Professional Documents
Culture Documents
THE
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:-
:/.
BY
FRANKLIN
K.
YOUNG
*
BOSTON
LITTLE, BROWN,
AND COMPANY
1919
Copyright, 1898,
BY FRANKLIN
K. YOUNG.
Printed by
PREFACE.
,
series,
may
chess tricks.
Its
purpose
is
founded
upon which
and stratagem known in chess-
how
to
win
is
devoted
hostile pieces, to
and
down
are determinate,
is
mathematically
exact.
The
counter-plots to
tech-
nique whereby he
his antagonist.
BOSTON, 1898.
is
CONTENTS.
PAGE
INTRODUCTORY
xv
MAJOR TACTICS
Definition of
Grand Law
of
....
3
3
3
Evolutions of
GEOMETRIC SYMBOLS
Of the Pawn
"
5
6
"
Knight
Bishop
"
Rook
"
"
Queen
King
SUB-GEOMETRIC SYMBOLS
Of the Pawn
"
"
"
10
11
12
Knight
13
Bishop
14
Rook
Queen
16
King
LOGISTIC SYMBOLS
Of the Pawn
"
Knight
Bishop
15
17
18
18
19
20
Rook
21
Queen
King
22
GEOMETRIC PLANES
Tactical
Logistic
Strategic
23
24
25
26
27
CONTENTS.
PAG*
PLANE TOPOGRAPHY
(a)
28
Zone of Evolution
Kindred Integers
31
Hostile Integers
Prime Tactical Factor
33
32
34
Supporting Factor
Auxiliary Factor
36
Piece Exposed
Disturbing Factor
38
35
37
Primary Origin
39
Supporting Origin
40
Auxiliary Origin
Point Material
41
Point of Interference
42
43
Tactical Front
44
Front Offensive
45
Front Defensive
46
Supporting Front
Front Auxiliary
47
Front of Interference
48
49
48
Point of Co-operation
Point of Command
Point
Commanded
Prime Radius
of Offence
50
51, 52
53
54
Tactical Objective
Tactical Sequence
54
TACTICAL PLANES
55
56
Simple
57
Compound
58, 59
Complex
LOGISTIC PLANES
60
Simple
61
Compound
Complex
62
PLANE TOPOGRAPHY
63
(5)
64
64-66
67
68
CONTENTS.
PLANE TOPOGRAPHY
xi
(continued').
Square of Progression
69
70
STRATEGIC PLANES
71
72
73
Simple
Compound
74, 75
Complex
76
PLANE TOPOGRAPHY
77
(c)
78
79
Point of Lodgment
80
Point of Impenetrability
Like Points
81
Unlike Points
83
BASIC PROPOSITIONS OF
82
MAJOR TACTICS
II
"
"
91
III
97
IV
103
110
VI
Ill
VII
112
VIII
113
IX
118
119
XI
121
XII
123
124
Pawn
Pawn
vs.
124-127
Pawn
vs. Knight
Knight vs. Knight
Bishop vs. Pawn
Bishop vs. Knight
Rook
Rook
84
85
Proposition I
y5.
Pawn
vs.
Knight
128
129
13
.
131-133
_.
i34
135-137
138
139-142
143
CONTENTS.
Xll
(continued).
vs.
Knight
Two Pawns vs. Knight
Two Pawns vs. Bishop
Pawn and Knight vs. Knight
Pawn and Knight vs. Bishop
Pawn and Bishop vs. Bishop
Pawn and Rook vs. Rook
Two
Knights
vs.
Knight
Knight and Bishop vs. Knight
Knight and Rook vs. Knight
Knight and Queen vs. Knight
Knight and King vs. Knight
Bishop and Queen vs. Knight
Rook and Queen vs. Knight
King and Queen vs. Knight
vs.
Bishop
Bishop
vs.
vs.
vs.
145
146
147
148
149
..150
151
152
153
154
155
156
157
158
159
159
160
161
162
164
165
Bishop
vs.
Bishop
vs.
Two
Bishop
vs.
Knights
144
163
166
167
168, 169
170,171
172
173
1
74
75
176
177
178
179
180
181
187
CONTENTS.
xiii
PAGE
Pawn
Pawn
Pawn
Pawn
vs.
Pawn
.....
183
183, 184
185
186-192
193-195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
211-213
us.
214
vs.
215
Knight
Bishop
vs.
King
Knight and Pawn
Bishop and Pawn
216
vs.
vs.
vs.
Queen or Rook
King and Rook
Rook
217
218
219
220
221
222
223
223, 224
225, 226
227, 228
229
230, 231
CONTENTS.
xiv
PAGE
Pawns
Pawns
Pawns
Pawns
23-2
.........232
vs.
Three Pawns
vs.
King
Queen
King and Pawn
vs.
vs.
233
234
235
236
Objective Plane 1
Objective Plane 2
vs.
vs.
236
237
...
Bishop
vs.
Objective Plane 2
Bishop
vs.
Objective Plane 3
239
240
Rook and
Rook and
Rook and
vs.
238
241
242, 243
244, 245
246
247
Plane 2
Objective Plane 3
247
248, 249
S. F. vs. Objective
Plane 3
250
S. F. vs. Objective
Plane 4
251
S. F. vs. Objective
Plane 5
Queen and
S.
F.
vs.
Objective Plane
252
253, 254
255
Plane 8
255
Objective Plane 8
Objective Plane 8
256
258
Knight Lodgment
Bishop Lodgment
et al.
rs.
257
259
260, 261
262
263
Objective Plane 9
Pieces vs. Objective Plane 9
Vertical Pieces
Oblique
vs.
vs.
263
264
265
....
266
INTEODUCTORY.
walked into your
you
WHEN
you may
course,
In
is
was so
civil salutation,
you picked up your green bag again and went into court
leaving the old legal luminary, with his head drawn
down between his shoulders like a big sea-turtle, to
glower at the wall and fight it out with himself.
Furthermore, you may recollect, it was in striking
;
arrival,
and that
judicial
it
You
your partner's neighborhood during the night whereupon you were astonished to see the judge tie himself up
into a knot, and then with face like an owl stare straight
in
Were you
if
it
INTRODUCTORY.
xvi
and
necessary to inform
it
may
interest
you
to
know what
But he
he
is
still
prospect of revenge,
INTRODUCTORY.
xvil
lot of
opponent makes the moves that are laid down for him
Your partner
make, and all wrong if he does not.
knows that these books are of no use to him, for the
judge does n't know a line in any chess-book, and prides
himself on the fact.
to
its quality.
realizes that
it
MAJOR TACTICS.
MAJOR
TACTICS
TACTICS.
MAJOR
chess
is
acting either
kindred integers.
An Evolution
is
any
of its
elements
In every
locality
tion always
evolution,
and force
may
be mathematically demonstrated.
The
mate
object of an evolution always is either to checkthe adverse king ; or, to capture an adverse pawn
or piece
Grand Law
of
Major Tactics.
The
offensive force of a
GEOMETRIC SYMBOLS.
All integers of chess force are divided into six
classes ; the King, the Queen, the Rook, the Bishop, the
shown
in Fig. 1.
This figure
is
is
pawn.
is
is
GEOMETRIC SYMBOLS.
l.
Black.
White.
PRINCIPLE.
may make
MAJOR TACTICS.
That geometric symbol which
all
is
shown
is
in Fig. 2.
is
centre.
2.
Black.
White.
PRINCIPLE.
GEOMETRIC SYMBOLS.
in Fig. 3.
This figure
is
is
3.
Black.
White.
PRINCIPLE.
mav make
MAJOR TACTICS
4.
Black.
While.
PRINCIPLE.
then the
pieces
material.
;
in adverse
GEOMETRIC SYMBOLS.
That geometric symbol which
is
shown
is
in Fig. 5.
