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Dossier Matematica I 2013 PDF
Dossier Matematica I 2013 PDF
Facultad de Educacin
Ingls Transversal
ENGLISH I
MATHEMATICS
grid
Corner Count - to say numbers one by one in order
Counterclockwise - turning in the opposite direction a clock turns - to the left
Cube - a three-dimensional shape with six square faces
Curve - a line that is not straight, but does not have a corner (vertex)
Cylinder - a three-dimensional shape with parallel circular bases
D
Data - information
Decagon - ten-sided polygon
Decimal - a fractional number less than one whole written with a decimal point
Decimeter - one-tenth of a meter, equal to 10 centimeters
Denominator - the bottom number in a fraction which tells the number of pieces making
up a whole
Diagonal - a line segment that connects one vertex to another on a polygon, but is not
on the perimeter of the polygon
Diameter - a line segment that goes through the center of a circle
Difference - the amount that remains when one quantity is subtracted from another
Digit - any one of the symbols used in making numbers (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
Digital Root - adding digits in a number until only one digit remains
Dimension - the number of measures needed to describe a geometric figure
Distance - a measure of length giving how far things are apart
Distributive Property - when one factor is written as a sum, multiplying each addend
before adding produces the same product
Division - the operation which makes equal groups
Divisor - the amount by which another quantity is to be divided
Dodecagon - twelve-sided polygon
Double - twice as much
E
Each - every one of a group
Edge - a line that connects two faces on a three-dimensional shape
Endpoint - the end of a line segment
Equal - having the same value as
Equilateral Triangle - a triangle with all sides having the same length
Equation - a math sentence showing two parts as equal
Equivalent - having the same value
Estimate - an approximate answer
Even - a number that is a multiple of 2. It has a 0, 1, 2, 4, 6, or 8 in the ones place
Expanded Form - a number that is stretched out to show all the place value parts
Exponent - a number that shows how many times a number is to be multiplied by
itself
F
Face - a side on a three-dimensional shape
Face Value - the amount something is worth as shown
Fact - something proven to be true
Fact Families - a group of addition/subtraction or multiplication/division facts that use
the same set of numbers in various combinations
Factor - a number that is multiplied by another number
Fewer - less than
Flip - reflection rotation
Foot - 12 inches in standard measurement
Formula - an equation or rule that shows a relationship between two or more numbers
Fraction - a number showing part of a whole
Frequency - how often something happens in a set of data or within a certain time
Function - gives one output value for each input value
G
Gallon - a standard measure of liquid equal to 128 ounces or 4 quarts
Geometry - a strand of mathematics dealing with figures and their parts
Quantity - an amount
Quart - a standard unit of liquid measure that is equal to 4 cups
Quarter - 1) a coin with a value of $.25, 2) one-fourth of something
Quotient - the answer to a division problem
R
Radius - a line segment from the center of a circle to the edge
Random - by chance
Range - the least to greatest value in a set of data
Ratio - comparing two numbers using division
Rectangle - a parallelogram with four right angles
Reflection - creating a mirror image of a shape by flipping it over
Remainder - the amount left over when you have divided as far as possible. Must be
smaller than the divisor
Reoccurring - happening repeatedly
Rhombus - a parallelogram with all sides equal in length
Right Angle - a 90 angle
Rotation - turning a shape around on a vertex
Rounding - determining an approximate value of a number to a given place value
Row - a horizontal list
Rule - words that describe a relationship between numbers or objects
Ruler - a measuring tool used to determine length
S
Second - 1) number two in order, or 2) a measure of time equal to 1/60th of a minute
Scale - a measuring tool used to determine weight
Scalene - a triangle with three sides, each a different length
Semicircle - half of a circle
Septagon - seven-sided polygon
Set - a collection of data with something in common
Shape - something having a specific form
Side - a line segment that forms part of a polygon
Simplify - to reduce a fraction to lowest terms
Similar - having the same shape, but not the same size
