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A Goblins Pride
A Basic Role-playing/Magic World Side-trek
A small adventure designed to be a stopping point along the road to greatness. A small
fishing village has been the victim of goblinoid bandits. Up to now, theyve only
plundered merchant and supply wagons. Now two children have been taken from a local
farm. The villagers fear the worst. Will the adventurers help rescue the children and end
the goblin menace or raid the goblin hoard for their own lust of coin?
T1C
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A Goblins Pride
Chroniclers Prologue:
On the way to another location the
characters come across a small fishing
village. Only roughly 50 people live and
work in the village proper, but several
farms dot the landscape for miles around
the small walled settlement. There is a
constable and a leader but no proper
militia. Only a couple of volunteer guards.
Crashing a town meeting they are
informed that goblin bandits have
kidnapped two children in the night. The
townsfolk are angered but reluctant to risk
a rescue.
The goblins have plundered several
wagons over the years but have never
braved breaking into a home. The
villagers fear that the foes numbers and
strength must have grown considerably to
dare such an invasion.
Two other parties of adventurers have
promised to rid the village of the goblin
menace in the past, but never returned.
Will these heroes have better luck?
Other Adventurers
The Goblins
The Temple
Shepherd Book preaches the good and
bad of mortal sin and virtue. says
Ethel pouring more wine. The temple
aint really to one god or another,
though most prey to some fishing deity,
or harvest god, or whoever they feel the
need. Hes a good talker, Shepherd is.
Doesnt make you feel evil for not
prayin or not donating. Doesnt look
down on nobody. Hes a bit of a nature
genius too. Makes good medicine for
what ails ya. Patched up Ryan brown
when his mule kicked some of his ribs
in. I have nothing bad to say about the
man, except he likes mead over wine.
Reginald
Reggy? she laughs aloud plucking a
piece of pork from the plate and
eating.
Poor sod was born dumb. Strong as an
ox and a pretty good aim with that bow
of his. A lie has never touched his lips,
neither. Aye. Good lad. His pa left us
years ago. But we do good enough. He
watches over me like a dire wolf over
pups. she laughs as she notices
Reginald blushing. Aye. My good
boy.
Tinker Shop
This large stone building has but one
large room filing its walls. A fully
stocked shop with blacksmith, tool
smith, weapon smith, and armor smith
tools are neatly organized and
separated by nothing but tables in a
semi circle pattern with the forge at
their top. A bed, a kitchen table, a bath,
a couple wooden wardrobes, and
several crates fill the room. Racks
contain weapons and two suits of chain
armor that appear to have never been
used. Scraps of sheet metal, rolls of
cured leathers, and uncured hides take
a corner as well.
A bald, bearded dwarf is tending the
forge fire. He wipes soot from his
hands and approaches.
El na. What we be havin ere den?
Strangeuns in town, eh? Needin ya
soomtin fixed, is ya? A large smile
plays through his beard.
Erly is a greedy dwarf and his prices will
be marked up above normal as shown in
the chart below. He isnt one to gossip
about the goings on in town, but if his
dirty, strong palms are greased with coin
he is liable to tell a tale, though nothing of
much use. And hell say nothing about
Ethel, giving a stern sneer if asked.
Gregors Supplies
Vile filth they izz! Az iz any who zteal
from uders. Many yearz we hath put up
wit der banditry and only da boy,
Mikah, haz killt one of dem. Pathetic,
no? Now, day haz taken da Wilzon
childrens from der bedz and made off.
Da town needz help but none iz called
fer. Pathetic!
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Cowlies Tower
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Special Success:
We want the goblin treasure:
A window in the upper floor opens
revealing a shadow of a man within.
What do you want? Says the
shadow.
I am a powerful witch and you are
trespassing! Not wise, no. Not wise.
What is Barghest?