This figure
occupies the
is
an irregular polygon
common
of
vertex.
5.
Black.
White.
composed of a rectangle, a
minor triangle, a major triangle, and a quadrilateral, and
shows that the Queen combines the offensive powers
of the Pawn, the Bishop, the Rook and the King.
NOTE.
This figure
is
PRINCIPLE.
may make
MAJOR TACTICS.
10
all
is
This figure
is
In the
always
is
case he always
is
figure.
FIGURE
6.
Slack.
White.
PRINCIPLE.
GEOMETRIC SYMBOLS.
11
7.
White.
NOTE.
That point which is the centre of the geometric symbol of a piece always is the centre of its
sub-geometric symbol.
MAJOR TACTICS.
12
8.
(b.)
Black.
White.
NOTE.
GEOMETRIC SYMBOLS.
13
9.
Black.
White.
NOTE.
symbol
is
If the piece
positive
otherwise,
it is
negative.
MAJOR TACTICS.
14
10.
Black.
White.
NOTE.
matical figure
cisive
blow
is
common
to situations in
preparing.
is
GEOMETRIC SYMBOLS.
15
11.
Black.
White.
NOTE.
The sub- geometric symbol properly should
eventuate into the geometric symbol.
MAJOR TACTICS.
16
12.
Black.
White.
NOTE.
piece always
sub-geometric symbol.
moves
GEOMETRIC SYMBOLS.
17
13.
Black.
White.
NOTE.
An
LOGISTIC SYMBOLS.
The Logistic Symbol
typifies
its
of
movement over
14.
Slack.
White.
NOTE.
to the limit of
piece
moves only
in the direction of
and
LOGISTIC SYMBOLS.
19
15.
Black.
White.
NOTE.
MAJOR TACTICS.
20
16.
Black.
White.
NOTE.
The
LOGISTIC SYMBOLS.
21
17.
Black.
White.
NOTE.
The termini
its
geometric symbol.
MAJOR TACTICS.
22
18.
Black.
White.
NOTE.
The
of its geometric
symbol
always extend
to the perimeter.
LOGISTIC SYMBOLS.
23
19.
Black.
White.
The
NOTE.
logistic
radii
GEOMETRIC PLANES.
Whenever the geometric symbols appertaining to one
or more kindred pieces and to one or more adverse
pieces are combined in the same evolution then that
;
metric Plane.
STRATEGIC.
II.
TACTICAL.
III.
LOGISTIC.
GEOMETRIC PLANES.
A TACTICAL
FIGURE
25
PLANE.
20.
Black.
White.
White
NOTE.
(ck)
followed by 2
and by 2
QxP;
IKxP.
to play
Kt-K
Kt
Kt
Q B
(ck)
if
5 (ck)
if
Black plays
Black plays
MAJOR TACTICS.
26
LOGISTIC PLANE.
FIGURE
21.
Slack.
White.
White
NOTE.
to play
followed by
and by 2 P
P-Q B
-K
6, if
6,
if
Black plays 1
Black plays 1
BPx
P.
KP
x P
6,
GEOMETRIC PLANES.
Whenever the
27
figure
is
A STRATEGIC PLANE.
FIGURE
22.
Black.
White.
White
NOTE.
King
to play
in one
PLANE TOPOGRAPHY.
Those verticals, horizontals, diagonals, and obliques,
and the points situated thereon, which are contained in
a given evolution, constitute, when taken collectively,
the Topography of a given plane.
14.
Tactical Front.
15.
Hostile Integers.,
Prime Tactical Factor.
16.
Front Offensive.
Front Defensive.
Supporting Factor.
Auxiliary Factor.
18.
7.
Piece Exposed.
20.
8.
Disturbing Integer.
21.
9.
Primary Origin.
22.
1.
2.
3.
4.
5.
6.
10.
Supporting Origin.
11.
Auxiliary Origin.
12. Point Material.
13.
Point of Interference.
17.
19.
23.
24.
25.
Supporting Front.
Front Auxiliary.
Front of Interference.
Point of Co-operation.
Point of Command.
Point Commanded.
Prime Radius of Offence,
Tactical Objective.
The Tactical Sequence.
PLANE TOPOGRAPHY.
A COMPLEX TACTICAL
FIGURE
29
PLANE.
23.
Black.
White.
White
to play
and win.
R-K
R 8 (ck), followed,
White wins by 1
Black plays 1 K x R, by 2 Kt
K B 7 (ck) and if
Black plays 1 K-Kt 2, by 2 R x R, for if now Black
6 (ck), and White
plays 2 Q x R, then follows 3 Kt
NOTE.
if
-K
MAJOR TACTICS.
A SUB-GEOMETKIC SYMBOL
POSITIVE.
(G. S. P.)
FIGURE
24.
Black.
White.
White
NOTE.
is
positive
to
move.
would be negative.
PLANE TOPOGRAPHY.
The Zone of Evolution
is
31
of those verticals,
composed
diagonals, horizontals, and obliques which are comprehended in the movements of those pieces which enter
The principal figure in any
into a given evolution.
Zone
pertains to the
E.)
FIGURE
25.
Black.
White
NOTE.
of
The
letters
AB
C D E F mark
an octagon, which
Prime Tactical Factor
tion, as the
the vertices
is
a Knight.
MAJOR TACTICS.
32
A
is
KINDRED INTEGERS.
(K.
I.)
FIGURE
26.
Black.
White,
NOTE.
in
-as
PLANE TOPOGRAPHY.
33
is
con-
HOSTILE INTEGERS.
(H.
I.)
FIGURE
27.
Black.
White.
in
MAJOR TACTICS.
34
is
that kindred
Pawn
or
promoted to and
utilized as
piece.
T. F.)
FIGURE
28.
Black.
White.
NOTE.
The Prime
PLANE TOPOGRAPHY.
35
F.)
FIGURE
29.
Black.
Wile.
MAJOR TACTICS.
36
An
AN AUXILIARY FACTOR.
(A. F.)
FIGURE
30.
Black.
White.
NOTE.
situated
at
of
PLANE TOPOGRAPHY.
The Piece Exposed
is
37
whose capture
mathematically demonstrated.
in
force
E.)
FIGURE
31.
Black.
While.
NOTE.
upon
is
situated either
zone of evolution.
MAJOR TACTICS.
38
DISTURBING FACTOR.
(D. F.)
FIGURE
32.
Black.
White.
NOTE.
Disturbing Factor may or
ated within the zone of evolution.
may
not be
situ-
PLANE TOPOGRAPHY.
The Primary
Origin
that
is
beginning of an evolution,
is
39
which, at the
occupied by the Prime
point
Tactical Factor.
THE PRIMARY
(P.
ORIGIN.
0.)
FIGURE
33.
Black.
White.
NOTE.
The
evolution, as
Factor.
it
MAJOR TACTICS.
40
THE SUPPORTING
(P.
ORIGIN.
S.)
FIGURE
34.
Black.
White.
NOTE.
The point
evolution, as
Factor.
it is
PLANE TOPOGRAPHY
41
A POINT AUXILIARY.
(P. A.)
FIGURE
35.
Black.
White.
NOTE.
The Point
evolution, as
Factor.
it
is
MAJOR TACTICS.
42
proposed to capture.
POINTS MATERIAL.
(P. M.)
FIGURE
36.
Slack.
White.
NOTE.
zone of evolution.
PLANE TOPOGRAPHY.
43
is
oc-
A POINT OF INTERFERENCE.
(P. I.)
FIGURE
37.
Black.
White.
The
NOTE.
MAJOR TACTICS.
44
is
composed
and
of Inter-
ference.
FIGURE
38.
Black.
While.
NOTE.
The Front
K Kt 5 to K B 7
B
Auxiliary
is
at
QB4.
