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TaskTechnology Fit for Mobile Information Systems

Judith Gebauer
University of Illinois at UrbanaChampaign
Michael J. Shaw Michele L. Gribbins
University of Illinois at UrbanaChampaign University of Illinois at UrbanaChampaign
Abstract
Mobile information systems (IS) hold great promise to support organizational processes.
Clear guidelines, however, of how to design effective mobile IS in support of organizational
processes have not been developed. Based on earlier research that emphasizes the importance
of fit between organizational tasks and technology and that develops fit profiles for specific
tasktechnology combinations, this paper develops a tasktechnology fit (TTF) profile for
mobile IS to support managerial tasks. We suggest a threeway match between dimensions
of managerial tasks, mobile IS, and the mobile use context. We find that use situations
characterized by high distraction and poor quality of network connection are particularly
challenging for the design of mobile IS, and that the user interface requires particular
attention. The proposed conceptual model of tasktechnology fit provides guidelines for the
design of effective mobile IS and for future research studies.
This working paper replaces 2005 Working Paper #050119
Published: 6/26/2006
URL: http://www.business.uiuc.edu/Working_Papers/papers/060107.pdf
TaskTechnology Fit for Mobile Information Systems
Judith Gebauer
University of Illinois at UrbanaChampaign
Michael J. Shaw Michele L. Gribbins
University of Illinois at UrbanaChampaign University of Illinois at UrbanaChampaign
Abstract
Mobile information systems (IS) hold great promise to support organizational processes.
Clear guidelines, however, of how to design effective mobile IS in support of organizational
processes have not been developed. Based on earlier research that emphasizes the importance
of fit between organizational tasks and technology and that develops fit profiles for specific
tasktechnology combinations, this paper develops a tasktechnology fit (TTF) profile for
mobile IS to support managerial tasks. We suggest a threeway match between dimensions
of managerial tasks, mobile IS, and the mobile use context. We find that use situations
characterized by high distraction and poor quality of network connection are particularly
challenging for the design of mobile IS, and that the user interface requires particular
attention. The proposed conceptual model of tasktechnology fit provides guidelines for the
design of effective mobile IS and for future research studies.
Published: 6/26/2006
Entered: June 26, 2006.
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Task-Technology Fit for Mobile Information Systems

Judith Gebauer, Michael J. Shaw, Michele L. Gribbins
{gebauer|mjshaw|mgribbin}@uiuc.edu

University of Illinois at Urbana-Champaign
College of Business
Department of Business Administration

