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Mech 2000 (Warhammer 40,000 9th Edition) [98 PL, 7CP, 2,000pts]

Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [76 PL, 9CP, 1,550pts]
Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: C

Detachment Command Cost


Categories: C

Forge World Choice


Selections: Forge World: Lucius
Categories: C
Rules: Dogma - Solar Blessing

Stratagems [-3CP]

List Stratagems
Categories: S

Stratagem: Archeotech Specialist [-2CP]


Selections: 2x Archeotech Specialist [-2CP]
Categories: S

Stratagem: Mechanicus Locum [-1CP]


Selections: Mechanicus Locum [-1CP]
Categories: S

HQ [13 PL, 230pts]


Skitarii Marshal [3 PL, 45pts]
Selections: Control Stave, Mechanicus Locum, Radium Serpenta, Relic: Exemplar's Eternity, Warlord Trait (Codex 1): Multitasking
Cortex
Categories: HQ, F :A M ,F : <F W >, F :I ,F :S ,I ,
C ,D A ,S M ,S V C
Rules: Doctrina Imperatives
Abilities: Control Edict, Enhanced Bionics, Exemplar's Eternity (Aura), Multitasking Cortex, Unit: Skitarii Marshal, Weapon: Control
Stave, Radium Serpenta

Abilities Description Ref

In your Command phase, you can select one friendly <FORGE WORLD> SKITARII unit within 9" of
Control this model or you can select one friendly <FORGE WORLD> SKITARII DATA-TETHER unit anywhere
Edict on the battlefield. Until the start of your next Command phase, that unit ignores the Deprecation
effect of the currently active Doctrina Imperative.

Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus

Exemplar's While a friendly <FORGE WORLD> SKITARII CORE unit is within 6" of this model, each time a model Codex:
Eternity in that unit makes an attack, re-roll a hit roll of 1 and a re-roll a wound roll of 1. The bearer's Servo- Adeptus
(Aura) Skull Uplink ability is replaced. Mechanicus

In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this
Multitasking WARLORD, or select one friendly <FORGE WORLD> CORE DATA TETHER unit on the battlefield.
Cortex Until the start of your next Command phase, if that unit is performing an action it can make
ranged attacks without that action failing.

Unit M WS BS S T W A Ld Save Ref

Skitarii Marshal 6" 3+ 2+ 3 3 4 3 8 4+

Weapon Range Type S AP D Abilities Ref

Control
Melee Melee +3 -2 1 -
Stave

Each time an attack is made with this weapon against an enemy unit
Radium Assault
18" 3 0 1 (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds
Serpenta 1
the target.
Tech-Priest Enginseer [4 PL, 80pts]
Selections: Artisans [1 PL, 25pts], Mechanicus Pistol, Omnissian Axe, Relic (Lucius): The Solar Flare, Servo-arm
Categories: T -P ,I ,T -P E ,F : <F W >, F :A M ,F :
C M ,C ,F :I , HQ
Rules: Canticles of the Omnissiah
Abilities: Archeotech Modifications, Artisans Advanced - Exquisite Calibration, Artisans Initial - Enhanced Biomechanical, Awaken the
Machine, Brotherhood of the Cog, Enhanced Bionics, Master of Machines, The Solar Flare, Unit: Tech-Priest Enginseer, Weapon:
Mechanicus Pistol, Omnissian Axe, Servo-arm

Abilities Description Ref

Once per battle, if this model is on the battlefield when you use an Adeptus Mechanicus
Archeotech Wargear Stratagem, reduce the CP cost of that Stratagem by 1 CP. Note that the CP Cost is only
Modifications reduced by 1 CP for that use of the Stratagem, any future usages of it cost the normal amount
of CPs.

Artisans In your Command phase, if this part is active for this model, select one friendly <FORGE
Advanced - WORLD> CORE unit within 6" of this model. Until the start of your next Command phase, each
Exquisite time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that
Calibration attack.

At the end of your Movement phase, if this part is active for this model, select one friendly
Artisans Initial <FORGE WORLD> CORE or <FORGE WORLD> KATAPHRON SERVITORS model within 6" of this
- Enhanced model. Until the start of your next Movement phase, that unit is eligible to charge and shoot in a
Biomechanical turn in which it Fell Back, but if it does so, each time a model in that unit makes a ranged attack,
subtract 1 from the attack's hit roll.

In your Command phase, this model can awaken one friendly <FORGE WORLD> VEHICLE model
Awaken the (excluding KASTELAN ROBOT models) within 3" of it. Until the start of your next Command
Machine phase, each time that model makes an attack, add 1 to that attack's hit roll. Each model can
only be awakened once per turn.

