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3-1
Meshing - General
To reduce overall mesh size, confine small cells to areas where they are
needed (e.g., where high gradients are expected).
Controlling cell size distribution
z
Pre-meshing
Sizing Functions
Allow direct control of cell size distribution on edges, faces and volumes
directly for automatic meshing.
3-2
Edge Meshing
Picking
z
z
Grading/Spacing
Special characteristics
Temporary graphics
Links, Directions
Options
3-3
Picking
z
Sense
3-4
Soft Links
Form links
Break links
Maintain links
By default, GAMBIT will form links between unmeshed edges that are
picked together
By default, GAMBIT will maintain links between meshed edges that are
picked together
3-5
Grading
Single-sided grading
Symmetric grading
Asymmetric grading
Single-sided grading:
z
R = l(i+1) / li
Spacing
Spacing
z
V
V
3-8
the Type
the Spacing
Mesh Options
Example
V
V
3-10
Face Meshing
Quad
V
V
V
V
Quad/Tri
V
V
V
Map
Pave
Wedge
Tri
V
Map
Submap
Tri-Primitive
Pave
Pave
Quad: Map
Quad: Submap
Quad: Tri-Primitive
Quad: Pave
3-12
Quad/Tri: Map
Quad/Tri: Pave
Quad/Tri: Wedge
Tri: Pave
3-13
Remove mesh
Hard Linking
Mesh Smoothing
Face and Volume meshes can be smoothed by moving interior nodes to obtain
incremental improvement in quality.
z
z
The tri meshing scheme also does not use face vertex types.
For the Cooper to work, the side faces must be either mappable or
submapple and changing the vertex types may be required.
3-17
End (E)
z
z
Corner (C)
z
z
Side (S)
z
Reverse (R)
z
z
3-18
Select Face
V
A vertex can have multiple Types; one per each associated face.
For a given set of face vertex types, Gambit will choose which meshing
scheme to use based on predefined "formulas".
3-19
R
E
E
R
E
E
default
R
E
E
S
E
3-20
E
E
E
E
3-21
Default
E
E E
E
S
E
default
E
3-22
Map: 4*End
E
Fluent Inc. 3/4/2005
E E
C
C
C
C
E
E
C C
+S
3-23
Tri-Primitive Scheme
E
S
E
default
3-24
T
T
Quad/Tri: Pave
z
z
z
Quad/Tri: Wedge
z
z
T
E
3-25
e
180
where:
z max = largest angle in face or cell
z min = smallest angle in face or cell
z e = angle for equiangular face or cell
max
min
Range of skewness:
0
best
1
worst
3-26
Display Type
Plane/Sphere
V
Range
V
V
V
Display Mode
3-27
A poor quality grid will cause inaccurate solutions and/or slow convergence.
Minimize EquiAngle Skew:
z
Tets
z
z
Eg: Differences in spacing and grading on adjacent edges, geometry with small
features or other defects, geometric complexity and size, mesh that grows too
rapidly etc.