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Star Ocean 2 - Battle Arena FAQ
Star Ocean 2 - Battle Arena FAQ
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Star Ocean: The Second Story
Nedian Funhouse Battle Arena FAQ
Version 0.5 (Revised 8/2/2000)
By Ragnarok (Michael Szemeredy)
ragnarok@rpgtemple.com
mageknight@mindspring.com
http://www.rpgtemple.com
This is the Star Ocean 2 Nedian Funhouse Battle Arena FAQ. For
those who don't know (or those who don't pay attention to the
storyline), the Nedian Funhouse is commonly referred to as Fun
City. This is the same place where you fight two of "God's Ten
Wise Men" (Marsilio and Shigeo). This is my first official FAQ,
so please be patient. At this time, this FAQ covers the Survival
Battle and the two wise men battles. I'll most likely finish up
the FAQ one week from this update. If you're reading this after
that date then either I was too lazy to do it or you have an
outdated version of this FAQ.
*** TABLE OF CONTENTS: ***
Part
Part
Part
Part
Part
I: Revisions
II: Marsilio and Shigeo
III: Duel Battle
IV: Survival Battle
V: Credits
** RANK E **
* Battle 1: *
Lizard Axe
60 HP
0 MP
No Strengths
Weak against Light
* Battle 2: *
Vopal Bunny
120 HP
0 MP
No Strengths
Weak against Wind
* Battle 3: *
Armed Knight
180 HP
0 MP
No Strengths
Weak against Lightning
* Battle 4: *
Alraune
200 HP
0 MP
No Strengths
Weak against Star
** RANK D **
* Battle 1: *
Carla Eagle
800 HP
0 MP
No Strengths
Weak against Fire, Thunder, Star
* Battle 2: *
Beast Master
840 HP
30 MP
No Strengths
No Weaknesses
* Battle 3: *
Gerel
600 HP
0 MP
No Strengths
Weak against Earth
* Battle 4: *
Scewer
880 HP
0 MP
No Strengths
0 MP
No Strengths
Weak against Light
* Battle 2: Armed Knight
180 HP
0 MP
No Strengths
Weak against Lightning
* Battle 3: Slime
200 HP
0 MP
No Strengths
Weak against Light
* Battle 4: Bug Bear
200 HP
0 MP
No Strengths
No Weaknesses
* Battle 5: Carla Eagle
800 HP
0 MP
No Strengths
Weak Against Fire, Star, and Lightning
* Battle 6: Gerel
600 HP
0 MP
No Strengths
Weak against Earth
* Battle 7: Scewer
880 HP
0 MP
No Strengths
Weak against Fire
* Battle 8: Slime Pool
1,600 HP
0 MP
Strong against Earth, Water
No Weaknesses
* Battle 9: Shout
700 HP
0 MP
No Strengths
Weak against Light
* Battle 10: Sargwen
850 HP
0 MP
No Strengths
Weak against Lightning
* Battle 11: Mandrake
800 HP
0 MP
No Strengths
Weak against Star
* Battle 12: Salamander
5,000 HP
0 MP
Strong against Fire, Thunder, Void
Weak against Water
* Battle 13: Black Slime
3,600 HP
0 MP
No Strengths
Weak against Light
* Battle 14: Cold Lizard
13,000 HP
0 MP
Strong against Water, Thunder
Weak against Fire
* Battle 15: Hellhound
8,300 HP
0 MP
Strong against Fire
Weak against Light
* Battle 16: Periton
12,500 HP
0 MP
No Strengths
Weak against Fire, Thunder, Star
* Battle 17: Reflect Guard
3,000 HP
0 MP
Strong against all elements
No Weaknesses
* Battle 18: Fenril Beast
25,000 HP
0 MP
Strong against Fire, Thunder, Water
No Weaknesses
* Battle 19: Dark Crusader
10,000 HP
0 MP
Strong against Water, Darkness
Weak against Light
* Battle 20: Otif
8,000 HP
0 MP
Strong against Water
Weak against Earth
* Battle 21: Reflect Guard (same as Battle 17)
out for the fireball he throws, which can cause status abnormalities.
* Battle 30: Medus Lizzard
38,000 HP
0 MP
Strong against Earth, Water, Fire
No Weaknesses
Watch out for the tail attack, which can paralyze you (which means you
lose the battle). Also be careful with the breath attack, which can
take your HP for a ride downhill.
* Battle 31: Wierd Avia
100,000 HP
300 MP
Strong against Fire, Wind
No Weaknesses
Watch out for the Master Attack this enemy uses as it can cause some
hefty damage. Wierd Avia also likes casting Shadow Flare, Delay, and
Cure All, so hit it quickly if it pauses (which is a sign he's casting
one of them).
* Battle 32: Wierd Knight
23,000 HP
0 MP
Strong against Fire, Darkness
No Weaknesses
From now on, all enemies you will face are from the Cave of Trials.
This guy acts just like the Dark Crusader enemy, so you should be able
to anticipate the sword throw and up close slash. Take your time, but
don't take to much damage this round.
* Battle 33: Warlock
? HP
? MP
Strong against ?
Weak against ?
Folow the strategy outlined for battle 29 and you should be OK.
* Battle 34: Hunting Gel
20,000 HP
0 MP
No Strengths
No Weaknesses
Watch out, as this enemy can give you status abnormalities if you
allow it to hit you. Attack from long range and you will be fine. Be
aware that this enemy can split into multiple parts, so be extremely
careful or you may get overwhelmed.
* Battle 35: Giant
? HP
? MP
Strong against ?
Weak against ?
Nothing special here... Just stay away from the enemy or you'll be in
200 MP
No Strengths
No Weaknesses
Use the magic strategy for this fight (don't let it cast a spell, but
keep your distance). You're getting close to the end, so it's all
uphill in terms of the strength of the enemies you will be facing
these last eight matches.
* Battle 43: Meigus
17,510 HP
590 MP
No Strengths
No Weaknesses
Get up close and personal or you will be eating her Southern Cross and
Light Cross spells. She's not too tough, as long as you keep her from
casting anything. Show this witch how you do things downtown.
* Battle 44: Orbiter Beast
? HP
? MP
Strong against ?
Weak against ?
Look familiar? Use the same strategy as Battle 30 to win this one.
* Battle 45: Star Guarder
? HP
? MP
Strong against ?
Weak against ?
No information at this time
* Battle 46: Foriger
? HP
? MP
Strong against ?
Weak against ?
Kill this little wolf... just keep your distance and you'll be fine.
* Battle 47: Cockitricking
? HP
? MP
Strong against ?
Weak against ?
Watch out... make Kentucky Fried Chicken out of this bird quickly or
you will be in very big trouble. It can stone you, so move quickly
like an assassin.
* Battle 48: Meil 128
59,000 HP
0 MP
No Strengths
No Weaknesses
Tough is not a word you can use to describe this battle... move