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Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [76 PL, 9CP, 1,550pts]
Configuration [12CP]
Stratagems [-3CP]
List Stratagems
Categories: S
In your Command phase, you can select one friendly <FORGE WORLD> SKITARII unit within 9" of
Control this model or you can select one friendly <FORGE WORLD> SKITARII DATA-TETHER unit anywhere
Edict on the battlefield. Until the start of your next Command phase, that unit ignores the Deprecation
effect of the currently active Doctrina Imperative.
Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus
Exemplar's While a friendly <FORGE WORLD> SKITARII CORE unit is within 6" of this model, each time a model Codex:
Eternity in that unit makes an attack, re-roll a hit roll of 1 and a re-roll a wound roll of 1. The bearer's Servo- Adeptus
(Aura) Skull Uplink ability is replaced. Mechanicus
In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this
Multitasking WARLORD, or select one friendly <FORGE WORLD> CORE DATA TETHER unit on the battlefield.
Cortex Until the start of your next Command phase, if that unit is performing an action it can make
ranged attacks without that action failing.
Control
Melee Melee +3 -2 1 -
Stave
Each time an attack is made with this weapon against an enemy unit
Radium Assault
18" 3 0 1 (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds
Serpenta 1
the target.
Tech-Priest Enginseer [4 PL, 80pts]
Selections: Artisans [1 PL, 25pts], Mechanicus Pistol, Omnissian Axe, Relic (Lucius): The Solar Flare, Servo-arm
Categories: T -P ,I ,T -P E ,F : <F W >, F :A M ,F :
C M ,C ,F :I , HQ
Rules: Canticles of the Omnissiah
Abilities: Archeotech Modifications, Artisans Advanced - Exquisite Calibration, Artisans Initial - Enhanced Biomechanical, Awaken the
Machine, Brotherhood of the Cog, Enhanced Bionics, Master of Machines, The Solar Flare, Unit: Tech-Priest Enginseer, Weapon:
Mechanicus Pistol, Omnissian Axe, Servo-arm
Once per battle, if this model is on the battlefield when you use an Adeptus Mechanicus
Archeotech Wargear Stratagem, reduce the CP cost of that Stratagem by 1 CP. Note that the CP Cost is only
Modifications reduced by 1 CP for that use of the Stratagem, any future usages of it cost the normal amount
of CPs.
Artisans In your Command phase, if this part is active for this model, select one friendly <FORGE
Advanced - WORLD> CORE unit within 6" of this model. Until the start of your next Command phase, each
Exquisite time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that
Calibration attack.
At the end of your Movement phase, if this part is active for this model, select one friendly
Artisans Initial <FORGE WORLD> CORE or <FORGE WORLD> KATAPHRON SERVITORS model within 6" of this
- Enhanced model. Until the start of your next Movement phase, that unit is eligible to charge and shoot in a
Biomechanical turn in which it Fell Back, but if it does so, each time a model in that unit makes a ranged attack,
subtract 1 from the attack's hit roll.
In your Command phase, this model can awaken one friendly <FORGE WORLD> VEHICLE model
Awaken the (excluding KASTELAN ROBOT models) within 3" of it. Until the start of your next Command
Machine phase, each time that model makes an attack, add 1 to that attack's hit roll. Each model can
only be awakened once per turn.
Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus
At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus
Once per battle, in your Movement phase, the bearer can use this Relic. If it does so, the bearer's
unit and up to one friendly LUCIUS CORE unit within 3" of the bearer can be removed from the Codex:
The Solar
battlefield and set back up anywhere on the battlefield that is more than 9" away from any Adeptus
Flare
enemy models. If two units are set back up on the battlefield using this Relic, both units must be Mechanicus
placed within 6" of each other.
Mechanicus Pistol
12" 4 -2 1
Pistol 2
Each time the bearer fights, no more than one attack can be
Servo-arm Melee Melee x2 -2 3
made with each servo-arm.