350 Wohlers Hall
1206 South Sixth Street
Champaign, IL 61820

Last updated: June 21, 2006

Abstract
Mobile information systems (IS) hold great promise to support organizational processes. Clear guidelines,
however, of how to design effective mobile IS in support of organizational processes have not been
developed. Based on earlier research that emphasizes the importance of fit between organizational tasks
and technology and that develops fit profiles for specific task-technology combinations, this paper
develops a task-technology fit (TTF) profile for mobile IS to support managerial tasks. We suggest a
three-way match between dimensions of managerial tasks, mobile IS, and the mobile use context. We find
that use situations characterized by high distraction and poor quality of network connection are
particularly challenging for the design of mobile IS, and that the user interface requires particular
attention. The proposed conceptual model of task-technology fit provides guidelines for the design of
effective mobile IS and for future research studies.
Keywords: Mobile information systems, managerial tasks, task-technology fit
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Motivation
The relationships among technology, organizational processes, and performance are of great
interest to organizational researchers (Orlikowski 2000). Technologies now exist that enable employees
to stay close to their local situations while engaging in global activities critical to their companys
sustainability (Malhotra and Majchrazk 2005). One such technology is mobile information systems (IS).
The ubiquitous nature of mobile IS provide new opportunities, issues and challenges (Lyytinnen and Yoo
2002a, 2002b) to organizations as they adopt these new technologies into their processes with the hopes
of enhancing performance. While mobile IS that are deployed to support an increasingly mobile
workforce promise to improve organizational processes (Balasubramaniam, Peterson, and Jarvenpaa
2002; Computerworld 2003), many questions remain concerning technology development, applications
and business models (Agrawal, Chari, and Sankar 2003; Smith, Kulatilaka, and Venkatraman 2002;
Tarasewich, Nickerson, and Warkentin 2002; Zhang, Yuan, and Archer 2003). In particular, the
requirements of mobile IS to adequately support mobile professionals have not been identified
systematically.
This paper integrates earlier research in the areas of organizational tasks, mobile technology, and
task-technology fit in order to develop a profile of task-technology fit (TTF) for mobile IS, with the intent
to contribute to the effectiveness and success of mobile IS in organizational settings. More specifically,
we hope to identify areas where the deployment of mobile IS can be considered particularly promising or
difficult to achieve due to the use context. Our results help assess and explain the success of mobile IS
applications within organizations, while providing conceptual guidelines for system development. In
addition, our systematically derived propositions comprise a research framework that can guide future
research studies. In the following, we first discuss our conceptual bases of earlier research publications of
task-technology fit, managerial tasks and mobile IS. We then develop a profile of task-technology fit for
mobile IS, discuss the implications of our propositions, draw a number of conclusions, and point out
avenues for future research.
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Two Theories of Task-Technology Fit
Two largely independent theories of TTF have emerged. The first, initiated by Goodhue and
Thompson (1995), established TTF as an important concept in assessing and explaining IS success. The
second, initiated by Zigurs and Buckland (1998), developed a systematic profile for the task-technology
combination of group tasks and group support systems (GSS). While Goodhue and Thompson (1995)
focused on individuals use of IS and presented a primarily positivistic research approach applicable to IS
in general, Zigurs and Buckland (1998) focused on groups use of IS and formulated fit profile applicable
specifically to GSS. Both streams are reviewed next.
Task-Technology Fit to Explain IS Success
Goodhue and Thompson (1995) proposed a comprehensive technology-to-performance model
that included characteristics of information technology, tasks, and of the individual user as explanatory
variables for technology use and for individual performance. A simpler version of the technology-to-
performance model, referred to as the TTF model, found moderate empirical support for the direct links
between task and technology characteristics and user-perceived TTF. Results confirmed that TTF and
usage together better explained the impact of information technology on individual performance (i.e.,
user-perceived accomplishment of individual tasks) than usage alone.
Related studies broadly confirmed the relevance of the TTF construct to assess the value of an IS
(Goodhue 1995) and to assess and predict system usage (Dishaw and Strong 1998) and individual
performance (Goodhue et al. 2000). Staples and Seddon (2004) confirmed that the technology-to-
performance model can explain performance for both mandatory and voluntary use settings. Different
aspects of TTF have been confirmed relevant for IS in general (Ferratt and Vlahos 1998, Goodhue 1995,
Goodhue 1998, Goodhue et al. 1997, and Goodhue and Thompson 1995), as well as for specific
technologies (Dishaw and Strong 1998, 1999; Goodhue et al. 2000), and for a variety of tasks (Dishaw
and Strong 1998, 1999; Ferrat and Vlahos 1998; Goodhue 1995, 1998; Goodhue and Thompson 1995;
Goodhue et al. 1997, 2000; Majchrzak, Malhotra and John 2005; Staples and Seddon 2004).
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In summary, we note that this stream of research corroborated the relevance of the TTF concept
in explaining and predicting IS success for individual performance. Since no systematic bias has been
identified regarding the relevance of TTF for different types of IS, we assume that TTF is a valid
construct to explain the success of mobile IS, yet we also take note of the need to include into the analysis
the particularities of mobile technology as compared to non-mobile technology, such as the individual use
context. The basic idea of TTF has been considered in mobile IS research studies (Gebauer and Shaw
2004, Junglas and Watson 2003, Liang and Wei 2004), but has not been integrated systematically. A
limiting aspect to our research objective is the fact that Goodhue and Thompson (1995) focused more on
the relevance of the TTF concept to explain individual performance. The systematic analysis of
requirements to achieve fit for particular combinations of tasks and technology, however, achieved less
attention, an aspect that is addressed by the second stream of research.
Task-Technology Fit for Group Support Systems
Building on earlier research work on organization and group processes, Zigurs and Buckland
(1998) developed a theory of TTF to support the development and deployment of GSS to support group
tasks. Assuming that a good fit between tasks and technology would result in good group performance,
the authors defined fit as ideal profiles composed of an internally consistent set of task contingencies and
GSS elements that affect group performance (p. 323). Performance was viewed generically as the
accomplishment of group goals to be operationalized for individual task situations. Five categories of
group tasks were identified (simple, problem, decision, judgment, and fuzzy) as well as three technology
support dimensions (communication, process structuring, information processing support). Finally, a set
of fit profiles was developed (e.g., Simple tasks should result in the best group performance when
done using a GSS configuration that emphasizes communication support), which was later tested and
largely confirmed by Zigurs et al. (1999).
Research studies building on Zigurs and Bucklands (1998) theory of TTF generally sought to
improve the support of collaborative and group tasks to be conducted in various circumstances, with a
variety of group support technologies (Barkhi 2001-2002, Dennis, Wixom and Vandenberg 2001,
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Massey, Montoya-Weiss, Hung and Ramesh 2001, Murty and Kerr 2004, Sussman, Gray, Perry and Blair
2003). Jahng, Jain and Ramamurthy (2000) applied a similar concept in the area of electronic commerce,
but overall, Zigurs and Bucklands (1998) theory of TTF has mostly been applied to collaborative
technologies. Research has found that not all tasks that a group might undertake are best supported by
collaborative technologies (see Malhotra and Majchrzak 2004; Wittenbaum, Hollingshead and Botero
2004).
Towards a Profile of TTF for Mobile IS
To develop a profile of TTF for mobile IS, we apply the concept of task-technology fit to
managerial tasks, supported by IS in a mobile use context, using task performance as a proxy of system
success. Similar to Zigurs and Buckland (1998), we consider TTF as pre-defined profiles, which we
develop in a three step process. Profiles have the benefit of being specific about the suggested areas of
application and the identification of potential problems while outlining a research agenda. We first look at
the main constructs and then describe the steps to derive TTF for mobile IS.
Managerial tasks
As managers are among the most mobile employees in organizations and many current
applications of mobile technology do in fact target managers (Computerworld 2003), a focus on
managerial tasks is warranted for the analysis of mobile IS. Managerial research studies have frequently
used two dimensions to describe managerial tasks: task non-routineness (ranging from low to high) and
task interdependence (ranging from low to high). In the context of mobile IS, a third dimension, time-
criticality (ranging from low to high), appears to be relevant.
