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DIFFERENCE BETWEEN HOUSE AND HOME

A house is defined as a building or structure, whose main purpose is to be occupied for habitation by humans. On the other
hand, a home is the place of residence or refuge. A persons most personal belongings are kept in a home and it is where a
person feels safe and accepted.
HOUSE- describes a particular tyupe of building.
HOME- is the place where you live and feel that you belong to.

Interior design describes a group of various yet related projects that involve turning an interior space into
an "effective setting for the range of human activities" that are to take place there.
[1]
An interior designer is
someone who conducts such projects. Interior design is a multifaceted profession that includes
conceptual development, liaising with the stakeholders of a project and the management and execution of
the design.

References
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b

c

d
Pile, J, 2003, Interior Design, 3rd edn, Pearson, New Jersey, USA
Jump up^ Brief History of Interior Design (2007) Retrieved December 7, 2012, from www.interior-design-
school.net
Jump up^ Flanner, J. (2009). "Archive, Handsprings Across the Sea". The New Yorker. Retrieved August
10, 2011.
^ Jump up to:
a

b

c

d

e
Lees-Maffei, G, 2008, Introduction: Professionalization as a focus in Interior Design
History, Journal of Design History, Vol. 21, No. 1, Spring.
^ Jump up to:
a

b
Piotrowski, C, 2004, Becoming an Interior Designer, John Wiley & Sons, New Jersey,
USA

Types of houses
apartment: a place to live that is part of a larger building, owned by a landlord who collects monthly rent
They will rent an apartment until they have enough money to buy a house.
cabin:
a small, roughly built house
The family likes to stay in a cabin in the mountains in the summer.
a bedroom on a ship
The cabins on the ship are quite small.
an inside area of an airplane
Those airplanes have a very large passenger cabin.
condominium:
a building or group of buildings whose apartments are individually owned
They are building a new condominium near here.
an apartment in a condominium
As soon as he graduated he bought a condominium in the city.
cottage: a small house of one story
His family has a cottage at the beach, where they go every summer.
house: a building designed as a place to live
They are expecting a baby and want to move to a bigger house.
hut: a small shelter, with no amenities
The children made a hut in the woods.
mansion: a large house
The mayors official residence is a beautiful mansion.
rambler: a house, bigger than a cottage, that has a number of rooms that are all on one floor.
They are looking for a rambler, because her mother cant climb steps.
townhouse: a house built in a row of houses, with side walls connected
Townhouses usually have a lot of steps.

Ancestral houses of the Philippines are homes owned and preserved by the same family for several
generations as part of the Filipino family culture. Houses could be a simple house to a mansion, some
houses of prominent families had become points of interest or museums in their community because of its
cultural, architectural or historical significance. Ancestral houses provide the current generation a look
back at the country's colonial past through these old houses. Some ancestral houses in the Philippines
are in danger because of some enterprising businesses who have no regard for preservation, buy old
houses in the provinces, dismantle them then sell the parts as ancestral building materials for
homeowners wishing to have the ancestral ambience on their houses.
National Cultural Heritage Act of 2009
In 2009, the Congress of the Philippines passed the National Cultural Heritage Act of 2009 or Republic
Act. no. 10066 to further the protection the cultural treasures of the country which include houses under
Built heritage. Ancestral houses that are deemed of significant importance to the Filipino culture are
declared Heritage House by the National Historical Commission of the Philippines (NHCP), previously
known as the National Historical Institute of the Philippines. The citizen retains the ownership of the
house, the government is only declaring the heritage value of the structure, provide funding for its
protection and preservation. Ancestral homes that have figured in an event of historical significance like
the Bonifacio Trial House in Maragondon, Cavite, or houses of national heroes of the Philippines like the
Juan Luna Shrine in Badoc, Ilocos Norte are included among the categories National Shrines or National
Historical Landmarks. Historical markers are placed on the houses by the commission to indicate their
significance. The Philippine Registry of Cultural Property registers all cultural properties of the country.

List of Heritage Houses of the Philippines
Region I
In the Ilocos Region the historic city of Vigan is the best preserved Spanish Colonial settlement in the
country. It was declared as a UNESCO World Heritage Site in 1999.
Syquia Mansion in Vigan, Ilocos Sur, home of former president Elpidio Quirino
Region III
In Central Luzon, There are Two historical Town centers in the region namely the City of Malolos Malolos
Heritage Town in Bulacan and City of San Fernando Heritage District in Pampanga province.

In Bulacan Province
Malolos Heritage Town**
Malolos, Bulacan Don Arcadio Ejercito House, Calle Pariancillo
Don Antonio Bautista House, Calle Burgos cor Calle Pariancillo
Casa Pineda, Calle Estrella
Jose Cojuangco House, Calle Paseo del Congreso
Don Luis Santos Mansion, Calle F.T. Reyes
In Pampanga Province
San Fernando Heritage District**
San Fernando, Pampanga
Augusto P. Hizon House in San Fernando, Pampanga
Dayrit-Cuyugan House in San Fernando, Pampanga (2003-01-27)
Henson-Hizon House in San Fernando, Pampanga (2003-01-27)
National Capital Region
The central part of Metro Manila was heavily bombed in World War II destroying historical structures and
homes. Somes pockets of old homes can still be found in Binondo and Quiapo which were not affected by
the war.

