You are on page 1of 2

EXTRA COMPONENTS > ROLL 1D3 / 1D6

㈠ FRAME COMPONENTS (+1 SPEED)


High-output Advanced propulsion system that provide significant boost to speed and mobility.
1
Thrusters [MOVE DOUBLE THE DISTANCE THAN NORMAL]

MECHA
Lightweight Light armor that reduces the weight of the Mech, allow it to move more quickly
2
Alloy Plating [+1 DURABILITY]
Thermal Actively regulates thermal energy generated by the Mech’s power systems
3
Regulator [OVERHEAT CHECKS REDUCE OPs TO ZERO ON A 5 OR 6]
Enhanced Advanced tracking and detection capabilities
4
Sensors [ROLL TECH AGAINST ENEMY, APPLY THE DIFFERENCE TO THE NEXT CHECK]
Reinforced joints that withstand the stresses of high-speed movement
5
Joints [REMOVE TWO OPs AT THE START OF YOUR TURN INSTEAD OF ONE]
a sophisticated suspension system allowing the Mech to maintain control over
Advanced
6 rough terrain and bumpy surfaces.
Suspension
[OUT OF COMBAT SPEED TESTS ARE ALWAYS EASY]
㈡ TECH COMPONENTS (+1 TECH)

Hacking a set of software and hardware tools to take control of enemy Mechs
1
Suite [ROLL TECH AGAINST A MACHINE TO DISABLE, CONTROL, OR GAIN INFO]
Scanning Sensors that provide advanced data on the enemy and battlefield.
2
Array [ROLL TECH TO LOCATE HIDDEN ENEMIES OR TRAPS]
Repair Autonomous drones that can quickly repair Mech systems.

GOONS
3
Drones [ROLL TECH TO REPAIR AN ALLY’S SYSTEMS]
Electronic Countermeasures that can disrupt or disable enemy sensors and comms.
4
ECM Suite [ROLL TECH TO HINDER ENEMY SENSORS AND COMMUNICATION SYSTEMS]
Overlay A sophisticated interface that overlays information onto the pilots view screen.
5
Interface [ROLL TECH TO MOVE AN ALLY TO A NEW POSITION ON THE BATTLEFIELD]
Energy Special energy fields to protect from energy-based attacks or interference.
6
Shielding [ADD 2 OPs , ROLL TECH AND GRANT A +2 BONUS TO AN ALLY’S NEXT TURN]