KR7
to
K Kt 1
Q Kt 3
KR8;
to
to
KB
K
7
the Front
PLANE TOPOGRAPHY.
45
39.
Black.
NOTE.
The Front
KKt5toKB7.
46
MAJOR TACTICS.
The Front Defensive is that vertical, horizontal, diagonal, or oblique which extends from the Point of Com-
mand to any point occupied by a hostile integer contained in the geometric symbol which appertains to the
Prime Tactical Factor.
THE FRONT DEFENSIVE.
(F. D.)
FIGURE
40.
Black.
White.
NOTE.
from black
PLANE TOPOGRAPHY.
TJie
Supporting Front
is
47
41.
Black.
White.
NOTE.
The Front
KR7
KR
MAJOR TACTICS.
Front Auxiliary is that vertical, horizontal, diagonal, or oblique which extends from the Point Auxiliary
to the Point of Interference ; or that point situated on
the Front of Interference which
is
occupied by the
Aux-
iliary Factor.
A FRONT OF INTERFERENCE.
(F.
I.)
FIGURE
42.
Black.
White.
NOTE.
The Front
Q Kt 3
to
K B 7.
PLANE TOPOGRAPHY.
49
43.
Black.
White.
NOTE.
is
The Point
K R 8.
MAJOR TACTICS.
50
The Point of Command is the centre of that geometsymbol which appertains to the Prime Tactical
Factor, and which, when occupied by the latter, wins an
adverse piece, or checkmates the adverse king, or enric
FIGURE
44.
Slack.
White.
NOTE.
The Point
of
K B 7.
Command
in this evolution is
PLANE TOPOGRAPHY.
The Point Commanded
Piece
Exposed
is
is
situated
that point
51
at
which the
Tactical
FIGURE
45.
(a.)
Black.
White.
MAJOR TACTICS.
52
FIGURE
46.
(6.)
Black.
White.
NOTE.
Black retired before the attack of the Supstill defending the Point of Command.
The Supporting Factor then captured the black Rook,
thus opening up a new and unprotected Point of Comporting Factor,
PLAJSE TOPOGRAPHY.
53
FIGURE
47.
Black.
White.
NOTE.
Q8.
KB7
to
K R 8, Q 6,
and
MAJOR TACTICS.
54
FIGURE
48.
Black.
White.
the initial
movement
is
the Tactical
in its execution is
Objective,
to occupy the Point of Co-operation with the Supporting
Factor.
TACTICAL PLANES.
Tactical Plane
is
that mathematical
figure
pro-
II.
III.
A Simple
Tactical
SIMPLE.
COMPOUND.
COMPLEX.
Plane consists
of
PRINCIPLE.
Whenever
if
No
MAJOR TACTICS.
>6
49.
Black.
White.
White
NOTE.
to play
The
in one
move.
Compound
Tactical
Material.
PRINCIPLE.
Whenever
in a
Compound
TACTICAL PLANES.
57
to the
cal
Factor
II.
valid
No
if
evolution
in
Compound
Tactical Plane
is
Tactical Factor.
50.
Black.
While.
NOTE.
The decisive point is the centre of the geometric symbol which appertains to the Prime Tactical
Factor.
58
MAJtjtft*
TACTICS.
A
of
or
more Points
Material.
PRINCIPLE.
I.
No
evolution in a
is
valid
unless
it
or to a Simple
move
having to move.
To reduce a Complex Tactical Plane to a Simple
to
TACTICAL PLANES.
A COMPLEX TACTICAL
FIGURE
59
PLANE.
51.
Black.
White.
NOTE.
This diagram
is
mentary Point
of
Command
at
White's
K 6.
LOGISTIC PLANES.
LOGISTIC PLANE
is
a kindred pawn.
LOGISTIC PLANE
is
that mathematical figure produced by the combination of two or more kindred geometric symbols in an evolution whose object is to queen
composed
of a given logistic
pawn
altitudes,
II.
III.
SIMPLE.
COMPOUND.
COMPLEX.
LOGISTIC PLANES.
61
all logistic
planes
PRINCIPLE.
A SIMPLE
LOGISTIC PLANE.
FIGURE
52.
Black.
White.
White
to
MAJOR TACTICS.
62
Compound
Plane
Logistic
is
composed
of
two kin-
dred pawn altitudes combined adversely with the geometric figures appertaining to one or more opposing
integers of chess force.
A COMPOUND
LOGISTIC PLANE.
FIGURE
53.
Black.
White.
White
to
the adverse
King.
LOGISTIC PLANES.
63
A COMPLEX
more opposing
integers
LOGISTIC PLANE.
FIGURE
64.
Black.
White.
White
to
NOTE.
The black King and the black Bishop are
each unable to stop more than one Pawn.
64
MAJOR TACTICS.
Plane Topography.
The following topographical
features are peculiar to Logistic Planes :
2.
Logistic Horizon.
Pawn Altitude.
3.
Point of Junction.
1.
4.
Square of Progression.
5.
6.
The Logistic Horizon is that extremity of the chessboard, at which, upon arrival, a pawn may be promoted
to the rank of any kindred piece.
The Logistic Horizon
of
White always
always
is
the
is
first horizontal.
that of Black
LOGISTIC PLANES.
65
FIGURE
55.
Black.
White.
NOTE.
black dots.
The Points
of Junction
are
designated by
66
MAJOR TACTICS.
FIGURE
Black.
White.
56.
LOGISTIC PLANES,
A Pawn
Altitude
is
composed
its
it
is
of those verticals
possible
logistic horizon.
A PAWN ALTITUDE
(P.
A.)
FIGURE
Black.
White.
57.
67
for
and
pawn
to
MAJOR TACTICS.
68
of a
pawn
POINT OF JUNCTION.
(P. J.)
FIGURE
Black.
White.
58.
i. e.
the
LOGISTIC PLANES.
69
is
A SQUARE OF PROGRESSION.
(S. P.)
FIGURE
Black.
White.
59.
MAJOR TACTICS.
70
K. 0.)
FIGURE
60.
Black.
White.
NOTE.
to queen.
point.
LOGISTIC PLANES.
71
POINT OF RESISTANCE.
(P. R.)
FIGURE
61.
fcfaafc
White.
and B are
In this evolution, the points
the
queening of the
points of resistance, as they prevent
Prime Tactical Factor.
NOTE.
STRATEGIC PLANES.
STRATEGIC PLANE
STRATEGIC PLANE
is
composed
of a given Objective
II.
III.
SIMPLE.
COMPOUND.
COMPLEX.
STRATEGIC PLANES.
73
Simple Strategic Plane is one which may be commanded by the Prime Tactical Factor.
Simple Strategic Planes are governed by the following
PRINCIPLE.
62.
Black.
White.
White
to play
and mate
in
one move.
MAJOR TACTICS.
74
Compound
Planes
Strategic
are
governed by the
following
PRINCIPLE.
FIGURE
63.
Slack.
While.
White
to play
and mate
in
one move.
STRATEGIC PLANES.
FIGURE
64.
Black.
Whitf.
White
to play
and mate
in
one move.
75
MAJOR TACTICS.
76
Complex Strategic Plane is one that can be comthe Prime Tactical Factor only when aided
both
the
supporting and the Auxiliary Factors.
by
Complex Strategic Planes are governed by the follow-
manded by
ing
PRINCIPLE.
A COMPLEX STRATEGIC
FIGURE
PLANE.
65.
Slack.
White.
White
to play
STRATEGIC PLANES.
7?
PLANE TOPOGRAPHY.
The following topographical
Strategic Planes
1.
2.
3.
Objective Plane.
Objective Plane Commanded.
Point of Lodgment.
5.
Point of Impenetrability.
Like Point.
6.
Unlike Point.
4.
MAJOR TACTICS.
78
of the
composed
66.
Black.
White.
NOTE.
