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Table of Contents

Arborec
Barony of Letnev
Clan of Saar
Embers of Muatt DONE
Emirates of Hacan DONE
Federation of Sol DONE
Ghosts of Creuss
L1Z1X Mindnet
Mentek Coalition
Naalu Coalition
Nekro Virus
Sardakk N'orr
Universities of Jol-Nar
Winnu
Xxcha Kingdoms
Yin Brotherhood
Yssaril Tribes DONE
Arborec
Barony of Letnev
Clan of Saar
Embers of Muatt

Default Tech Path: Sarween > PDS2 > Magen > Magmus > Warsun 2
If 2 in 2 colors comes out: get Graviton

Yellow Skip Path: Magen > Graviton (via skip) > PDS2 > Magmus > Warsun 2
If 2 in 2 colors comes out: get Transit Diodes

First Strategy Card:


Warfare: Star Forged a trade destroyer > Claim System > Send trade destroyer > Build at home
> Warfare > Claim a 2nd system
Secondaries: Tech. Construction
Tech: Star Forged a trade destroyer > Claim System > Send trade destroyer > Build at home >
Tech (or tech before home build if it allows you to Warfare to claim 2nd system)
Secondaries: Warfare. Leadership. Construction
Politics: Star Forged a trade destroyer > Claim System > Send trade destroyer > Politics >
Claim System (if Warfare has been played)
Secondaries: Warfare. Leadership. Construction
Take Tech next turn and plan to double tech to catch up
Leadership: Pop leadership > Star Forged > Claim System > Trade Ship Out
Secondaries: Warfare. Tech. Politics. Construction.
Trade: Claim best adjacent system > Pop Trade > Try not to get stalled Warfare > Claim system
Secondaries: Warfare. Tech
Construction: Claim system > Pop construction. (hope trade is nearby)
Secondaries: Tech.

NOTES:
Don't bully, but encourage cooperation through possible aggression
Emirates of Hacan

Default Tech Path: Gravity Drive > Dread2 > Graviton > Transit Diodes > Quantum Datahub Node
Yellow Skip Path: Gravity Drive > Dread2 > Transit Diodes (Y skip) > Quantum Datahub Node (Y skip

First Strategy Card:


Trade: Trade > Claim system > Claim system
Secondaries: Warfare. Tech. Leadership. Construction (double dock home)
Pay to delay construction play til HS is clear if leadership gets you token
Tech: Claim system > Claim System > Tech
Secondaries: Warfare. Construction.
Double tech if you can afford it. Burn your early TG to not look like a leader
Politics: Claim system > Claim System > Politics
Secondaries: Warfare. Tech. Leadership. Construction (double dock home)
Take Trade next turn to start getting big fleets
Construction: Construction > Claim System > Claim System > Build at home
Secondaries: Tech. Leadership.
Warfare: Claim system > Claim System > Build at home > Warfare > Build @ home
Secondaries: Tech. Leadership. Construction (use warfare to free home if needed)
Leadership: Claim system > Claim System > Leadership
Secondaries: Warfare. Trade. Construction (double dock home)

NOTES:
Spend trade goods all the time. Getting to 5 is easy for you. Late game, keep 3 around
Federation of Sol

Default Tech Path: Gravity Drive > Daxive > Fighter2/Carrier2/Infantry2

First Strategy Card:


Warfare: Claim system > Claim System > Trade Destroyer out > Warfare > claim system >
build at home
Secondaries: Tech. Leadership. Construction
Construct on forward planet. Warfare remove. It's for a bigger Mecatol fleet.
Tech: Claim system > Claim System > Orbital Drop > Tech > Claim adjacent to mecatol
Secondaries: Warfare (Carrier, fighters) Carrier, Destroyer, 5 fight and 1 inf to mecatol
Politics: Claim system > Claim System > Politics > orbital drop
Secondaries: Tech. Warfare (if get a trade partner) Leadership.
Take leadership next turn to ensure mecatol claim.
Leadership: Claim system > Claim System > Leadership > drop as needed to use grav drive
Secondaries: Tech. Warfare (if get trade partner).
Trade: Claim system > Claim system > Trade > Build
Secondaries: Warfare. Tech.
They must come to you
Construction: Claim System > Claim System > construction
Secondaries: Tech. Warfare (if get trade partner).
Delay construction if possible to get adjacent to mecatol

NOTES:
Don't waste too much on mecatol. Take equidistant systems as needed. PDS needed to protect
them
Ghosts of Creuss
L1Z1X Mindnet

Default Tech Path: Antimass > Grav Drive > Sarween > Dread 2
Yellow Skip Path: Sarween > Inheritance > Dread2 > Assault Cannon > Destroyer 2

First Strategy Card:


Trade: Trade > Claim system > Claim system
Secondaries: Warfare. Tech. Leadership. Construction (double dock home)
Pay to delay construction play til HS is clear if leadership gets you token
Tech: Claim system > Claim System > Tech
Secondaries: Warfare. Construction.
Double tech if you can afford it. Burn your early TG to not look like a leader
Politics: Claim system > Claim System > Politics
Secondaries: Warfare. Tech. Leadership. Construction (double dock home)
Take Trade next turn to start getting big fleets
Construction: Construction > Claim System > Claim System > Build at home
Secondaries: Tech. Leadership.
Warfare: Claim system > Claim System > Build at home > Warfare > Build @ home
Secondaries: Tech. Leadership. Construction (use warfare to free home if needed)
Leadership: Claim system > Claim System > Leadership
Secondaries: Warfare. Trade. Construction (double dock home)

NOTES:
Spend trade goods all the time. Getting to 5 is easy for you. Late game, keep 3 around
Mentek Coalition
Naalu Coalition
Nekro Virus
Sardakk N'orr
Universities of Jol-Nar
Winnu
Xxcha Kingdoms
Yin Brotherhood
Yssaril Tribes

Default Tech Path: Antimass Deflector > Gravity Drive > Fighter2 > Carrier2
If 2 in 2 colors comes out: get Daxive
Green Skip Path: Hypermetabolism > Antimass > Gravity Drive > Fighter2 > Carrier 2

First Strategy Card:


Trade: Claim best adjacent system > Pop Trade > Send trade cruiser out > Claim system
Secondaries: Warfare. Leadership. Politics
Tech: Claim system > Claim System > Trade cruiser > Tech
Secondaries: Warfare. Leadership. Politics
Politics: Claim system > Trade Cruiser > Politics > Claim System
Secondaries: Warfare. Leadership. Construction (double dock home)
Take Tech next turn and plan to double tech to catch up
Leadership: Claim system > Pop leadership > Trade Cruiser > Claim System
Secondaries: Warfare. Politics. Construction (double dock home)
Construction: Pop construction > Claim system > Trade Cruiser > Claim System
Secondaries: Warfare. Politics
Warfare: Claim system > Trade Cruiser > Claim System > Warfare > Build at home
Secondaries: Politics. Leadership.
Head toward Mecatol is an option instead if you can be the first there.
DON'T TRY TO HOLD IT

NOTES:
Don't take a lead. You become a threat but can't back it up
Always be building. By default, carriers and fighters are the way. Need a few dreads.
Get secret objectives whenever possible. Craft your game to meet them.

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