Task Non-Routineness
The concept of task non-routineness has a long history in management research. Anthony (1965)
categorized managerial activities based on the degree of (non-)routineness (operational control,
managerial control, strategic planning), followed by Gorry and Scott Morton (1971) who linked the
degree of structure with different organizational levels of managerial decision making and stated that
lower degrees of structure (routineness) are associated with higher levels of management. In an analysis
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of how humans solve problems, Simon (1960) found the level of structure (routineness) of a task to be
manifested in characteristics such as repetitiveness and novelty, and to determine the ease with which
managerial decision making can be programmed (automated) or requires judgment and intelligent,
adaptive, problem-oriented action. Perrow (1967) described organizational technologies according to the
number of exceptions to be handled and the degree to which a search procedure is analyzable (i.e., relying
on past experiences and previously developed concepts and routines) or unanalyzable (i.e., not logical or
unanalytic, often reverting to intuition, chance, and guesswork). According to Perrow (1967), non-routine
technology is best applied to situations with large numbers of exceptions and unanalyzable search results,
while routine technology is best applied to situations with few exceptions and analyzable search results.
Van de Ven and Ferry (1980) distinguished between two dimensions of task structure: task variability
(e.g., number of exceptions), and task difficulty (e.g., analyzability and predictability). Ahuja and Carley
(1999) classify tasks by their analyzability and variety, defining task analyzability as the extent to which
a task can be broken down into small, well-defined components and task variety as the extent to which
there is variation in the task over time. Since in practice, task variety and difficulty (analyzability) were
correlated and difficult to distinguish, some researchers have combined the two variables into a single
dimension, termed task-non-routineness (Daft and Macintosh 1981, Karimi et al. 2004), a concept that we
follow in the current paper.
Based on previous research studies of management, we view task non-routineness as the level of
structuredness, analyzability, difficulty and predictability of a task. Tasks of low non-routineness (high
routineness) include the processing of travel expenses or the procurement of standard items, whereas
tasks of high non-routineness are typically more difficult to accomplish (e.g., strategic planning, solving
of unique problems, and managerial decision-making). The completion of non-routine tasks are a
common challenge for distributed teams (Majchrzak, Malhotra and John 2005).
Task Interdependence
Identified as a second dimension of managerial tasks (Goodhue and Thompson 1995, Karimi et
al. 2004), task interdependence has been defined as the exchange of output between segments within a
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subunit and with other organizational units (Fry and Slocum 1984). Interdependence requires
coordination between activities (Malone and Crowston 1994) and, thus, lends itself well to technological
support. Research on task interdependence dates back to Thompson (1967) who was concerned with
different mechanisms to achieve organizational coordination. Thompson (1967) proposed that different
types of interdependence (e.g., pooled, sequential, reciprocal) existed that required different coordination
mechanisms (e.g., standardization, plan, and mutual adjustment) depending on the technologies applied in
an organization. For example, when interdependence increased from pooled to sequential to reciprocal,
coordination mechanisms should change from rules to standardization to mutual adjustment, as the later
required a greater amount of communication as a means for coordination (Thompson 1967). Thompsons
(1967) three interdependency types are thought to contain increasing degrees of contingency,
coordination difficulty, and cost (Barki and Pinsonneault 2005).
We include task interdependence into our analysis as the degree to which a task is related to other
tasks and organizational units, and as a result the extent to which coordination with other organizational
units is required (Thompson 1967). The level of interdependence determines the users need to obtain
access to an IS to perform a task as part of a larger whole, which has a direct impact on users
performance and an indirect impact on the performance of others (Gebauer and Shaw 2004). Highly
interdependent tasks, such as the development of an advertising campaign, require process actors to
interact extensively to generate the desired outcome, while a task having no interdependence, such as
telemarketing, can be executed entirely by one person (Wageman and Gordon 2005). Interdependence
can be operationalized with the number of regular communication channels and partners that a user
interacts with, the pattern of interaction between tasks and resources that are consumed and produced
jointly or individually (Crowston 2003), or the level of connectedness (e.g., Gantt-diagram).
Time Criticality
Time criticality, defined as the importance with which a task needs to be performed promptly
(urgency) depicts the dynamics of managers work environments and tasks. Even though time criticality
has generally received limited attention by scholars of organization science, the ability of organizations to
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respond quickly to changing market requirements has been discussed in management and strategy
research (DAveni 1994, Bradley and Nolan 1998). For example, Straub and Karahanna (1998) found that
the urgency (time-criticality) of communication tasks influence communicators preferred type of media
(synchronous vs. asynchronous) selected to support the task.
The concept of time-criticality has also captured the attention of scholars of mobile IS. Junglas
and Watson (2003) described time-dependency as relevant to mobile commerce, while Balasubramaniam,
Peterson and Jarvenpaa (2001) mentioned time criticality as an important dimension of mobile systems.
Liang and Wei (2004) suggested that mobile commerce was well suited for emergency and time-critical
services (similar: Yuan and Zhang 2003), while Siau, Lim and Shen (2001) stated that mobile
technologies provide immediacy. Jarvenpaa, Lang, Takeda, and Tuunainen (2003) found that users value
of mobile devices and services revealed their desire to obtain rapid feedback. Venkatesh, Ramesh and
Massey (2003) concluded that time-criticality as a trigger for use might be more important in wireless
than in wired environments, which could explain why time-criticality has not found more consideration in
organization literature. In practice, support for urgent tasks (e.g., notification of emergency situations) has
been among the earliest applications of mobile technologies (Ammenwerth, Buchauer, Bludau and Haux
2000).
Mobile IS
Research on mobile IS has evolved in recent years. Scholars have provided conceptual overviews
of the industry value chain (Barnes 2002), identified development and research issues (Tarasewich,
Nickerson and Warkentin 2002, Varshney, Malloy, Jain and Ahluwalia. 2002, Varshney and Vetter
2001), conceptualized business models for telecommunication services providers, devices and
applications (Haaker et al. 2004, Varshney and Vetter 2001), identified strategies for system development
(Kemper and Wolf 2003, Krogstie et al. 2004), and detailed development cost and infrastructure standards
(Balasubramaniam et al. 2001). To develop a profile of TTF for mobile IS, we focus on studies that
emphasize the user perspective, and characterize mobile IS along three dimensions: functionality, user
interface, and adaptability (similar: Siau and Shen 2003). Functionality is conceptualized to be applicable
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to both mobile and non-mobile IS, whereas user interface and adaptability are conceptualized with a
particular focus on mobile IS.
Functionality
The use of functionality to characterize technology is in line with earlier applications of the
theory of TTF, as Goodhue and Thompson (1995) used functionality as one proxy for their technology
construct, while Cooper and Zmud (1990) recognized the functional differences between two systems.
Dishaw and Strong (1998, 1999) applied a functional view of technology stating that software will be
used if the functions available to the user support the activities of the user (1998, p. 109) . Zigurs and
Buckland (1998) used functionality to define GSS technology as a set of communication, structuring,
and information processing tools that are designed to work together to support the accomplishment of
group tasks. Malhotra and Majchrzak (2004) identify four different types of support provided by
information technologies for distributed groups: task coordination, external connectivity, distributed
cognition, and interactivity.
We view functionality to refer to the capabilities of the mobile IS. Based on the notion that mobile
IS combine traditional computing functionality with interpersonal communication functionality
(Balasubramaniam et al. 2001, Krogstie et al. 2004, Sarker and Wells 2003, Varshney et al. 2002, Yuan
and Zhang 2003), we categorize mobile IS functionality according to two dimensions, namely (1)
whether the main focus is on interpersonal interaction or on computing, and (2) whether the direction of
the interaction between the user and the system is one-way or two-way interactive (reciprocal)
(Balasubramaniam et al. 2001). The resulting classification scheme includes four functionalities (Gebauer
and Shaw 2004, similar: Yuan and Zhang 2003), as described and exemplified in Table 1.
<<Table located at end of paper>>
User interface of mobile IS
