Professional Documents
Culture Documents
88-91
92-95
96-00
SKILLS
41
42
43
44-45
46-48
The alternative tables pre sented
49
here have been constructed along
50
similar lines to the one in the Golden 51-54
Heroes rules. They are designed to 55
avoid incompatible power
56-59
combinations such as Cybernetics
60
and Magic or Agility and Tough Skin. 61-63
64-65
Players who prefer to play a
particular type of hero such as
Batman or Daredevil, rather than the
X-Men and Avengers types the
basic table creates, can use the
tables to generate such a hero. To
avoid creating a bunch of Spiderman
and Captain Britain clones, players
should not choose their pow ers but
should instead roll on the
appropriate table. For instance,
someone wanting an Iron Man type
of character would roll on the
Equipment Table, whereas a
Batman equivalent would be produced using the Skills Table. In this
way, the fine details of the character
are left to chance. Although the
players need not make power rolls
on the same table, each power
should be labelled according to the
table it comes from. Therefore Flight
rolled on the Equipment Table would
be the property of a gadget such as
Jet boots, not an innate power.
Intangibility
Intuition
Larger
Invisibility
Leaping
Mass Variation (Other)
Mass Variation (Self)
Precision
Probability Manipulation
Reactions
Replication
Shape change
Shrink
Weather Control
Choose from this table
DEVICES
01-07
08
09
10-14
15-29
30
31
32
33
42-44
45
46-48
49
50
51-53
54
55
56-61
62-65
66
67-70
71
72
73-78
79-87
88
89
90-92
93
94
95
96-00
01-12
13-32
33-40
41-48
49-52
53-67
68-71
72-95
96-00
Armour
Chameleon Ability
Claws
Cybernetics
Energy Attack
Energy Immunity
Energy Reflection
Field Manipulation
Flight
Force Field
Growth
Heightened Senses
Intangibility
Invisibility
Leaping
Mass Variation (Other)
Mass Variation (Self
Precision
Reactions
Replication
Shape change
Shrink
Solidify
Speed
Strength
Stretch
Stunner
Teleport
Vehicle
Wall crawling
Weather Control
Choose from this table
PARANORMAL
01-39
40-45
46-57
58-69
70-76
77-83
84-95
96-00
POWERS
Agility
Chameleon Ability
Claws
Energy Attack
Energy Immunity
Energy Reflection
Field Manipulation
Flight
Force Field
Growth
Health
Heightened Senses
95
96-00
SKILLS
01-04
05
06
07-18
19-20
21
22
23-29
30-32
33-34
35-37
38-40
Shrink
Weather Control
Choose from this table
66
67-69
70-78
79
80
81-83
84-89
90-93
94
Solidify
Speed
Strength
Stretch
Stunner
Teleport
Tough Skin
Vigour
Wall crawling
Psi Powers
Field Manipulation
Force Field
Heightened Senses
Intuition
Probability Manipulation
Teleport
Choose from this table
MYSTICAL
01-39
40-59
60-63
64-71
72-75
76-83
84-87
Magic
Flight
Replication
Shape change
Sidekick (Familiar)
Teleport
Growth
OCCUPATIONAL SKILLS
1.
VOCATIONAL SKILLS
1.