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Nephrekh (Warhammer 40,000 9th Edition) [95 PL, 11CP, 1,949pts]

Patrol Detachment 0CP (Necrons) [68 PL, 11CP, 1,395pts]


Rules: Dynastic Agents and Star Gods, The Royal Court

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: C

Detachment Command Cost


Categories: C

Dynasty Choice
Selections: Dynasty: Nephrekh
Categories: C
Dynastic Code: Translocation Beams

Dynastic
Description Ref
Code
Models with this code have a 6+ invulnerable save. Each time a unit with this code
Advances, it can translocate. If it does, do not make an Advance roll for it. Instead
until the end of the phase, add 6" to the Move characteristic of models in that unit. If
a unit translocates, until the end of the turn, models in that unit cannot shoot. Each Codex:
Translocation
time a unit with this code Falls Back or translocates, until the end of the phase, Necrons
Beams
models in that unit can move across models and terrain as if they were not there. p52
When the Protocol of the Sudden Storm becomes active for your army, if every unit
in your army (excluding DYNASTIC AGENT and C'TAN SHARD units) has this code,
you can select both of that command protocol's directives instead of just one.

HQ [13 PL, -1CP, 270pts]


Overlord [6 PL, 140pts]
Selections: Relic: Gauntlet of the Conflagrator, Resurrection Orb [30pts], Voidscythe [15pts], Warlord, Warlord Trait
(Nephrekh): Skin of Living Gold
Categories: C ,F : <D >, F :N ,I ,O ,N , HQ, W
Rules: Command Protocols, Living Metal
Abilities: My Will Be Done, Phase Shifter, Relentless March (Aura), Resurrection Orb, Unit: Overlord, Warlord Trait:
Skin of Living Gold, Weapon: Gauntlet of the Conflagrator, Voidscythe

Abilities Description Ref


In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9"
Codex:
My Will Be of this unit. Until the start of your next Command phase, each time a model in that
Necrons
Done unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for
p88
this ability once per phase.
Codex:
Phase
This model has a 4+ invulnerable Save. Necrons
Shifter
p82
Relentless While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit Codex:
March is selected to make a Normal Move or Advance, until the end of the phase, add 1" to Necrons
(Aura) the Move characteristic of models in that unit. p86
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it
does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Codex:
Resurrection
Starting Strength and has not had its reanimation protocols enacted this phase. That Necrons
Orb
unit's reanimation protocols are enacted, and every destroyed model in that unit p87
begins to reassemble.

Unit M WS BS S T W A Ld Save Ref


Overlord 6" 2+ 2+ 5 5 5 4 10 3+ Codex: Necrons p89

Warlord Trait Description Ref


Skin of Living Each time an attack is made against this WARLORD, subract 1 from that Codex: Necrons
Gold attack's hit roll. p65

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this weapon, that
Gauntlet of attack automatically hits the target. Instead of making a Codex:
Pistol
the 12" - - - wound roll, roll one D6 for each model in the target unit; Necrons
1
Conflagrator that unit suffers 1 mortal wound for each result of 6 and p66
the attack sequence ends.
Codex:
Each time an attack is made with this weapon, subtract
Voidscythe Melee Melee x2 -4 3 Necrons
1 from that attack's hit roll.
p115
Skorpekh Lord [7 PL, -1CP, 130pts]
Selections: Dynastic Heirlooms [-1CP], Enmitic Annihilator, Flensing Claw, Hyperphase Harvester, Relic: Veil of
Darkness
Categories: F : <D >, F :D C ,F :N ,C ,I ,S
L , HQ
Rules: Command Protocols, Living Metal
Abilities: Hardwired for Destruction, Phase Shifter, United in Destruction (Aura), Veil of Darkness, Unit: Skorpekh
Lord, Weapon: Enmitic Annihilator, Flensing Claw, Hyperphase Harvester

Abilities Description Ref


Hardwired Codex:
for Each time this model makes an attack, re-roll a hit roll of 1. Necrons
Destruction p86
Codex:
Phase
This model has a 4+ invulnerable Save. Necrons
Shifter
p82
United in Codex:
While a friendly <DYNASTY> DESTROYER CULT unit is within 6" of this model, each
Destruction Necrons
time a model in that unit makes an attack, re-roll a wound roll of 1.
(Aura) p86
Once per battle, in your Movement phase, the bearer can use this Relic. If it does, the
bearer's unit and up to one friendly <DYNASTY> CORE unit within 3" of the bearer can Codex:
Veil of
be removed from the battlefield and set back up anywhere on the battlefield that is Necrons
Darkness
more than 9" away from any enemy models. If two units are set back up on the p66
battlefield using this Relic, both units must be placed wholly within 6" of each other.

