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GAME STRATEGY OPTIONS

1
Aggressive Play
Aggressive Play
Intentional Foul
Play this card to wipe
out a potentially
dangerous shot BEFORE
the dice are rolled for
the shot.

Referee
Influence

Win any MIDFIELD or SIDELINE battle regardless of actual qualities or symbols. Ref awards
opponent the ball
and becomes
HOSTILE to your
offense.

Ploy succeeds.

Ploy fails referee remains HOSTILE to


your offense. If already HOSTILE, now
also becomes FRIENDLY to your
opponent's offense.

Play this strategy before


rolling the dice for a
shot to try to induce a
penalty kick instead of
shooting.

Ref awards
PENALTY KICK. If
referee FRIENDLY
to offense, use
range 1-2.

Offside Trap

No call defense gets ball.

Shooter given RED


card for diving.

OFFSIDES if referee HOSTILE to offense, use range 1-4

No call ATTACK resolved normally.

Defense coach plays this


strategy before offense
rolls dice for an ATTACK
to try to induce offside
call.

Up The Wings
Play instead of BUILD UP

Pressing Game
Offense plays after
failed ATTACK

Men Behind the


Ball

Defense plays before


on-target SHOT

Long Ball
Offense plays instead of
PITCH ACTION

Unlock the
Defense
Play instead of BUILD
UP. Mark off 3 minutes

Defense out of
position. Goal
Keeper must make
SPEC SAVE.

If o2 has PACE,
HEADER for o1.
Otherwise
ATTACK.

If o2 has PACE, on- Turnover.


target SHOT for
o1. Otherwise
turnover.

Opponent gets
immediate
COUNTER ATTACK.

STEAL! If o1 or o2
is STRONG they
get on-target
shot. Otherwise
ATTACK.

If o4 or o5 have
PACE, steal and
ATTACK.
Otherwise
opponent
advances.

Turnover.

Opponent gets
immediate
COUNTER ATTACK.

ATTACK fails. GK
collects.

CLEARED.
Sideline battle (2
min).

CLEARED. Corner
kick.

If d5 is STRONG
he collects.
Otherwise corner
kick.

If d5 is HARD he
collects.
Otherwise direct
free kick.

If d5 has TACTICS he collects, BUILD


If d5 has BOX symbol he collects.
UP. Otherwise add one STAR symbol Otherwise add one STAR symbol to
to on-target shot.
on-target shot and if HARD must play
Intentional Foul card.

On-target SHOT
for o1, o3 assist.

If o1 is STRONG,
on-target shot for
o1 (o3 assist).
Otherwise
turnover.

If o1 has TOUCH
on-target shot for
o2 (o1 assist).
Otherwise
turnover.

Turnover.

Foul on o1,
HOSTILE referee
also issues
YELLOW CARD.

If o1, o2, and o3


have TOUCH, o1
SPEC SAVE shot.
Otherwise
turnover.

If o1, o2, and o3


have TOUCH,
[choice] shot and
assist. Otherwise
turnover.

If o1, o2, and o3


have TOUCH,
ATTACK.
Otherwise
turnover.

Turnover.

Opponent gets
immediate
COUNTER ATTACK.

Defense plays at the


beginning of opponent's
ATTACK.

Sweeper

Ref awards
opponent a Direct
Free Kick and
becomes HOSTILE
to your offense.

Shooter taken down no shot, no foul, Shooter taken down referee awards offense PENALTY KICK.
defense gets ball. If referee is
HOSTILE to offense, use range 1-3 for
this outcome.

Play this strategy to


improve standing with
ref either from
HOSTILE to NEUTRAL or
NEUTRAL to FRIENDLY.
Can also be played to
degrade ref standing
with opponent.

Dive

Additional BOX
symbol for each
STRONG. ATTACK
continues.

[choice] makes
LONG RANGE
SHOT.

On-target SHOT
[choice} shooter
and assist.

HOME TEAM - Pick six (6) at start of game play up to two (2) each half.
Aggressive Play

Up the Wings

Aggressive Play

Intentional
Foul

Referee
Influence

Dive

Offside Trap

Pressing Game

Men Behind
the Ball

Sweeper

Long Ball

Unlock the
Defense

VISITING TEAM - Pick six (6) at start of game play up to two (2) each half.

Aggressive Play

Up the Wings

Aggressive Play

Intentional
Foul

Referee
Influence

Dive

Offside Trap

Pressing Game

Men Behind
the Ball

Sweeper

Long Ball

Unlock the
Defense

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