If your army is Battle-forged, then for each TECH-PRIEST DOMINUS or TECH-PRIEST


Brotherhood MANIPULUS unit included in a Detachment, one TECH-PRIEST ENGINSEER or
of the Cog TECHNOARCHEOLOGIST unit can be included in that Detachment without taking up an
additional Battlefield Role slot.

Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus

At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus

Once per battle, in your Movement phase, the bearer can use this Relic. If it does so, the bearer's
unit and up to one friendly LUCIUS CORE unit within 3" of the bearer can be removed from the Codex:
The Solar
battlefield and set back up anywhere on the battlefield that is more than 9" away from any Adeptus
Flare
enemy models. If two units are set back up on the battlefield using this Relic, both units must be Mechanicus
placed within 6" of each other.

Unit M WS BS S T W A Ld Save Ref

Tech-Priest Enginseer 6" 4+ 3+ 4 4 4 2 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Mechanicus Pistol
12" 4 -2 1
Pistol 2

Omnissian Codex: Adeptus


Melee Melee +2 -2 2 -
Axe Mechanicus

Each time the bearer fights, no more than one attack can be
Servo-arm Melee Melee x2 -2 3
made with each servo-arm.
Tech-Priest Manipulus [6 PL, 105pts]
Selections: Logi [2 PL, 35pts], Magnarail lance, Manipulus Mechadendrites, Omnissian Staff, Relic: Raiment of the Technomartyr,
Warlord, Warlord Trait (Lucius): Luminescent Blessings
Categories: C ,F : <F W >, F :A M ,F :C M , HQ, I ,
T -P ,T -P M ,F :I ,D A ,W
Rules: Canticles of the Omnissiah
Abilities: Galvanic Field, Logi Advanced - Flaws of the Foe, Logi Initial - Predicted Barrage, Master of Machines, Raiment of the
Technomartyr, Refractor Field, Scriptural Prognosis, Unit: Tech-Priest Manipulus, Warlord Trait: Luminescent Blessings, Weapon:
Magnarail lance, Manipulus Mechadendrites, Omnissian Staff

Abilities Description Ref

In your Command phase, select one friendly <FORGE WORLD> CORE unit within 9" of this model
that has not already been selected for this ability this turn. Until the start of your next Command
Galvanic Field phase, add 6" to the range of Galvanic, Arc and Radium weapons Models in that unit are
equipped with (excluding grenade weapons) and each time an attack is made with one of those
weapons, the Armour Penetration characteristic of that attack is improved by 1.

Logi In your Command phase, if this part is active for this model, select one friendly <FORGE WORLD>
Advanced - CORE or <FORGE WORLD> KATAPHRON SERVITORS unit within 6" of this model. Until the start
Flaws of the of your next Command phase, each time a model in that unit makes a ranged attack, the target
Foe does not receive the benefits of cover against that attack.

In your Command phase, if this part is active for this model, select one friendly <FORGE WORLD>
Logi Initial -
CORE unit within 6" of this model. Until the start of your next Command phase, each time an
Predicted
attack with an Armor Penetration characteristic of -1 or -2 is allocated to a model in that unit,
Barrage
that attack has an Armour Penetration characteristic of 0 instead.

At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus

Each time the bearer would lose a wound, roll one D6; on a 5+, that wound is not lost.
Raiment of Codex:
In your Command phase, select one friendly <FORGE WORLD> CORE unit within 3" of this model.
the Adeptus
Until the start of your next Command phase, each time a model in that unit makes a ranged
Technomartyr Mechanicus
attack, you can ignore any or all hit roll and Ballistic skill modifiers.

Codex:
Refractor
This model has a 5+ invulnerable save. Adeptus
Field
Mechanicus

Once per battle, if this model is on the battlefield when you use an Adeptus Mechanicus
Scriptural Strategic Stratagem, reduce the CP cost of that Stratagem by 1 CP. Note that the CP Cost is only
Prognosis reduced by 1 CP for that use of the Stratagem, any future usages of it cost the normal amount of
CPs.

Unit M WS BS S T W A Ld Save Ref

Tech-Priest Manipulus 6" 3+ 2+ 4 4 5 3 8 2+

Warlord Trait Description Ref

In your Command phase, select one LUCIUS CORE unit within 9" of this WARLORD. Until the start Codex:
Luminescent of your next Command phase, each time an attack is made against that unit, an unmodified Adeptus
Blessings wound roll of 1--3 for that attack fails, irrespective of any abilities that the weapon or the model Mechanicus
making the attack may have. p52

Weapon Range Type S AP D Abilities Ref

Heavy
Magnarail lance 36" 7 -3 3
1

Manipulus Each time the bearer fights, it makes 3 additional attacks with
Melee Melee User 0 1
Mechadendrites this weapon.

