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6 missions using the same general rules:

4x4 Battlefield
All models operate independently--ICs can't attach either.
Reserves rule is not used unless a result of rolling a 1 on Leader Trait. Models cannot
enter Ongoing Reserve, ever. If only able to be deployed via Deep Strike, deploy
them normally.
All units (including vehicles) score unless specifically stated otherwise (Death
Company etc.)
Brotherhood of Psykers special rule has no effect.
If, at the start of your turn, you've lost more than half of your models, your force is
BROKEN! From that point on, each of your models must make a Break test (LD test)
at the start of your Movement Phase, including the turn they were Broken. Starting
with your Leader, you take LD tests. If they fail they flee. Vehicles and Fearless
ignore this. ATSKNF re-roll this test.
Your Leader has a Command range of 6" (or 12" if he rolls a 4 for his Leader Trait). If
he passes his Break test, all friendly models within this range auto pass theirs.
Kill Team Detachment
200 pts from a single Codex or Supplement. Squads are chosen as normal (ie you
can't just buy a single Tac Marine)
0-2 Troops
0-1 Elites
0-1 Fast
Must include at least four non-vehicle models. One of these must be your Leader and
three must be Specialists.
No models with more than 3 Wounds or Hull Points.
No Flyers.
No 2+ saves.
No vehicles with a combined AV of more than 33.
Leader is automatically character with highest LD. If no characters, Leader is
automatically model with highest LD. If several are tied, you choose. Beasts and
Swarms cannot be your Leader. If the leader is not already a Character--he (or she)
becomes one.
_________________________________________
Leader Traits Table

1 D3+2 non-vehicle models of your choice have Outflank.


2 Sieze on a 4+.
3 Gain +1 VP if your Ldr slays the enemy Ldr in challenge
4 Leader's Command Range is increased to 12" (from 6")
5 Leader can select a Special Rule from one of the categories--but may not be the
same category as any other Specialist
6 Leader has Zealot
Specialist Types (You must take three, and you may not have duplicates. Your leader
may not be a Specialist unless he rolls a 5 for his Leader Trait)
Combat Specialist allows you to take:
Counter-attack
Furious Charge
Hammer of Wrath
Hatred
Instant Death (CC only)
Rage
Rampage
Weapons Specialist
Haywire (CC only)
Ignores Cover
Master-crafted (One weapon only)
Pinning (Shooting only)
Rending (Shooting only)
Sniper
Split Fire (No LD test required)
Tank Hunter (Shooting only)
Dirty Fighter Specialist
Blind (CC only)
Concussive (CC only)
Fear
Fleshbane (CC only)
Monster Hunter
Poisoned (4+) (Shooting only)
Rending (CC only)
Shred (CC only)
Soul Blaze
Indomitable Specialist
Adamantium Will
Crusader
Eternal Warrior
Fearless
Feel No Pain

Relentless
Strikedown (CC only)
Stubborn
Guerilla Specialist
Fleet
Hit and Run
Infiltrate
Move Through Cover
Night Vision
Preferred Enemy
Scout
Stealth
EXCEPTIONS:
No Warp Storm Table.
No Champsions of Chaos special rule.
Necrons can reanimate only within 2" of another friendly Necron.
All friendly models from a DE Kill Team that have Power from Pain immediately count
as having earned one Pain Token for every five enemy non-vehicle models they have
killed. Necrons only count as killed after they fail a RP roll.

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