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Necron 1500 (Warhammer 40,000 9th Edition) [72 PL, 12CP, 1,505pts]

Reinforcements (Necrons) [23 PL, 455pts]


Rules: Dynastic Agents and Star Gods, The Royal Court

Configuration

Detachment Command Cost


Categories: CONFIGURATION

Dynasty Choice
Selections: Dynasty: Mephrit
Categories: CONFIGURATION
Dynastic Code: Solar Fury

Dynastic
Description Ref
Code
Add 3" to the Range characteristic of ranged weapons (excluding Pistols) that
models with this code are equipped with. Each time a model with this code
makes a ranged attack that targets a unit within half range, the Armour Codex:
Solar
Penetration characteristic of that attack is improved by 1. When the Protocol Necrons
Fury
of the Vengeful Stars becomes active for your army, if every unit in your army p52
(excluding DYNASTIC AGENT and C'TAN SHARD units) has this code, you
can select both of that command protocol's directives instead of just one.

Troops [8 PL, 170pts]

Immortals [8 PL, 170pts]


Selections: Gauss Blaster, 10x Immortal [170pts]
Categories: FACTION: <DYNASTY>, FACTION: NECRONS, IMMORTALS, INFANTRY, CORE, TROOPS
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Unit: Immortal, Weapon: Gauss Blaster

Unit M WS BS S T W A Ld Save Ref


Immortal 5" 3+ 3+ 4 5 1 2 10 3+ Codex: Necrons p92

Weapon Range Type S AP D Abilities Ref


Gauss Blaster 30" Rapid Fire 1 5 -2 1 - Codex: Necrons p112

Elites [7 PL, 140pts]


Lychguard [7 PL, 140pts]
Selections: 5x Lychguard [140pts]
Categories: FACTION: <DYNASTY>, FACTION: NECRONS, INFANTRY, LYCHGUARD, CORE, ELITES
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Guardian Protocols, Unit: Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword
Abilities: Dispersion Shield, Weapon: Hyperphase Sword

Abilities Description Ref


Codex:
Dispersion The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving
Necrons
Shield throws made for the bearer.
p94
While a friendly <DYNASTY> INFANTRY NOBLE or DYNASTIC AGENT Codex:
Guardian
INFANTRY NOBLE unit is within 3" of this unit, enemy units cannot target Necrons
Protocols
that unit with ranged weapons. p94

Unit M WS BS S T W A Ld Save Ref


Lychguard 5" 3+ 3+ 5 5 2 3 10 3+ Codex: Necrons p94

Weapon Range Type S AP D Abilities Ref


Hyperphase Sword Melee Melee +1 -3 1 - Codex: Necrons p114

Flyer [8 PL, 145pts]

Night Scythe [8 PL, 145pts]


Selections: Twin Tesla Destructor
Categories: FACTION: <DYNASTY>, FACTION: NECRONS, FLY, NIGHT SCYTHE, VEHICLE, AIRCRAFT, TRANSPORT,
FLYER
Rules: Command Protocols, Living Metal
Abilities: Airborne, Hard to Hit, Supersonic, Explosion: Explodes (6/6/D3), Transport: Transport
Capacity (Night Scythe), Unit: Night Scythe [1] (7+ Wounds Remaining), Night Scythe [2] (4-6
Wounds Remaining), Night Scythe [3] (1-3 Wounds Remaining), Weapon: Twin Tesla Destructor
Abilities Description Ref
You cannot declare a charge with this model and it can only be chosen as
a target of a charge if the unit making the charge can FLY. You can only
Codex:
fight with this model if it is within Engagement range of any enemy units
Airborne Necrons
that can FLY, and this model can only make melee attacks against units
p107
that can FLY. Enemy units can only make melee attacks against this
model if they can FLY.
Codex:
Each time a ranged attack is made against this unit, subtract 1 from that
Hard to Hit Necrons
attack's hit roll.
p107
Each time this model makes a Normal move, Advances or Falls Back, first
Codex:
pivot it on the spot up to 90 degrees (this does not contribute to how far
Supersonic Necrons
the model moves), then move the model straight forwards. It cannot pivot
p107
again after the initial pivot.