Omnissian Staff Melee Melee +3 -1 2 -

Troops [28 PL, 610pts]


Kataphron Breachers [6 PL, 105pts]
Categories: F :I ,F : <F W >, F :A M ,F :C M ,K
B ,T ,B ,K S
Rules: Canticles of the Omnissiah
Abilities: Bionics, Unit: Kataphron Breacher

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Tracked Models in this unit can move through walls, girders, foliage and terrain features with the Breachable terrain
Mobility trait without impediment.

Unit M WS BS S T W A Ld Save Ref

Kataphron Breacher 6" 4+ 4+ 5 5 3 3 7 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack using this weapon is made targeting a VEHICLE Codex:
Heavy Heavy
36" 6 -2 2 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Arc Rifle 2
wound roll of 4+ always successfully wounds the target. Mechanicus

Codex:
Hydraulic
Melee Melee x2 -2 3 - Adeptus
Claw
Mechanicus
Kataphron Breachers [6 PL, 105pts]
Categories: F :I ,F : <F W >, F :A M ,F :C M ,K
B ,T ,B ,K S
Rules: Canticles of the Omnissiah
Abilities: Bionics, Unit: Kataphron Breacher

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Kataphron Breacher [35pts]


Selections: Heavy Arc Rifle, Hydraulic Claw
Abilities: Tracked Mobility, Weapon: Heavy Arc Rifle, Hydraulic Claw

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Tracked Models in this unit can move through walls, girders, foliage and terrain features with the Breachable terrain
Mobility trait without impediment.

Unit M WS BS S T W A Ld Save Ref

Kataphron Breacher 6" 4+ 4+ 5 5 3 3 7 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack using this weapon is made targeting a VEHICLE Codex:
Heavy Heavy
36" 6 -2 2 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Arc Rifle 2
wound roll of 4+ always successfully wounds the target. Mechanicus

Codex:
Hydraulic
Melee Melee x2 -2 3 - Adeptus
Claw
Mechanicus
Skitarii Rangers [8 PL, 200pts]
Selections: Omnispex [5pts]
Categories: T ,F : <F W >, F :A M ,F :S ,I ,S R ,
F :I ,C
Rules: Doctrina Imperatives
Abilities: Bionics, Omnispex, Rangers

Ranger Alpha [13pts]


Selections: Arc Maul [5pts], Galvanic Rifle
Categories: S R
Unit: Ranger Alpha, Weapon: Arc Maul, Galvanic Rifle

17x Skitarii Ranger [136pts]


Selections: 17x Galvanic Rifle
Unit: Skitarii Ranger, Weapon: Galvanic Rifle

2x Skitarii Ranger (Transuranic Arquebus) [46pts]


Selections: 2x Transuranic Arquebus [30pts]
Unit: Skitarii Ranger, Weapon: Transuranic Arquebus

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Each time a model in the bearer's unit makes a ranged attack, the target does not receive the Codex: Adeptus
Omnispex
benefits of Light Cover for that attack. Mechanicus

At the start of the first battle round, models in this unit can make a Normal Move up to 3". They
Rangers
cannot end this move within 9" of enemy models.

Unit M WS BS S T W A Ld Save Ref

Ranger Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus

Skitarii Ranger 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack is made with this weapon against a VEHICLE Codex:
Arc Maul Melee Melee +3 -2 1 unit, that attack has a Damage characteristic of 2 and an Adeptus
unmodified wound roll of 4 successfully wounds the target. Mechanicus

Codex:
Galvanic Heavy
30" 4 -1 1 - Adeptus
Rifle 2
Mechanicus

Each time you select a target for this weapon, you can ignore the
Codex:
Transuranic Heavy Look Out, Sir rule. Each time an attack is made using this weapon,
60" 7 -2 D3 Adeptus
Arquebus 1 an unmodified wound roll of 6 inflicts 1 mortal wound in addition
Mechanicus
to its normal damage.
Skitarii Rangers [8 PL, 200pts]
Selections: Omnispex [5pts]
Categories: T ,F : <F W >, F :A M ,F :S ,I ,S R ,
F :I ,C
Rules: Doctrina Imperatives
Abilities: Bionics, Omnispex, Rangers

Ranger Alpha [13pts]


Selections: Arc Maul [5pts], Galvanic Rifle
Categories: S R
Unit: Ranger Alpha, Weapon: Arc Maul, Galvanic Rifle

17x Skitarii Ranger [136pts]


Selections: 17x Galvanic Rifle
Unit: Skitarii Ranger, Weapon: Galvanic Rifle

2x Skitarii Ranger (Transuranic Arquebus) [46pts]


Selections: 2x Transuranic Arquebus [30pts]
Unit: Skitarii Ranger, Weapon: Transuranic Arquebus

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Each time a model in the bearer's unit makes a ranged attack, the target does not receive the Codex: Adeptus
Omnispex
benefits of Light Cover for that attack. Mechanicus

At the start of the first battle round, models in this unit can make a Normal Move up to 3". They
Rangers
cannot end this move within 9" of enemy models.