Slope - the rise of a line
Solid figure - a geometric shape with three dimensions
Sort - to put together things that are in some way alike
Sphere - a perfectly round three-dimensional geometric solid
Square - a parallelogram with four congruent sides and four right angles
Square Number - numbers that can be shown in a square array
Straight - unbending
Subtraction - the operation of finding the difference between two numbers or taking
away
Sum - the answer in an addition problem
Surface - the outside part
Surface area - the area of all the faces on a three-dimensional shape
Symbol - something that stands for something else
Symmetry - showing an exact duplicate of a shape on an opposite side of a line (line
of symmetry) or around a central point (point symmetry)
T
Table - an orderly arrangement of data
Take Away - see subtraction
Tally - marks used to keep track of an amount
Temperature - amount of heat or cold, measured by a thermometer
Tesselate - to arrange an area in a repeating geometric pattern
Tetrahedron - a three-dimensional shape with four triangular faces
Tile - see tesselate
Time - the way we measure years, days, minutes
Total - the whole amount
Translation - sliding a geometric shape a certain distance in the same direction
NUMBERS!NUMBERS!NUMBERS!NUMBERS!
I.
When do we use the word number and when do we use the word numeral?
Complete the text with the appropriate word.
A n__________ is an abstract entity that represents a count or measurement. In mathematics, the definition of a
number has extended to include fractions, negative, irrational, transcendental and complex n____________s.
A n___________ is a symbol or group of symbols, or a word in a natural language that represents a
n____________. N____________s differ from n__________s just like words differ from the things they refer to.
The symbols 11, eleven and XI are different
n__________s, all representing the same n___________. In common usage, n___________s are often used as
labels (e.g. road, telephone and house numbering), as indicators of order (serial n__________s), and as codes
(ISBN)
II.
Read the sentences carefully. Pay close attention to the numbers in brackets. Use the proper
form of a numeral in each sentence according to the context.
Current research shows that ___________ Americans stop smoking each year.
We're thinking about getting a house. Currently, the average mortgage is about ____________.
____________ new jobs have been created in the high tech sector over the past ____________ years.
So, what time shall we get together next week? What do you say if we meet for lunch at _____________ .
Statistics show that flossing __________ a day can greatly improve general dental hygiene.
10
SYMBOLS
93=6
13 4
17 9 = 8
x5=9
ba
WORDS
The difference between 9 and 3 is 6
13 decreased by 4
9 from 17 is 8
5 less than x is 9
Subtract a from b
SYMBOLS
a:b=c
a/b
a/b
WORDS
a divided by b equals c
a over b
The quotient of a and b
asked to provide written explanations for solutions to math problems. This assesses their ability to express their
mathematical ideas in written form. To help them prepare for these types of questions, I do a math project that involves
writing. I ask students to answer several open-ended questions using full sentences. The math teacher can grade students
based on the mathematical correctness of their responses. The Language Arts or English Teacher can grade them on
spelling and grammar.
Would you stake your fortune on a 100 to 1 outsider? Probably not. But what if, somewhere in a parallel
universe, the straggling nag does come in first? Would the pleasure you feel in that universe outweigh the
pain you feel in the one in which you've lost?
Questions not dissimilar to this one occupy physicists and for entirely respectable reasons. Quantum
mechanics suggests that reality is fuzzy, at least at very small scales. Particles can be in a state of
superposition, simultaneously possessing properties we would normally deem mutually exclusive. For
example, they can be in several places at once (see the previous article for more on this).
This quantity measures the average amount of utility, or satisfaction, youd expect to get if you repeated the
bet many times. The expected utility of not taking the bet is simply
There is a mathematical result which says that a rational person (someone adhering to certain principles of
rationality) should aim to maximise their expected utility. That is, if your expected utility of taking the bet is
bigger than the expected utility of not taking it (
), then you
should take it, otherwise you shouldnt.
