewithamelee
attack.Italsogivesme+2toArmoragainstfredamagewhentheshroud
is active.
ADD CYPHERS, ODDITIES,OR ARTIFACTS
Your GM will provide you with starting cyphers, as well as
an oddity. Some foci will also give you an artifact.
Bears aHaloof Firegives meanartifactadevicethat canbeusedto
spray inanimate objects tomake themfre-resistant.
INCLUDE YOUR BACKGROUND
If you wish, each one of the three aspects of your
character can help define your background. Your type gives you a
connection to the world, your focus gives you a connection to one
other player character, and your descriptor gives you a connection
to the first adventure.
For my glaiveconnection, Im goingto choosea past as a bouncer
in a local bar. My focus allows me to choose a PC in the group who
isnt harmed by my fre. Last, my descriptor connects me to the
current adventure, and Ill choosethat I instigated this adventureand
convinced everyone else to join me.
DURING PLAY, NOTE DAMAGE
TRACK, RECOVERY ROLLS, AND XP
During gameplay, keep records of how
many recovery rolls youve used each
day and where you are on the damage
track. (If youre hale or dead, you wont
need to mark anything; otherwise, its
important to make a note of your status
on the damage track.) The 1D6+ box is
for recording the amount that you add
to your recovery rolls; this number is
usually your current tier, but it can be
altered by various modifiers.
Additionally, note what tier you are
and how many experience points you
currently have.
KEEP GOOD NOTES
The notes section is designated for
events and experiences that happen to
your character once the game begins.
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Vortex
Injecting the Weird
Cypher Collection 1
Love and Sex in the
Ninth World
In Strange Aeons:
Lovecraftian Numenera
Artifacts & Oddities
Collection 1
Taking the Narrative by
the Tail: GM Intrusions
& Special Effects
Beyond All Worlds