Unit M WS BS S T W A Ld Save Ref

Ranger Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus

Skitarii Ranger 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack is made with this weapon against a VEHICLE Codex:
Arc Maul Melee Melee +3 -2 1 unit, that attack has a Damage characteristic of 2 and an Adeptus
unmodified wound roll of 4 successfully wounds the target. Mechanicus

Codex:
Galvanic Heavy
30" 4 -1 1 - Adeptus
Rifle 2
Mechanicus

Each time you select a target for this weapon, you can ignore the
Codex:
Transuranic Heavy Look Out, Sir rule. Each time an attack is made using this weapon,
60" 7 -2 D3 Adeptus
Arquebus 1 an unmodified wound roll of 6 inflicts 1 mortal wound in addition
Mechanicus
to its normal damage.

Elites [10 PL, 205pts]


Fulgurite Electro-Priests [6 PL, 120pts]
Categories: F : <F W >, F :A M ,F :C M ,F ,I ,E -
P ,F :I ,E ,C
Rules: Canticles of the Omnissiah
Abilities: Fanatical Devotion, Siphoned Vigor, Voltagheist Blast, Voltagheist Field

8x Fulgurite Electro-Priest [120pts]


Selections: 8x Electroleech Stave
Unit: Fulgurite Electro-Priest, Weapon: Electroleech Stave

Abilities Description Ref

Codex:
Fanatical
Each time a model in this unit loses a wound, roll a D6; on a roll of 5+, that wound is not lost. Adeptus
Devotion
Mechanicus

When this unit destroys an enemy unit for the first time, until the end of the battle:
Codex:
Siphoned
Adeptus
Vigor • Add 1 to rolls made for this unit's Voltagheist Blast ability.
Mechanicus
• Models in this unit have a 4+ invulnerable save.

After this unit finishes a charge move, select one enemy unit within Engagement Range of this unit
Voltagheist
and roll one D6 for each model from this unit that is within Engagement Range of that enemy unit;
Blast
for each 6+, that enemy unit suffers 1 mortal wound.

Codex:
Voltagheist
Models in this unit have a 5+ invulnerable save. Adeptus
Field
Mechanicus

Unit M WS BS S T W A Ld Save Ref

Fulgurite Electro-Priest 6" 3+ 4+ 3 3 1 2 8 6+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack is made with this weapon, on an unmodified Codex:


Electroleech
Melee Melee +2 -2 2 wound roll of 6 inflicts 2 mortal wounds on the target and the Adeptus
Stave
attack sequence ends. Mechanicus
Sicarian Infiltrators [4 PL, 85pts]
Categories: S I ,I ,F : <F W >, F :A M ,F :S ,
F :I ,E ,S ,C
Rules: Doctrina Imperatives
Abilities: Enhanced Bionics, Infiltrating Positions, Neurostatic Interference, Voices In The Code (Aura)

Infiltrator Princeps (Stub/Sword) [17pts]


Selections: Power Sword, Stubcarbine
Unit: Infiltrator Princeps, Weapon: Power sword, Stubcarbine

4x Sicarian Infiltrator (Stub/Sword) [68pts]


Selections: 4x Power Sword, 4x Stubcarbine
Unit: Sicarian Infiltrator, Weapon: Power sword, Stubcarbine

Abilities Description Ref

Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus

Codex:
Infiltrating During deployment, when you set up this unit, it can be set up anywhere on the battlefield that
Adeptus
Positions is more than 9" away from the enemy deployment zone and any enemy models.
Mechanicus

Neurostatic Each time an attack is made against this unit, if the attacking model is within 12", the hit roll
Interference cannot be re-rolled and the wound roll cannot be re-rolled.