...and how to bet wisely in many worlds
Now lets go back to the many-worlds situation. You know that the moment you measure the electron spin
the world splits into two branches. In one of them you observe spin-up and in the other you observe spindown. So if you accept the bet, then in one branch you win 10 and in the other you lose 10.
What should you do now? You might calculate how much the bet would gain you on average over the two
branches,
and see how that compares to the utility of not taking the bet. This is the same calculation as a person in a
non-branching universe would make, in which the probabilities of spin-up and spin-down are both 1/2.
But perhaps you feel sorry for the you in the loosing branch. In that case you might base your decision on the
quantity
in which spin-down counts for more than spin-up. Youd be behaving like a person in a non-branching
universe, where the probability of spin-up is 1/4 and the probability of spin-down is 3/4.
The question of which weight to attach to each outcome, whether its 1/2 to both or 1/4 to one and 3/4 to the
other, could of course be very tricky until you realise that quantum mechanics comes with an inbuilt
suggestion for the weights. The Born rule attaches a number to each outcome, say to spin-up and
to
spin down, which the traditional view point interpreted as a probability. So why not use those numbers for the
weights? Then, like a person in a non-branching universe, youd base your decision on the quantity
The Born rule is named after the physicist Max Born (1882-1970).
In an intriguing result Wallace, building on work by Deutsch, has shown that this is indeed the only rational
way to go. "[If you know that you live in a branching universe] and you think that the underlying laws of
physics are [those given by] quantum mechanics, then not only is it rationally required to bet according to
some probabilities, it's rationally required to bet as if the probabilities were the [numbers given by the Born
rule]," explains Wallace. Anything else will contravene one of several principles of rationality (we'll have a
closer look at some of these, quite controversial, principles the next article).
The result does not just apply to this simple toy example of spin measurement, it works in a more general
setting too. Suppose the universe is just about to split into a number of branches to each of which the Born
rule attributes a number. Then if you are faced with a number of possible action (to bet or not to bet) you're
rationally compelled to choose the one that maximises your expected utility, calculated using the numbers
given by the Born rule.
But why does this "explain" the Born rule in the many-worlds context? This is what we'll look at in the next
article.
But the Deutsch/Wallace result goes further. Not only does it tell you how to make optimal decisions using
some probabilities (if we call them that), it tells you that those probabilities must be the ones given by the
Born rule. So what started out as a weakness of the many-worlds view, not knowing what the Born rule
meant, lead to a result that is stronger than its counter-part in ordinary decision theory.
But really?
Not everybody is convinced however. The Born rule is something we observe experimentally. If it says that
the probabilities of observing spin-up and spin-down are both 1/2, and you repeat the experiment of
measuring spin many times, then roughly half of the times you will measure spin-up and the other half spindown. Any decent scientific theory should explain these experimental observations directly. "[The
Deutsch/Wallace result] doesn't tell you why you see experimental outcomes that follow [the Born rule],"
argues Adrian Kent, a quantum physicist at the University of Cambridge who opposes the many-worlds view.
"What we need is some story about probabilities, or some other concept that replaces probabilities, that has
direct scientific use. The whole thing about decision theory is answering the wrong question."
Leonard Euler (1707-1783) corresponded with Christian Goldbach about the conjecture now named after the
latter.
It is easy to see that this is true for the first few even numbers greater than 2:
4=2+2
6=3+3
8=3+5
10=5+5=3+7.
This seems so straightforward you might be tempted to try and prove it yourself and you'd be in very good
company as some of the brightest mathematical minds have been chiselling away at the conjecture ever
since it was first pronounced. But so far without success. The closest result that has been proved, in 1995,
says that every even number is the sum of at most six primes.
There is a similar statement, called the weak Goldbach conjecture, which says that every odd natural number
greater than 5 is the sum of three primes. Again we can see that this is true for the first few odd numbers
greater than 5:
7 = 3+2+2
11=3+3+5
13=3+5+5
17=5+5+7.