Tech-Priest Manipulus [6 PL, 105pts]
Selections: Logi [2 PL, 35pts], Magnarail lance, Manipulus Mechadendrites, Omnissian Staff, Relic: Raiment of the Technomartyr,
Warlord, Warlord Trait (Lucius): Luminescent Blessings
Categories: C ,F : <F W >, F :A M ,F :C M , HQ, I ,
T -P ,T -P M ,F :I ,D A ,W
Rules: Canticles of the Omnissiah
Abilities: Galvanic Field, Logi Advanced - Flaws of the Foe, Logi Initial - Predicted Barrage, Master of Machines, Raiment of the
Technomartyr, Refractor Field, Scriptural Prognosis, Unit: Tech-Priest Manipulus, Warlord Trait: Luminescent Blessings, Weapon:
Magnarail lance, Manipulus Mechadendrites, Omnissian Staff
In your Command phase, select one friendly <FORGE WORLD> CORE unit within 9" of this model
that has not already been selected for this ability this turn. Until the start of your next Command
Galvanic Field phase, add 6" to the range of Galvanic, Arc and Radium weapons Models in that unit are
equipped with (excluding grenade weapons) and each time an attack is made with one of those
weapons, the Armour Penetration characteristic of that attack is improved by 1.
Logi In your Command phase, if this part is active for this model, select one friendly <FORGE WORLD>
Advanced - CORE or <FORGE WORLD> KATAPHRON SERVITORS unit within 6" of this model. Until the start
Flaws of the of your next Command phase, each time a model in that unit makes a ranged attack, the target
Foe does not receive the benefits of cover against that attack.
In your Command phase, if this part is active for this model, select one friendly <FORGE WORLD>
Logi Initial -
CORE unit within 6" of this model. Until the start of your next Command phase, each time an
Predicted
attack with an Armor Penetration characteristic of -1 or -2 is allocated to a model in that unit,
Barrage
that attack has an Armour Penetration characteristic of 0 instead.
At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus
Each time the bearer would lose a wound, roll one D6; on a 5+, that wound is not lost.
Raiment of Codex:
In your Command phase, select one friendly <FORGE WORLD> CORE unit within 3" of this model.
the Adeptus
Until the start of your next Command phase, each time a model in that unit makes a ranged
Technomartyr Mechanicus
attack, you can ignore any or all hit roll and Ballistic skill modifiers.
Codex:
Refractor
This model has a 5+ invulnerable save. Adeptus
Field
Mechanicus
Once per battle, if this model is on the battlefield when you use an Adeptus Mechanicus
Scriptural Strategic Stratagem, reduce the CP cost of that Stratagem by 1 CP. Note that the CP Cost is only
Prognosis reduced by 1 CP for that use of the Stratagem, any future usages of it cost the normal amount of
CPs.
In your Command phase, select one LUCIUS CORE unit within 9" of this WARLORD. Until the start Codex:
Luminescent of your next Command phase, each time an attack is made against that unit, an unmodified Adeptus
Blessings wound roll of 1--3 for that attack fails, irrespective of any abilities that the weapon or the model Mechanicus
making the attack may have. p52
Heavy
Magnarail lance 36" 7 -3 3
1
Manipulus Each time the bearer fights, it makes 3 additional attacks with
Melee Melee User 0 1
Mechadendrites this weapon.
Tracked Models in this unit can move through walls, girders, foliage and terrain features with the Breachable terrain
Mobility trait without impediment.
Each time an attack using this weapon is made targeting a VEHICLE Codex:
Heavy Heavy
36" 6 -2 2 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Arc Rifle 2
wound roll of 4+ always successfully wounds the target. Mechanicus
Codex:
Hydraulic
Melee Melee x2 -2 3 - Adeptus
Claw
Mechanicus
Kataphron Breachers [6 PL, 105pts]
Categories: F :I ,F : <F W >, F :A M ,F :C M ,K
B ,T ,B ,K S
Rules: Canticles of the Omnissiah
Abilities: Bionics, Unit: Kataphron Breacher
Tracked Models in this unit can move through walls, girders, foliage and terrain features with the Breachable terrain
Mobility trait without impediment.
Each time an attack using this weapon is made targeting a VEHICLE Codex:
Heavy Heavy
36" 6 -2 2 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Arc Rifle 2
wound roll of 4+ always successfully wounds the target. Mechanicus
Codex:
Hydraulic
Melee Melee x2 -2 3 - Adeptus
Claw
Mechanicus
Skitarii Rangers [8 PL, 200pts]
Selections: Omnispex [5pts]
Categories: T ,F : <F W >, F :A M ,F :S ,I ,S R ,
F :I ,C
Rules: Doctrina Imperatives
Abilities: Bionics, Omnispex, Rangers
Each time a model in the bearer's unit makes a ranged attack, the target does not receive the Codex: Adeptus
Omnispex
benefits of Light Cover for that attack. Mechanicus
At the start of the first battle round, models in this unit can make a Normal Move up to 3". They
Rangers
cannot end this move within 9" of enemy models.