Voices In Codex:
While an enemy unit is within 3" of this unit, subtract 1 from the Leadership characteristic of
The Code Adeptus
models in that enemy unit.
(Aura) Mechanicus

Unit M WS BS S T W A Ld Save Ref

Infiltrator Princeps 8" 3+ 3+ 4 3 2 3 7 4+ Codex: Adeptus Mechanicus

Sicarian Infiltrator 8" 3+ 3+ 4 3 2 2 6 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Power sword Melee Melee +1 -3 1 -

Stubcarbine 18" Pistol 3 4 0 1 - Codex: Adeptus Mechanicus

Fast Attack [4 PL, 95pts]


Pteraxii Sterylizors [4 PL, 95pts]
Categories: F :I ,F :A M ,F :S ,F : <F W >, I ,J P ,
F ,P S ,F A ,C ,P
Rules: Doctrina Imperatives
Abilities: Darting Hunters, Enhanced Bionics, Swooping Strikes, Thermal Riders

4x Pteraxii Sterylizor [76pts]


Selections: 4x Phosphor torch, 4x Pteraxii Talons
Unit: Pteraxii Sterylizor, Weapon: Phosphor torch, Pteraxii Talons

Pteraxii Sterylizor Alpha [19pts]


Selections: Flechette Blaster, Pteraxii Talons, Taser Goad
Abilities: Enhanced Bionics, Unit: Pteraxii Sterylizor Alpha, Weapon: Flechette Blaster, Pteraxii Talons, Taser Goad

Abilities Description Ref

Darting
This unit is eligible to charge in a turn in which it Fell Back.
Hunters

Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus

Swooping Each time this unit fights, if it made a charge move or was charged, then until that fight is resolved,
Strikes add 1 to the Attacks characteristic of models in this unit.

During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield.
Thermal
If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this
Riders
unit anywhere on the battlefield that is more than 9" away from enemy units.

Unit M WS BS S T W A Ld Save Ref

Pteraxii Sterylizor 12" 3+ 3+ 4 3 2 2 6+ 4+

Pteraxii Sterylizor Alpha 12" 3+ 3+ 4 3 2 3 7 4+

Weapon Range Type S AP D Abilities Ref

Flechette Codex: Adeptus


12" Pistol 5 3 0 1 -
Blaster Mechanicus

Phosphor Assault Each time an attack is made with this weapon, that attack
12" 4 -1 1
torch D6 automatically hits the target.

Pteraxii
Melee Melee User -1 1 -
Talons

Taser Each time an attack is made with this weapon, an Codex: Adeptus
Melee Melee +2 -1 1
Goad unmodified hit roll of 6 scores 2 additional hits. Mechanicus

Heavy Support [14 PL, 260pts]


Onager Dunecrawler [6 PL, 115pts]
Selections: Smoke Launchers, Twin Onager Heavy Phosphor Blaster
Categories: V ,O D ,F : <F W >, F :S ,F :A M ,F :
I ,H S ,D -T ,S
Rules: Doctrina Imperatives
Abilities: Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler 1 (6-11 wounds), Onager Dunecrawler 2
(3-5 wounds), Onager Dunecrawler 3 (1-2 wounds), Weapon: Twin Heavy Phosphor Blaster

Abilities Description Ref

Emanatus Force Field This model has a 5+ invulnerable save. Codex: Adeptus Mechanicus

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Onager Dunecrawler 1 (6-11 wounds) 8" 5+ 3+ 6 7 11 3 8 3+ Codex: Adeptus Mechanicus

Onager Dunecrawler 2 (3-5 wounds) 6" 5+ 4+ 6 7 N/A D3 8 3+ Codex: Adeptus Mechanicus

Onager Dunecrawler 3 (1-2 wounds) 5" 5+ 5+ 6 7 N/A 1 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Twin Heavy Codex:


Heavy Each time an attack is made with this weapon, the target does
Phosphor 36" 6 -2 2 Adeptus
8 not receive the benefits of Dense Cover against that attack.
Blaster Mechanicus

Skorpius Disintegrator [8 PL, 145pts]


Selections: Belleros Energy Cannon, 3x Cognis Heavy Stubber, Disruptor Missile Launcher
Categories: F :I ,F :A M ,F :S ,S D ,V ,H
S ,F : <F W >, S E ,D -T ,S V C
Rules: Doctrina Imperatives
Abilities: Broad Spectrum Data-tether, Explosion: Explodes (Skorpius), Unit: Skorpius Disintegrator 1 (7-12 wounds), Skorpius
Disintegrator 2 (4-6 wounds), Skorpius Disintegrator 3 (1-3 wounds), Weapon: Belleros Energy Cannon, Cognis Heavy Stubber,
Disruptor Missile Launcher

Abilities Description Ref

Broad
In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 6" of this Codex:
Spectrum
unit. Until the start of your next Command phase, add 1 to the Leadership characteristic of models in Adeptus
Data-
that unit and that unit gains the DATA-TETHER keyword. Mechanicus
tether