Lichauco Residence in Santa Ana, Manila
Mira-Nila House Cubao, Quezon City
Region IV-A
In the CALABARZON region, the center for ancestral houses can be found in the streets of Taal in
Batangas and Sariaya in Quezon provinces.
Gala-Rodriguez House in Sariaya, Quezon
Goco House in Taal, Batangas
Luz-Katigbak House in Lipa, Batangas
Region IV-B
Declared Heritage House in MIMAROPA region.
Casa Narvas in Boac, Marinduque, Marinduque
Region VI
Silay City, Negros Occidental in Western Visayas region has the most number of declared Heritage
Houses in the country.
Silay City
The Balay Negrense in Silay City, Negros Occidental, built in 1897, the ancestral house of the Gaston
Family turned museum by the Negros Cultural Foundation
Alejandro Amechazura House
Amelia Hilado Flores House
Angel Araneta Ledesma House
Augusto Hilado Severino House
Benita Jara House
Bernardino Lopez Jalandoni Ancestral House
Carlos Arceo Ledesma House
Dr. Jose Corteza Locsin House
Other Heritage Houses in Region VI
Infante House in La Carlota City, Negros Occidental
Lopez House in La Paz, Iloilo City, Iloilo
Roca Encantada House in Buenavista, Guimaras
Region VII
Heritage Houses in Central Visayas region:
Balay na Tisa Heritage House in Carcar, Cebu
President Carlos P. Garcia House in Tagbilaran, Bohol
Region VIII
Heritage Houses in the Eastern Visayas region:
Oppus Ancestral House now the Southern Leyte Provincial Library in Maasin, Southern Leyte
Region X
Heritage Houses in the Northern Mindanao region:
Macapagal-Macaraeg House im Iligan City, Lanao del Norte
National Shrines and National Historical Landmarks
Aguinaldo Shrine in Kawit, Cavite
Apolinario Mabini Shine in Tanuan, Batangas
Apolinario Mabini Shrine in Pandacan, Manila
Aquino Ancestral House Historical Landmark in Concepcion, Tarlac
[17]