As a second factor, the user interface includes a set of features that together describe the
experience to use an IS (look & feel). While functionality as a characteristic of IS can generally apply
to both mobile and non-mobile technologies, the user interface is more of an idiosyncratic factor, insofar
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as mobile technologies bring attention back to the devices used to access and utilize functionality. No
longer can we assume that a stationary computer with a standard monitor and keyboard is used. While
mobile devices, such as cellular phones, personal digital assistants, laptops, pocket and tablet PCs, and
one- or two-way pagers, can all be considered more portable than their stationary counterparts,
considerable differences exist in terms of form factors (e.g., size, weight, output and input devices) and
other system elements (e.g., processor and battery performance, storage capacity, bandwidth
requirements, menu structures, and user dialogue). Developments are ongoing and new devices and
applications reach the market constantly (Computerworld 2003, Durlacher 1999, Scudder 2002, Yuan and
Zhang 2003).
Many researchers have stressed the importance of the user interface for the design of mobile IS
(Balasubramaniam et al. 2001, Barnes 2003, Chan, Fang, Brzezinski, Zhou, Xu, and Lam 2002, Krogstie
et al. 2004, Lee and Benbasat 2004, Siau et al. 2001, Siau and Shen 2003, Smith et al. 2002, Tarasewich
2003b, Tarasewich et al. 2002, Varshney et al. 2002, Varshney and Vetter 2001, Yuan and Zhang 2003).
Acknowledging the complexity and breadth of the user interface, we will exemplify the requirements for
the user interface as related to individual use situations and include menu-structures, user dialogue and
help features, setup requirements, bandwidth requirements, and system performance into the analysis. The
user interface of mobile IS is both a limiting and an enabling factor that requires careful management (Al-
Hawamdeh 2004), and additional research on the requirements and impacts of the user interface of mobile
IS is needed.
Adaptability
The possibility to adapt mobile IS to various use situations is a differentiator and a key enabler
for mobile commerce business models (Balasubramaniam et al. 2001, Kini and Thanarithiporn 2004, Lee
and Benbasat 2004, Yuan and Zhang 2003). Two forms of adaptation can be distinguished: an adaptation
of the application to the physical location of use (i.e., location-awareness) and an adaptation of the
application to the individual user and use situation (i.e., personalization). Rao and Minakakis (2003)
discussed requirements and business models for location-based services, and examples of location-aware
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mobile IS have been provided in Computerworld (2003). Junglas and Watson (2003) identified two
characteristics of tasks that are relevant with respect to adaptability: (1) location-dependency (i.e.,
situations in which the users location is important), and (2) identity-dependency (i.e., situations in which
the users identity matters). We also suggest the inclusion of features that allow for consistency
throughout changing use conditions, such as when a user is moving between locations and as a result may
experience service disruptions.
In the following, we view adaptability as the ability of a mobile IS to adapt to varying
circumstances, such as use locations (location-based services), use situations (disruption management),
and users (personalization). A device with high adaptability would provide services specific to the user
and its location, while devices with little or no adaptability would not.
Mobile Use Context
Ubiquity, allowing for the reaching of users anywhere and anytime as well as providing anywhere
and anytime access to information resources, has been identified as a defining factor of mobile IS
(Junglas and Watson 2003, Kemper and Wolf 2002, Kini and Thanarithiporn 2004, Siau et al. 2001,
Tarasewich et al. 2002, Varshney et al. 2002, Yuan and Zhang 2003). The desirable situation of ubiquity,
however, is often limited in several ways (Gebauer and Shaw 2004). To account for limitations, it has
been suggested to include the individual use-context into the design of mobile IS (Siau et al. 2001),
acknowledging that generally, the use-context in a mobile environment tends to be less stable than a home
or office environment (Tarasewich 2003a). Building on Chan et al.s (2002) characterization of usability,
we focus on user distraction, network connection quality, and user mobility.
Distraction
Distraction has been mentioned as a factor characterizing the use-situations of mobile IS. Lee and
Benbasat (2004) found that users tended to multi-task when using mobile commerce applications, while
Tarasewich (2003a) stated that mobile users tended to have more distractions competing for their
attention. Chan et al. (2002) found that users had limited time and cognitive resources to spare for
performing tasks in mobile environments. Tarasewich (2003a) pointed out that mobility can lead to
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frequently changing use-contexts and safety issues (e.g., driving) limiting users attention (Tarasewich
2003a).
In the following, we conceptulize distraction as the level of interference with the use of the
mobile system caused by activities and people in the use environment. Consequently, a high level of
interference caused by a large number of activities or people demanding a users attention cause a high
level of distraction, while a low number of activities or people suggests a low level of distraction. We also
consider a user to be distracted in a case where outside noise (e.g., a construction site) prevents the user
from picking up the signal of an incoming call or message.
Connection Quality
Network connectivity has been identified as a critical issue to the success of mobile IS and mobile
commerce. Varshney and Vetter (2001) identified network reliability as a technical requirement for
mobile applications to work properly. Chan et al. (2002) and Siau et al. (2001) suggested that wireless
network connections typically provide less bandwidth and tend to be less stable and predictable than
wired network connections. Kini and Thanarithiporn (2004) found access speed and availability drive the
adoption of mobile commerce, while Balasubramaniam et al. (2001) and Varshney et al. (2002) found that
network coverage and reliability impacted the usefulness and feasibility of mobile IS. Kim and Steinfield
(2004) found that connection quality impact user satisfaction and continued intention to use mobile
services. In our study, connection quality includes factors such as network availability, bandwidth, and
stability. High connection quality suggests that usage is not limited by network connections, while low
connection quality suggests that usage is affected by network connections.
Mobility
Mobile IS requires the mobility of at least one participating party (Balasubramaniam et al. 2001).
Krogstie et al. (2004) identified several types of mobility, including spatial, temporal and contextual
mobility. Sarker and Wells (2003) used the modality of mobility (type and extent) to assess mobile
services adoption and use. We define mobility as the extent to which a mobile IS is being used at different
geographic locations or while the user is in motion. Mobility refers to location changes over long
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distances (e.g., by car, train or airplane) and short distances (e.g., moving from an outside construction
site to an inside office). A high level of mobility suggests that the user changes locations frequently and
that the locations are very different from each other (e.g., noisy vs. quiet environments, widely varying
access requirements across different countries), while a low level of mobility suggests that the user rarely
changes locations during use and that the locations of use are very similar to each other. We consider
mobility to be particularly relevant as it is related to the other use variables of distraction and network
connection quality. As a user moves between locations, the availability and quality of the network
connection can become a usage issue (Chan et al. 2002, Tarasewich et al. 2002) and a users level of
distraction can be impacted.
Fit
Researchers have used a variety of measures to assess the fit between tasks and technologies.
Goodhue and Thompson (1995) identified eight dimensions of fit as perceived by the users, including
measures for the quality and accessibility of data, ease of system use, system reliability, and the
relationship between the IS group and system users. The model measured separately the influences of task
and technology on fit. Dishaw and Strong (1999) computed the level of fit by matching available
functionality with the functionality required and/or anticipated by users to complete various tasks. Zigurs
and Buckland (1998) viewed fit as viable alignments (i.e., ideal profiles) of task and technology and
confirmed TTF by testing the performance effects of the task-technology alignments (Zigurs et al. 1999).
Junglas and Watson (2003) used a pre-determined profile of TTF to the characteristics of mobile
IS (ubiquity and uniqueness) and task characteristics (dependency on time, location, and identity). Results
showed an impact of TTF on technology use and an impact of use on performance. To assess the
commercial and managerial viability of mobile commerce applications, Liang and Wei (2004) presented a
fit-viability framework where TTF was roughly the match between task requirements and three attributes
of mobile commerce applications: location-sensitivity, time-criticality, and personalization, whereas
Gebauer and Shaw (2004) conceptualized fit as user-perceived usefulness in a study of success factors
and impacts of a mobile e-procurement system.