The Objective Plane is commanded when it
contains no point open to occupation by the adverse
King, by reason of the radii of offence operated against
it
by hostile pieces.
STRATEGIC PLANES.
White.
67.
79
MAJOR TACTICS.
80
POINT OF LODGMENT.
FIGURE
Black.
White.
68.
STRATEGIC PLANES.
81
Point of Impenetrability is any point in the ObjecPlane which in a given situation is occupied by an
adverse piece other than the King.
tive
A POINT OF IMPENETRABILITY.
FIGURE
Black.
Whitr.
69.
MAJOR TACTICS.
82
A Like
the same
Point
is
color as that
posted.
LIKE POINTS.
FIGURE
Black.
White.
70.
of
is
STRATEGIC PLANES.
An
Unlike Point
is
83
posted.
UNLIKE POINTS.
FIGURE
Black.
White.
71.
propositions govern
all
play.
calculations
The
first
whose object
four
is
to
In
(P.
all situations
M.
P.).
BASIC PROPOSITIONS.
PROPOSITION
85
THEOREM.
I.
72.
(a.)
luck.
White.
Either to
piece.
86
MAJOR TACTICS.
FIGURE
73.
(6.)
Black.
White.
Either to
a piece.
BASIC PROPOSITIONS.
FIGURE
74.
(c.)
Black.
While.
Either to
a piece.
87
88
MAJOR TACTICS.
FIGURE 75
Black.
White.
Either to
piece.
BASIC PROPOSITIONS.
FIGURE
76.
Block.
White.
Either to
piece.
89
90
MAJOR TACTICS.
FIGURE
77.
Black.
White.
Either to
a piece.
BASIC PROPOSITIONS.
PROPOSITION
91
THEOREM.
II.
Given a Geometric Symbol Negative (G. S. N.) having two or more Points Material Active (P. M. A.), then
the kindred Prime Tactical Factor (P. T. F.) wins an
adverse piece.
FIGURE
78.
(a.)
Black.
White.
Black
to
move, white
to
win a
piece.
NOTE
I.
is lost,
according to
MAJOR TACTICS.
92
FIGURE
79.
(6.)
Black.
White.
Black
to
piece.
NOTE.
Black, even with the move, cannot vacate
the perimeter of the white Knight's octagon consequently the remaining black piece is lost, according to
;
Prop.
I.
BASIC PROPOSITIONS.
FIGURE
93
80.
Black.
White.
Black
to
piece.
NOTE.
Black, even with the move, cannot vacate
the side of the white Bishop's triangle
consequently
the remaining black piece is lost, according to Prop. I.
;
MAJOR TACTICS.
FIGURE
81.
(d.)
Black.
White.
Black
NOTE.
to
move, white
to
in
win a piece.
2 or
8 to
Bishop, neither can the Bishop occupy its
support the Knight, as these points are commanded by
BASIC PROPOSITIONS.
FIGURE
95
82.
Black.
White.
Black
NOTE.
to
piece.
MAJOR TACTICS.
FIGURE
83.
Black.
White.
Black
to
piece.
is
commanded by
BASIC PROPOSITIONS.
PROPOSITION
III.
97
THEOREM.
an adverse
piece.
FIGURE
84.
(a.)
Black.
White.
White
NOTE.
its
hr.j
to
a piece.
symbol
intersect.
its logistic
sym-
MAJOR TACTICS.
98
FIGURE
85.
w
Black.
White.
White
NOTE.
to
The Point
a piece.
Command
is
that centre or
symbol
intersect.
BASIC PROPOSITIONS.
FIGURE
86.
Black.
White.
White
NOTE.
to
The diagram
piece.
illustrative of
any position
al-
ways should contain the logistic symbol and the geometric symbol appertaining to the Prime Tactical
Factor.
MAJOR TACTICS.
100
FIGURE
87.
w
Black.
White.
White
NOTE.
to
The Point
of
a piece.
Command and
quadrilateral.
BASIC PROPOSITIONS.
FIGURE
101
88.
M
Black.
White.
White
NOTE.
to
The Point
logistic radii at
Q R
a piece.
102
MAJOR TACTICS.
FIGURE
89.
Slack.
White.
White
NOTE.
to
a piece.
to
4 nor to
BASIC PROPOSITIONS.
PROPOSITION
IV.
103
THEOREM.
DEFENDED
FIGURE
PIECE.
90.
(a.)
Black.
'S/S'S"S'SS
S/s/S/SSSSJ
m,
NOTE.
defended.
With
n.
*/SSSS"SSSi,*"*"*"*
HI
or without the
is
MAJOR TACTICS.
104
SOLUTION.
X = Any
Y=
piece
employed
in
the
given evolution.
Piece attacked.
X = Number
of terms contained in
left side.
(B-l-R
+ R + Q)
(B
X = Number
+ R + R + Q) =
of terms contained in
right side.
Value of unlike terms.
BASIC PROPOSITIONS.
DEFENDED
FIGURE
105
PIECE.
91.
(b.)
Black.
White.
With
NOTE.
is
or without the
move
the white
QBP
defended.
SOLUTION.
X = Any
piece employed in
evolution.
Y = Piece
the given
attacked.
-f
R=
B + R + Q+R>B-|-R + R =
4
3
Supporting Pieces.
Construction of the inequality.
Number of terms contained in left side.
X=
X = Number
side.
(B
R)
(B
R)
Q -R=
Value of
first
unlike term.
106
MAJOR TACTICS.
UNDEFENDED
FIGURE
PIECE.
92.
(a.)
Black.
White.
NOTE.
fended.
Q BP
is
unde-
BASIC PROPOSITIONS.
'107
SOLUTION.
X = Any
Y=
piece
employed
in
the
given evolution.
Piece attacked.
X = Number
of terms contained in
left side.
X
+R
(B
+ R + R) -
(B
3
-|-
X = Number
X=
R)
of terms contained in
right side.
Excess of left-side terms.
= Value
of unlike terms.
undefended.
MAJOR TACTICS.
108
UNDEFENDED
FIGURE
PIECE.
93.
(b.)
Black.
White.
NOTE.
Q B P
is
un-
defended.
SOLUTION.
X = Any
Y=
piece
employed
in
the
given evolution.
Piece attacked.
B + R = Supporting Pieces.
Q-fR>B + R = Construction of the inequality.
4 X = Number of terms contained in
left side.
2
4
(B
+ R) -
X = Number
X-2 X=
(B
+ R) =
of terms contained in
right side.
Excess of left-side terms.
BASIC PROPOSITIONS.
109
left side
in
ing Pieces arranged in the order of their potential complements, and also from left to right ; then,
If the sum of any number of terms taken in order
from left to right on the left side of this inequality is
not greater than the sum of the same number of terms
taken in order from left to right on the right side, and if
none of the terms contained in the left side are less
more
struction of the
lie
in sequence; but
in all
cases
110
MAJOR TACTICS.
PROPOSITION
V.
THEOREM.
area
and
the
FIGURE
94.
Black.
White.
Either to
a pawn.
BASIC PROPOSITIONS.
PROPOSITION
VI.
Ill
THEOREM.
verticals,
upon the
FIGURE
95.
Slack.
White.
White
to
move, both
to
queen a pawn.
MAJOR TACTICS.
112
PROPOSITION
Given a Square
whose net area is
VII.
THEOREM.
of Progression Positive
(S. P. P.)
will
FIGURE
96.
Black.
White.
White
to
from queening.
the adverse
pawn
BASIC PROPOSITIONS.
PROPOSITION
Given a Square
VIII.
113
THEOREM.
97.
(a.)
Black.
White.
White
to
a pawn.
MAJOR TACTICS.
114
FIGURE
98.
(60
Slack.
White.
White
DEMONSTRATION.
to
a pawn.
BASIC PROPOSITIONS.