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Skorpius) D6 6" D3

Unit M WS BS S T W A Ld Save Ref

Skorpius Disintegrator 1 (7-12 wounds) 12" 6+ 3+ 6 7 12 3 8 3+

Skorpius Disintegrator 2 (4-6 wounds) 9" 6+ 4+ 6 7 N/A D3 8 3+

Skorpius Disintegrator 3 (1-3 wounds) 6" 6+ 5+ 6 7 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref

Blast
Belleros Energy Heavy
36" 5 -1 2 This weapon can target units that are not
Cannon 3D3
visible to the bearer

Cognis Heavy Assault Codex: Adeptus


36" 4 0 1 -
Stubber 4 Mechanicus

Disruptor Missile Heavy


36" 7 -2 D3 Blast
Launcher D6

Flyer [7 PL, 150pts]


Archaeopter Fusilave [7 PL, 150pts]
Selections: Chaff Launcher [20pts], 4x Cognis Heavy Stubber
Categories: F ,A F ,F :S ,F : <F W >, A E ,F ,S
Rules: Airborne, Doctrina Imperatives, Hard to Hit
Abilities: Bomb Rack, Chaff Launcher, Hover Jet, Maneuverable Craft, Explosion: Explodes (Archaeopter), Unit: Archeopter Fusilave 1
(6-10 wounds), Archeopter Fusilave 2 (3-5 wounds), Archeopter Fusilave 3 (1-2 wounds), Weapon: Cognis Heavy Stubber

Abilities Description Ref

Once per turn, after this model has moved in your Movement phase, you can select one unit it moved
Bomb Rack through. Roll six D6s for each MONSTER or VEHICLE model in that unit and another D6 for each other
model in that unit (up to a maximum of ten D6s), for each 4+, that unit suffers 1MW.

Chaff When resolving an attack made with a ranged weapon equipped with a Chaff Launcher, reduce the
Launcher Damage characteristic by 1, to a minimum of 1, for that attack.

Before this model moves in your movement phase, you can declare this model will hover. It's Movement
Hover Jet characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and
Maneuverable Craft abilities until the beginning of your next movement phase.

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º
Maneuverable
(this does not contribute to how far the model moves), then move the model straight forwards. It can
Craft
pivot up to 90º one more time, at any point, during this move

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Archaeopter) D6 6" D3

Unit M WS BS S T W A Ld Save Ref

Archeopter Fusilave 1 (6-10 wounds) 20-50" 5+ 3+ 6 7 10 3 9 3+

Archeopter Fusilave 2 (3-5 wounds) 20-35" 5+ 4+ 6 7 N/A D3 9 3+

Archeopter Fusilave 3 (1-2 wounds) 20-25" 5+ 5+ 6 7 N/A 1 9 3+

Weapon Range Type S AP D Abilities Ref

Cognis Heavy Stubber 36" Assault 4 4 0 1 - Codex: Adeptus Mechanicus

Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [22 PL, -2CP, 450pts]
Configuration [-2CP]

Detachment Command Cost [-2CP]


Categories: C

Forge World Choice


Selections: Forge World: Mars
Categories: C
Rules: Dogma - Masters of the Forge

HQ [4 PL, 75pts]
Tech-Priest Dominus [4 PL, 75pts]
Selections: Macrostubber, Omnissian Axe, Volkite Blaster
Categories: C ,I ,T -P ,T -P D ,F :C M ,F :A
M ,F : <F W >, F :I , HQ, D A
Rules: Canticles of the Omnissiah
Abilities: Lord of the Machine Cult (Aura), Master of Machines, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Macrostubber,
Omnissian Axe, Volkite Blaster

Abilities Description Ref

Lord of the Codex:


While a friendly <FORGE WORLD> CORE unit is within 6" of this model, each time a model in
Machine Cult Adeptus
that unit makes an attack, re-roll a hit roll of 1.
(Aura) Mechanicus

At the end of your Movement phase this model can repair one friendly <FORGE WORLD> model Codex:
Master of
within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per Adeptus
Machines
turn. Mechanicus

Codex:
Refractor
This model has a 5+ invulnerable save. Adeptus
Field
Mechanicus

Unit M WS BS S T W A Ld Save Ref

Tech-Priest Dominus 6" 3+ 2+ 4 4 5 3 8 2+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Codex:
Pistol
Macrostubber 12" 4 0 1 - Adeptus
5
Mechanicus

Codex:
Omnissian
Melee Melee +2 -2 2 - Adeptus
Axe
Mechanicus

Each time an attack is made with this weapon, an unmodified Codex:


