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AAVISHKAR13

BROCHURE
ELECTRONICS EVENTS

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INDEX

Telepathic line follower

Color detector

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Connecting the dots

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Maze sonic

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Radio expedition

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Hawk eye

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Important note: Prizes would be awarded only to the winner and the
first runner up.

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TELEPATHIC LINE FOLLOWER

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OBJECTIVE:
Make telepath robots to guide one through other.

EVENT DESCRIPTION:
The main objective is to design an autonomous robot, i.e. the one which is capable of working
independently without any direct master- slave relation, that has to follow a given line path of a
particular color. In addition to this, an additional robot has to be designed that has to
communicate with the previously mentioned line following robot, through a wireless media,
and thus, has to draw the same line path that is traced by the first robot through some marking
mechanism.

DESCRIPTION OF ROUNDS:

There will be two rounds among which first will be elimination and second will be finale.
During first round teams have to compete against time.
First 6 teams with minimum time elapsed will be selected for second round.
Arena for round one is shown below:

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Second round is the final round where these six teams will try to trace the trajectory
(which their first line follower type robot will traverse) through the receiver robot.
Arena for second round is shown below:

Final shape should look like this:

EVENT RULES:

The machine should cover complete path of the arena in minimum amount of time.
The machine should start to run from start point of arena.
The machine should not damage the arena else team will be disqualified.

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Machine should not leave the path in its time lap else team will be disqualified.
No external supply or battery would be provided by the organizers (except for charging
the battery).
No second chance would be given in case of failure of any machine or any of its
components.
The same robots should be used for both the rounds, in case of any changes the team
would be disqualified.
Changes can be made to any of the rules or the judging criteria anytime without any
prior notice.

SPECIFICATIONS:
TEAM SPECIFICATIONS:

Four students can form a team with a specified name. Students from different colleges
and schools can form a team.

MACHINE SPECIFICATIONS:

Both machines should be fit in a 25cm x 25cm x 25cm (Length x Width x Height) sized
dimension box individually.
No limitation of weight.
The first robot should be a line follower type and second (receiver) robot should be
having a marking mechanism to trace the track.
The machines should be fully autonomous.
Robotic kits are not allowed.
Any wireless media, e.g. Microwave Radiations, Bluetooth, Infrared LEDs or any other
simple Transmitter-Receiver system can be used for synchronizing the two robots.
There is no limitation on frequency of the signals for synchronizing the two robots.
The robots must have a provision to shift the frequency of signals used for
synchronization between three to four different values (for the convenience of the
teams themselves, so that in case of any interference from other signals, the teams
could be able to select some other frequency).

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BATTERY SPECIFICATIONS:

The machines should use maximum 12 volt power supply (individually).

ARENA SPECIFICATIONS:

Arena would be complete circuit path and may contain sharp turns.
The maximum width of path would be 3cm.
Arena would be a barricaded path that could be in open space.
There would be continuous path of blue line (index color 170).
The arena is tentative and threshold value of color will be provided 20 minutes before
the event.

JUDGING CRITERIA:

Line follower without microcontroller will get extra 20 points in advance.


The machine having self-made Circuit on bread board or PCB will get 20 more points
extra.
The machine best in design and concept will get 10 points extra.
The machine should start to move with 300 second in reverse counting and complete
the whole path in minimum time; remaining seconds would be its score.
The synchronized receiver robot should draw the path traced by the first robot with the
minimum amount of error. Minimum 100 points would be reserved for the accuracy of
the path drawn.
In the case of a tie, some basic questions related to the design and working mechanism
of the robot could be asked from the team members to decide the winner.
The decision made by the judging committee shall be final and binding for all.

EVENT COORDINATOR: Arvinder Singh


(+919915857649).
(singh.aru01@gmail.com)

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TECHNICAL SUPPORTER: Arijit Goswami
(+919463334792)
(ari.aspireon@gmail.com)

WEBSITE LINK:

http://aavishkaruiet.in/2013/event/telepathic-line-follower/

FACEBOOK LINK: https://www.facebook.com/events/163796240459919/

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TENTATIVE ARENA: 1st round

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TENTATIVE ARENA: 2nd round

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COLOUR DETECTOR

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OBJECTIVE:
Make a color sensitive robot to traverse a given path and able to pick a right treasure at the
end.

EVENT DETAILS:

Thus robot has to do following tasks


Traverse a path of specific color as given in the flex.
Grab a particular treasure on the way.
Return to starting point.
Object must be picked not dragged.
The traversing of path should be autonomous at all times.
Participants cannot touch the bot at any time during the run.
Each participant will be given 2 chances one after the other.