Marcela Agoncillo Historical Landmark in Taal, Batangas
Rizal Shrine in Calamba, Laguna
Rizal Shrine in Dapitan City, Zamboanga del Norte
In computing, time-sharing is the sharing of a computing resource among many users by means of
multiprogramming and multi-tasking. Its introduction in the 1960s, and emergence as the prominent
model of computing in the 1970s, represented a major technological shift in the history of computing.
By allowing a large number of users to interact concurrently with a single computer, time-sharing
dramatically lowered the cost of providing computing capability, made it possible for individuals and
organizations to use a computer without owning one, and promoted the interactive use of computers and
the development of new interactive applications.
History
Batch processing
The earliest computers were extremely expensive devices, and very slow in comparison to recent models.
Machines were typically dedicated to a particular set of tasks and operated by control panels, the
operator manually entering small programs via switches in order to load and run a series of programs.
These programs might take hours, or even weeks, to run. As computers grew in speed, run times
dropped, and soon the time taken to start up the next program became a concern. Batch processing
methodologies evolved to decrease these "dead periods" by queuing up programs so that as soon as one
program completed, the next would start.
To support a batch processing operation, a number of comparatively inexpensive card punch or paper
tape writers were used by programmers to write their programs "offline". When typing (or punching) was
complete, the programs were submitted to the operations team, which scheduled them to be run.
Important programs were started quickly; how long before less important programs were started was
unpredictable. When the program run was finally completed, the output (generally printed) was returned
to the programmer. The complete process might take days, during which time the programmer might
never see the computer.
The alternative of allowing the user to operate the computer directly was generally far too expensive to
consider. This was because users might have long periods of entering code while the computer remained
idle. This situation limited interactive development to those organizations that could afford to waste
computing cycles: large universities for the most part. Programmers at the universities decried the
behaviors that batch processing imposed, to the point that Stanford students made a short film
humorously critiquing it.
[1]
They experimented with new ways to interact directly with the computer, a field
today known as human-computer interaction.
Time-sharing
Time-sharing was developed out of the realization that while any single user was inefficient, a large group
of users together was not. This was due to the pattern of interaction: Typically an individual user entered
bursts of information followed by long pauses but a group of users working at the same time would mean
that the pauses of one user would be filled by the activity of the others. Given an optimal group size, the
overall process could be very efficient. Similarly, small slices of time spent waiting for disk, tape, or
network input could be granted to other users.
Implementing a system able to take advantage of this would be difficult. Batch processing was really a
methodological development on top of the earliest systems; computers still ran single programs for single
users at any time, all that batch processing changed was the time delay between one program and the
next. Developing a system that supported multiple users at the same time was a completely different
concept; the "state" of each user and their programs would have to be kept in the machine, and then
switched between quickly. This would take up computer cycles, and on the slow machines of the era this
was a concern. However, as computers rapidly improved in speed, and especially in size of core memory
in which users' states were retained, the overhead of time-sharing continually decreased, relatively.
The concept was first described publicly in early 1957 by Bob Bemer as part of an article in Automatic
Control Magazine. The first project to implement a time-sharing system was initiated by John McCarthy in
late 1957, on a modified IBM 704, and later on an additionally modified IBM 7090 computer. Although he
left to work on Project MAC and other projects, one of the results of the project, known as the Compatible
Time-Sharing System or CTSS, was demonstrated in November 1961. CTSS has a good claim to be the
first time-sharing system and remained in use until 1973. Another contender for the first demonstrated
time-sharing system was PLATO II, created by Donald Bitzer at a public demonstration at Robert Allerton
Park near the University of Illinois in early 1961. Bitzer has long said that the PLATO project would have
gotten the patent on time-sharing if only the University of Illinois had known how to process patent
applications faster, but at the time university patents were so few and far between, they took a long time
to be submitted. The first commercially successful time-sharing system was the Dartmouth Time Sharing
System.
A personal computer (PC) is a general-purpose computer, whose size, capabilities, and original sale
price makes it useful for individuals, and which is intended to be operated directly by an end-user with no
intervening computer operator. This contrasted with the batch processing or time-sharing models which
allowed larger, more expensive minicomputer and mainframe systems to be used by many people,
usually at the same time. Large data processing systems require a full-time staff to operate efficiently.
Software applications for most personal computers include, but are not limited to, word processing,
spreadsheets, databases, Web browsers and e-mail clients, digital media playback, games, and myriad
personal productivity and special-purpose software applications. Modern personal computers often have
connections to the Internet, allowing access to the World Wide Web and a wide range of other resources.
Personal computers may be connected to a local area network (LAN), either by a cable or a wireless
connection. A personal computer may be a desktop computer or a laptop, tablet, or a handheld PC.
Early PC owners usually had to write their own programs to do anything useful with the machines, even
lacking an operating system. The very earliest microcomputers, equipped with a front panel, required
hand-loading of a bootstrap program to load programs from external storage (paper tape, cassettes, or
eventually diskettes). Before very long, automatic booting from permanent read-only memory became
universal.
Today's users have access to a wide range of commercial software, freeware and free and open-source
software, which is provided in ready-to-run or ready-to-compile form. Since the early 1990s, Microsoft
operating systems and Intel hardware have dominated much of the personal computer market, first with
MS-DOS and then with the "Wintel" (Windows + Intel) combination. Popular alternatives to Microsoft's
Windows operating systems include Apple's OS X and the free open-source Linux and BSD operating
systems. AMD provides the major alternative to Intel's central processing units. Applications and games
for PCs are typically developed and distributed independently from the hardware or OS manufacturers,
whereas software for many mobile phones and other portable systems is approved and distributed
through a centralized online store
What is simple batch system?
To speed up processing, jobs with similar needs were batched together and were run through the
computer as a group. Thus, the programmers would leave their programs with the operator. The operator
would sort programs into batches with similar requirements and, as the computer, became available,
would run each batch. The output from each job would be sent back to the appropriate programmer
Parallel computing
Parallel computing is a form of computation in which many calculations are carried out simultaneously,
[1]

operating on the principle that large problems can often be divided into smaller ones, which are then
solved concurrently ("in parallel"). There are several different forms of parallel computing: bit-level,
instruction level, data, and task parallelism. Parallelism has been employed for many years, mainly in
high-performance computing, but interest in it has grown lately due to the physical constraints preventing
frequency scaling.
[2]
As power consumption (and consequently heat generation) by computers has
become a concern in recent years,
[3]
parallel computing has become the dominant paradigm in computer
architecture, mainly in the form of multicore processors.
[4]

Parallel computers can be roughly classified according to the level at which the hardware supports
parallelism, with multi-core and multi-processor computers having multiple processing elements within a
single machine, while clusters, MPPs, and grids use multiple computers to work on the same task.
Specialized parallel computer architectures are sometimes used alongside traditional processors, for
accelerating specific tasks.
Parallel computer programs are more difficult to write than sequential ones,
[5]
because concurrency
introduces several new classes of potential software bugs, of which race conditions are the most
common. Communication and synchronization between the different subtasks are typically some of the
greatest obstacles to getting good parallel program performance.
Multi Program Batch System.
The operating system picks and begins to execute one of the jobs in the memory. Eventually the job may
have to wait for some task, such as tape to be mounted or an input and output operation to computer. In
non-multi program system, the CPU would sit idle. In a multi-programming system. The operating system
simply switches to and executes another job when that job needs to wait, the CPU is switched to another
job. When that job needs to nob finishes waiting and gets the CPU back. As long as there is always some
job to execute the CPU will never be idle.

Eg:- A lawyer does not have only one client at a time. Rather several clients may be in the process of
being served at the same time. The process of being served at the same time. While one case is waiting
to go trial or to have papers typed, the lawyer can work on another case. If the lawyer has enough client
he never needs to be idle.

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