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (6/6/D3) 6 6" D3 Codex: Necrons p97

Transport Capacity Ref


Transport This model has a transport capacity of 20 <DYNASTY> CORE Codex:
Capacity INFANTRY, <DYNASTY> INFANTRY CHARACTER or DYNASTIC Necrons
(Night Scythe) AGENT INFANTRY models. p107

Unit M WS BS S T W A Ld Save Ref


Night Scythe [1] (7+ Wounds 20- Codex:
6+ 3+ 6 6 12 3 10 3+
Remaining) 50" Necrons p107
Night Scythe [2] (4-6 Wounds 20- Codex:
6+ 4+ 6 6 N/A D3 10 3+
Remaining) 40" Necrons p107
Night Scythe [3] (1-3 Wounds 20- Codex:
6+ 5+ 6 6 N/A 1 10 3+
Remaining) 30" Necrons p107

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this Codex:
Twin Tesla Heavy
36" 7 0 1 weapon, an unmodified hit roll of 6 scores 2 Necrons
Destructor 10
additional hits. p113

Patrol Detachment 0CP (Necrons) [49 PL, 12CP, 1,050pts]


Rules: Dynastic Agents and Star Gods, The Royal Court

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION
Detachment Command Cost
Categories: CONFIGURATION

Dynasty Choice
Selections: Dynasty: Mephrit
Categories: CONFIGURATION
Dynastic Code: Solar Fury

Dynastic
Description Ref
Code
Add 3" to the Range characteristic of ranged weapons (excluding Pistols) that
models with this code are equipped with. Each time a model with this code
makes a ranged attack that targets a unit within half range, the Armour Codex:
Solar
Penetration characteristic of that attack is improved by 1. When the Protocol Necrons
Fury
of the Vengeful Stars becomes active for your army, if every unit in your army p52
(excluding DYNASTIC AGENT and C'TAN SHARD units) has this code, you
can select both of that command protocol's directives instead of just one.

HQ [10 PL, 215pts]

Overlord [6 PL, 125pts]


Selections: Relic: Voltaic Staff, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait
(Codex 1): Enduring Will
Categories: CHARACTER, FACTION: <DYNASTY>, FACTION: NECRONS, INFANTRY, OVERLORD, NOBLE, HQ,
WARLORD
Rules: Command Protocols, Living Metal
Abilities: My Will Be Done, Phase Shifter, Relentless March (Aura), Resurrection Orb, Unit:
Overlord, Warlord Trait: Enduring Will, Weapon: Staff of Light (Melee), Staff of Light (Shooting),
Voltaic Staff (Melee), Voltaic Staff (Shooting)
Abilities Description Ref
In your Command phase, you can select one friendly <DYNASTY>
CORE unit within 9" of this unit. Until the start of your next Command Codex:
My Will Be
phase, each time a model in that unit makes an attack, add 1 to that Necrons
Done
attack's hit roll. Each unit can only be selected for this ability once per p88
phase.
Codex:
Phase
This model has a 4+ invulnerable Save. Necrons
Shifter
p82
While a friendly <DYNASTY> CORE unit is within 6" of this model, each
Codex:
Relentless time that unit is selected to make a Normal Move or Advance, until the
Necrons
March (Aura) end of the phase, add 1" to the Move characteristic of models in that
p86
unit.
Once per battle, in your Command phase, the bearer can use its
resurrection orb. If it does, select one friendly <DYNASTY> unit within 6"
Codex:
Resurrection of the bearer that is not at its Starting Strength and has not had its
Necrons
Orb reanimation protocols enacted this phase. That unit's reanimation
p87
protocols are enacted, and every destroyed model in that unit begins to
reassemble.

Unit M WS BS S T W A Ld Save Ref


Overlord 6" 2+ 2+ 5 5 5 4 10 3+ Codex: Necrons p89

Warlord
Description Ref
Trait
Codex:
Enduring Each time an attack is allocated to this WARLORD, subtract 1 from the
Necrons
Will Damage characteristic of that attack (to a minimum of 1).
p64

Weapon Range Type S AP D Abilities Ref


Staff of Codex:
Light Melee Melee User -2 1 - Necrons
(Melee) p115
Staff of Codex:
Assault
Light 18" 5 -2 1 - Necrons
3
(Shooting) p113
Voltaic Codex:
Staff Melee Melee +1 -2 2 This Relic replaces a staff of light. Necrons
(Melee) p66
Each time an attack is made with this
Voltaic Codex:
Assault weapon, an unmodified hit roll of 6 scores 2
Staff 18" 6 -2 2 Necrons
4 additional hits. This Relic replaces a staff of
(Shooting) p66
light.
Technomancer [4 PL, 90pts]
Selections: Canoptek Control Node [15pts], Staff of Light
Categories: CHARACTER, CRYPTEK, FACTION: <DYNASTY>, FACTION: NECRONS, INFANTRY, TECHNOMANCER,
HQ
Rules: Command Protocols, Living Metal
Abilities: Canoptek Control Node, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer,
Weapon: Staff of Light (Melee), Staff of Light (Shooting)