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Similar to Zigurs and Buckland (1998), we apply a systematic approach to determine TTF as a
predefined profile, assuming that a good fit between tasks and technology has a positive impact on
performance and on technology success. As with Zigurs and Buckland (1998), we view performance
generically as the ability to reach stated task goals, to be operationalized in greater detail for individual
use situations. While Zigurs and Bucklands (1998) TTF profile included the two independent constructs
of group tasks and GSS, we consider three independent constructs, and use a three-step process to
determine fit between managerial tasks and mobile IS, moderated by the mobile use context (Figure 1).
<<Figure located at end of paper>>
In the first step of analysis, we conceptualize the fit between managerial tasks and the IS
independent of the use context, i.e., in principle applicable to a mobile and non-mobile IS (Fit 1). Fit 1 is
the construct most similar to the various concepts of TTF developed elsewhere. In the second step of
analysis, we focus on the features of a mobile IS to determine its feasibility in a mobile use context (Fit
2). The second step is performed largely independent of a particular task. In the third and final step, we
join Fit 1 and Fit 2 to derive task-technology fit for mobile IS in support of managerial tasks (Fit 3). One
of the results of the analysis is the insight that the greater the differences between the mobile use context
and an ideal (non-mobile) use context, the more limited the support provided by a mobile IS for a given
task, and the more demanding the requirements of the IS (e.g., the user interface).
Fit 1: Managerial tasks and IS
To conceptualize fit between a managerial task and an IS independent of the (mobile) use context,
we abstract from the technology features related specifically to mobility. We, thus, focus on system
functionality only and omit the dimensions of the user interface of the mobile system and of adaptability.
Task Non-Routineness: Media-richness theory provides a good basis to derive requirements for
the ideal support of managerial tasks depending on the level of task non-routineness. Introduced by Daft
and Lengel (1984) the concept of media richness links managerial tasks with different types of
information and communication technology best suited to provide support. Daft and Lengel (1984)
described the range of managerial tasks from simple to complex and proposed that rich media (e.g., the
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telephone and face-to-face meetings) were needed to process complex tasks (e.g., setting organizational
goals, strategies, communicate managerial intentions, and manage employee motivation), while media
low in information richness (e.g., written information sources, technical manuals and mathematical
formulas) were best to handle simple tasks (e.g., inventory control).
Applications of Daft and Lengels (1984) media richness theory to information and
communication systems have largely confirmed the theory. Leonard, Brands, Edmonson, and Fenwick
(1998) found that virtual development team members generally preferred and used richer media for more
complex tasks. Lim and Benbasat (2000) found that task analyzability (Perrow 1967) influenced the type
(richness) of information representation that was most appropriate for equivocality reduction (Daft and
Lengel 1984) and perceived usefulness of an IS (e.g., rich representations, rather than less rich
representations, helped decision makers cope with less analyzable tasks). Malhotra and Majchrzak (2004)
and Majchrazk, Rice, King, Malhotra and Ba (2000) argue that the level of routineness (non-routineness)
of a task determines the technology support required by the task.
We view IS that allow for interactive communication and flexible information access as
information rich, whereas systems that predominantly structure and automate data processing are
perceived as information poor. Consequently, we propose the following:
Proposition 1a: Managerial tasks of low non-routineness (i.e., high routineness) should
result in best performance when using an IS that emphasizes data processing.
Proposition 1b: Managerial tasks of high non-routineness should result in best
performance when using an IS that emphasizes communication and information access.
Task-Interdependence: Straus and McGrath (1994) and Andres and Zmud (2002) found that
highly interdependent tasks required richer information exchanges to clarify task assignments and project
requirements, develop effective task performance strategies, make decisions, and obtain performance
feedback. These results are in line with Thompsons (1967) suggestion that the higher the level of
interdependence, the more difficult and less standardized the suggested form of coordination (see also
Daft and Lengel 1984).
16
We conclude that communication is better suited than structured data processing to support
situations of high interdependence given the higher degree of media-richness (information access is
somewhat in the middle). We also propose that notification is well suited to support situations of high
interdependence, as this functionality can help alert team members of waiting tasks and prompt their
completion. While situations of high task interdependence lead to added coordination requirements and
presumably complicate IS-based support, situations of low task interdependence generally do not result in
added coordination requirements. Thus, we focus on the case of high interdependence and propose the
following:
Proposition 2: Managerial tasks of high interdependence should result in best
performance when using an IS that emphasizes notification and communication.
Time Criticality: To support time-critical tasks, notification applications (e.g., the use of numeric
pagers for emergency alerts) were among the earliest applications of mobile IS. Gebauer and Shaw (2004)
found that notification helps management users cope with immediacy requirements.
We propose that in cases where a task needs to be performed promptly, notification of the team
members about the waiting task is particularly critical and useful. As the requirements to support non
time-critical tasks tend to be less specific than the situation of highly time-critical tasks, we focus on time-
critical tasks.
Proposition 3: Managerial tasks that are highly time-critical should result in best
performance when using an IS that emphasizes notification.
Table 2 summarizes the proposed match between managerial task characteristics and IS
functionality. The cells in Table 2 that are marked with X indicate the IS functionality that fit best with
the task-characteristics as outlined above, and the corresponding propositions are indicated in parentheses.
The logic of Fit 1 is such that each individual task characteristic (non-routineness, interdependence and
time criticality) relates to Proposition 1a or 1b, plus possibly also to Proposition 2 and to Proposition 3,
with each proposition stating the basic requirements of the task with respect to IS functionality.
<<Table located at end of paper>>
17
Since every task has some level of non-routineness, a focus on particular functionality is
recommended according to Propositions 1a and 1b. In cases where a task is in addition highly
interdependent with other tasks, Proposition 2 is applied to recommend the provisioning of notification
and communication functionality to enable coordination. Furthermore, in cases where high time-criticality
applies, Proposition 3 is applied recommending the provisioning of notification functionality. Further
research is required to determine the relative strengths of the impacts of the three propositions on task
performance.
Fit 2: Mobile IS and mobile use context
We now focus on the impacts of mobile use context dimensions on the feasibility of mobile IS. In
addition to functionality, we now include the features specific to mobile IS, i.e., user interface and
adaptability. The underlying assumption is that compared to the ideal work situation presumably found
in traditional, stationary office environments, the feasibility of mobile IS is limited inasmuch as the
mobile use context is characterized by high user distraction and mobility, and a low level of network
quality.
Our analysis is largely based on earlier studies that have acknowledged the relevance of the task
context for the development and deployment of mobile IS, and on our own observations. We
acknowledge a relative lack of rigorous empirical studies on the feasibility of mobile IS to support various
individual use contexts, effectively leaving the validation and verification of each proposition a research
challenge on its own, together comprising a full research agenda.
Level of distraction high: Studies support the notion that situations of distraction require careful
consideration of the design of mobile applications in terms of functionality and user interface. Lim and
Benbasat (2004) stated that mobile settings limit user attention and pose specific interface design
requirements (e.g., form factors). Chan et al. (2002) found that inappropriate mobile IS design caused
information overloading as too much demand was placed on the users memory and that transactions
could not be too complicated if users were distracted or if connections could break. For tasks that required
18
much time for decision making and extensive information exchange (e.g., trip planning), desktop-
computers were the most appropriate platform.
We conclude that in addition to a carefully designed user interface (e.g., providing clear visual
cues), simple system functionality (notification, communication) can help make up for the limited
attention span of a distracted mobile user. In addition, verification features to acknowledge that a sent
message has actually been received and viewed by the user should be useful. The following propositions
summarize our recommendations for use situations of high distraction.