Unit M WS BS S T W A Ld Save Ref


Skorpekh Lord 8" 2+ 2+ 6 6 6 4 10 3+ Codex: Necrons p86

Weapon Range Type S AP D Abilities Ref


Codex:
Enmitic Assault
18" 6 -1 1 Blast Necrons
Annihilator 2D3
p112
Codex:
Each time an attack is made with this weapon,
Flensing Claw Melee Melee User -1 1 Necrons
make 2 hit rolls instead of 1.
p114
Codex:
Hyperphase Each time an attack is made with this weapon,
Melee Melee +2 -4 3 Necrons
Harvester subtract 1 from that attack's hit roll.
p114

Troops [18 PL, 390pts]


Necron Warriors [12 PL, 260pts]
Categories: F : <D >, F :N ,I ,C ,N W ,T
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion

20x Necron Warrior (Gauss Reaper) [260pts]


Selections: 20x Gauss Reaper
Unit: Necron Warrior, Weapon: Gauss Reaper

Abilities Description Ref


Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92

Unit M WS BS S T W A Ld Save Ref


Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92

Weapon Range Type S AP D Abilities Ref


Gauss Reaper 12" Assault 2 5 -2 1 - Codex: Necrons p112

Necron Warriors [6 PL, 130pts]


Categories: F : <D >, F :N ,I ,C ,N W ,T
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion

10x Necron Warrior (Gauss Reaper) [130pts]


Selections: 10x Gauss Reaper
Unit: Necron Warrior, Weapon: Gauss Reaper

Abilities Description Ref


Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92

Unit M WS BS S T W A Ld Save Ref


Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92

Weapon Range Type S AP D Abilities Ref


Gauss Reaper 12" Assault 2 5 -2 1 - Codex: Necrons p112

Elites [19 PL, 385pts]


Lychguard [14 PL, 280pts]
Selections: 10x Lychguard [280pts], Warscythe
Categories: F : <D >, F :N ,I ,L ,C ,E
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Guardian Protocols, Unit: Lychguard, Weapon: Warscythe

Abilities Description Ref


Codex:
Guardian While a friendly <DYNASTY> INFANTRY NOBLE or DYNASTIC AGENT INFANTRY NOBLE
Necrons
Protocols unit is within 3" of this unit, enemy units cannot target that unit with ranged weapons.
p94

Unit M WS BS S T W A Ld Save Ref


Lychguard 5" 3+ 3+ 5 5 2 3 10 3+ Codex: Necrons p94

Weapon Range Type S AP D Abilities Ref


Warscythe Melee Melee +2 -4 2 - Codex: Necrons p115

Skorpekh Destroyers [5 PL, 105pts]


Categories: F : <D >, F :N ,F :D C ,I ,S D ,
E
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction

Skorpekh Destroyer (Reap-Blade) [35pts]


Selections: Hyperphase Reap-Blade
Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade

2x Skorpekh Destroyer (Thresher) [70pts]


Selections: 2x Hyperphase Threshers
Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers

Abilities Description Ref


Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86

Unit M WS BS S T W A Ld Save Ref


Skorpekh Destroyer 8" 3+ 3+ 5 5 3 3 10 3+ Codex: Necrons p96

Weapon Range Type S AP D Abilities Ref


Codex:
Hyperphase
Melee Melee +2 -4 3 - Necrons
Reap-Blade
p114
Codex:
Hyperphase Each time the bearer fights, it makes 1
Melee Melee User -3 2 Necrons
Threshers additional attack with this weapon.
p114

Fast Attack [10 PL, 210pts]


Canoptek Wraiths [5 PL, 105pts]
Categories: B ,C W ,F : <D >, F :N ,F :C ,F
A
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form

3x Canoptek Wraith (Claws) [105pts]


Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws

Abilities Description Ref


Codex:
Slinking
This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Necrons
Strike
p103
Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a
Codex:
Wraith Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished,
Necrons
Form models in this unit can move horizontally through models and terrain features (they
p103
cannot finish a move on top of another model, or its base).

Unit M WS BS S T W A Ld Save Ref


Canoptek Wraith 12" 4+ 4+ 4 5 3 4 10 3+ Codex: Necrons p103

Weapon Range Type S AP D Abilities Ref


Vicious Claws Melee Melee +2 -2 2 - Codex: Necrons p115

Canoptek Wraiths [5 PL, 105pts]


Categories: B ,C W ,F : <D >, F :N ,F :C ,F
A
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form

3x Canoptek Wraith (Claws) [105pts]


Selections: 3x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws

Abilities Description Ref


Codex:
Slinking
This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Necrons
Strike
p103
Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a
Codex:
Wraith Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished,
Necrons
Form models in this unit can move horizontally through models and terrain features (they
p103
cannot finish a move on top of another model, or its base).

