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Overview of Crafting
In Aion, there are six different crafting skills: Alchemy, Armorsmithing, Cooking, Handicrafting,
Sewing, and Weaponsmithing. In order to learn a craft, you must find that crafts expert from
your races major city and pay 3,500 kinah.
For Asmodians, go to the Temple of Artisans in Pandaemonium and find:
Alchemy: Honir
Armorsmithing: Kinterun
Cooking: Lainita
Handicrafting: Lanse
Sewing: Zyakia
Weaponsmithing: Rogi
For Elyos, go to the Artisans Hall in Sanctum and find:
Alchemy: Diana
Armorsmithing: Vulcanus
Cooking: Hestia
Handicrafting: Utsida
Sewing: Daphnis
Weaponsmithing: Anteros
Each character can learn every craft and reach a skill of 399; however each character can only
become a master at two crafts.

The Basics

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Now that you have learned a craft, there are a few important guidelines to follow. The first is
accessing your craft window. To do this, open up your Skills window (Default is K) and select
the Crafting tab, then Right-Click on your craft to bring up its window. At the top of the window,
under the name of the craft, is your experience bar. If you just learned it, it will say 1/99. As
you get closer to 99, just like gaining regular experience, the bar will fill up. However, when you
max out at 99, you will need to return to your crafts expert (the names listed above) and pay to
learn the next level. The following are the prices to pay.
Lesser = ~3,500 kinah
Regular = ~17,000 kinah
Greater = ~115,000 kinah
Expert = ~450,000 kinah
Master = ~1,500,000 kinah
Values depend on current tax rates
When you pay the price above to learn the next level, you will gain 1 skill point. For example, if
you are at 99 and pay 17,000 kinah to become a Regular crafter, your skill will become 100.
The large area below the experience bar in the crafting window is the list of your recipes. They
are organized by category and you can hide or show each category by clicking the box to the
left of the category name. When you accept a Work Order, they will automatically be the first
category.
The two boxes on the right side, called Product and Required Materials, are just that. When you
click a specific recipe, the end result will appear in the Product box and the required materials
to make that recipe will appear in the Required Materials box.
On the bottom right of the window are two buttons and a box in-between them. The right
button is to craft the number in the box of the currently selected recipe. The left button is craft
all, which places the maximum number you can craft of the currently selected recipe into that
box.
When you are actually crafting, the success or fail rate is dependent on your skill compared to
the recipe and chance. If your skill is equal to that of the recipes level, your chance of failing is
around 33%. If your skill is 3 points higher than that of the recipes level, your chance of failing
is around 15%. If your skill is between 5 and 10 points higher, your chance of failing is minimal.
Once you are above 10, your chance of failing is incredibly low. Once the recipe turns grey, your
chance of failing is 0.
Lastly, as you level up, visit the same merchant as you do for supplies to purchase some of your
crafts recipes. The rest of the recipes can be obtained through quests or are dropped.

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Actually Crafting
If you just started a craft, go to your crafts expert and accept the work order for 1P (stands for
a skill level of 1 point) by clicking Craft Request. Now, find a workstation and Right-Click it to
bring up your craft window. Select the recipe for the work order. Since the quest requires that
you make 3 Gritty Clams, change the 1 to a 3 in the box and then hit the craft button. As
youre crafting, each time you fail, hit the > arrow to increase the amount you need to craft to
fulfill the quest. Once you are done, return to your crafts expert and turn in the work order.
Continue this process until you are at a skill of 10 and can receive your first real work order.
Once you accept the quest for the work order for 10P, open your craft window and select the
recipe for the work order you just accepted. Now look at the required materials. As a general
rule, multiple each material by however many finished products you need to complete the
quest (if you have the work order for 10P, this number is 6), and then multiple that by a factor
of 6 (that is around the least amount of attempts you can possibly do to raise your skill to the
point where you can accept the next work order). Once you have calculated how many
materials you will need, visit the merchant, who is also inside of the crafting room, and
purchase those materials. As your skill becomes higher, it will require more than 6 work orders
to raise your skill level by 10.
As a general rule, I usually purchase one extra the amount of work orders I think will raise my
skill level by 10 since there are usually failures at the beginning. If you purchase exactly the
right amount and fail just once, you wont be able to finish your last work order and will have to
buy more materials. However, purchasing one extra will give you the cushion to fail up to 6
times (more at higher skill levels).
If you need clarification on this, lets take a look at an example. If you just learned Cooking, you
would accept the work order for Salted Pujery Supply 10P. Open your craft window and select
the recipe for Salted Pujery. The required materials are your given materials and 1 Salt. Now,
the required amount of finished products for the quest is 6. Thus, multiple 1 Salt by 6, which is
6 Salts. Now, you need a skill of 20 to obtain the next work order, so multiple the 6 Salts by 7 (6
and 1 spare), which is 42 Salts. Now, visit the merchant and purchase 42 Salts. The next part is a
trick that you will love. Position yourself between your crafts expert and the closest
workstation. Then put yourself as far away from the workstation as possible, but still able to
craft. You should be exactly in the middle between the workstation and your crafts expert. As
you finish each work order, simply Right-Click your crafts expert, turn in the work order, accept
the new one, chance the number from 1 to 6, then hit the craft button. You wont even have
to move! This can save massive amounts of time if you plan on crafting for a long time.
Now that you know the basics of crafting and how to craft work orders to raise your skill, the
next part of the guide will go into detail of the benefits of each craft.