SPECIFICATIONS:

The robot should not be more than 25 cm long 25 cm wide and 25 cm high.
The arena will be of 2X2m2 will consist of tracks of various colors which will lead of
boxes of same color as of track.
Robot should be fully autonomous.
The paths of different colors will be intermingled and the robot should be autonomously
being able to differentiate between different colors.
At the end of path there will be some objects along the line, bot have to identify the
right color, pick the object and come to the starting point again.
Treasure (object) will be a cube of 2cm X 2cm X 6cm.

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JUDGING CRITERION:

Judging will be based on time taken to perform the whole task.


The better of the two times taken by the robot will be considered as the score of the
participant.
The team who is able to complete the whole task perfectly will get a divide by 2 factors
in their timings.
Decision of judges will be final and bound to all.

EVENT COORDINATOR: Sonaal Gupta


(+918427221181)
(sonalgupta350@gmail.com)

TECHNICAL SUPPORTER: Arijit Goswami


(+919463334792)
(ari.aspireon@gmail.com)

Facebook link:

https://www.facebook.com/events/207639149383941

Website link:

http://aavishkaruiet.in/2013/event/colour-detector/

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TENTATIVE ARENA:

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CONNECTING DOTS

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INTRODUCTION:
The concept of outlining a picture by joining the dots in correct sequence is definitely not a
new thing for a human, all you have to do is connect the dots in the sequence specified
(often numbered) and you have yourself an outlined object. Instead of humans with
inherited vision we want autonomous mobile robots to connect the dots for us.

OBJECTIVE:
Build an autonomous mobile robot that would join the marked checkpoints on an area by
traversing from one checkpoint to another in a specified sequence. Your objective is to
connect maximum possible dots in the correct order in a limited time slot.

ARENA:
The arena is a black coloured square plane of dimension 2 2, with maximum 20 red
coloured circular checkpoints of diameter = 100 .
Fig 1: An example of the arena. The pattern of dots is just an example of how the
checkpoints would look in the game arena.
Start Zone
100

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There will be a yellow colored start zone of dimension 200 200 at one of the corners of the
arena.

Beside each checkpoint there will be an LED spotlight which would be used to specify the
sequence in which the robot should traverse between the checkpoints.
The figure above displays an example arena; the patterns formed by the checkpoints will be
disclosed at the time of the event.
Note: The RGB values of different colours are not the same as in fig 1.
The Overall Setup:
There would be a webcam on the ceiling to capture the arena in its view.
No overhead cameras are allowed on the robot.
The webcam would have USB2.0 connector.
The organizers will provide a computer with MATLAB R2009a installed in it.
You can also bring your own computer, but it should be able to read the webcam.
The specifications of the webcam will be uploaded soon.
In case you want to use the computer provided by the organizers, please bring your
code in a pen drive or any other USB compatible device only (no CDs or Floppy
Disks).

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BOT SPECIFICATIONS:

You are allowed only one robot.

The robot should be autonomous and can only communicate with the computer
connected to the webcam used for the game.

The robot should not be equipped with an overhead camera of any sort.

You are allowed to use any other sensors to detect the checkpoints.

The robot can communicate with computer wirelessly or using a wire. In case of a
wired communication, make sure the wire remains slack at all times during the
Game.

If the robot causes any kind of damage to the arena it will be immediately
disqualified.

We will do our best to keep the variations in the RGB values of different colours in
the arena as minimum as possible during the game, but do not rely on hard values.

The machine must not be made from Lego parts, or any ready-made assembly kits.
The organizers can check the authenticity of your robot before the game and can
disqualify you if the robot is found to be ready-made.

DIMENSIONS AND WEIGHTS:

Bot must not exceed 200mm x 200mm x 100mm as l x b x h in dimensions at all


times.

There is no limitation on the robots weight.

The size of the robot can change during the match but it should not exceed the given
limits.

BATTERIES AND POWER:

Each team must have their own batteries to power their bots.

The battery will be taken into consideration for the measurement to be made for the
machine dimension and the weight.

Voltage must not exceed 12 volts between any two points. External power supply
will be provided for only charging purpose.

You cannot use an external power supply like an adaptor to power your robot.

WIRELESS COMMUNICATION:

Radio systems must have a way to change frequencies to prevent radio conflicts.
If you have any other control system, you must first consult with the coordinators.
Toy radio systems are allowed for this event.

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GAMEPLAY:
Setup Time:
The participants will get 20 minutes of setup time before the game. In this time slot
you should be able to boot your system, calibrated your code parameters and test
functioning of your robot. Problems regarding the reading of webcam should not be
brought up during this time.
Specifying Sequence:
The glowing of the LED spotlights present beside each checkpoint will determine the order
in which the robot should traverse between checkpoints.
The spotlight will emit a white light forming a white circular spot (no glare) as seen
from the webcam of diameter smaller than the corresponding checkpoint.
The lights will glow in sequence with an interval of 6 seconds.
After a light is lit, it remains lit for 4 seconds i.e. at a time only one spotlight will be
on.
We expect your robot/computer code to retain the order in which spotlights were
lit; as this is the sequence in which the robot is ought to connect the checkpoints.
After this procedure you will hear a buzzer and you will be given a time of 60
seconds before the game starts for making other adjustments required.
You will hear a second buzzer that would mark the start of your robot.
Note: You will not be allowed to feed the sequence manually to the robot, so you
should record the glowing sequence of lights using a computer code.