115
ABCDEF
which may
(or 1-1)
is
the point o
this figure
may be
of double radius.
if the pawn has the first move it will be seen,
that a Knight situated anywhere within the octagon
1-1, provided it be not en prise of the pawn (an assumption common to all situations), nor at
B 8 nor Q 8 (an
Now,
first,
has queened
secondly, that a
Knight situated anywhere without the octagon 2-2 will
capturing
it
after
it
situated
MAJOR TACTICS.
116
from
K R 3,
pawn
starts
pawn
first
ditions exist as
if it
Still
starts
squares on the
from
another octagon
may
board,
namely, the octagon of null radius, or simply
the queening point (o), which is the centre of each of
the other octagons.
This being understood, it follows
that if the pawn starts from
7, a white square, and
one
move
to
the
make,
having
Knight must be situated
KR
K R 8,
Kt 6 or at K B 7.
From these data
BASIC PROPOSITIONS.
to lay
down
these definitions
By
117
" the
Knight's octagon
meant that Knight's
a pawn," is
is the queening point of the pawn,
and whose radius consists of a number of Knight's
corresponding to
made by
"
and
by the
pawn
Knight's octagon of next lower radius," is meant that
Knight's octagon whose centre is the queening point of
the pawn, and whose radius consists of a number of
Knight's moves one less than the number of moves to be
moves equal
made by
to the
number
of
moves
to be
the
law, then,
its
queening point.
The
is
prise to the pawn, nor (if the pawn is at its sixth square)
en prise to the pawn after the latter's first move.
118
MAJOR TACTICS.
PROPOSITION
IX.
THEOREM.
Prime
99.
Black.
White.
"White to
a pawn.
BASIC PROPOSITIONS.
PROPOSITION
X.
119
THEOREM.
100.
(a.)
White.
White
to
a pawn.
120
MAJOR TACTICS.
FIGURE
101.
(6.)
Slack.
White.
White
to
a pawn.
BASIC PROPOSITIONS.
PROPOSITION
121
XI.
FlGUEE
102.
(a.)
Black.
White
to
*"*
move and.queen
a pawn.
122
MAJOR TACTICS.
FIGURE
103.
(6.)
Black.
White.
White
to
a pawn.
BASIC PROPOSITIONS.
PROPOSITION
123
THEOREM.
XII.
FIGURE
104.
Black.
WMts.
White
to play
and mate
in
one move.
Pawn
vs.
No.
1.
105.
Pawn.
Black.
White.
When two
verticals
and each on
EVOLUTION
FIGURE
Pawn
vs.
No.
125
2.
106.
Pawn.
Black.
White.
horizontal.
MAJOR TACTICS.
126
EVOLUTION
FIGURE
Pawn
vs.
No.
3.
107.
Pawn.
Black.
TFMe.
When
EVOLUTION
FIGURE
Pawn
vs.
No.
127
4.
108.
Pawn.
Black.
White
When
the
number of
128
MAJOR TACTICS.
EVOLUTION
FIGURE
Pawn
vs.
No.
5.
109.
Knight.
Slack.
White.
Whenever a pawn
iphery of
altitude
is
EVOLUTION
FIGURE
Knight
vs.
No.
129
6.
110.
Knight.
White.
Knight posted
is lost
if
all
at
R1
the points on
or
its
8,
and having
to
move,
130
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop
vs.
No.
7.
111.
Pawn.
Black.
White.
EVOLUTION
FIGURE
Bishop
vs.
No.
131
8.
112.
Knight.
Black.
White.
NOTE.
The B
will equally
win
if
posted at
8.
132
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop
vs.
No.
9.
113.
Knight.
Black.
White.
to
EVOLUTION
FIGURE
Bishop
vs.
No.
133
10.
114.
Knight.
Black.
White.
A Knight posted at
and having the move,
R
is
4,
5,
lost if
1,
8,
1, or
8,
all
MAJOR TACTICS.
134
EVOLUTION
FIGURE
Rook
vs.
No.
11.
115.
Pawn.
Black.
White.
Whenever a pawn
rilateral, then,
if
the
Rook wins
NOTE
Obviously, whenever a pawn altitude is coincident with one side of a Rook's quadrilateral, all the
points are points of intersection and the
to capture when crossing each one.
pawn
is liable
EVOLUTION
FIGURE
Rook
vs.
No.
135
12.
116.
Knight.
Black.
Knight posted at
R1
or
R 8,
and having
to
move,
NOTE.
-at
QB
6.
Obviously the
if
posted
136
MAJOR TACTICS.
EVOLUTION
FIGURE
Rook
vs.
No. 13
117.
Knight.
Black.
White.
EVOLUTION
FIGURE
Rook
vs.
No.
137
14.
118.
Knight.
Black.
While.
Knight posted
at
Kt 2,
or
Kt 7, and having
to
move,
is lost if all
MAJOR TACTICS.
138
EVOLUTION
FIGURE
Queen
No.
15.
119.
vs.
Pawn.
Black
White.
Whenever a pawn
altitude
intercepts
an
adverse
pawn.
NOTE.
the
QB
8.
EVOLUTION
FIGURE
Queen
vs.
No.
139
16.
120.
Knight.
Black.
White.
Knight posted
at
R1
or
8,
and having
to
move, is
NOTE.
The Q
Q R 7, Q Kt
8,
will equally
Q B 6, Q B
5 or
win
8.
if
posted at
Q R 5,
140
MAJOR TACTICS.
EVOLUTION
FIGURE
Queen
vs.
No.
17.
121.
Knight.
Black.
White.
to
or
Q B 5.
EVOLUTION
FIGURE
Queen
vs.
No.
141
18.
122.
Knight.
Black.
White.
or Q 8, and
K
Knight posted at R 4, R 5, K 1, 8, Q 1,
the points on its perimeter
having to move, is lost if all
adverse Queen's polygon.
an
of
sides
the
in
contained
are
if posted at Q 5.
win
will
The
NOTE.
Q
equally
MAJOR TACTICS.
142
EVOLUTION
No.
FIGURE
Queen
vs.
19.
123.
Knight.
Black.
White.
Knight posted
at
Kt
2 or
Kt
7,
EVOLUTION
FIGURE
King
vs.
No.
143
20.
124.
Pawn.
Black.
White.
Whenever the centre of a King's rectangle is contained in the square of progression of a pawn; then
the adverse King wins the given pawn.
NOTE.
Obviously the King would equally win if
posted on any square from the first to the third horizontal inclusive, the King's Rook's
file
excepted.
MAJOR TACTICS.
144
EVOLUTION
FIGURE
King
vs.
No.
21.
125.
Knight.
Black.
While.
Knight posted at
El
NOTE.
The
K would
equally win
if
posted at
Q B 6.
EVOLUTION
FIGURE
Two Pawns
No.
145
22.
126.
vs.
Knight.
Black.
Whitt.
if all
adverse
NOTE.
pawn triangles.
The pawns will
and Q B 5
or at
QR5
and
equally win
Q Kt
6.
if
posted at
MAJOR TACTICS.
EVOLUTION
FIGURE
Two Pawns
No.
23.
127.
vs.
Bishop.
Black.
is lost if
NOTE.
and
Q Kt
if
posted at
QB6
147
No. 24.
128.
vs.
Knight.
Black.
Whenever a point of junction is the vertex of a mathematical figure formed by the union of the logistic
symbol of a pawn with an oblique, diagonal, horizontal,
or vertical from the logistic symbol of any kindred
piece then the given combination of two kindred pieces
wins any given adverse piece.
NOTE.
Obviously it is immaterial what the kindred
piece may be, so long as it operates a radius of attack
against the point Q 8 nor what the adverse piece may
;
be,
nor what
the white
its
pawn
position, so long as
at Q 7.
it
148
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
25.