Proposition 4a: A mobile use context generally characterized by high user-distraction
should be supported by notification functionality in combination with verification, and by
communication functionality for best overall task performance.
Proposition 4b: A mobile use context generally characterized by high user-distraction
should result in suboptimal task performance when primarily supported by information
access functionality and by data processing functionality.
Proposition 4c: A mobile use context generally characterized by high user-distraction
should be supported by a specially designed user interface, e.g., providing targeted cues
and requiring minimal attention, for best overall task performance.
Quality of network connection low: The quality of a wireless network connection can be low or
even non-existent because of limited coverage, bandwidth, or network instability. Poor network quality is
problematic as it is the network connection that allows the user to access the regular corporate
information infrastructure. Poor network connections can hinder the usefulness, feasibility and success of
mobile IS (Beulen and Streng 2002, Chan et al. 2004, Gebauer and Shaw 2004, Varshney et al. 2002).
We propose that of all functionalities, notification combined with verification to the sender as to
whether the message has been received by the mobile user is the easiest to provide in cases of limited
network connectivity. Providing more complex information access and data processing functionalities as
well as communication functionality is more difficult (Chan et al. 2002). The recommendations for the
19
user interface in situations of poor connection quality include limitations of required up- and download-
times and bandwidth, as well as indicators of connection quality.
Proposition 5a: A mobile use context generally characterized by low quality of network
connection should be supported by notification functionality in combination with
verification for best overall task performance.
Proposition 5b: A mobile use context generally characterized by low quality of network
connection should result in suboptimal task performance when primarily supported by
communication, information access and data processing functionalities.
Proposition 5c: A mobile use context generally characterized by low quality of network
connection should be supported by applications with a specially designed user interface,
e.g., including limited bandwidth requirements and indicators of network quality, for best
overall task performance.
User Mobility: Situations of mobility present a challenge primarily because they create changes
of the level of user distraction, and regarding the availability and stability of network connection
(Balasubramaniam et al. 2001, Tarasewich et al. 2002). The adaptability and location-awareness of a
mobile application can be particularly helpful to support IS use in varying locations and use situations
(Liang and Wei 2004, Rao and Minakakis 2003). Chan et al. (2002) found that users on the move were
not always aware when their signal strength was weakening or when it was too low for connections.
Similarly, adaptability of an IS could provide for changing ring-mechanisms, depending on whether the
user is outside or inside, for an automatic adjustment to local time, and for location-based services, such
as help to find a hotel, in addition to allowing others to locate the moving user. Finally, it is recommended
that in the case of high mobility, the user interface of a mobile IS should allow for the continuation of
tasks that were disrupted due to sudden changes of network quality and user distraction.
Proposition 6a: A use context generally characterized by high user-mobility should be
supported by a user interface that can accommodate changes in the levels of user
distraction and of the quality of network connection for best overall task performance.
20
Proposition 6b: A use context generally characterized by high user-mobility should be
supported by adaptability (location-awareness and customization) of the mobile IS for
best overall task performance.
Table 3 summarizes the results of the previous discussion regarding the requirements of mobile
IS to support a mobile user. The table highlights that use situations of high user distraction and low
quality of network connection are particularly difficult to support, given restrictions on the feasible range
of particular functionalities, in addition to requirements of the user interface. Support requirements for
situations of high user mobility are primarily defined by the user interface and adaptability without
restrictions of the feasible range of functionalities. In comparison, we assume that a mobile use context
characterized by low user distraction, high quality of network connection, and low mobility does not lead
to requirements on functionality, user interface, and adaptability beyond what is required to support a user
in a regular, stationary use context.
<<Table located at end of paper>>
Fit 3: TTF for Mobile IS
Based on the previous discussion, we are now ready to derive TTF for mobile IS to support
managerial tasks in mobile use contexts (Fit 3), based on a combination of Fit 1 (Propositions 1 to 3) and
Fit 2 (Propositions 4 to 7) and using a procedure of some resemblance with the mathematical procedure of
matrix multiplication. The result is depicted in Table 4 where each column represents a summary of one
row in Table 2 (i.e., Fit 1 between managerial task and IS functionality) and each row represents a
summary of one row in Table 3 (i.e., Fit 2 between mobile IS and mobile use context). Consequently,
each cell in Table 4 contains the combined requirements of Fit 1 and of Fit 2, thus summarizing the
proposed TTF profile for mobile IS to support managerial tasks in a mobile use context. The ratings of -,
0, and + refer to the level of overlap of system functionality that is required by the task and system
functionality that is realistically feasible in a given mobile use context, ranging from no overlap, to some
overlap to complete overlap, respectively.
<<Table located at end of paper>>
21
Discussion
We have derived a number of propositions for TTF of mobile IS, based on previous research in
management, mobile technology and IS (TTF). As depicted in Table 4, the mobile use context effectively
limits the feasibility of certain task-technology combinations. Two issues are highlighted. First, each use
condition likely to occur in a mobile use context (high distraction, low quality of network connection, and
high user mobility) adds to the requirements of an effective and powerful user interface of mobile IS.
Second, the feasibility in the functional scope of mobile IS is limited in particular in use situations of high
distraction and of low quality of network connections. As a result, the significance of an effective user
interface and of the difficulties to support situations of high distraction and of low quality of network
connections becomes even more obvious.
In order to derive a full profile of fit requirements for a particular combination of a mobile IS,
managerial task, and mobile use context, all cells in Table 4 that are located at the intersection of a
column representing an applicable task characteristic and of a row representing an applicable
characteristic of the mobile use context have to be included into the analysis. For example, let us assume a
manager travels to locations where the preferred mobile carrier does not provide adequate network
coverage (low quality of network connection). Let us also assume the manager is expected to receive and
approve purchasing requests from her staff, i.e., the task at hand is characterized by high routineness, high
interdependence and possibly high time-criticality. According to Table 4, the requirements summarized in
the row representing low quality of network connection (row #2) applies, as well as the columns
representing high task routineness (column #1), high interdependence (column #3), and high time-
criticality (column #4) apply. The content of the resulting three cells can be summarized as follows.
Fit 3 calls for data processing, communication, and notification to support a task of high
routineness (P1a), high interdependence (P2) and high time criticality (P3), yet allows primarily
for notification in combination with verification because of low quality of network connection
(P5a, P5b).
22
Additional user interface requirements include measures to account for the limited quality of
network connection (e.g., limited bandwidth requirements, indicators of network quality) (P5c).
The conceptual model, thus, indicates difficulties with achieving an overall fit for the situation
just described. In particular, the feasibility of the functional requirements seems to be problematic,
resulting in considerable requirements of the user interface. In an extreme case, a full set of task
requirements pertaining to non-routineness (high, low), high interdependence and high time-criticality has
to be combined with the full set of restrictions stemming from the mobile use context, including high
distraction, low quality of network connection, and high mobility. The difficulties of such an undertaking
are obvious.
As argued by Orlikowski, technology use involves a repeatedly experienced, personally ordered
and edited version of the technology artifact, being experienced differently by different individuals and
differently by the same individuals depending on the time or circumstance (2000). Thus, an additional
factor that is noteworthy is user experience. Previous mobile IS experience has been mentioned as
relevant to system success (Gebauer and Shaw 2004). Beulen and Streng (2002) found that familiarity
with mobile applications had an increasing impact on the success (perceived usefulness) of the mobile IS
over time. Khalifa and Cheng (2002) found the role of exposure (e.g., trial, communicating with and
observing others) on the intention of adopting mobile commerce to be significant. Schwarz et al. (2004)
