You are on page 1of 3

Sound ball: Get the group to stand in a circle facing each other.

Get each
person to imagine an imaginary ball. Take turns throwing the ball across the
circle, from one person to another. When you throw the ball you have to make a
sound. The person you are throwing the ball to, have to make the same sound
that you just did. Then they have to throw it to another person making a different
sound and so on. Make sure that the person who throws the ball and the person
who receives the ball have full eye contact and that the sounds are original and
are not repeated. This game is good for your eyes, it makes you quick, it makes
you think faster, and makes you better at getting what the other person gives.
The worst thing a person can do is reject what the other person gives/ or say's
"no." This will get bigger in the improve section.
Adjective/Action Name game: Get a group to stand in a circle facing each
other. Get on person to start. And keep going around the circle one after another.
Each person has to say "Hi my name is _______-________!In the first blank the
person must say an adjective that describes them BUT is must start with the
same letter as their name. The second blank is for their name. While they are
saying their name they also have to do it while doing an appropriate action. For
an example, my name is David. If it were my turn I would draw out a long sword
and say "My name is Dashing David whole group then has to do the same thing.
After that it is the next persons turn. You do this until everyone has done this.
This game is good for not only learning but also to get you moving and acting
silly .This is a very positive and fun game, which encourages creative thinking.
Catch a Story
Have a ball or (better) a beanbag. Begin a story. Throw it to the person who must
continue the story. This is better than dragging around the circle and shy people
can get rid of the story after only one word.
A variation on this is



Fortunately, unfortunately.
Each person must add a sentence, changing the sentence of the main character.
E.g.:
Unfortunately the planes engines failed.
Fortunately the pilot had a parachute.
Unfortunately the parachute would not open.
Fortunately there was a haystack underneath. Etc.






The Announcer's Test
I remember learning this at Boy Scout Camp, and even teaching it to the scouts I
was over, but never knew there was any significance to it. Who ever led it would
shout out each line one at time and the audience would repeat it. It was a fun
challenge to see how much we could remember.

In Jerry Lewis's words: "The announcer's test [was] given to anyone in radio or
television who wants to be specifically announcer. And it involves retention,
memory, repetition, enunciation. It involves diction. And it involves 10 factors
that use every alphabet letter in the alphabet a variety of times."

Here it is:

One hen.
One hen; two ducks.
One hen; two ducks; three squawking geese.
One hen; two ducks; three squawking geese; four Limerick oysters.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises; six pairs of Don Alversos tweezers.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises; six pairs of Don Alversos tweezers; 7,000
Macedonians in full battle array.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises; six pairs of Don Alversos tweezers; 7,000
Macedonians in full battle array; eight brass monkeys from the ancient
sacred crypts of Egypt.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises; six pairs of Don Alversos tweezers; 7,000
Macedonians in full battle array; eight brass monkeys from the ancient
sacred crypts of Egypt; nine apathetic, sympathetic, diabetic old men on
roller skates with a marked propensity toward procrastination and sloth.
One hen; two ducks; three squawking geese; four Limerick oysters; five
corpulent porpoises; six pairs of Don Alversos tweezers; 7,000
Macedonians in full battle array; eight brass monkeys from the ancient
sacred crypts of Egypt; nine apathetic, sympathetic, diabetic old men on
roller skates with a marked propensity toward procrastination and sloth;
10 lyrical, spherical, diabolical denizens of the deep who hall stall around
the corner of the quo of the quay of the quivery, all at the same time.









THREE -WAY CONVERSATION
There are 3 players. Each player seats in a chair all placed side by side.
B (END) A (CENTER) C (END)

Each player picks a topic and engages the center player in as if the other player
does not exist. Center player must converse with both ends, fluent in both
conversations (responding initiating when necessary) without including either end
player.
End player converse with center player only. No player can ask question to the
other player.


THE MINISTERS CAT
Designate one person as the starter. All participants must clap their hands in
time as the first player chants,
"The ministers cat is a _____ cat,"
Inserting an adjective that begins with the letter A, as in,
"The ministers cat is an Angry cat."
Proceeding in a clockwise direction each successive player takes up the chant
but inserts a different adjective which also begins with the letter A, for instance,
"The ministers cat is an Awful cat." The adjective must be spoken in the correct
cadence with the chant.
Each player then does the same, using different adjectives starting with the same
letter. Once everyone has done so, the first player describes the cat with an
adjective beginning with the letter 'B'. This continues for each letter of the
alphabet.
In an alternate variation, the first player describes the minister's cat with an
adjective beginning with the letter 'A', the second with the letter 'B' and so forth,
going around the circle.





Someone Moved
Have all players sit in a circle and then chose a person to be it. The it is to
leave so that it cannot see or hear. Have one to four players move in the circle.
When it returns he is to figure out who has moved in the circle

You might also like