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Learn to Play Hanafuda KOI KOI

History of Hanafuda
The origin of Hanafuda is said that the beginning of the Azuchi-Momoyama period from Tensho
Karuta, the current Hanafuda was formed until the mid-Edo period.
Koi-Koi is a popular card game in Japan played with Hanafuda cards and is the intellectual game that
requires courage and tactics.
The Pack
KoiKoi is played from a standard deck of 48 Hanafuda cards.
Object of the Game
The object of the game is to form special card combinations called "yaku" from cards accumulated in
a point pile.Players can gain cards in their point piles by matching cards in their hands, or drawn from
the draw pile, with cards on the table. Once a yaku has been made, a player can stop to cash in
points, or keep going (referred to as "koi-koi", hence the name of the game) to form additional yaku
for more points. The point values assigned to individual cards have no effect on the score, but they
are helpful to judge their value in forming yaku.
Deal
An initial dealer (called the "OYA"), is decided upon when the game starts.
ach player draws a single card; the player who draws a card from the earliest month is the oya. If both
players draw a card from the same month, the player with the higher value card becomes the oya.
Play
To deal, the oya deals eight cards to his opponent (face down), the table (face up), then to himself
(face down), though this is normally done two or four cards at a time. The rest of the cards are set
aside as a draw pile, and then play begins starting with the oya.
On a players turn, he may match by suit (i.e. month or flower) any one card in his hand with one on
the table and take both into his point pile. If he cannot match a card from his hand, he must discard a
card face up to the table.
After matching or discarding a card, he then draws one card from the draw pile and places it face up
on the playing area. If this card matches any card now on the table, he must match that card and take
both for his point pile; otherwise, it becomes part of the table. In the event that the drawn card
matches more than one card on the table, the player gets the choice as to which card to match and
therefore keep in addition to the drawn card.
After a players turn ends, if he made at least one yaku that turn, that player must then make a choice.
He may end the hand and add the value of his yaku to his point total, or he can choose to continue
playing (calling "koi-koi") in an effort to gain more points.
Calling koi-koi leaves the player vulnerable, as if his opponent is able to form a yaku before the caller
forms another, the opponent gains double his score and the caller earns nothing. If a player has yaku
totaling 7 or more points when the hand ends, that player earns twice that value.
The player with the most points at the end of the hand becomes the new oya, and a new hand is
dealt. Should both players ever run out of cards to play without having formed a yaku on the last play,
no points are awarded to either player, and the next hand begins with the same oya. Generally, play
continues for 12 hands, but the players can decide to play for a different number of rounds before the
game starts.
Over7
If a player hits 7 or more points and his opponent had called koi-koi, he gets both doubling bonuses
for a total of four times his score.
Nagare : No game
Should both players ever run out of cards to play without having formed a yaku on the last play, no
points are awarded to either player, and the next hand begins with the same oya.
Instant wins and redeals
There are two special yaku such that, if a player is dealt them before play begins, he is immediately
awarded points. Play then ends before it starts, and the game continues to the next hand. If either of
these combinations are dealt to the table, however, the hand is declared void and a redeal occurs.
These two combinations are as follows.
Teshi :
Being dealt four cards of the same suit.
Kuttsuki :
Being dealt four pairs of cards with matching suits.
Yaku Hands : what you can win on
Here are the hands, ranging from best to worst.
Goko All Kou cards

Shiko The four Kou cards which exclude Ame(Willow:Rain)

AmeShiko The four Kou cards including Ame(Willow:Rain)

Sanko Any Three Kou cards excluding Ame(Willow:Kou)

Hanami-Zake The Sakura Kou and the Sake Cup(Mum:Tane)

Tsukimi-Zake The Susuki Kou and the Sake Cup(Mum:Tane)

InoShikaCho The Boar(Ino), The Deer(Shika), and the Butterflies(Chou)

AkaTan All 3 Red Poetry Ribbons(Tan:Pine, Ume, and Sakura)

AoTan All 3 Blue Poetry Ribbons(Tan:Peony, Mum, and Maple)

Tane Any five Tane(such as animals, iris, or sake cup)

Tan Any five Ribbons:Tan
Hanaufda (Flower Cards)

Kasu Any ten kasu cards or the Sake Cup


January Matsu : Pine
Pine and Cane
Kou Tan Kasu1 Kasu2
February Ume : Plum
Plum and Bush-warbler
Tane Tan Kasu1 Kasu2
March Sakura : Cherry blossom
Cherry blossom and Camp Curtain
Kou Tan Kasu1 Kasu2
April Fuji : Wisteria
Wisteria and Cuckoo
Tane Tan Kasu1 Kasu2
May Ayame : Iris
Iris and Eight-plank Bridge
Tane Tan Kasu1 Kasu2
June Botan : Peony
Peony and Butterflies
Tane Tan Kasu1 Kasu2
July Hagi : Bush Clover
BushClover and Boar
Tane Tan Kasu1 Kasu2
August Susuki : Susuki grass
Susuki grass, Moon and Geese
Kou Tane Kasu1 Kasu2
September Kiku : Chrysanthemum
Mum and Sake Cup
Tane Tan Kasu1 Kasu2
October Momiji : Maple
Maple and Deer
Tane Tan Kasu1 Kasu2
November Yanagi : Willow
Willow , Ono no Michikaze ("Rainman") and Frog
Kou Tane Tan Kasu1
December Kiri : Paulownia
Paulownia and Phoenix
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Kou Kasu1 Kasu2 Kasu3

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