Each time an attack is made with this weapon against a VEHICLE Codex:
Arc Maul Melee Melee +3 -2 1 unit, that attack has a Damage characteristic of 2 and an Adeptus
unmodified wound roll of 4 successfully wounds the target. Mechanicus
Codex:
Galvanic Heavy
30" 4 -1 1 - Adeptus
Rifle 2
Mechanicus
Each time you select a target for this weapon, you can ignore the
Codex:
Transuranic Heavy Look Out, Sir rule. Each time an attack is made using this weapon,
60" 7 -2 D3 Adeptus
Arquebus 1 an unmodified wound roll of 6 inflicts 1 mortal wound in addition
Mechanicus
to its normal damage.
Skitarii Rangers [8 PL, 200pts]
Selections: Omnispex [5pts]
Categories: T ,F : <F W >, F :A M ,F :S ,I ,S R ,
F :I ,C
Rules: Doctrina Imperatives
Abilities: Bionics, Omnispex, Rangers
Each time a model in the bearer's unit makes a ranged attack, the target does not receive the Codex: Adeptus
Omnispex
benefits of Light Cover for that attack. Mechanicus
At the start of the first battle round, models in this unit can make a Normal Move up to 3". They
Rangers
cannot end this move within 9" of enemy models.
Each time an attack is made with this weapon against a VEHICLE Codex:
Arc Maul Melee Melee +3 -2 1 unit, that attack has a Damage characteristic of 2 and an Adeptus
unmodified wound roll of 4 successfully wounds the target. Mechanicus
Codex:
Galvanic Heavy
30" 4 -1 1 - Adeptus
Rifle 2
Mechanicus
Each time you select a target for this weapon, you can ignore the
Codex:
Transuranic Heavy Look Out, Sir rule. Each time an attack is made using this weapon,
60" 7 -2 D3 Adeptus
Arquebus 1 an unmodified wound roll of 6 inflicts 1 mortal wound in addition
Mechanicus
to its normal damage.
Codex:
Fanatical
Each time a model in this unit loses a wound, roll a D6; on a roll of 5+, that wound is not lost. Adeptus
Devotion
Mechanicus
When this unit destroys an enemy unit for the first time, until the end of the battle:
Codex:
Siphoned
Adeptus
Vigor • Add 1 to rolls made for this unit's Voltagheist Blast ability.
Mechanicus
• Models in this unit have a 4+ invulnerable save.
After this unit finishes a charge move, select one enemy unit within Engagement Range of this unit
Voltagheist
and roll one D6 for each model from this unit that is within Engagement Range of that enemy unit;
Blast
for each 6+, that enemy unit suffers 1 mortal wound.
Codex:
Voltagheist
Models in this unit have a 5+ invulnerable save. Adeptus
Field
Mechanicus
Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus
Codex:
Infiltrating During deployment, when you set up this unit, it can be set up anywhere on the battlefield that
Adeptus
Positions is more than 9" away from the enemy deployment zone and any enemy models.
Mechanicus
Neurostatic Each time an attack is made against this unit, if the attacking model is within 12", the hit roll
Interference cannot be re-rolled and the wound roll cannot be re-rolled.
Voices In Codex:
While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of
The Code Adeptus
models in that enemy unit.
(Aura) Mechanicus
Darting
This unit is eligible to charge in a turn in which it Fell Back.
Hunters
Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus
Swooping Each time this unit fights, if it made a charge move or was charged, then until that fight is resolved,
Strikes add 1 to the Attacks characteristic of models in this unit.
During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield.
Thermal
If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this
Riders
unit anywhere on the battlefield that is more than 9" away from enemy units.
Phosphor Assault Each time an attack is made with this weapon, that attack
12" 4 -1 1
torch D6 automatically hits the target.