Volkite Heavy
24" 6 0 2 wound roll of 6 inflicts 2 mortal wounds on the target in addition Adeptus
Blaster 3
to any normal damage. Mechanicus

Troops [4 PL, 95pts]


Skitarii Vanguards [4 PL, 95pts]
Selections: Omnispex [5pts]
Categories: T ,F : <F W >, F :S ,F :A M ,I ,S V ,
F :I ,C
Rules: Doctrina Imperatives
Abilities: Bionics, Omnispex, Rad-saturation (Aura)

8x Skitarii Vanguard [64pts]


Selections: 8x Radium Carbine
Unit: Skitarii Vanguard, Weapon: Radium Carbine

Skitarii Vanguard (Arc Rifle) [18pts]


Selections: Arc Rifle [10pts]
Unit: Skitarii Vanguard, Weapon: Arc Rifle

Vanguard Alpha [8pts]


Selections: Radium Carbine
Unit: Vanguard Alpha, Weapon: Radium Carbine

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Codex:
Each time a model in the bearer's unit makes a ranged attack, the target does not receive the
Omnispex Adeptus
benefits of Light Cover for that attack.
Mechanicus

Rad-
While an enemy unit (excluding VEHICLE units) is within Engagement range of this unit, subtract
saturation
1 from the Strength and Toughness characteristic of models in that enemy unit.
(Aura)

Unit M WS BS S T W A Ld Save Ref

Skitarii Vanguard 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Adeptus Mechanicus

Vanguard Alpha 6" 4+ 3+ 3 3 1 2 7 4+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Each time an attack is made with this weapon that targets a VEHICLE Codex:
Arc Rapid
30" 6 -2 D3 unit, that attack has a Damage characteristic of 3 and an unmodified Adeptus
Rifle Fire 1
wound roll of 4 successfully wounds the target. Mechanicus

Each time an attack is made with this weapon against an enemy unit Codex:
Radium Assault
18" 3 0 1 (excluding VEHICLE units), a hit roll of 6 automatically wounds the Adeptus
Carbine 3
target. Mechanicus

Fast Attack [8 PL, 160pts]


Ironstrider Ballistarii [4 PL, 75pts]
Categories: V ,F : <F W >, F :A M ,F :S ,I B ,F :
I ,F A ,I E ,D -T
Rules: Doctrina Imperatives
Abilities: Bionics, Broad Spectrum Data-tether, Explosion: Explodes (Dragoon/Ballistarii)

Ironstrider Ballistarius [4 PL, 75pts]


Selections: Twin Cognis Lascannon [10pts]
Categories: V
Unit: Ironstrider Ballistarius, Weapon: Twin Cognis Lascannon

Abilities Description Ref

Bionics Models in this unit have a 6+ invulnerable save.

Broad
In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 6" of this Codex:
Spectrum
unit. Until the start of your next Command phase, add 1 to the Leadership characteristic of models in Adeptus
Data-
that unit and that unit gains the DATA-TETHER keyword. Mechanicus
tether

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Dragoon/Ballistarii) 6 3" 1 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Ironstrider Ballistarius 10" 3+ 3+ 5 6 6 2 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Twin Cognis Lascannon 48" Assault 2 9 -3 D3+3 - Codex: Adeptus Mechanicus


Serberys Raiders [4 PL, 85pts]
Selections: Enhanced Data-Tether [5pts]
Categories: C ,S R ,F :I ,F : <F W >, F :A M ,F :
S ,F A ,C ,S ,D -T
Rules: Doctrina Imperatives
Abilities: Enhanced Bionics, Enhanced Data-Tether, Eye of Serberys, Skirmishing Line

4x Serberys Raider [64pts]


Selections: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
Unit: Serberys Raider, Weapon: Cavalry Sabre, Clawed Limbs, Galvanic Carbine

Serberys Raider Alpha [16pts]


Selections: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
Unit: Serberys Raider Alpha, Weapon: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine

Abilities Description Ref

Codex:
Enhanced
This model has a 5+ invulnerable save. Adeptus
Bionics
Mechanicus

Codex:
Enhanced
Add 1 to the Leadership characteristic of models in the bearer's unit. Adeptus
Data-Tether
Mechanicus

Each time you select a target for a weapon a model in this unit is making an attack with, you can
Eye of
ignore the Look Out, Sir rule. In addition, when resolving an attack made with a ranged weapon by
Serberys
a model in this unit, a wound roll of 6+ inflicts 1 mortal wound in addition to any normal damage.

