counters on it. : Remove a counter from Vivid Pheasant, add one mana of any color to your mana pool. 1/ 1 Vivid Pheasant Creature Bird Flying Vivid Pheasant enters the field with 3 counters on it. : Remove a counter from Vivid Pheasant, add one mana of any color to your mana pool. 1/ 1 Vivid Pheasant Creature Bird Flying Vivid Pheasant enters the field with 3 counters on it. : Remove a counter from Vivid Pheasant, add one mana of any color to your mana pool. 1/ 1 Vivid Pheasant Creature Bird Flying : Add one mana of any color to your mana pool. Their feathers are prised by the warriors of the forest, who addorn their weapons with them. 0/ 1 Bird of Paradise Creature Bird Flying : Add one mana of any color to your mana pool. Their feathers are prised by the warriors of the forest, who addorn their weapons with them. 0/ 1 Bird of Paradise Creature Bird Flying : Add one mana of any color to your mana pool. Their feathers are prised by the warriors of the forest, who addorn their weapons with them. 0/ 1 Bird of Paradise Creature Bird Each of your opponents may draw a card, for each card drawn put a 1/1 bird creature token with flying onto the battlefield. For each player that did not draw a card you gain 3 life. Life blooms from unexpected springs. Sorcery Featherbloom Each of your opponents may draw a card, for each card drawn put a 1/1 bird creature token with flying onto the battlefield. For each player that did not draw a card you gain 3 life. Life blooms from unexpected springs. Sorcery Featherbloom Knight of the Aerie enters the battlefield put two 1/1 white bird creature tokens with flying into play. Knight of the Aeries power and toughness are equal to the number of birds in play. */ * Creature Human Knight Knight of the Aerie Knight of the Aerie enters the battlefield put two 1/1 white bird creature tokens with flying into play. Knight of the Aeries power and toughness are equal to the number of birds in play. */ * Creature Human Knight Knight of the Aerie Knight of the Aerie enters the battlefield put two 1/1 white bird creature tokens with flying into play. Knight of the Aeries power and toughness are equal to the number of birds in play. */ * Creature Human Knight Knight of the Aerie Knight of the Aerie enters the battlefield put two 1/1 white bird creature tokens with flying into play. Knight of the Aeries power and toughness are equal to the number of birds in play. */ * Creature Human Knight Knight of the Aerie Birds you control get +0/+2. : Put a 1/1 white and blue bird token with flying into play. 3/ 3 Keeper of Melodies Creature Dryad Birds you control get +0/+2. : Put a 1/1 white and blue bird token with flying into play. 3/ 3 Keeper of Melodies Creature Dryad Birds you control get +0/+2. : Put a 1/1 white and blue bird token with flying into play. 3/ 3 Keeper of Melodies Creature Dryad Birds you control get +0/+2. : Put a 1/1 white and blue bird token with flying into play. 3/ 3 Keeper of Melodies Creature Dryad Exile target creature with converted mana cost less than or equal to the number of birds you control. For the most part theyre harmless. (Up until theyre not.) Instant Murder in the Field Exile target creature with converted mana cost less than or equal to the number of birds you control. For the most part theyre harmless. (Up until theyre not.) Instant Murder in the Field Exile target creature with converted mana cost less than or equal to the number of birds you control. For the most part theyre harmless. (Up until theyre not.) Instant Murder in the Field Exile target creature with converted mana cost less than or equal to the number of birds you control. For the most part theyre harmless. (Up until theyre not.) Instant Murder in the Field Flying : Sacrifice Zumbador, add to your mana pool. Theyre gone before you even realize you were looking at one. 1/ 1 Creature Bird Zumbador Flying : Sacrifice Zumbador, add to your mana pool. Theyre gone before you even realize you were looking at one. 1/ 1 Creature Bird Zumbador Flying : Sacrifice Zumbador, add to your mana pool. Theyre gone before you even realize you were looking at one. 1/ 1 Creature Bird Zumbador Flying : Sacrifice Zumbador, add to your mana pool. Theyre gone before you even realize you were looking at one. 1/ 1 Creature Bird Zumbador Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers Aerie. Card Type Soulcatchers Aerie Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers Aerie. Card Type Soulcatchers Aerie Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers Aerie. Card Type Soulcatchers Aerie Flying When Mated Lorikeets is put into the graveyard, you may draw two cards. Some things are always better in pairs. Card Type Mated Lorikeets Flying When Mated Lorikeets is put into the graveyard, you may draw two cards. Some things are always better in pairs. Card Type Mated Lorikeets Flying When Mated Lorikeets is put into the graveyard, you may draw two cards. Some things are always better in pairs. Card Type Mated Lorikeets Each of your opponents may draw a card, for each card drawn put a 1/1 bird creature token with flying onto the battlefield. For each player that did not draw a card you gain 3 life. Life blooms from unexpected springs. Sorcery Featherbloom Each of your opponents may draw a card, for each card drawn put a 1/1 bird creature token with flying onto the battlefield. For each player that did not draw a card you gain 3 life. Life blooms from unexpected springs. Sorcery Featherbloom As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Artifact Door of Destinies As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Artifact Door of Destinies As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Artifact Door of Destinies Each of your opponents may draw a card, for each card drawn put a 1/1 bird creature token with flying onto the battlefield. For each player that did not draw a card you gain 3 life. Life blooms from unexpected springs. Sorcery Featherbloom During your turn, your opponents cant cast spells or activate abilities of artifacts, creatures, or enchantments. 2/ 2 Grand Abolisher Creature Human Cleric Double strike, protection from black and from green. 2/ 2 Mirran Crusader Creature Human Knight Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 2/ 2 Elesh Norn Legendary Creature Praetor Whenever a player taps a land for mana, if its not that players turn, destroy that land. Price of Glory Enchantment