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SPENCER RAUL
CAMPBELL VOLPATO
NOVA TACTICS
This is the playtest packet for NOVA Tactics. This game is
currently in development, and the rules within will likely
have a number of inconsistencies and errors. The goals
of this playtest are to determine if the core premise of the
game is sound and worth building on, and what are the
most prominent pain points in the current design.
• Health
• Movement
• Passive
• Abilities
• Supernova
Objectives
Many missions will involve attempting to hold particular
positions or secure assets. These are generally referred
to as objectives, and are one of the primary sources of
getting VPs. While killing Sparks can get you VPs,
accomplishing objectives usually nets you a greater
amount.
Voyager
Health: 5 Move: 4
Passive: Voyager is not affected by difficult terrain, and
cover terrain blocks LoS on Voyager.
A1: Range 5. One ally shares your LoS on enemies until
Voyager’s next turn.
+1 ally affected per Hit.
A2: Range 4. One ally gets a +1 modifier on their next
ability.
+1 ally affected per Hit.
A3: Range 4. One ally gets a +1 move on their next turn.
+1 move per Hit.
Supernova: All allies may immediately move 2, and have
a +1 modifier on their next roll.
Warden
Health: 10 Move: 2
Passive: Deals 1 Harm to any enemies in adjacent
spaces when moving to a space.
A1: Remove an adjacent piece of difficult terrain, or cover
bordering an adjacent space.
+1 terrain or cover affected per Hit.
A2: Reduce Harm taken by any allies in adjacent spaces
until the start of Warden’s next turn.
+1 Harm reduced per Hit.
A3: Move an adjacent Spark, ally or enemy, one space in
any direction.
+1 space per Hit.
Supernova: Move up to 4 spaces, destroying any difficult
terrain and cover you pass through. Your passive effect is
active during your Supernova.
Scorch
Health: 6 Move: 3
Passive: +1 Fuel regained at start of round if Scorch is
adjacent to an ally or objective.
A1: Create difficult terrain on an adjacent space.
+1 space per Hit.
A2: Range 2. Choose a Spark to Heal or Harm 1.
+1 target per Hit.
A3: Range 3. 1 Harm to a Spark.
+1 adjacent Spark affected per Hit.
Supernova: All allies within Range 3 are healed for 3. All
enemies within Range 3 take 3 Harm.
Missions
Consider using one of these missions for your playtest of
NOVA Tactics. Here is a legend for the maps:
PERMANENT
TERRAiN
ELEVATED
TERRAiN
DiFFiCULT
TERRAiN
COVER
OBJECTiVE
Fuel Up
Small sunshards have been detected nearby in the Dusk.
Secure them for your team to gain an edge in the fight.