Skirmishing At the start of the first battle round, models in this unit can make a Normal Move. They cannot end
Line this move within 9" of any enemy models.

Unit M WS BS S T W A Ld Save Ref

Serberys Raider 12" 4+ 3+ 3 4 2 2 6 4+

Serberys Raider Alpha 12" 4+ 3+ 3 4 2 3 7 4+

Weapon Range Type S AP D Abilities Ref

Archeo-revolver 12" Pistol 1 5 -2 2 -

Cavalry Sabre Melee Melee +1 -1 1 -

When the bearer fights, it makes 2 additional attacks with this


Clawed Limbs Melee Melee +1 0 1
weapon.

Galvanic Assault
18" 4 -1 1 -
Carbine 2

Heavy Support [6 PL, 120pts]


Onager Dunecrawler [6 PL, 120pts]
Selections: Smoke Launchers
Categories: V ,O D ,F : <F W >, F :S ,F :A M ,F :
I ,H S ,D -T ,S
Rules: Doctrina Imperatives
Abilities: Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler 1 (6-11 wounds), Onager Dunecrawler 2
(3-5 wounds), Onager Dunecrawler 3 (1-2 wounds)

Neutron Laser and Cognis Heavy Stubber [5pts]


Selections: Cognis Heavy Stubber [5pts], Neutron Laser
Weapon: Cognis Heavy Stubber, Neutron Laser

Abilities Description Ref

Emanatus Force Field This model has a 5+ invulnerable save. Codex: Adeptus Mechanicus

Explosion Dice Roll Distance Mortal Wounds Ref

Explodes (Dunecrawler) 6 6" D3 Codex: Adeptus Mechanicus

Unit M WS BS S T W A Ld Save Ref

Onager Dunecrawler 1 (6-11 wounds) 8" 5+ 3+ 6 7 11 3 8 3+ Codex: Adeptus Mechanicus

Onager Dunecrawler 2 (3-5 wounds) 6" 5+ 4+ 6 7 N/A D3 8 3+ Codex: Adeptus Mechanicus

Onager Dunecrawler 3 (1-2 wounds) 5" 5+ 5+ 6 7 N/A 1 8 3+ Codex: Adeptus Mechanicus

Weapon Range Type S AP D Abilities Ref

Cognis Heavy Stubber 36" Assault 4 4 0 1 - Codex: Adeptus Mechanicus

Neutron Laser 48" Heavy D3 12 -4 D3+3 Blast Codex: Adeptus Mechanicus

Selection Rules
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can
FLY. ()
Canticles of the Omnissiah:
1. Shroudpsalm:
While this canticle is active, this unit counts as receiving the benefits of Light Cover.

2. Chant of the Remorseless Fist:


While this canticle is active, each time a model in this unit makes a melee attack, add 1 to the Strength characteristic of this attack.

3. Incantation of the Iron Soul:


While this canticle is active:
⁃ Each time a Combat Attrition test is made for this unit, ignore all modifiers.
⁃ Each time a model in this unit would lose a wound as a result of a Mortal Wound, roll one D6; on a 5+ that wound is not lost. If this unit has the
Refusal to Yield Dogma, that wound is not lost on a 4+ instead.

4. Benediction of the Omnissiah


While this canticle is active, each time a unit is selected to shoot, when resolving its attacks you can
⁃ Re-roll a hit roll
⁃ Re-roll a wound roll
⁃ Re-roll a damage roll

5. Invocation of Machine Might


While this canticle is active, each time an Advance roll or Charge roll is made for this unit, roll an additional D6 and discard the lowest result.

6. Litany of the Electromancer


While this canticle is active, each time a melee attack is made against this unit, subtract 1 from the hit roll. (Codex: Adeptus Mechanicus p85)
Doctrina Imperatives:
Protector Imperative: +1 BS/-1 WS
Conqueror Imperative: +1 WS/-1 BS

Bulwark Imperative: +1 Save characteristic (max 2+)/-3" Move characteristic


Aggressor Imperative: +3" Move characteristic/-1 Save characteristic (Codex: Adeptus Mechanicus p85)
Dogma - Masters of the Forge:
• SKITARII units in this detachment gain the Canticles of the Omnissiah ability.
• Each time a unit with this dogma is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. (Codex: Adeptus
Mechanicus p51)
Dogma - Solar Blessing: • Each time an attack with a Damage characteristic of 1 is allocated to a model with this dogma, unless that model is
receiving the benefits of Light Cover, add 1 to any armour saving throw made against that attack.
• Add 3" to the Range characteristic of ranged weapons that models with this dogma are equipped with. (Codex: Adeptus Mechanicus p52)
Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. ()

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