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Detailed Overview of Crafts


This section is aimed at providing you what each craft can make, how difficult or expensive it is
to craft, and who the craft itself is good for.
Alchemy
Alchemy is used for creating potions, scrolls, Manastones, orbs, and spellbooks. Other than orbs
and spellbooks, all of the creations are considered commodities. Thus, they are not very
difficult to craft and are not sold for a lot of kinah. At all times, you can find lots of potions,
scrolls, and Manastones through a Trade Broker. Furthermore, the materials required for
crafting these items can be easily found as well.
The main perks of Alchemy are having access to your own potions, scrolls, and Manastones
(something we all use frequently and may not want to have to buy) and to create orbs and
spellbooks if you are of the Mage class. I would not suggest picking Alchemy to simply craft orbs
and spellbooks to sell, as there are better crafts for that. I strongly suggest picking up Alchemy
if you are of the Mage class, and simply suggest it for those who gather lots of herbs and want
to use them for something. One negative for being an Alchemist is that it requires lots of
inventory/bank space. There are lots of various materials (lots of herbs, basic materials, and
Manastones) required to craft everything, which can fill up inventories fast.
Armorsmithing
Armorsmithing is used for creating shields, chain helmets, plate helmets, chain armor, and plate
armor. Armorsmithing is very useful to have if you are of the Priest or Warrior classes, as you
can fill 6 or 7 inventory slots with high quality crafted gear, making a big difference in your
characters statistics. Armorsmithing really only requires Aether, ore, and kinah. If you are like
me and want a full set of the best possible gear, you will spend 5 hours gathering hundreds of
ore and Aether to craft 5 of one item in order to get a proc out of it. This not only is a huge
time sink, but it also becomes very expensive, as turning raw ore into usable ingots is very
expensive. And if you do not proc, the failed item is barely worth as much as you spent on it.
However, it is very nice to be able to have a full set of great gear every 5 levels.
Basically, if you are a Priest or Warrior, Id suggest picking up Armorsmithing; even the basic
recipes craft decent gear. If you get procs, all the better. As far as using it to make money, it
simply requires too much time to be of any real value, but occasionally you will have an extra
procd item that will sell for a lot.
Cooking
Cooking is only used for creating food. This, more or less, is used for temporarily boosting
certain statistics. It is fairly inexpensive to cook and I would suggest it to anyone who uses food
on a regular basis. However, there is little money to be made from it if you include the time it
takes to gather and cook. Also, you can simply purchase food off of the Trade Broker or from a
merchant with near the same benefits for a reasonably cheap price. If you plan on consuming
lots of food, as in never being without a buff, then Id suggest it. However, if you only plan on
using food for groups or hard areas, I wouldnt suggest spending the time raising it up.

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Handicrafting
Handicrafting is used for creating rings, earrings, necklaces, glasses (head slot), bows, and
staffs. Handicrafting is both expensive and time consuming to craft, but also the best craft for
making money. For jewelry, gems are the primary material. It is fairly uncommon throughout
areas and can only be gathered once per node, unlike everything else that can be gathered 3
times. This increases the amount of time required to gather lots of materials for attempts. Also,
it is pretty much required to proc on the initial recipe to make anything of value, both to you
or to someone else. Once you do proc, you can then use that for an even better recipe, which
also has a chance to proc. Even if the second recipe doesnt proc, you will still have a very
valuable item to use or sell. If it does proc, the value triples.
Overall, Handicrafting is the best craft for making money. You can spend 2 hours gathering and
create a few valuable pieces of jewelry that will sell for lots of money, let alone, good rings,
earrings, and necklaces are hard to find other than from Handicrafting. If you choose
Handicrafting as your main or secondary craft, you will not be disappointed. I would highly
suggest Handicrafting for Rangers and Chanters, but really for anyone who is willing to craft,
period, as it is very rewarding.
Sewing
Sewing is used for creating belts, cloth helmets, leather helmets, cloth armor, and leather
armor. As the same for Armorsmithing, this craft is mainly designed to be used by the other two
classes: Scouts and Mages. There is not a big market for making money from this craft and it is
just as time consuming and costly as Armorsmithing. If you are a Scout or Mage, I would highly
suggest using this craft, even if you do not want to invest the time to create full sets of procd
gear; as the basics are still useful. And the occasional extra procd piece will sell for a pretty
penny.
Weaponsmithing
Weaponsmithing is used for creating daggers, swords, maces, greatswords, and polearms.
Weaponsmithing is both costly and time consuming to create, but fairly rewarding. If you are a
class that uses any of the above weapons, I definitely suggest picking up this craft. However,
you can go without it and purchase similar items from the Trade Broker for similar prices. For
instance, if a 100 damage sword can be crafted for roughly 100,000 kinah in materials and
failed attempts, then theres probably a 90 damage sword for sale through the Trade Broker at
90,000 kinah. The real benefit from Weaponsmithing is gathering lots of materials and
attempting to get as many procs as possible and then selling the ones you dont use.
Weaponsmithing works similar to Handicrafting where you need to proc the regular recipe in
order to use in another recipe and then proc that to get the best result. Even if the second
fails, you still will have a valuable item. If it succeeds, you will have a very valuable item. The
best results can fetch prices in the millions, which is attractive at any level. Overall,
Weaponsmithing is not a bad craft for any class that uses the weapons listed above, but I
definitely suggest it for Templars, Gladiators, and Assassins.

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After reading this guide, you should have a good idea of how Aions crafting system works and
the basics of each specific craft. If you have any questions or comments, feel free to contact us
at Support@KFGuides.com and we will be happy to help you.
If you found this guide useful, please check out our other guides.

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