129.
vs.
Bishop.
Black.
White.
Whenever a piece defending a hostile point of junction is attacked, then, if the point of junction and all
points on the periphery of the given piece wherefrom it
defends the point of junction, are contained in the
EVOLUTION
FIGURE
149
No. 26.
130.
vs.
Bishop.
Black.
White.
Whenever an adjacent Point of Junction is commanded by a kindred piece, the adverse defending piece
is lost.
NOTE.
Obviously,
it
is
immaterial what
pawn queens by
force,
may
be
the white
is
compelled to capture
MAJOR TACTICS.
150
EVOLUTION
No.
FIGUKB
131.
vs.
27.
Rook.
Black.
?
*
M
"
...,y/'/// //',.
White.
NOTE.
White wins
kindred pawn
the black Rook from
;
by R to K 7 supporting the
R to K 8 upon the removal of
easily
followed by
1.
EVOLUTION
FIGURE
Two
Knights
No.
151
28.
132.
vs.
Knight.
Black.
White.
commanded
is lost if all
the points in
by adverse pieces.
its
152
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
29.
133.
vs.
Knight.
Black.
White.
NOTE.
White wins by Kt
to
Q 6,
or
Kt
to
K 7,
QB
thus
1.
EVOLUTION
FIGURE
No.
153
30.
134.
vs.
Knight.
Black.
White
NOTE.
154
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
31.
135.
vs.
Knight.
Black.
White.
NOTE.
White wins
if
EVOLUTION
FIGURE
No.
32.
136.
vs.
Knight.
Black.
White.
NOTE.
White wins
if
155
156
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
33.
137.
VB.
Knight.
Black.
White.
NOTE.
White wins
EVOLUTION
FIGURE
No.
157
34.
138.
rs.
Knight.
Black.
White.
NOTE.
White wins
158
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
35.
139.
vs.
Knight.
Black,
White.
NOTE.
White wins
Pawn
vs.
No.
36.
140.
Two
Knights.
Black.
VTiite.
on the
verti-
NOTE.
equally win
White wins by
if
posted at
K 3.
to
K 4.
160
MAJOR TACTICS.
EVOLUTION
FIGURE
Knight
vs.
No.
37.
141.
Rook and
Bishop.
Black.
White.
pieces
are
situated
on the
EVOLUTION
FIGURE
Knight
rs.
No.
161
38.
142.
WhUf.
ter of
NOTE.
For after the check the white Knight takes
an adverse Queen or Rook, regardless of the fact that
itself is
thereby
lost.
162
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop
vs.
No.
39.
143.
Two Pawns.
Black.
White.
NOTE.
EVOLUTION
FIGURE
Bishop
vs.
No.
163
40.
144.
White.
NOTE.
black King
at
Q Kt 3,
for the
MAJOR TACTICS.
164
EVOLUTION
FIGURE
Bishop
vs.
No.
41.
145.
White.
NOTE.
White wins by B
to
Q Kt 3
for
Black
is
un-
EVOLUTION
FIGURE
Bishop
vs.
Two
No.
165
42.
146.
Knights.
Black.
White.
NOTE.
White wins by
to
move.
MAJOR TACTICS.
166
EVOLUTION
FIGURE
Bishop
vs.
No.
43.
147.
White.
NOTE.
verse
White wins by
King
single move.
is
to
Q B
EVOLUTION
FIGURE
Rook
Two
vs.
No.
167
44.
148.
Knights.
Black.
168
MAJOR TACTICS.
EVOLUTION
FIGURE
Rook
vs.
No. 45.
149.
White.
EVOLUTION
FIGURE
Rook
vs.
No.
169
46.
150.
White.
NOTE.
170
MAJOR TACTICS.
EVOLUTION
FIGURE
Queen
vs.
No.
47.
151.
White.
NOTE.
White wins
EVOLUTION
No.
FIGURE
152.
Queen
vs.
171
48.
White
NOTE.
White wins
172
MAJOR TACTICS.
EVOLUTION
FIGURE
Queen
vs.
No.
49.
153.
White.
NOTE.
EVOLUTION
FIGURE
Queen
vs.
No.
173
50.
154.
White.
NOTE.
White wins
174
MAJOR TACTICS.
EVOLUTION
FIGURE
King
vs.
No.
51.
155.
White.
NOTE.
White wins
175
4%
DEVOLUTION
FIGURE
King
vs.
No.
52.
156.
White.
NOTE.
White wins
c^f-s
MAJOR TACTICS.
176
EVOLUTION
FIGURE
King
vs.
No.
53.
157.
!JL
White.
NOTE.
White
if
if
wm& &e
EVOLUTION
FIGURE
Knight
vs.
Ill
No. 54
158.
Three Pawns.
Black.
White.
NOTE.
White,
adverse pawns.
if
all
the
MAJOR TACTICS.
178
EVOLUTION
FIGURE
Bishop
vs.
No.
55.
159.
Three Pawns.
Black.
White.
NOTE.
White,
verse pawns.
if
all
the ad-
EVOLUTION
No.
FIGURE
Rook
vs.
179
56.
160.
Three Pawns.
Slack.
While.
NOTE.
White,
the adverse
pawns,
if
^^ W4t>
*<rv*
*w< ^'
all
fcKf /,
MAJOR TACTICS.
130
EVOLUTION
FIGURE
King
vs.
No.
57.
161.
Three Pawns.
Black.
White.
NOTE.
White,
if
all
EVOLUTION
FIGURE
Knight
vs.
No.
181
68.
162.
Wftitf.
NOTE.
<*'
K B 8,
next move.
182
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop
vs.
No.
59.
163.
White.
NOTE.
White wins
vs.
No.
60.
164.
Black.
White.
NOTE.
v.
By
the pieces
all
n,
in
184
MAJOR TACTICS.
EVOLUTION
FIGURE
Knight and Pawn
vs.
No.
61.
165.
Slack.
White.
NOTE.
(queening), followed by
Kt
to
KB
6 (ck).
to
Kt 8
EVOLUTION
FIGURE
Bishop and Pawn
vs.
No.
185
62.
166.
Black.
White.
NOTE.
the
186
MAJOR TACTICS.
EVOLUTION No
FIGURE
Knight and Bishop
63.
167.
vs.
Slack.
vULf
White.
NOTE.
(ck).
to
KB7
EVOLUTION
FIGURE
Bishop and Knight
No.
187
64.
168.
vs.
Black.
White.
NOTE.
to
MAJOR TACTICS.
188
EVOLUTION
FIGURE
Knight and Bishop
No.
65.
169.
vs.
Slack.
White.
NOTE.
followed by
Kt
to
KB
6 (ck).
to
5,
EVOLUTION
FIGUKE
Knight and Bishop
No.
189
66.
170.
vs.
Black.
While.
NOTE.
(ck), followed by
Kt
to
KB
5 (ck).
to
Kt
MAJOR TACTICS.
190
EVOLUTION
No.
FIGURE
Knight and Bishop
vs.
67.
171.
Slack.
White.
NOTE.
followed,
Kt
to
if
KB5
(ck).
EVOLUTION
FIGURE
Knight and Bishop
No,
191
68.
172.
vs.
Black.
White.
NOTE.
(ck).
K Kt 5
192
MAJOR TACTICS.
EVOLUTION
FIGURE
Knight and Bishop
vs.
No.
69.
173.
Black,
White.
NOTE.
K B 2 or Kt to Q 5.
EVOLUTION
FIGURE
Knight and Rook
vs.
No.
193
70.
174.
Black.
White.
NOTE.
followed by
to
Q Kt
5,
MAJOR TACTICS.
194
EVOLUTION
FIGURE
vs.
No.
71.
175.
Black.
White.
NOTE.
followed by
Kt
to
K6
(ck).