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The cemetery
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Ghost(Banshee)
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The Catacombs
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DM MAP
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Goblins
No. App: (possible 96)
STR: 2d6
CON: 3d6
SIZ: 1d3+3
INT: 1d6+6
POW:3d6
DEX: 3d6+6
APP: 1d6
Mov: 4
Hit Points: 9
DmgBns: Attacks: By weapon 40%
Skills: 1 or 2 tribal skills at 40%,
mining 50%, (ride warg 40%)
Armor: light leathers 1d4-1
Treasure Type: K,(C)
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DM MAP
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PLAYER MAPS
Fishing village
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Jorgens Map
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Cemetery
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Catacombs
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NPCs
Characters Name Mikah Townsend
Species:Human Male
Occupation:Soldier
Characteristics
STR:12
CON:11
SIZ:13
INT:14
POW:13
DEX:7
APP:13
Move:8
Hitpoints: 12
Magic Points:13
Damage Bonus: +1d4
Skills
Wrestle:25%
Dodge:65%
Move Quietly:28%
Throw:45%
Shield:24%
Search:21%
Ride:41%
Skills
Wrestle:23%
Dodge:49%
Navigation: 51%
Throw:48%
Shield:40%
Fast Talk:58%
Ride:63%
Oratory: 55%
Attack: Broadsword 1d8+1+DB: 97%
Kite Shield 1d4+DB: 90%
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 485
Armor: Chainmail 1d8+1
Broadsword 1d8+1+DB
Kite Shield 1d4+DB
Burlap Sack
polishers rag
rope 50 ft
59 BP Obsidian
90 BP Blue Quartz
Inventory
Bronze Pieces: 69
Armor: Hard Leather 1d6
Hunting Bow (8 arrows)1d6+1+1/2 DB
Short Sword 1d6+1+DB
Sturdy Leather Sack
metal file
Bag of trail rations, 1 week
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Skills
Bargain:24%
Craft(wine):41%
Fast Talk:44%
Insight:65%
Nature:25%
Sense:27%
Evaluate:48%
Other Language:26%
Attack: Small Club (rolling pin) 1d6+DB:
34%
Skills
Craft,Fish:67%
Jump:45%
Listen:49%
Nature:41%
Repair:26%
Sailing:28%
Swim:47%
Fast Talk:29%
Attack: Heavy Crossbow(8 bolts) 2d6+3:
43% (+20%=63%)
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 279
Armor: merchants clothes
Small Club 1d6+DB
Small Chest
Book revenue records
good boots
jeweler tools
Silver Ring Estimated Value: 90 BP
Inventory
Bronze Pieces: 49
Armor: commoners clothes
Net special
Burlap Sack
clay jar of worms
wooden spoon and fork
small silver mirror
Heavy Crossbow(8 bolts)
35
Skills
Fast Talk:21%
Insight:48%
Nature:30%
Oratory:60%
Physik:52%
Climb:23%
Potions:58%
Oratory:35%
Attack: Butcher Knife 1d6+DB: 30%
Skills
Bargain:23%
Craft:69%
Fast Talk:48%
Insight:68%
Nature:24%
Sense:23%
Evaluate:79%
Other Language:24%
Attack: Scimitar 1d8+1+DB: 32%
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 108
Armor: robes
Butcher Knife 1d6+DB
Wool Bag
vial of holy water
small metal mirror
3 torches
Inventory
Bronze Pieces: 2282
Armor: joureymans clothes
Scimitar 1d8+1+DB
Leather Backpack
Tome of armor blue prints
mess kit
book of history
36
Skills
Bargain: 72%
Craft:50%
Fast Talk:43%
Insight:62%
Nature:27%
Sense:30%
Evaluate: 68%
Other Language:38%
Art: Harp 55%
Attack: Dagger 1d6+1+DB: 32%
Skills
Bargain:49%
Evaluate:66%
Other Language (Alchemist Script):59%
Nature:101%
Potions:81%
Scribe:62%
Craft (Alchemist Procedures):88%
Craft(Tinker):45%
Craft (Alchemy): 105%
Attack: Vial Thrower 1+: 32%
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 9022(in tower)
Armor: Wizards robes
Vial Thrower 1+
Leather Backpack
Tome of Alchemy
fine silk shawl
healers kit
8 Healing Elixers
6 Healing Potions
10 Incindiary Powder vials
Inventory
Bronze Pieces: 2277
Armor: merchants clothes
Dagger 1d6+1+DB
Silken Bag
Parchment containing an equipment order
hand harp
Leather Gloves
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Skills
Craft(farm):47%
Art(fishing):45%
Nature:50%
Listen:41%
Knowledge(Farm animals):48%
Sense:46%
Bargain:46%
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 41
Armor: joureymans clothes
Pitch Fork 1d6+1+DB
Small Club 1d6+DB
hoe 1d4+DB(at farm)
scythe 2d6+1+DB(at farm)
small bag of seed
Signal Whistle
Inventory
Bronze Pieces: 38
Armor: joureymans clothes
Hatchet 1d6+1+DB
6 Throwing Dagger 1d6+1+1/2DB
Hand Drum
small bag of seed
book of prayers
hooded lantern(4 hours oil)
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Skills
Bargain:41%
Conceal Object:29%
Disguise:22%
Craft(farm):31%
Dodge:48%
Fast Talk:21%
Move Quietly:42%
Skills
Bargain:21%
Conceal Object:25%
Nature:22%
Craft(farm):41%
Dodge:38%
Fast Talk:41%
Move Quietly:40%
Spells Known:
No Spell Casting
Spells Known:
No Spell Casting
Inventory
Bronze Pieces: 0
Armor: beggars clothes
Inventory
Bronze Pieces: 0
Armor: beggars clothes
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