Pteraxii
Melee Melee User -1 1 -
Talons
Taser Each time an attack is made with this weapon, an Codex: Adeptus
Melee Melee +2 -1 1
Goad unmodified hit roll of 6 scores 2 additional hits. Mechanicus
Emanatus Force Field This model has a 5+ invulnerable save. Codex: Adeptus Mechanicus
Broad
In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 6" of this Codex:
Spectrum
unit. Until the start of your next Command phase, add 1 to the Leadership characteristic of models in Adeptus
Data-
that unit and that unit gains the DATA-TETHER keyword. Mechanicus
tether
Blast
Belleros Energy Heavy
36" 5 -1 2 This weapon can target units that are not
Cannon 3D3
visible to the bearer
Once per turn, after this model has moved in your Movement phase, you can select one unit it moved
Bomb Rack through. Roll six D6s for each MONSTER or VEHICLE model in that unit and another D6 for each other
model in that unit (up to a maximum of ten D6s), for each 4+, that unit suffers 1MW.
Chaff When resolving an attack made with a ranged weapon equipped with a Chaff Launcher, reduce the
Launcher Damage characteristic by 1, to a minimum of 1, for that attack.
Before this model moves in your movement phase, you can declare this model will hover. It's Movement
Hover Jet characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and
Maneuverable Craft abilities until the beginning of your next movement phase.
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º
Maneuverable
(this does not contribute to how far the model moves), then move the model straight forwards. It can
Craft
pivot up to 90º one more time, at any point, during this move
Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [22 PL, -2CP, 450pts]
Configuration [-2CP]
HQ [4 PL, 75pts]
Tech-Priest Dominus [4 PL, 75pts]
Selections: Macrostubber, Omnissian Axe, Volkite Blaster
Categories: C ,I ,T -P ,T -P D ,F :C M ,F :A
M ,F : <F W >, F :I , HQ, D A
Rules: Canticles of the Omnissiah
Abilities: Lord of the Machine Cult (Aura), Master of Machines, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Macrostubber,
Omnissian Axe, Volkite Blaster
At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus
Codex:
Refractor
This model has a 5+ invulnerable save. Adeptus
Field
Mechanicus
Codex:
Pistol
Macrostubber 12" 4 0 1 - Adeptus
5
Mechanicus
Codex:
Omnissian
Melee Melee +2 -2 2 - Adeptus
Axe
Mechanicus
Codex:
Each time a model in the bearer's unit makes a ranged attack, the target does not receive the
Omnispex Adeptus
benefits of Light Cover for that attack.
Mechanicus
Rad-
While an enemy unit (excluding VEHICLE units) is within Engagement range of this unit, subtract
saturation
1 from the Strength and Toughness characteristic of models in that enemy unit.
(Aura)
Each time an attack is made with this weapon that targets a VEHICLE Codex:
Arc Rapid
30" 6 -2 D3 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Rifle Fire 1
wound roll of 4 successfully wounds the target. Mechanicus
Each time an attack is made with this weapon against an enemy unit Codex:
Radium Assault
18" 3 0 1 (excluding VEHICLE units), a hit roll of 6 automatically wounds the Adeptus
Carbine 3
target. Mechanicus
Broad
In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 6" of this Codex:
Spectrum
unit. Until the start of your next Command phase, add 1 to the Leadership characteristic of models in Adeptus
Data-
that unit and that unit gains the DATA-TETHER keyword. Mechanicus
tether
Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus
Codex:
Enhanced
Add 1 to the Leadership characteristic of models in the bearer's unit. Adeptus
Data-Tether
Mechanicus
Each time you select a target for a weapon a model in this unit is making an attack with, you can
Eye of
ignore the Look Out, Sir rule. In addition, when resolving an attack made with a ranged weapon by
Serberys
a model in this unit, a wound roll of 6+ inflicts 1 mortal wound in addition to any normal damage.
Skirmishing At the start of the first battle round, models in this unit can make a Normal Move. They cannot end
Line this move within 9" of any enemy models.
Galvanic Assault
18" 4 -1 1 -
Carbine 2
Emanatus Force Field This model has a 5+ invulnerable save. Codex: Adeptus Mechanicus
Selection Rules
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can
FLY. ()
Canticles of the Omnissiah:
1. Shroudpsalm:
While this canticle is active, this unit counts as receiving the benefits of Light Cover.