B, to
8 (ck),
EVOLUTION
FIGURE
vs.
No.
195
72.
176.
Black.
White.
NOTE.
(ck), followed by
to
KB
196
MAJOR TACTICS.
EVOLUTION
FIGURE
vs.
No.
73.
177.
Black.
White.
NOTE.
(ck).
to
Kt 4
EVOLUTION
FIGURE
Queen and Rook
No.
197
74.
178.
vs.
Black.
White.
NOTE.
(ck).
R to K B
198
MAJOR TACTICS.
EVOLUTION
No.
FIGURE
179.
Bishop and
Pawn
vs.
75.
Black.
White.
NOTE.
(queening), followed by
to K
7 (ck).
to
EVOLUTION
FIGURE
Bishop and Pawn
No.
199
76.
180.
vs.
Black.
White.
NOTE.
(ck), followed by
to
Q B8
(queening).
to
KB
MAJOR TACTICS.
200
EVOLUTION
FIGURE
Bishop and Pawn
vs.
No.
77.
181.
Black.
White.
NOTE.
to
8 (queening).
EVOLUTION
FIGURE
Bishop and Pawn
vs.
No.
201
78.
182.
Black.
While.
NOTE.
to
8 (queening), followed by
to
7.
202
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop and Pawn
us.
No.
79.
183.
Black.
White.
NOTE.
to
EVOLUTION
FIGURE
vs.
No.
203
80.
184.
Black.
White.
NOTE.
lowed,
if
Bx
P, by
and
wins.
queens
to
8.
P to
7, fol-
MAJOR TACTICS.
204
EVOLUTION
FIGUBE
vs.
No. 81.
185.
Black.
White.
NOTE.
RtoRT
(ck).
KX
Q, by
to
R to R 8 (ck) and
EVOLUTION
FIGURE
r*.
No.
205
82.
186.
Black.
White.
NOTE.
(ck), followed by
to
8 (queening).
Rto K B 8
206
MAJOR TACTICS.
EVOLUTION
FIGURE
vs.
No.
83.
187.
Rook and
Bishop.
Black.
White.
to
EVOLUTION
FIGURE
Queen and Pawn
vs.
No.
207
84.
188.
Black.
White.
MAJOR TACTICS.
208
EVOLUTION
FIGURE
Queen and Pawn
vs.
No.
85.
189.
Black.
NOTE.
followed,
if
6,
EVOLUTION
FIGURE
King and Pawn
vs.
No.
209
86.
190.
Black.
White.
to
MAJOR TACTICS.
210
EVOLUTION
FIGURE
King and Pawn
No.
87.
191.
vs.
Two
Knights.
Black.
White.
NOTE.
(queening).
to
Pawn
vs.
No.
88.
192.
Pawn.
Black.
White.
NOTE.
212
MAJOR TACTICS.
EVOLUTION
FIGURE
Pawn
vs.
No.
89.
193.
Pawn.
Black.
.
'//////////s.
dH^
White.
NOTE.
EVOLUTION
FIGURE
Pawn
vs.
No.
213
90.
194.
Pawn.
Black.
White.
XOTE.
move,
214
MAJOR TACTICS.
EVOLUTION
Fioure
Pawn
vs.
No.
91.
195.
Knight.
Black.
White.
NOTE.
capture.
White, having
to
move, queens
without
EVOLUTION
FIGURE
Pawn
vs.
No.
215
92.
196.
Bishop.
Black.
White.
without the
move,
MAJOR TACTICS.
EVOLUTION
FIGURE
Pawn
vs.
No.
93.
197.
King.
Black.
White.
NOTE.
capture.
White,
having
to
move, queens
without
EVOLUTION
No.
FIGURE
198.
vs.
217
94.
Queen or Rook.
Black.
White.
hostile Point
has not the move, then if an adverse piece
can be in one move posted on the adjacent vertex of the
pawn's triangle, the given pawn queens without capture.
of Junction
XOTE.
It
is,
of
dred piece
pawn
at
7.
MAJOR TACTICS.
218
EVOLUTION
FIGURE
Bishop and Pawn
vs.
No.
95.
199.
Slack.
White.
NOTE.
(ck), followed by
to
Q B
8.
to
KR
EVOLUTION
FIGURE
No.
219
96.
200.
vs.
Rook.
White.
White.
NOTE.
MAJOR TACTICS.
220
EVOLUTION
FIGURE
No.
97.
201.
vs.
King.
Black.
White.
NOTE.
the
black
of Junction.
EVOLUTION
FIGURE
No.
221
98.
202.
vs.
King.
Black.
W/.
White.
NOTE.
as the adverse
222
MAJOR TACTICS.
EVOLUTION
FIGURE
Bishop and Pawn
vs.
No.
99.
203.
Black.
White.
Two Pawns
No.
100.
204.
vs.
Pawn.
Black.
Hi
White.
NOTE.
White wins,
by eliminating the
adverse
to Q 6, or by P to Q Kt 6
clearing the vertical of
one or the other of the kindred pawns.
;
224
MAJOR TACTICS.
EVOLUTION
No.
FIGURE
205.
Two Pawns
vs.
101.
Pawn.
Black.
White.
NOTE.
White wins,
EVOLUTION
FIGURE
Two Pawns
No. 102.
206.
vs.
Knight.
Black.
White.
NOTE.
226
MAJOR TACTICS.
EVOLUTION
FIGURE
Two Pawns
No. 103.
207.
vs.
Knight.
Black.
White.
NOTE.
EVOLUTION
FIGURE
Two Pawns
227
No. 104.
208.
vs.
Bishop.
White.
NOTE.
228
MAJOR TACTICS.
EVOLUTION
FIGURE
Two Pawns
No. 105.
209.
vs.
Bishop.
Slack.
White.
NOTE.
EVOLUTION
FIGURE
Two Pawns
229
No. 106.
210.
vs.
Rook
Black.
White.
NOTE.
230
MAJOR TACTICS.
EVOLUTION
FIGURE
Two Pawns
No. 107.
211.
vs.
King.
Black.
White.
NOTE.
EVOLUTION
FIGURE
Two Pawns
231
No. 108.
212.
vs.
King.
Black.
While.
King.
vs.
No.
109.
213.
Three Pawns.
Black.
White.
NOTE.
White, having to move, will queen a pawn
without capture by T'to Q 6^ followed, if K P x P, by P to
Q B 6 and if B P x P, by Pto K 6.
;
EVOLUTION
FIGURE
Three Pawns
No.
233
110.
214.
vs.
King.
Black.
White
NOTE.
If White moves, Black wins all the pawns
by moving the King in front of that pawn which advances ; but if Black has to move, one of the pawns
will queen without capture against the adverse King.
to
move.
in frnr.1. nf
Tinxvn <l-nt
to the point
MAJOR TACTICS.
234
EVOLUTION
FIGURE
Three Pawns
No.
111.
215.
vs.
Queen.
Black.
White.
NOTE
The key
if
she
is
EVOLUTION
FIGURE
Three Pawns
vs.
No.
235
112.
216.
Black.
White.
NOTE.
vs.
No. 113.
217.
White.
NOTE.
the
The Front
Point of
Command
EVOLUTION
FIGURE
Knight
vs.
237
No. 114.
218.
Objective Plane of
Two
Radius.
Black.
NOTE.
The Front
two points on
MAJOR TACTICS.
238
EVOLUTION
FIGURE
Bishop
vs.
No.
115.
219.
Objective Plane of
Two
Radius.
Black.
White.
NOTE.
The Front
same
side
Command.
of
and the
latter is situated
on the
Point of
EVOLUTION
FIGURE
Bishop
vs.
No.
239
116.
220.
White
XOTE.
The Front
the Point of
to
Command.
240
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
117.
221.
of
Two
Radius.
Slack.
White.
NOTE.
