The primary objective of the study was to show why digital content is the most important component of any digital signage network. The right content strategy is more important to the success of the digital signage network than the technology selection. 5th screen developed a new digital content strategy to improve viewer engagement.
The primary objective of the study was to show why digital content is the most important component of any digital signage network. The right content strategy is more important to the success of the digital signage network than the technology selection. 5th screen developed a new digital content strategy to improve viewer engagement.
The primary objective of the study was to show why digital content is the most important component of any digital signage network. The right content strategy is more important to the success of the digital signage network than the technology selection. 5th screen developed a new digital content strategy to improve viewer engagement.
Signage project was to measure the effectiveness of their in-store digital content using Intels AIM Suite for Anonymous Video Analytics in four high trafc Sprint retail stores. The program utilized AOpens Media Players with existing Sprint LCD displays, Intels Audience Impression Metrics (AIM) software, OpenServices Remote Monitoring Media and Content Management System and 5th Screen Digital Medias Digital Media Mapping methodology. The following is an overview of the technology ecosystem: Hardware AOpens DE67 PC Media Player using an Intel i7 processor, ZTE 3G Card, Intels VPro for remote management and repair, LogMeIn, the existing Samsung LCD monitors and a Logitech 9000 Webcam Software OpenService Content Management System (SaaS), Intels Audience Impression Metrics (AIM) Suite, LogMeIn and Softmaxxs 3G Connection Manager and Windows 7 Professional Network Secure Sprint 3G network Media OpenServices Managed Media for Help Desk support, remote monitoring and repair using Intels vPro, viewer analytics using Intels AIM Suite and 5th Screen Digital Medias Media Mapping technology The primary objective of this study was to show why digital content is the most important component of any digital signage network. Digital content must be compelling, relevant and timely for the target audience by venue, geography, time of day, demographic and day of the year. To meet these objectives, each network must start with a detailed content strategy. The right content strategy is more important to the success of the digital signage network than the technology selection. In fact, the content strategy drives the technology requirements. Sprint M2M Solutions Wholesale Solutions Based on the initial results of this program, 5th Screen Digital Media worked with the digital content agency used by Sprint, Two West, to develop a new digital content strategy to improve viewer engagement. Quantifying the impact of this new digital media strategy is the key nding from this study. As background to developing a digital content strategy, it is important to understand that there are three types of digital signage networks: Point of Sale (PoS), Point of Transit (PoT) and Point of Wait (PoW). Each network type impacts the content strategy differently. A Point of Sale (PoS) network is what you might expect- digital signage that consumers encounter close to a product or service. These viewers are shoppers. The power of this type of network is that the call to action is immediate since the screens are placed where consumers are making their buying decisions. The content must be attention-grabbing and relevant to the product while the consumer is focused on buying Wholesale Solutions Sprint M2M Solutions Digital billboards, along with screens associated with transit hubs, comprise Point of Transit (PoT) networks. They work by grabbing the attention of passing consumers for a brief period of time. The consumers here are on the go viewers. These screens are mostly focused on establishing brand identity or value, and they parcel out visually attractive or active content in short bursts The third type is known as the Point of Wait (PoW) network one targeted at consumers waiting for a product or service. Usually we encounter these in retail lines, healthcare and hospitality locations, as well as corporate lobbies. The consumers watching these screens are dwell time viewers- it is all about perceived wait time. Some of these networks are interactive, such as screens facing passengers riding inside taxis. In those cases, the viewer has more dwell time and can take in a longer message or series of messages. The common thread is that consumers viewing a PoW network screen are receptive and have a sufcient time of