proposed that the compatibility of prior experience with prior expertise would help determine overall
compatibility of the technology and perceived ease of use. Despite the current importance of the lack of
previous experience with the new technology, we have not included experience as a factor to determine
the ideal profile of task-technology fit, based on the assumption that the relevance of (limited) experience
will decrease over time when users become more familiar with both mobile devices and applications.
Still, we recognize that the support of inexperienced users generally adds to the requirements of usability
because limiting form factors of mobile devices tend to make usage more difficult especially for
inexperienced users. We, thus, suggest that a carefully designed user interface is even more critical to
support a novice user in a mobile environment than it would be in a traditional, wired PC-environment. In
23
sum, we emphasize that situations of limited user experience further increase the requirements of a
powerful and effective user interface.
Even though the model presented in the current paper does not provide concrete guidelines of
how to manage the various conflicts and tradeoffs between task, technology and use context
characteristics required for optimal task support, the model does provide a valuable basis for more
informed decision making. In that sense, we provide more than a checklist of requirements and of
stumbling blocks as the model can help identify the limits of IS management and help find alternatives.
For example, a decision to equip the manager just described with a mobile electronic procurement system
(data processing functionality) provides adequate support for the task at hand (Fit 1), but results in a poor
fit with the individual use context (Fit 2). Alternative solutions can be found by changing the individual
use context or by changing the task itself. For example, the organization might decide to allow the
manager to use a different wireless provider at the location of travel, even if such a provider is not on the
list of preferred providers and therefore more expensive. In that case the condition of low quality of
network connection has been eliminated and a fit between task and technology can in fact be achieved.
Similarly, in some cases it may be possible to adapt the task to the individual use context. For example,
instead of providing the manager with a complete application to perform data processing (e.g., approval
of purchasing request), it might be feasible to merely notify the traveling manager of a waiting task and
subsequently provide for the delegation of the task to a staff-member with more favorable use conditions
(e.g., better network connection).
Contributions and Outlook
Building on earlier research studies on TTF (Goodhue and Thompson 1995, Zigurs and Buckland
1998), the current research study is based on the assumption that a good fit between a task and an IS
positively impacts task performance, pointing to the importance of a good understanding of the
requirements for task-technology fit. We presented a conceptual model to determine the fit of managerial
tasks to be supported by mobile IS (Fit 3), by taking into account the requirements of an IS in support of a
given managerial task (Fit 1), as well as the feasibility of the suggested system in a given mobile use
24
context (Fit 2). The model contributes to the IS research areas of TTF and of mobile IS, as well as to
management practice.
Contributing to the research area of IS, we effectively extend the applicability of earlier research
studies on TTF by taking into consideration the use context as a factor impacting the feasibility of TTF.
Similar to the example provided above, Gebauer and Shaw (2004) reported on a global Fortune 100
company that unsuccessfully implemented a mobile electronic procurement system to support various
tasks of high routineness. According to the conceptual model presented in the current paper, conditions of
traditional TTF (Fit 1) were met, given that the mobile electronic procurement system supported a task
similar to the task supported by its non-mobile counterpart with comparable functionality, but Fit 1 alone
cannot explain the fact that the mobile e-procurement system was not successful. An analysis of the use
situation according to the conditions of Fit 2, however, reveals additional insights regarding the systems
feasibility and identifies use context requirements that were not being fulfilled.
As a second contribution to the research area of TTF, the three-step procedure to determine TTF
presented in the current paper is quite flexible in its basic structure and can be applied to different types of
IS and use contexts. For example, instead of analyzing the requirements of managerial tasks, Fit 1 could
be replaced by Zigurs and Bucklands (1998) analysis to determine the fit of GSS to support group tasks.
Fit 3 would then describe a suggested fit profile of GSS to support group tasks to be applied in mobile use
contexts.
Furthermore, the proposed procedure of deriving fit by using an approach similar to procedures of
matrix algebra can become a useful tool in other research settings. The proposed approach will be
particularly helpful to describe and model complex situations where individual conditions can be
expressed in a vector-like form.
Researchers of mobile IS, such as Siau and Shen (2003) have found that mobile technologies
provide only limited support for complex transactions and that the usage of mobile devices is limited in
complicated environments. The analysis conducted in the current paper provides a more sophisticated
picture and can thus improve our understanding of the requirements of successful mobile IS. In
25
comparison to earlier research contributions on mobile IS, the conceptual model presented is grounded in
established IS and management theory, and can therefore help improve the rigor applied in mobile IS
research. The model also serves to position mobile IS research with respect to established areas of
research in IS and management. The model outlines a comprehensive research framework of mobile IS,
with each cell pointing to a specific research agenda. Table 3 particularly highlights the need for further
research on the mobile user interface, given that, so far there are few theoretically grounded and
empirically validated guidelines of how to design powerful and effective systems in general and of how to
meet the requirements for mobile user interfaces in particular.
Several guidelines for mobile IS management can be derived from the current analysis. First, the
conceptual model uncovers that in general, the less the individual use context of the mobile user
resembles a regular office work environment with a typically assumed low level of distraction, high
level of network connection quality, and low mobility, the more difficult it is to provide adequate IS
support. In particular, situations of high distraction and of low quality of network connection often found
in mobile use contexts restrict the feasibility of TTF (see also Nicholson, Nicholson, Parboteeah, and
Valacich 2005). In both cases, the functionalities required by the task are difficult to provide, and meeting
the requirements of the user interface becomes critical. The model can furthermore be used to analyze the
success of particular mobile IS and to explain the fact that to date, some of the more successful mobile IS
provide simple, yet highly task-oriented functionality such as notification and basic communication (see
also Gebauer and Shaw 2004). To this extent, the model can also be helpful to design mobile IS from the
point of view of a given mobile use context.
Based on a good understanding of the requirements of fit between the characteristics of a task,
technology and mobile use context, the model points to a number of options, as fit can effectively be
achieved by adjusting any or even all of the three factors. In addition to adjustments of the technology
(e.g., more adequate user interface), adjustments of the individual use-context (e.g., by subscribing to a
more high-quality network provider), and reorganization of the way a task is to be completed (e.g.,
26
notification and delegation instead of direct completion), can be taken into consideration, whereby the
model provides guidelines to support the management process.
The proposed model needs to be tested thoroughly before it can become a practical and applicable
tool. To this extent it is necessary to validate the proposed instrument, in particular the dimensions that
were used to characterize mobile IS and to describe the mobile use context. So far, most of the
dimensions have not been tested empirically, even though they have been stipulated by a number of
scholars of mobile IS. In addition, we found little direct support for our quest to match mobile
technologies with user tasks and with a mobile use context. While media richness theory provided a good
framework to address the first point, we relied on conceptual work and own observations to address the
second point. All of the propositions need to be tested rigorously in the future.
Furthermore, we suggest taking a critical look at the implications of the proposed TTF on the
success of mobile IS, including utilization and organizational performance. In this regard, an analysis of
the costs and benefits in relation with the achievement of TTF should be performed to determine
organizational value, which can also hold a key to the overall success of mobile IS. Finally, the TTF of
mobile IS could become part of a broader analysis to include the actual viability of the systems in
question, as proposed by Liang and Wei (2004) in the context of mobile commerce, and ultimately lead to
mobile IS that not only provide a good fit with managerial tasks but that also promise managerial and
financial success.
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31


Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit
Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit
Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Distraction
Network connectivity
Mobility
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit
Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit
Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit
Managerial Task
Non-routineness
Interdependence
Time-criticality
(Mobile) Information
Systems
Functionality
User interface
Adaptability
Mobile use context
Distraction
Network connectivity
Mobility
Fit 1 (P1..P3):
Managerial task and
information systems
(functionality only)
Task
Performance
Fit 2 (P4..P7):
Mobile information
systems and mobile
use context
(= moderating factor)
Fit 3:
Moderated task-
technology fit

Figure 1 A moderated task-technology fit for a mobile information system

32
Table 1 Functionalities of mobile IS
Primary Focus
Interpersonal Interaction Computing
O
n
e
-
W
a
y

Notification allows users to
be reached by others without the
possibility to respond directly.

Use of pagers and cellular
phones to send alerts, e.g.,
to notify medical and
technical staff about events
or emergencies requiring
response
Use of cellular phones for
asynchronous communication
(access to voice mail, text
messages, e-mail)
Information Access allows users
to access, but not process (i.e.,
manipulate), data.

Access to external data such as
yellow pages, white pages, stock
quotes, news
Access to internal data, such as
reports, corporate directory
information
Use of notebook computer with
wireless modem to access
hospital patient data
(Ammenwerth et al. 2000)
Use of laptops to access police
radio system (Smith et al. 2002)
Use of laptops to provide on-
site insurance quotes
D
i
r
e
c
t
i
o
n

o
f

I
n
t
e
r
a
c
t
i
o
n

T
w
o
-
W
a
y

(
R
e
c
i
p
r
o
c
a
l
)

Communication allows users to
reach others and to be reached
by others, including the
possibility to interact and
respond directly.

Use of cellular phone for
synchronous (voice)
communication
Email writing
Data Processing allows users to
access and process (i.e.,
manipulate) data.


Use of handheld devices to
process purchasing approval
requests as part of an e-
procurement system (Gebauer and
Shaw 2004)
Use of handheld devices for
courier and delivery services
(Applegate et al 1996)
Use of handheld devices for
retail inventory management
(Ewalt 2002)
Use of handheld devices and
laptop computers for crop
analysis (Thomas 2002)
Use of laptops and PDAs for
utility plant maintenance logs
(Imhoff 2002)
Use of tablet PCs for restaurant
ordering (Ewalt 2002)
Use of satellite technologies to
support freight expediting
(Smith et al. 2002)
Use of portable computers and
PDAs to support patient
medication administration
(Andersen et al. 2002)

33
Table 2 Fit 1: Managerial task and IS functionality, independent of use context; good fit
indicated by X
Information system
functionality
Task dimension
Notification Communication
Information
access
Data
processing
low X (P1a) Non-
routineness
high X (P1b)
Interdependence high X (P2)
Time criticality high X (P3)

Table 3 Fit 2: Mobile information system and mobile use context
Functionality Mobile info.
system

Mobile
use context
Notification Communication
Info
access
Data
processing
User interface
requirements
(examples)
Adaptability
requirements
(examples)
Distraction
high
Feasible,
verification
useful (P4a)
Feasibility limited
(P4a)
Feasibility difficult
(P4b)
Targeted cues,
minimal
attention
interface (P4c)

Quality of
network
connection
low
Feasible,
verification
useful (P5a)
Feasibility difficult (P5b)
Limited
bandwidth,
quality
indicators (P5c)

User
mobility
high
Feasible
Continuation of
disrupted
transactions and
communication
(P6a)
Location-
awareness and
customization
(P6b)



34
Table 4 Fit 3: TTF for Mobile IS (derived by combining Fit 1 and Fit 2 with a procedure
similar to matrix multiplication)
Managerial tasks and
info. systems
(ideal fit)
(Fit 1)
Mobile info.
systems and mobile
use context (Fit 2)
Task routineness
high
Calls for data
processing (P1a)
Task non-
routineness high
Calls for
communication
and info access
(P1b)
Interdependence
high
Calls for
notification and
communication
(P2)
Time criticality
high
Calls for
notification (P3)
Level of distraction high
Allows for notification
plus verification and
communication (P4a)
Limits feasibility of
information access and
data processing (P4b)
User interface
requirements, e.g.,
targeted cues, minimal
attention user interface
(P4c)
-: Fit difficult to
achieve on
functional level

UI requirements,
e.g., targeted cues,
minimal attention
user interface
0: Fit somewhat
difficult to
achieve on
functional level
(recommended
focus on
communication)

UI requirements,
e.g., targeted cues,
minimal attention
user interface
+: Fit feasible on
functional level
(recommended
focus on
notification and
communication,
plus verification)

UI requirements,
e.g., targeted cues,
minimal attention
user interface
+: Fit feasible on
functional level
(recommended
focus on
notification)

UI requirements,
e.g., targeted cues,
minimal attention
user interface
Quality of network
connection low
Allows for notification
plus verification (P5a)
Limits feasibility of
communication, info
access, and data
processing (P5b)
User interface
requirements, e.g.,
limited bandwidth
requirements,
indicators of network
quality (P5c)
-: Fit difficult to
achieve on
functional level

UI requirements,
e.g., limited
bandwidth
requirements,
indicators of
network quality

-: Fit difficult to
achieve on
functional level

UI requirements,
e.g., limited
bandwidth
requirements,
indicators of
network quality
0: Fit somewhat
difficult on
functional level
(recommended
focus on
notification plus
verification)

UI requirements,
e.g., limited
bandwidth
requirements,
indicators of
network quality
+: Fit feasible on
functional level
(recommended
focus on
notification plus
verification)

UI requirements,
e.g., limited
bandwidth
requirements,
indicators of
network quality
User mobility high
Allows for all
functionalities
User interface
requirements, e.g., to
accommodate
interrupted
transactions and
communication (P6a)
Adaptability (location-
awareness and
customization) useful
(P6b)
+: Fit feasible on functional level

UI requirements, e.g., to accommodate interrupted transaction and communication

Adaptability useful

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