This statement is called "weak" because once someone finds a proof for the ordinary "strong" Goldbach
conjecture, the weak one can be deduced from it.
In 1938 Nils Pipping showed that the (strong) Goldbach conjecture is true for even numbers up to and
including 105. The latest result, established using a computer search, shows it is true for even numbers up to
and including 4 x 1018 that's a huge number, but for mathematicians it isn't good enough. Only a general
proof will do.
Perfect numbers
A perfect number is a number that's the sum of all of its divisors (excluding itself). For example, 6 is a perfect
number because its divisors (apart from 6 itself) are 1, 2 and 3, and
6 = 1 + 2 + 3.
The next perfect number is 28, which has divisors 1, 2, 4, 7 and 14, and:
28 = 1 + 2 + 4 + 7 + 14.
Another favourite number theory mystery is the twin prime conjecture, which states that there are infinitely
many pairs of primes that are 2 apart. There's been recent progress on this, so we refer you to our news
story. One mystery that has been solved, after over 350 years of effort, is Fermat's last theorem. We recently
celebrated the twentieth anniversary of the announcement of its proof you can find out more here. That's
probably enough to fill a minute, but if you haven't had enough you can read more about number theory,
prime numbers, Mersenne primes and the search for larger and larger primes here on Plus.
Hyperbolic geometry isn't as easy to visualise as spherical geometry because it can't be modelled in three-dimensional
Euclidean space without distortion. One way of visualising it is called the Poincar disc.
Take a round disc, like the one bounded by the blue circle in the figure on the right, and imagine an ant living within it.
In Euclidean geometry the shortest path between two points inside that disc is along a straight line. In hyperbolic
geometry distances are measured differently so the shortest path is no longer along a Euclidean straight line but along
the arc of a circle that meets the boundary of the disc at right angles, like the one shown in red in the figure. A
hyperbolic ant would experience the straight-line path as a detour it prefers to move along the arc of such a circle.
A hyperbolic triangle, whose sides are arcs of these semicircles, has angles that add up to less than 180 degrees. All the
black and white shapes in the figure on the left are hyperbolic triangles.
One consequence of this new hyperbolic metric is that the boundary circle of the disc is infinitely far away from the
point of view of the hyperbolic ant. This is because the metric distorts distances with respect to the ordinary Euclidean
one. Paths that look the same length in the Euclidean metric are longer in the hyperbolic metric the closer they are to
the boundary circle. The figure below shows a tiling of the hyperbolic plane by regular heptagons. Because of the
distorted metric the heptagons are all of the same size in the hyperbolic metric. And as we can see the ant would need
to traverse infinitely many of them to get to the boundary circle it is infinitely far away!
The famous artist Escher was fascinated by geometry. In the picture below, he illustrates a flat geometry with
interlocking angels and devils.
Here is Escher's depiction of spherical geometry, again using the angel/devil motifs.
beams of light that go too close are "sucked in" to the black hole, never to reemerge. So if you imagine
drawing triangles with beams of light as your sides, there will be no guarantee that the angles will sum to
180o, unless you have chosen your location carefully, far away from massive objects!
But there is another way in which the universe might not be flat, and that is on the very large scale. As we
see further and further away, using ever more powerful telescopes, we could eventually realise that the
whole of space is slightly curved, so slightly that it was not apparent except on enormous scales.
Elsewhere in this issue of Plus, (see No place like home), Sir Martin Rees discusses this very question. He
tells us that the current view, using very recent data, is that in fact we do live in a flat universe, or if there is a
curvature, it is very slight.
