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Expanded Hit Location Tables

by Nigel Clarke
The standard hit location chart used for the optional Critical Hit system in Chivalry and Sorcery 3rd
edition fails to account for any other target than those of humanoid form. I have written up some
charts and text covering the quadruped, winged quadruped, winged biped, and winged vermiform
body types to try and deal with most eventualities.
Upper Back Leg
Target ->

Quadruped

Hit Location

Front

Side

Head

1-15%

1-10%

Neck/Muscular
Tail

16-30%

11-20%

1-30%

Chest/Abdomen/
Flank

31-60%

21-60%

31-60%

Upper Left Front/


Back Leg

61-70%

61-70%

Upper Right
Front/Back Leg

71-80%

71-80%

Upper Front Leg

61-70%

Upper Back Leg

71-80%

Rear

71-80%

Lower Left Front/


Back Leg

81-90%

81-90%

Lower Right
Front/Back Leg

91-100%

91100%

Upper Back Leg

81-90%

Lower Back Leg

91-100%

Target ->

Winged Biped

Hit Location

Front

Side

Rear

Head

1-15%

1-10%

Neck/Muscular
Tail

16-30%

11-20%

1-30%

Lower Left Front/


Back Leg

81-90%

81-90%

Chest/Abdomen/
Flank

31-50%

21-50%

31-50%

Lower Right
Front/Back Leg

91-100%

91-100%

Wing

51-60%

51-70%

51-60%

Upper Left Leg

61-70%

61-70%

Upper Right Leg

71-80%

71-80%

Lower Left Leg

81-90%

81-90%

Upper Back Leg

81-90%

Lower Back Leg

91-100%

Wing

91100%

Lower Right Leg 91-100%


Target ->

Winged Quadruped

71-85%

Lower Leg

86-100%

Target ->

Winged Vermiform
(snake-like)

Hit Location

Front

Side

Head

1-15%

1-10%

Neck/Muscular
Tail

16-30%

11-20%

1-30%

Chest/Abdomen/
Flank

31-50%

21-40%

31-50%

Hit Location

Front

Side

Rear

Wing

51-60%

41-60%

51-60%

Head/Muscular
Tail

1-15%

1-10%

1-15%

Upper Left Front/


Back Leg

61-70%

61-70%

Torso/Body

16-85%

11-85%

16-85%

Upper Right
Front/Back Leg

71-80%

71-80%

Wing

Upper Front Leg

61-70%

Rear

Upper Leg

86-100% 86-100%

86100%

The Muscular Tail


Slashing Weapon: Tail slashed and target
incapacitated if weapon does 1/2+ Max. Body in
total damage after armour reduction, etc.
producing a "slow kill" (3 Body points lost per 10
min. without medical attention). Should the target
fail a STAMINA roll -50%, they are incapacitated by
the pain. Heavy slashing weapon cuts the tail in
two for a quick and spectacular kill.
Crushing Weapon: Severe blow if weapon does
1/2+ Max. Body in total damage after armour
reduction, etc. Victim fails to the ground and can
do nothing because of the impact and pain if they
fail a WILLPOWER roll -30%. Heavy crushing
weapon fractures spine and paralyses the tail of
the target instantly unless its is a large beast
weighing over 500lbs (225kg), which has the bone
structure and musculature to withstand such a
vicious blow.
Piercing Weapon: Impaled if the piercing weapon
does 1/2+ Max. Body in total damage after armour
reduction, etc. Victim fails to the ground and can
do nothing due to the pain if they fail a
WILLPOWER roll -30%. Heavy piercing weapon
inflicts a mortal wound by ripping through major
arteries etc.
Missile Weapon: As for piercing weapon if arrow,
etc., as for crushing weapon if slingstone, bullet,
rock etc.; and as for slashing weapon if a thrown

axe.
The Wing (Bat or Feathered type)
Slashing Weapon: Wing severely slashed and
incapacitated if weapon does 1/2+ Max. Body in
total damage after armour reduction, etc. Should
the target fail a WILLPOWER roll -50%, they are
incapacitated by the pain. Heavy slashing weapon
completely severs the wing.
Crushing Weapon: Wing broken if weapon does
1/2+ Max. Body in total damage after armour
reduction, etc. Victim fails to the ground and can
do nothing because of the impact and pain if they
fail a WILLPOWER roll -25%. Heavy crushing
weapon shatters the wing making it permanently
useless.
Piercing Weapon: Wing punctured if the piercing
weapon does 1/2+ Max. Body in total damage after
armour reduction, etc. Victim fails to the ground
and can do nothing due to the pain if they fail a
WILLPOWER roll -10%. Target flies with -25%
penalty due to damage. Heavy piercing weapon
inflicts a large wound by ripping through wing
tissues etc. giving a -50% penalty on flying
capability.
Missile Weapon: As for piercing weapon if arrow,
etc., as for crushing weapon if slingstone, bullet,
rock etc.; and as for slashing weapon if a thrown
axe.

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