exposure to allow for longer messages and several repetitions Program summary The pilot was installed and operational in the designated four stores in mid-November 2011 with no changes to the existing playlist. From mid-November 2011 through mid-May 2012, viewer metrics were collected using Intels AIM Suite. The data was analyzed to determine viewer impressions, demographics and engagement metrics. Using the latest version of Intels AIM Suite, we were also able to analyze impressions, demographics and viewer engagement at the individual media le level. This capability provided us with the ability to measure individual media message effectiveness, not just playlist effectiveness. The challenge for Sprint retail stores is that their digital signage networks act as both PoS and PoW. About 13% of the shoppers are upgrading their mobile devices and another 33% are browsing, so the network needs to display PoS content. About 32% are making a payment and 22% are waiting for their handset to be repaired. With an average wait time of almost an hour, PoW content is also required. The right combination of PoS and PoW digital media was needed to address both audience proles. After the rst three months, a new digital content strategy was developed with included recommendations to the digital agency of Sprint, Two West of Kansas City, Missouri. Two West revised the playlist incorporating the majority of these recommendations. The revised playlist was deployed in mid- April and metrics collected over the following four weeks. This report compares the viewer metrics between the original playlist and the new playlist that incorporated the 5th Screen Medias recommendations. Anonymous video analytics From mid-November 2011 through mid-May 2012, over 250,000 impressions were collected in the four stores. On average, over three-fourths of shoppers glanced at the screen. Of the shoppers from mid-November through mid-April, 65% were male. Half of the male shoppers were 18 to 35 years old and one-third were 36 to 65 years old. From mid-April through mid-May, the gender mix shifted to 60% male and 40% female, with the proportion of ages unchanged. It was found that the average viewer exposure time (2.4 seconds) was signicantly less than the average length of a media slot (27.4 seconds), which means the audience on average saw less than 10% of the media le content. Three-quarters of the impressions were less than 3 seconds, and one-fourth were between 3 - 15 seconds. 5th Screen Digital Media worked with the Sprint Marketing Communications Team and Two West to develop a trial digital media strategy to improve viewer engagement times. The options considered were: Shorter/bolder messages Breakup the playlist look Demographically weighted content Reduce perceived wait time Deliver individual messages for individual viewers Entertain Providing mobile and social engagement Wholesale Solutions Sprint M2M Solutions Time and costs prohibited the inclusion of demographically weighted content, delivery of individual messages to individual viewers and mobile/social engagement. The revised playlist focused on: Shorter/bolder messages Breakup of the playlist look Entertain Reduce perceived wait time The new playlist included 30 spots with an average of 27.4 seconds each (the same as the original playlist.) However, 22 spots of the 30 were less than 30 seconds and focused on NASCAR and NBA trivia questions. The result of shorter messages and more entertaining content was an increase of 63% in exposure time from 2.4 seconds to 3.9 seconds. Using the latest version of Intels AIM Suite, we were able to analyze the effectiveness of each media le in the playlist. Figure 1 shows the percent of each les time in the playlist versus the percent of impression for each le. % of Total Loop Duration % of Total Impressions 8% 7% 10% G r e e n e r _ L i f e s t y l e N B A _ G M O n e S c r e e n E m o t i c o n _ F a m i l y N A S C A R _ G M O n e S c r e e n U n l i m i t e d _ V Q L C D - S 1 L C D - S 2 C o n s u m e r _ T r a n s i t i o n L C D _ S 3 O t t e r b o x _ V Q N A S C A R _ T r i v i a _ Q A _ 1 N A S C A R _ T r i v i a _ Q A _ 4 N A S C A R _ T r i v i a _ Q A _ 3 N B A _ Q A _ 6 N B A _ Q A _ 9 N B A _ Q A _ 1 N B A _ Q A _ 5 N B A _ Q A _ 4 N B A _ Q A _ 3 N B A _ Q A _ 8 N B A _ Q A _ 7 N B A _ Q A _ 2 B u y b a c k _ V Q J D _ P o w e r _ V Q