Unit M WS BS S T W A Ld Save Ref


Canoptek Wraith 12" 4+ 4+ 4 5 3 4 10 3+ Codex: Necrons p103

Weapon Range Type S AP D Abilities Ref


Vicious Claws Melee Melee +2 -2 2 - Codex: Necrons p115

Heavy Support [8 PL, 140pts]


Lokhust Heavy Destroyers [4 PL, 70pts]
Categories: F : <D >, F :N ,F ,L H D ,I ,F :
D C ,H S
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform

Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 70pts]


Selections: Gauss Destructor [15pts]
Categories: L H D
Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor

Abilities Description Ref


Codex:
Hardwired for
Each time this model makes an attack, re-roll a hit roll of 1. Necrons
Destruction
p86
Codex:
Repulsor Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy
Necrons
Platform weapons in the same turn that their unit has moved.
p105

Unit M WS BS S T W A Ld Save Ref


Lokhust Heavy Destroyer 8" 3+ 3+ 4 5 4 2 10 3+ Codex: Necrons p105

Weapon Range Type S AP D Abilities Ref


Gauss Destructor 36" Heavy 1 10 -4 3D3 - Codex: Necrons p112

Lokhust Heavy Destroyers [4 PL, 70pts]


Categories: F : <D >, F :N ,F ,L H D ,I ,F :
D C ,H S
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform

Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 70pts]


Selections: Gauss Destructor [15pts]
Categories: L H D
Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor

Abilities Description Ref


Codex:
Hardwired for
Each time this model makes an attack, re-roll a hit roll of 1. Necrons
Destruction
p86
Codex:
Repulsor Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy
Necrons
Platform weapons in the same turn that their unit has moved.
p105

Unit M WS BS S T W A Ld Save Ref


Lokhust Heavy Destroyer 8" 3+ 3+ 4 5 4 2 10 3+ Codex: Necrons p105

Weapon Range Type S AP D Abilities Ref


Gauss Destructor 36" Heavy 1 10 -4 3D3 - Codex: Necrons p112

Reinforcements (Necrons) [27 PL, 554pts]


Rules: Dynastic Agents and Star Gods, The Royal Court

Configuration
Detachment Command Cost
Categories: C

Dynasty Choice
Selections: Dynasty: Nephrekh
Categories: C
Dynastic Code: Translocation Beams

Dynastic
Description Ref
Code
Models with this code have a 6+ invulnerable save. Each time a unit with this code
Advances, it can translocate. If it does, do not make an Advance roll for it. Instead
until the end of the phase, add 6" to the Move characteristic of models in that unit. If
a unit translocates, until the end of the turn, models in that unit cannot shoot. Each Codex:
Translocation
time a unit with this code Falls Back or translocates, until the end of the phase, Necrons
Beams
models in that unit can move across models and terrain as if they were not there. p52
When the Protocol of the Sudden Storm becomes active for your army, if every unit
in your army (excluding DYNASTIC AGENT and C'TAN SHARD units) has this code,
you can select both of that command protocol's directives instead of just one.

Elites [11 PL, 220pts]

Canoptek Reanimator [4 PL, 80pts]


Selections: 2x Atomiser Beam, Reanimator's Claws
Categories: F :C ,F :N ,F : <D >, C R ,M ,
E
Rules: Command Protocols, Living Metal
Abilities: Nano-Scarab Reanimation Beam (Aura), Explosion: Explodes (6/3/1), Unit: Canoptek Reanimator, Weapon:
Atomiser Beam, Reanimator's Claws

Abilities Description Ref


In your Command phase, you can select one friendly <DYNASTY> unit within 6" of and
Nano- visible to this model. Until the start of your next Command phase, while that unit is
Codex:
Scarab within 6" of and visible to this model, that unit is being healed by this model's
Necrons
Reanimation reanimation beam. While a unit is being healed by a reanimation beam, add 1 to
p93
Beam (Aura) Reanimation Protocol rolls made for that unit. Each unit can only ever be healed by
one reanimation beam at a time.