IRREGULAR VERBS
Infinitive
Simple Past
Past Participle
Spanish
arise
arose
arisen
surgir
be
was / were
been
ser
beat
beat
beaten
golpear
become
became
become
convertirse
began
begun
bet
bet/betted
bet/betted
apostar
bite
bit
bitten
morder
bleed
bled
bled
sangrar
blow
blew
blown
soplar
break
broke
broken
romper
bring
brought
brought
traer
build
built
built
construir
buy
bought
bought
comprar
catch
caught
caught
atrapar
choose
chose
chosen
elegir
come
came
come
venir
cost
cost
cost
costar
creep
crept
crept
arrastrarse
cut
cut
deal
dealt
dealt
dar, repartir
do
did
done
hacer
draw
drew
drawn
dibujar
dream
dreamt/dreamed
dreamt/dreamed
soar
drink
drank
drunk
beber
drive
drove
driven
conducir
eat
ate
eaten
comer
fall
fell
fallen
caer
feed
fed
fed
alimentar
feel
felt
felt
sentir
fight
fought
fought
pelear
find
found
found
encontrar
flee
fled
fled
huir
fly
flew
flown
volar
begin
cut
comenzar
cortar
forget
forgot
forgotten
olvidar
forgive
forgave
forgiven
perdonar
forsake
forsook
forsaken
abandonar
freeze
froze
frozen
congelar
get
got
got
tener, obtener
give
gave
given
dar
go
went
gone
ir
grind
ground
ground
moler
grow
grew
grown
crecer
hang
hung
hung
colgar
have
had
had
tener
hear
heard
heard
or
hide
hid
hidden
esconderse
hit
hit
hit
golpear
hold
held
held
tener, mantener
hurt
hurt
hurt
herir, doler
keep
kept
kept
guardar
kneel
knelt
knelt
arrodillarse
know
knew
known
saber
lead
led
led
encabezar
learn
learnt/learned
learnt/learned
aprender
leave
left
left
dejar
lend
lent
lent
prestar
let
let
let
dejar
lie
lay
lain
yacer
lose
lost
lost
perder
make
made
made
hacer
mean
meant
meant
significar
meet
met
met
conocer, encontrar
pay
paid
paid
pagar
put
put
put
poner
quit
quit/quitted
quit/quitted
abandonar
read
read
read
leer
ride
rode
ridden
montar, ir
ring
rang
rung
rise
rose
risen
elevar
run
ran
run
correr
say
said
said
decir
see
saw
seen
ver
sell
sold
sold
vender
send
sent
sent
enviar
set
set
set
fijar
sew
sewed
sewn/sewed
coser
shake
shook
shaken
sacudir
shine
shone
shone
brillar
shoot
shot
shot
disparar
show
showed
shown/showed
mostrar
shrink
shrank/shrunk
shrunk
encoger
shut
shut
shut
cerrar
sing
sang
sung
cantar
sink
sank
sunk
hundir
sit
sat
sat
sentarse
sleep
slept
slept
dormir
slide
slid
slid
deslizar
sow
sowed
sown/sowed
sembrar
speak
spoke
spoken
hablar
spell
spelt/spelled
spelt/spelled
deletrear
spend
spent
spent
gastar
spill
spilt/spilled
spilt/spilled
derramar
split
split
split
partir
spoil
spoilt/spoiled
spoilt/spoiled
estropear
spread
spread
spread
extenderse
stand
stood
stood
estar de pie
steal
stole
stolen
robar
sting
stung
stung
picar
stink
stank/stunk
stunk
apestar
strike
struck
struck
golpear
swear
swore
sworn
jurar
sweep
swept
swept
barrer
swim
swam
swum
nadar
take
took
taken
tomar
teach
taught
taught
ensear
tear
tore
torn
romper
tell
told
told
decir
think
thought
thought
pensar
throw
threw
thrown
lanzar
tread
trode
trodden/trod
pisar
understand
understood
understood
entender
wake
woke
woken
despertarse
wear
wore
worn
llevar puesto
weave
wove
woven
tejer
weep
wept
wept
llorar
win
won
won
ganar
wring
wrung
wrung
retorcer
write
wrote
written
escribir