T E P _ V Q F l y i n g _ D e v i c e s _ T r a n s i t i o n N A S C A R _ D Y K _ 1 N A S C A R _ D Y K _ 3 N A S C A R _ D Y K _ 4 N A S C A R _ D Y K _ 2 9% 6% 5% 4% 3% 2% 1% 0% % of Total loop duration vs. % of Total impressions (April/May 2012) Figure 1 Another interesting outcome with the revised playlist was the increase in female viewership from 40% to 45%. Figure 3 shows how exposure time is signicantly higher for females. The improvement in exposure came primarily from the increase in time exposed. The exposure time for the trivia questions was 3 times higher for females as shown in Figure 2. These results are counterintuitive, but dramatically demonstrate the importance of knowing the audience and providing relevant, compelling content. Conclusion Digital signage is sold on the premise that it can deliver messages more effectively and efciently than traditional paper-based media. Yet no company supplies a complete solution that includes hardware, software, managed media, content media and viewer analytics. This has resulted in four signicant digital signage constraints: An extremely fragmented market with an overly complex supply chain Little experience among vendors on how to plan, select, evaluate, deploy and operate digital signage networks The lack of viewer analytics to measure campaign or communications effectiveness The high cost to create relevant and timely digital media Exposure time (sec) by le - Male vs. Female (April/May 2012) Exposure Time (sec) - Female Exposure Time (sec) - Male 4.0 3.5 5.0 G r e e n e r _ L i f e s t y l e N B A _ G M O n e S c r e e n E m o t i c o n _ F a m i l y N A S C A R _ G M O n e S c r e e n U n l i m i t e d _ V Q L C D - S 1 L C D - S 2 C o n s u m e r _ T r a n s i t i o n L C D _ S 3 O t t e r b o x _ V Q N A S C A R _ T r i v i a _ Q A _ 1 N A S C A R _ T r i v i a _ Q A _ 4 N A S C A R _ T r i v i a _ Q A _ 3 N B A _ Q A _ 6 N B A _ Q A _ 9 N B A _ Q A _ 1 N B A _ Q A _ 5 N B A _ Q A _ 4 N B A _ Q A _ 3 N B A _ Q A _ 8 N B A _ Q A _ 7 N B A _ Q A _ 2 B u y b a c k _ V Q J D _ P o w e r _ V Q
T E P _ V Q F l y i n g _ D e v i c e s _ T r a n s i t i o n N A S C A R _ D Y K _ 1 N A S C A R _ D Y K _ 3 N A S C A R _ D Y K _ 4 N A S C A R _ D Y K _ 2 4.5 3.0 2.5 2.0 1.5 1.0 0.5 0.0 Figure 2 Sprint M2M Solutions It is no surprise that only one in 12 digital signage networks announced in the US are ever fully deployed. Plus, few users realize that over 80% of the Total Cost of Ownership is Media related (operational management, hardware/software support and content production). What was evaluated during the Sprint Digital Signage Effectiveness program was a cost-effective, turnkey digital signage solution. This solution simplied the technology supply chain, reduced the cost of operational support and content production, plus provided audience metrics to effectively measure campaign effectiveness. It also improved the overall reliability of the digital signage network. At the end of the program, Sprint was able to: Determine the Total Cost of Ownership savings provided by the OpenService Turnkey Digital Signage Solution versus in-house support Understand their base line demographics and viewer engagement using Intels Audience Impression Metrics (AIM) Suite Quantify the value of 5th Screen Digital Medias Digital Media Consulting Services to improve viewer engagement time Wholesale Solutions Sprint 3G network reaches over 278 million people. 2012 Sprint. All rights reserved. Sprint and the logo are trademarks of Sprint. Other marks are the property of their respective owners. The new step: Media mapping This study demonstrated the need for a detailed digital media strategy that could accommodate the type of network and venue, the viewer demographics, screen location, time of day and day of the year. To achieve the objectives, one needs to take the existing digital assets and deconstruct them into granular media objects. These media objects will reside in a database that can be manually authored and accessed in a either a predetermined manner or free form for the specic display. Media mapping is a combination of identifying the relationship of the display type, type of network and the media object attributes and identifying the nal message conguration based on the display type, demographic, geographic, cultural set or multiverse use. Media mapping allows media objects to be automatically assembled to create the nal message according to the type of screen (TV, DOOH, mobile or tablet) and audience. Media mapping for digital signage creates the nal message from the media objects that is relevant and appropriate for that display. In addition, Intels AIM suite will provide real time demographic information to allow the nal message to change according to the prole of the viewer watching the display. Since the media objects store on the media player, the nal message is delivered to the viewer immediately after the AVA analysis is completed. This analysis takes less than a second to complete before demographically personalized content is displayed to the viewer.