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (6/3/1) 6 3" 1 Codex: Necrons p88

Unit M WS BS S T W A Ld Save Ref


Canoptek Reanimator 8" 4+ 4+ 5 5 6 4 10 3+ Codex: Necrons p93

Weapon Range Type S AP D Abilities Ref


Atomiser Beam 12" Assault 3 6 -2 1 - Codex: Necrons p112
Reanimator's Claws Melee Melee User -2 1 - Codex: Necrons p115
Triarch Stalker [7 PL, 140pts]
Selections: Heat Ray [5pts], Stalker's Forelimbs
Categories: F :N ,T S ,V ,D A ,T ,Q S ,E
Rules: Command Protocols, Living Metal
Abilities: Quantum Shielding, Targeting Relay, Explosion: Explodes (6/6/D3), Unit: Triarch Stalker [1] (7+ Wounds
Remaining), Triarch Stalker [2] (4-6 Wounds Remaining), Triarch Stalker [3] (1-3 Wounds Remaining), Weapon: Heat
Ray (Dispersed), Heat Ray (Focused), Stalker's Forelimbs

Abilities Description Ref


This model has a 5+ invulnerable save. In addition, each time an attack is made against Codex:
Quantum
this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that Necrons
Shielding
the weapon or the attacker may have. p88
Each time this model makes a ranged attack against an enemy unit, if a hit is scored, Codex:
Targeting
until the end of the phase, each time another friendly NECRONS model makes a ranged Necrons
Relay
attack against that enemy unit, re-roll a hit roll of 1. p97

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (6/6/D3) 6 6" D3 Codex: Necrons p97

Unit M WS BS S T W A Ld Save Ref


Triarch Stalker [1] (7+ Wounds Remaining) 10" 3+ 3+ 7 6 12 3 10 3+ Codex: Necrons p97
Triarch Stalker [2] (4-6 Wounds Remaining) 8" 4+ 4+ 7 6 12 3 10 3+ Codex: Necrons p97
Triarch Stalker [3] (1-3 Wounds Remaining) 6" 5+ 5+ 7 6 12 3 10 3+ Codex: Necrons p97

Weapon Range Type S AP D Abilities Ref


Codex:
Heat Ray Heavy Each time an attack is made with this weapon, that
12" 5 -1 1 Necrons
(Dispersed) 2D6 attack automatically hits the target.
p112
Each time an attack made with this weapon targets a Codex:
Heat Ray Heavy
24" 8 -4 D6 unit within half range, that attack has a Damage Necrons
(Focused) 2
characteristic of D6+2. p112
Codex:
Stalker's
Melee Melee User -2 3 - Necrons
Forelimbs
p115

Fast Attack [12 PL, 264pts]


Tomb Blades [12 PL, 264pts]
Categories: B ,F : <D >, F :N ,F ,T B ,C ,F A
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Evasion Engrams

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Tomb Blade [33pts]


Selections: Shieldvanes [3pts], Twin Tesla Carbine [5pts]
Abilities: Shieldvanes, Unit: Tomb Blade (Shieldvanes), Weapon: Twin Tesla Carbine

Abilities Description Ref


Evasion Each time a ranged attack is made against this unit, subtract 1 from that Codex: Necrons
Engrams attack's hit roll. p102
Codex: Necrons
Shieldvanes The bearer has a Save characteristic of 3+.
p102

Unit M WS BS S T W A Ld Save Ref


Tomb Blade (Shieldvanes) 14" 3+ 3+ 4 5 2 1 10 3+ Codex: Necrons p102

Weapon Range Type S AP D Abilities Ref


Codex:
Twin Tesla Assault Each time an attack is made with this weapon, an
24" 5 0 1 Necrons
Carbine 4 unmodified hit roll of 6 scores 2 additional hits.
p113

Heavy Support [4 PL, 70pts]


Lokhust Heavy Destroyers [4 PL, 70pts]
Categories: F : <D >, F :N ,F ,L H D ,I ,F :
D C ,H S
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform

Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 70pts]


Selections: Gauss Destructor [15pts]
Categories: L H D
Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor

Abilities Description Ref


Codex:
Hardwired for
Each time this model makes an attack, re-roll a hit roll of 1. Necrons
Destruction
p86
Codex:
Repulsor Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy
Necrons
Platform weapons in the same turn that their unit has moved.
p105

Unit M WS BS S T W A Ld Save Ref


Lokhust Heavy Destroyer 8" 3+ 3+ 4 5 4 2 10 3+ Codex: Necrons p105

Weapon Range Type S AP D Abilities Ref


Gauss Destructor 36" Heavy 1 10 -4 3D3 - Codex: Necrons p112

Force Rules
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without
preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a
Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex:
Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your
WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if
your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a
LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your
WARLORD as normal. (Codex: Necrons p51)

Selection Rules
Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the
same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the
following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the
command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you
assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up
of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its
directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within
6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.

If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the
fifth battle round remains active. (Codex: Necrons p81)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective
marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective
marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models
within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were
destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those
destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6
equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a
pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select
one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's
unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and
repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than
the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any
dice remaining in the pool are discarded. (Codex: Necrons p80)

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