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Present

Sponsored by

TimeTable
Sunday 15th March
9:30 10:00 - Registration
10:00 12:00 - Game 1: Extraction, Flank Deployment
12:00 13:00 - Lunch ,Raffle & Best Painted Voting
13:00 15:00 - Game 2: Reconnoitre, Standard Deployment
15:20 17:20 - Game 3: Headhunter, Corner Deployment
17:30 18:00 - Results & Prize Giving

What you are responsible for

Entry Fee - 13 for the day payment to be sent by PayPal to


a.t.kirk@dunem.org.uk
A Crew suitable to play a 50ss game with all legal and relevant stat cards.
Access to a Rulebook
Fate deck
Tape Measure
Any relevant effect/wound/blast markers for your crew
Any relevant corpse/scrap/body part/blood counters for your crew

Lets get the serious bits out the way:


Tournament Organizer
The Tournament Organizer, or TO, is the sole authority at Malifaux tournaments. TOs are expected to be fair and equitable
in their adjudication of debates and rules questions. Regardless of the outcome, a TOs decision is final. Players are
encouraged to work out simple rules disputes among themselves, or with the designated player refs (as a last resort)
because the round clock does not stop while waiting for the TO to answer questions.

Sportsmanship
Malifaux is designed to be fun for all players. Players are expected to behave civilly and respectfully at all times. When
asked, players should provide the information and statistics for models as well as any additional public information.
Activations should be played in a timely manner, and players should offer their opponents the choice to cut their decks
where appropriate.

Warning System
Players are given a single warning when their behaviour toward other players or the TO is considered unacceptable. If
the behaviour persists, and the TO determines the player to be a disruption to the tournament, it is within the TOs
authority to disqualify the player from the tournament. Dont be that player.

Cheating
There is zero tolerance for cheating (other than Cheating Fate, which is, of course, encouraged). If the TO determines
that a player is cheating, the player will be immediately disqualified from the tournament.

Proxy and Conversion Rules


Proxies and conversions are allowed as long as the model sufficiently resembles the model it is representing. If you are
unsure, it is recommended that you contact the TO to have your models checked

Painting Rules
A player is NOT required to have a fully-painted crew to enter.
Painting your crew is actively encouraged however, and there will be a prize for the best painted 50ss crew. This crew
must be of the faction you use on the day.

Strategy Selection
The strategies have already been selected and can be found in the event timetable:

How to Track Scores


Tournament Points / Victory Point Differential / Total Victory Points
At the end of each Encounter, players count the VPs they earned that round. The player who earned
more VPs than his opponent wins the game, and the opponent loses the game. When each player
earns the same VPs, the game is a Draw
Tournament Points [TP]: A Win awards 3 TP to the winner, a Draw awards 1 TP to each
Player, and a Loss awards 0 TP to the defeated player.
Victory Point Differential [DIFF]: Note the difference between the players VP at the end of the
Encounter. The player with the higher VP score receives DIFF equal to the positive amount of that
difference, while the player with the lower VP score receives DIFF equal to the negative amount of
that difference.
Victory Points [VP]: The amount of points each player earned.

Pairings and Scoring Format


First round pairings will be completely at random. After the first round, the TO pairs players based on
their TP scores from first to last using a modified Swiss system.
Each round, the player currently placed first will play the player currently placed second. The player
currently placed third will play the player currently placed fourth and so on.
No player should play the same person more than once during a tournament. In the case of this
happening, for the purposes of pairing, the lowest placed player in the match up will swap places with
the player beneath him in the standings, repeating until a valid matchup is found.

Determining Standings
TP/DIFF/VP
At the end of each round, rank all players in descending order from highest TP to lowest TP. In case
of any TP ties, the DIFF becomes the first tie-breaker - the player with the higher DIFF wins. If this is
also tied, VP is the final tie-breaker, wherein the player with the higher VP wins the tie.
At the end of the final round, the player with the highest standing is the winner.

Forfeits and Conceded Games


If a player forfeits or concedes a game for any reason, the opposing player picks up a full score of
3TP/+10Diff/10VP for the round, with the forfeiting player receiving 0TP/-10Diff/0VP for the round.
A forfeit should not be questioned, as the player may have an emergency or a personal situation
arise that he or she may not want to discuss. However, be careful with forfeits as they can be
abused by people trying to boost their friends scores
Where possible, all games should be played to their conclusion regardless of players belief on the
outcome.

Terrain Setup
Terrain will be placed in advance and must not be moved by the players.

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