The Front
Offensive
is
of
vertical
or hori-
Command may
be
EVOLUTION
FIGURE
Rook
vs.
No.
241
118.
222.
White.
NOTE.
zontal
The Front
the radius
is
Offensive
composed
is
a vertical or hori-
of one
like
and two
MAJOR TACTICS.
242
EVOLUTION
FIGURE
Queen
vs.
No.
119.
223.
Objective Plane of
Two
Kadius.
Black.
White.
NOTE.
The Front
Offensive
is
EVOLUTION
FIGDBE
Queen
vs.
No.
243
120.
224.
Objective Plane of
Two
Radius.
Black.
White.
The Front
NOTE.
zontal
the radius
like point,
is
Offensive
composed
is
a vertical or a hori-
of one like
Command may be
either
MAJOR TACTICS.
Queen
us.
EVOLUTION
No.
FIGURE
225.
121.
White.
NOTE.
is
The Front
composed
Offensive
is
mand and
a diagonal
the radius
same
The Point
of
side
Com-
EVOLUTION
FIGURE
Queen
vs.
245
No. 122.
226.
iHi
White.
NOTE.
zontal
is
is
a vertical or hori-
Queen's polygon.
The Point
of
Command may
be
MAJOR TACTICS.
246
EVOLUTION
*
Queen
vs.
FIGURE
No.
123.
227.
White.
NOTE.
is
a vertical or hori-
The Point
points.
of
Command and
vs.
No.
124.
228.
Objective Plane of
Two
Radius.
Black.
White.
NOTE.
single
triangle.
rial
The Point
of
Command and
MAJOR TACTICS.
248
EVOLUTION
FIGURE
Bishop and Supporting Factor
vs.
No.
125.
229.
Black.
NOTE.
is
The Front
composed
of
two
Offensive
is
a diagonal
Factor.
The Point
the radius
of
Command
is
same
supporting
a like point.
EVOLUTION
FIGURE
Bishop and Supporting Factor
vs.
249
No. 126.
230.
Block.
While.
NOTE.
The Front
diagonal.
Offensive
is
made up
of a diago-
The Point
of
Command
is
a like point.
MAJOR TACTICS.
250
EVOLUTION
FIGURE
vs.
No.
127.
231.
Slack.
While.
NOTE.
The Front
Offensive
is
made up
of a vertical
or vertical.
of
EVOLUTION
FIGURE
vs.
251
No. 128.
232.
Black.
White.
NOTE.
consists of a vertical or
MAJOR TACTICS.
252
EVOLUTION
No.
FIGUKE
233.
vs.
129i
Slack.
White.
NOTE.
horizontal,
of a vertical, a
is
composed
of
two
like
zontal,
and
Command
in the oblique.
The Point
EVOLUTION
FIGURE
vs.
253
No. 130.
234.
Black.
White.
NOTE.
The Front
like
octagon intersect.
254
MAJOR TACTICS.
EVOLUTION
FIGURE
vs.
No.
131.
235.
Black.
White.
NOTE.
The Front
The radius is
horizontal, a diagonal, and an oblique.
of
like
and
five
two
unlike
composed
points
points, one
and two unlike points, and contained in both the
and the horizontal, three like points in the
The Point of Comdiagonal, and one in the oblique.
mand is a like point, and is that point at which the
adverse polygon and octagon intersect.
like
vertical
255
No.
132.
236.
White.
256
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
183.
237.
White.
NOTE.
In evolutions combining a Knight lodgment, the Supporting Factor always must be defended
by an Auxiliary Factor.
EVOLUTION
FIGURE
257
No. 134.
238.
of Eight Radius.
Black.
White.
NOTE.
The Point
ported whenever
it is
of
sup-
258
MAJOR TACTICS.
EVOLUTION
FIGURE
No.
135.
239.
White.
EVOLUTION
FIGURE
No.
259
136.
240.
White.
The union
NOTE.
of the kindred
MAJOR TACTICS.
260
EVOLUTION
FIGURE
No.
137.
241.
White.
NOTE.
The above
pretty allegory.
EVOLUTION
FIGURE
No.
261
138.
242.
White.
NOTE
This
is
the only
nine radii.
manner
command
in
which
this
com-
262
MAJOR TACTICS.
EVOLUTION
FIGURE
A Rook Lodgment in
No. 139.
243.
NOTE.
In an evolution against the 0. P. 9, and
whenever the kindred Queen is not present, three pieces
are necessary to effect checkmate.
EVOLUTION
FIGURE
Command
263
No. 140.
244.
by minor Diagonals
and Obliques.
Black.
White.
NOTE.
is
pawn's diagonals.
available for offence against the black King, and with
both Knights but without the pawns the Objective Plane
cannot be commanded.
MAJOR TACTICS.
264
EVOLUTION
FIGURE
Command
No. 141.
245.
by Diagonals.
Black.
White.
NOTE.
Queen
is
EVOLUTION
FIGURE
Command
265
No. 142.
246.
by Verticals and
Black.
White.
commanded by
less
of the
plan
i.
e.
is
plication of this basic idea in the art of chess-play
illustrated by the movements of the given forces, from
the given points to other given points, in given times.
Upon
all
menting
its
own
force, or of gaining
command
of the
basic ideas
is
not contained.
267
tending from originally specified points to other neceswhich latter constitute the vertices of
sary points
properly described octagons, quadrilaterals, rectangles,
;
and
triangles.
The
validity of
an evolution,
its
adaptability to
the
execution is
established,
practical application in chessi.
e.
its
play
simple and easy but to determine the validity
of an evolution in any given situation is the test of
one's understanding of the true theory of the game.
The secret of Major Tactics is to attack an adverse
piece at a time when it cannot move, at a point where
it is defenceless, and with a force that is irresistible.
The first axiom of Major Tactics is
A piece exerts no force for the defence of the point
upon which it stands.
is
is
con-
is
is
posted
ab j
solutely defenceless.
of
Major Tactics
is
any
along which
verti-
it
does
that a Knight
MAJOR TACTICS.
268
along that
which
is
vertical,
horizontal,
or
diagonal,
it
is
oblique,
proposed to
capture.
That
is
to say
it
does not
whether chess-players
or
soldiers
furthermore, the
and that
it
is
not
These two methods, one the crudest and one the most
which the sword
is lifted to the full height over the head of the unsuspecting and defenceless enemy. From thence they act
as unity, for it needs no talent to cut off a man's head
who is incapable of resistance, to massacre an army
that is hopelessly routed, nor to checkmate the adverse
scientific possible, unite at the point at
in one move.
269
very elementary and not particularly edifying strategetics ; but to attack simultaneously two hostile bodies, at a time and at points whereat they cannot
nor run
is
attained by the
as
tician,
To
maxim, the
attention of
the student
is
if
either player
had
making two moves in succession, it
would
he
have no difficulty in winning
is evident that
with all due deTo gain this one move,
the game.
and not the play of
ference to the shade of Philidor,
the privilege of
the pawns,
is
But
it is
MAJOR TACTICS.
270
Whatever the
geometric
"
Grand
latter is
line of operations
pawn,
to
it
is
operations.
The
mains
it
only re-
cal Factor
it
always
the Point of
Command, which
latter
271
always
is
cal Factor of
it
ing Origin.
The nature of a Geometric Plane always is determined
by the nature of the existing tactical defect the nature
;
of the
Prime Tactical Factor, and the character of the geometric symbol of the Prime Tactical Factor determines
the nature of the evolution.
The
tactical
defect exists
in
the
adverse
I.
Factor.
Indicate the Primary Origin and the Points Mateand describe that geometric symbol which apper-
II.
rial
MAJOR TACTICS.
272
tains
Command
as the centre
and
the Points Material as the vertices of that logistic symbol which appertains to the Prime Tactical Factor,
14 DAY USE
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