13-16secs

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17-18secs

19-22secs

23-24secs

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Time = 0-4 secs 5-6 secs 7-10 secs 11-12 secs
13-16 sec 17-18 secs 19-22 secs 23-24 secs
Fig 2: this gives you an idea of how the sequence will be specified as seen from the webcam
on the ceiling.

GENERAL RULES:

Each team can have a maximum of 4 participants.


A team may consist of students from different colleges.
Certificates of Excellence will be awarded to the top three teams.
Bots should not be disassembled until the results are declared.
The organizers reserve the right to change the rules as they deem fit.
All students with a valid identity card of their respective educational institutes are
eligible to participate in the event.
Judges decision will be final and binding to all.

OTHER INSTRUCTIONS:
The competition will consist of 2 rounds
The prelims : All registered teams
The Finals : Top 16 teams from the prelims
The patterns that will be used will be shortly uploaded along with specifications of the
webcam. Also we would upload images of the arena as viewed by the webcam before 2
weeks of the event (specifying the RGB values).

JUDGING CRITERION:
A human operator can start the robot after the buzzer, but cannot interfere during the
game. After the sequence has been specified by these spotlights, your robot will have
maximum of 120 seconds for covering the checkpoints.
The robot will start from its starting point and go to the checkpoints in the specified
sequence.

In order to mark a checkpoint as checked the robot should cover the red circular
spot completely under its body i.e. the red spot should not be visible to the camera
on the ceiling, then only the check point would be considered checked.

Your robot should stick to the sequence, the moment it breaks the sequence it will
be disqualified.

If the robot connects all the checkpoints well before the time limit, the time will be
recording to evaluate its performance.

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So while deciding the winners we will first consider the number of checkpoints
covered in the correct sequence and then the time taken in case robots cover these
checkpoints before the time of game play (120 seconds).

EVENT COORDINATOR:

Ritika

(+919855696698)
(ritz.2161991@gmail.com)

TECHNICAL SUPPORTER: Arijit Goswami


(+919463334792)
(ari.aspireon@gmail.com)

FACEBOOK LINK:

https://www.facebook.com/events/529311390450722/?ref=2

WEBSITE LINK:

http://aavishkaruiet.in/2013/event/connecting-dots/

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Tentative Arena:

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MAZE SONIC

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OBJECTIVE:
Pass through the maze racing against time.

EVENT:
A maze would be created by the organizers. The event would have a laptop alongside
connected to speakers.
On pressing specific key a sound will play. For example on pressing left key sound will
play having the threshold value for moving to left, similarly for right, forward, backward
and stop respectively. The robot of the participating team will have to enter the maze
and will be guided by the speakers sound. The participants laptops MATLAB program
has to analyze the sound and decipher the threshold of the sound. After decoding the
sound, the laptop has to convey the correct direction of movement to the robot.

RULES:

The robot can be of maximum 25X25X25cm.


The robot must not damage the arena.
The winner would be declared as per the judging criterion, described later in
this text..

FORMAT:

The organizers laptop will play a specific sound file on pressing a specific key.
The participants laptops MATLAB program has to analyze the sound and
decipher the threshold of the sound.
After decoding the sound, the laptop has to convey the correct direction of
movement to the robot.
The robot has to communicate wirelessly with the laptop, using RF modules.
The entire voice-analysis mechanism has to be based on the platform of
MATLAB.
Threshold values

Go: 266.1523
Back: 600.8256
Left: 1.2605e+003

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Right: 780.5776
Stop: 569.6550

JUDGING CRITERION:

This will be a race against time. The team which will complete the whole maze
with minimum time will be winner.
1 Point will be awarded for a successful maneuver of each turn.
0 points would be awarded each time the robot touches the maze boundary
while moving inside the maze.
1 point will be deducted each time the robot damages (breaks it or cracks it) the
maze.
How points will be given for time?
o Suppose a team completes the maze in n seconds.
o This value of n will be subtracted from 2000, to give the remainder m.
o The points scored after maneuvering each turn would also be added up to
give total points= p.
o The team with highest value of m+p, will be declared the winner.