㈢ DEFENSE COMPONENTS
Heavy Durable armor that provides maximum protection against physical attacks.
1
Armor [+2 TO POWER ROLLS, YOUR MECH MOVES AT HALF SPEED]
Reactive Armor that explosively counteracts incoming attacks
2
Armor [ADD 3 OPs, IF YOU TAKE DAMAGE FROM AN ENEMY, THE ENEMY DOES INSTEAD]
ECM A device that jams enemy sensors, reducing the accuracy of incoming attacks.
3
Jammer [ADD A NUMBER OF Ops, GRANT A POWER BONUS TO ALLIES OF THE AMOUNT]
Shield A device that generates a protective energy shield, blocking incoming attacks.
4
Generator [ADD 2 OPs, NEGATE IMMEDIATE INCOMING DAMAGE]
Active DEF Automatically detects and intercepts incoming attacks before reaching the Mech
5
System [ADD A NUMBER OF OPs, REDUCE DAMAGE DIRECTED TO YOU]
6
Smoke
Screen
Generates thick smoke, providing cover and allowing for tactile retreat.
[ADD 2 OPs WHICH REMAIN SUSTAINING THE SMOKE, BLOCK FIELD VISION]
JORPHDAN
Version 1.1 - by JORPHDAN • This work is licensed under a Creative Commons Attribution 4.0 International License.
RULES MORE RULES CHARACTERS DETAILS
// Roll 1d6 on the Character Tables to determine starting ability scores and components.
//STRUCTURE: Based on ‘Tunnel Goons’ ACTIONS: Moving across the battlefield
by Nate Treme. A referee describes the or using an ability is called an Action. PROFESSION BEFORE THE WAR (1D6) PILOT SPECIALIZATION (1D6)
world to players who then describe how Running behind a building, attacking, or
1 Military Sergeant +1 POWER 1 Mechanic +1 TECH
their characters act in the world. Player’s racing to the finish line are all Actions. If
2 Stunt Driver +1 SPEED 2 Speedster +1 SPEED
take on the role of a pilot who controls a there is a chance of failure in your
3 Computer Engineer +1 TECH 3 Weapon Specialist +1 POWER
giant mechanical battle suit, or mech. action the Referee will have you make
4 Pro Athlete +1 POWER 4 Recon Pilot +1 SPEED
an Action Role.
ACTION ROLL: When an action’s success 5 City Courier +1 SPEED 5 Hacker +1 TECH
is uncertain, a player rolls 2d6 and adds OVERDRIVE: Your Mech has Overdrive 6 Robotic Scientist +1 TECH 6 Melee Specialist +1 POWER
the score of the relevant ability and points Points (OPs) which increase with the
WEAPON COMPONENTS > ROLL 1D2 / 1D6
for any relevant items. If the total is equal number of actions you can take during
㈠ MELEE WEAPON (+1 POWER)
or greater than the action’s Difficulty your turn. A Pilot with their Mech may
Score (DS) it is successful. take one action every round, for every Power a sword-like weapon with an energy blade that can cut through armor and shields.
1
additional action taken the Mech Sword [BYPASS A TARGET’S ENERGY SHIELD]
Difficult Score Guidelines:
receives an Overdrive Point. A Mech can Plasma an axe-like weapon that uses plasma energy to deliver devastating blows.
Easy: 6 Standard: 8 2
have a maximum of six OPs and a Axe [ADD 2 OPs FOR +2 POWER ON NEXT ATTACK]
Moderate:10 Hard: 12
minimum of zero OPs. Chain a long, flexible chain with a spiked ball on the end, to entangle and smash.
3
DANGEROUS ACTIONS: If an action has a Whip [FORFEIT DAMAGE TO REDUCE A TARGETS MOVEMENT TO ZERO]
At the start of your turn if your Mech has
risk of danger, the difference between the Energy a mechanical fist that emits a powerful energy blast on impact.
accumulated any OPs subtract 1 from 4
roll and Difficulty Score is the amount of Fist [ON HIT PUSH TARGET BACK ONE SPACE]
that total, then start your turn.
damage inflicted. Gravitya hammer that generates a localized gravity well to crush targets.
5
Game play goes around clockwise in a Hammer [ON HIT PULL NEARBY OBJECTS TOWARDS THE TARGET]
COMPONENTS: Your Component Plugin
circle with each player detailing their in- a bladed weapon that vibrates at high frequencies to cut through armor.
number is how many Components your 6 Vibroblade
game action(s). When a player’s turn is [BYPASS A TARGETS PHYSICAL SHIELD]
mech can connect with and utilize. For
finished and their Mech has any ㈡ RANGED WEAPON (+1 POWER)
each item that exceeds your Component
Overdrive Points the player must roll 1d6 a sword-like weapon with an energy blade that can cut through armor and shields.
Plugin Number subtract 1 from all Power 1
for an Overheat Check. If the roll is Rail-gun [BYPASS A TARGET’S ENERGY SHIELD]
and Speed Rolls and add a permanent
higher than the number of Overdrive
Overdrive Point, which remains until the Laser an axe-like weapon that uses plasma energy to deliver devastating blows.
Points their turn ends as normal. If the 2
excess Components are removed. Canon [ADD 2 OPS FOR +2 POWER ON NEXT ATTACK]
roll matches or is under the number of
Plasma a long, flexible chain with a spiked ball on the end, to entangle and smash.
DURABILITY: When a Mech’s Durability OPs the Mech becomes Overheated. 3
Blaster [FORFEIT DAMAGE TO REDUCE A TARGETS MOVEMENT TO ZERO]
Points reach zero they cease to function
and must be repaired. 123456 4
Guided
Missile
a mechanical fist that emits a powerful energy blast on impact.
[ON HIT PUSH TARGET BACK ONE SPACE]
REPAIR: Regain lost Durability Points by OVERHEAT: When your Mech is Gauss a hammer that generates a localized gravity well to crush targets.
5
returning to base and repairing your Mech. overheated it is incapacitated and Rifle [ON HIT PULL NEARBY OBJECTS TOWARDS THE TARGET]
cannot take actions. Attacks Particle a bladed weapon that vibrates at high frequencies to cut through armor.
ABILITIES: Every Pilot has a score of zero 6
automatically succeed against your Beam [BYPASS A TARGETS PHYSICAL SHIELD]
or more for these abilities.
Mech. At the start of your turn lower your
> POWER: Good at smacking things, feats of 2D6 MECH NAME GENERATOR
strength, firing a beam weapon
OPs by 1 and roll for Overheat again. If 1. BLAZE 1. SENTINEL // LICENSE: MECHA GOONS is released under a Creative
you succeed your Mech is no longer 2. VANGUARD 2. TITAN Commons Attribution 4.0 license (CC BY 4.0).
> SPEED: Good at aiming, balancing,
dodging, and accelerating
Overheated. If ever you roll a 6 to 3. FURY 3. CRUSADER Layout template based on 24XX by Jason Tocci
//
overcome Overheat your Mech is no 4. APEX 4. SABRE // Based on ‘Tunnel Goons’ by Nate Treme.
> TECH: Good at perception, scanning for
longer overheated and your Overdrive 5. THUNDER 5. VIPER
weaknesses, system stability More about Jorphdan at https://www.jorphdan.com
Points are reduced to zero. 6. NOVA 6. PHOENIX

You might also like