EVENT COORDINATOR: Ajay Upadhyay


(+918968625291).
(ajayupadhyay1708@gmail.com)

TECHNICAL SUPPORTER: Arijit Goswami


(+919463334792), (ari.aspireon@gmail.com)

FACEBOOK LINK: https://www.facebook.com/events/172290442946348/


WEBSITE LINK: http://aavishkaruiet.in/2013/event/maze-sonic/

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TENTATIVE ARENA:

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RADIO-EXPEDITION

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OBJECTIVE:
Bring the treasure to headquarters using Radio Expedition.

EVENT DESCRIPTION:
The teams will have to design a bidirectional radio communication system. The event is a sort of
treasure hunt. One member will be given a map which will have the locations of the successive
clues. One communication panel will be present with the team coordinator, present at a certain
location in UIET, and the rest of the team will get the directions from the coordinator using the
other communication panel. The event will have to be done within a range of 500m of the
location of the team coordinator.

RULES:

The team shall comprise of a max 2-3 members.


The team coordinator has to stand at the watch tower and give directions to the rest of the
team.
A map will be given to the team coordinator. The same map should be the sole material of
help to the team.
There must be no other means of communication between the team members.

Marks will be deducted if the map is damaged by any team member.

It is to be noted that it is solely the responsibility of the participants to ensure that the
frequency band they are using ought not collide with the frequency bands used by the
police department of Chandigarh and with that of the frequency range being used by the
organizers at the venue. For this, the participating teams must provide a mechanism to
change the frequency of operation in their communication sets.

JUDGING CRITERIA:

The team coordinator will be given a map of the arena.


The team coordinator has to guide his entire team using that map.
The arena shall consist of 10-12 treasures scattered all over the arena.

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The team has to collect all the treasures in the specified time slot, which will be revealed on
the spot.
5 points will be awarded for the collection of each treasure.
The maximum time allowed to each team for the completion of the task is 15 minutes.
The team to complete the task in minimum time would be declared the winner.

EVENT COORDINATOR: Shubham Singhal


(+918054539426)
(shubham0892@gmail.com)

TECHNICAL SUPPORTER: Arijit Goswami


(+919463334792)
(ari.aspireon@gmail.com)

FACEBOOK LINK :
WEBSITE LINK :

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https://www.facebook.com/events/533701453357675/
http://aavishkaruiet.in/2013/event/radio-expedition/

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ARENA:

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CONTROL ROOM:

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HAWK EYE

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PROBLEM STATEMENT:
The challenge is to solve problems thrown at you - first with just pen and paper and later simulate using
necessary IC's and wires. Succinctly, the event consists of two rounds where 1st round is basic quiz
round and 2nd is circuit designed based that checks your basic electronics knowledge using a simulation
software. Participants have to approach a circuit design problem and simulate it. The solution should be
a design which is efficient as well as economic.

EVENT DESCRIPTION:
Hawk eye consists of two rounds. First round is a general quiz and second round is a circuit design
simulation that checks your analytical knowledge, accuracy, optimization and time management skills.

RULES:
Maximum no. of people in each team can be two. Students from different educational institutes may
form a team.
2. No participant can be a part of more than one team.
3. The duration of quiz would be half an hour and the duration for designing the circuit would be one
hour.
4. Participant can use any of the simulation software available at the time of competition and a basic
briefing of the software before start of the second round would be given.
5. The decision of judges would be last and binding.

Round 1: Provide a solution


In this preliminary elimination round, a set of objective and subjective questions will be given to the
teams that will check your knowledge on analysis synthesis and design of the circuits. For each correct
solution you will receive some virtual money. The questions will be aimed at testing basic electronics
knowledge of the participants. Time limit and instructions will be given along with the problem set.
Based on the amount earned teams will move on to next round.

Round 2:
There will be 2 parts to this
1) The participants have to simulate a given circuit e.g. (7 SEGMENT DECODER OPERATION BY VARIOU
SWITCHES AND MUX) on circuit simulation software like PSpice Multisim Oregano LabVIEW (to be made
available on the spot.) within a given time frame
2) You are provided with a buggy circuit design and some design components (Gates, Transistors, IC
etc.). You have to find the bug and simulate the circuit on circuit simulation software like PSpice
Multisim Oregano LabVIEW (to be made available on the spot.) within a given time frame.

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JUDGING CRITERIA:
1. Design and Compactness of the circuit.
2. Desired Output
3. In case of incomplete solution, it shall be judged on the method of approach and closeness to the real
solution.
4. Efficiency and Cost effectiveness.

EVENT COORDINATOR: Rishab Ohri


(+919872301526).

TECHNICAL SUPPORTER: Arijit Goswami


(+919463334792)
(ari.aspireon@gmail.com)

WEBSITE LINK:

http://aavishkaruiet.in/2013/event/hawk-eye/

FACEBOOK LINK: http://www.facebook.com/events/305567929578516/?ref=22

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