Abilities Description Ref


Canoptek The bearer has the following ability: 'Control Node (Aura): While a Codex:
Control friendly <DYNASTY> CANOPTEK unit is within 6" of this model, each Necrons
Node time a model in that unit makes an attack, add 1 to that attack's hit roll.' p90
If your army is Battle-forged, then for each CRYPTEK unit (excluding
DYNASTIC AGENTS units) included in a Detachment that also contains
Codex:
Dynastic at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC
Necrons
Advisors AGENTS units) can be included in that Detachment without taking up an
p90
additional Battlefield Role slot. [These are located in the Cryptek
Selection under Dynastic Advisor]
In your Command phase, you can select one friendly <DYNASTY>
CORE unit within 6" of this model. One destroyed model from that unit is Codex:
Rites of
Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 Necrons
Reanimation
destroyed models from that unit are Reanimated instead. Each unit can p84
only be selected for this ability once per phase.

Unit M WS BS S T W A Ld Save Ref


Technomancer 5" 3+ 3+ 4 4 4 1 10 4+ Codex: Necrons p90

Weapon Range Type S AP D Abilities Ref


Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons p115
Staff of Light (Shooting) 18" Assault 3 5 -2 1 - Codex: Necrons p113

Troops [18 PL, 390pts]


Necron Warriors [12 PL, 260pts]
Categories: FACTION: <DYNASTY>, FACTION: NECRONS, INFANTRY, CORE, NECRON WARRIORS, TROOPS
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
20x Necron Warrior (Gauss Flayer) [260pts]
Selections: 20x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer

Abilities Description Ref


Their Number Is Re-roll Reanimation Protocol rolls of 1 made for this Codex: Necrons
Legion unit. p92

Unit M WS BS S T W A Ld Save Ref


Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92

Weapon Range Type S AP D Abilities Ref


Gauss Flayer 24" Rapid Fire 1 4 -1 1 - Codex: Necrons p112

Necron Warriors [6 PL, 130pts]


Categories: FACTION: <DYNASTY>, FACTION: NECRONS, INFANTRY, CORE, NECRON WARRIORS, TROOPS
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
10x Necron Warrior (Gauss Flayer) [130pts]
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer

Abilities Description Ref


Their Number Is Re-roll Reanimation Protocol rolls of 1 made for this Codex: Necrons
Legion unit. p92

Unit M WS BS S T W A Ld Save Ref


Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92

Weapon Range Type S AP D Abilities Ref


Gauss Flayer 24" Rapid Fire 1 4 -1 1 - Codex: Necrons p112

Elites [13 PL, 265pts]


Canoptek Spyders [4 PL, 75pts]
Categories: FACTION: <DYNASTY>, FACTION: CANOPTEK, FACTION: NECRONS, CANOPTEK SPYDERS, MONSTER,
FLY, ELITES
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Scarab Hive, Explosion: Explodes (6/3/1)
Canoptek Spyder [4 PL, 75pts]
Selections: Automaton Claws, Gloom Prism [5pts]
Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws
Two Particle Beamers [10pts]
Selections: 2x Particle Beamer
Weapon: Particle Beamer

Abilities Description Ref


Codex:
Gloom In your opponent's Psychic phase, the bearer's unit can attempt to deny one
Necrons
Prism psychic power as if it were a PSYKER.
p101
In your Command phase, one destroyed model from each friendly Codex:
Scarab
<DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Necrons
Hive
Reanimated. Each unit can only be affected by this ability once per phase. p101

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (6/3/1) 6 3" 1 Codex: Necrons p88

Unit M WS BS S T W A Ld Save Ref


Canoptek Spyder 6" 4+ 4+ 6 6 6 5 10 3+ Codex: Necrons p101

Weapon Range Type S AP D Abilities Ref


Automaton Claws Melee Melee +2 -3 2 - Codex: Necrons p113
Particle Beamer 18" Assault 6 5 0 1 - Codex: Necrons p112
Cryptothralls [2 PL, 40pts]
Categories: CRYPTOTHRALLS, FACTION: <DYNASTY>, FACTION: CANOPTEK, FACTION: NECRONS, INFANTRY,
ELITES
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Bound Creation, Protectors (Aura), Systematic Vigour
2x Cryptothrall
Selections: 2x Scouring Eye, 2x Scythed Limbs
Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs

Abilities Description Ref


If your army is Battle-forged, then for each CRYPTEK unit included in a Codex:
Bound
Detachment, one CRYPTOTHRALLS unit can be included in that Necrons
Creation
Detachment without taking up a Battlefield Role slot. p95
Codex:
Protectors While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot
Necrons
(Aura) target that CRYPTEK unit with ranged weapons.
p95
While this unit is within 6" of any friendly CRYPTEK units, models in this Codex:
Systematic
unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks Necrons
Vigour
characterisitc of 6. p95

Unit M WS BS S T W A Ld Save Ref


Cryptothrall 5" 4+ 4+ 5 5 2 3 10 3+ Codex: Necrons p95

Weapon Range Type S AP D Abilities Ref


Scouring Eye 12" Pistol 2 5 -2 1 - Codex: Necrons p112
Scythed Limbs Melee Melee User -1 1 - Codex: Necrons p115
Triarch Stalker [7 PL, 150pts]
Selections: Stalker's Forelimbs, Twin Heavy Gauss Cannon [15pts]
Categories: FACTION: NECRONS, TRIARCH STALKER, VEHICLE, DYNASTIC AGENT, TRIARCH, QUANTUM
SHIELDING, ELITES
Rules: Command Protocols, Living Metal
Abilities: Quantum Shielding, Targeting Relay, Explosion: Explodes (6/6/D3), Unit: Triarch Stalker
[1] (7+ Wounds Remaining), Triarch Stalker [2] (4-6 Wounds Remaining), Triarch Stalker [3] (1-3
Wounds Remaining), Weapon: Stalker's Forelimbs, Twin Heavy Gauss Cannon

Abilities Description Ref


This model has a 5+ invulnerable save. In addition, each time an attack is Codex:
Quantum
made against this model, an unmodified wound roll of 1-3 always fails, Necrons
Shielding
irrespective of any abilities that the weapon or the attacker may have. p88
Each time this model makes a ranged attack against an enemy unit, if a hit Codex:
Targeting
is scored, until the end of the phase, each time another friendly NECRONS Necrons
Relay
model makes a ranged attack against that enemy unit, re-roll a hit roll of 1. p97

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (6/6/D3) 6 6" D3 Codex: Necrons p97

Unit M WS BS S T W A Ld Save Ref


Triarch Stalker [1] (7+ Wounds Codex:
10" 3+ 3+ 7 6 12 3 10 3+
Remaining) Necrons p97
Triarch Stalker [2] (4-6 Wounds Codex:
8" 4+ 4+ 7 6 12 3 10 3+
Remaining) Necrons p97
Triarch Stalker [3] (1-3 Wounds Codex:
6" 5+ 5+ 7 6 12 3 10 3+
Remaining) Necrons p97

Weapon Range Type S AP D Abilities Ref


Stalker's Forelimbs Melee Melee User -2 3 - Codex: Necrons p115
Twin Heavy Gauss Cannon 30" Heavy 6 7 -3 D3 - Codex: Necrons p113

Fast Attack [8 PL, 180pts]


Canoptek Scarab Swarms [4 PL, 90pts]
Categories: CANOPTEK SCARAB SWARMS, FACTION: CANOPTEK, FACTION: <DYNASTY>, FACTION: NECRONS,
FLY, SWARM, FAST ATTACK
Rules: Command Protocols, Living Metal, Reanimation Protocols
6x Canoptek Scarab Swarm [90pts]
Selections: 6x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles

Unit M WS BS S T W A Ld Save Ref


Canoptek Scarab Swarm 10" 4+ - 3 3 4 4 10 6+ Codex: Necrons p101

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this Codex:
Feeder
Melee Melee User 0 1 weapon, an unmodified hit roll of 6 Necrons
Mandibles
automatically wounds the target. p114

Canoptek Scarab Swarms [4 PL, 90pts]


Categories: CANOPTEK SCARAB SWARMS, FACTION: CANOPTEK, FACTION: <DYNASTY>, FACTION: NECRONS,
FLY, SWARM, FAST ATTACK
Rules: Command Protocols, Living Metal, Reanimation Protocols
6x Canoptek Scarab Swarm [90pts]
Selections: 6x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles

Unit M WS BS S T W A Ld Save Ref


Canoptek Scarab Swarm 10" 4+ - 3 3 4 4 10 6+ Codex: Necrons p101

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this Codex:
Feeder
Melee Melee User 0 1 weapon, an unmodified hit roll of 6 Necrons
Mandibles
automatically wounds the target. p114

Force Rules
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a
NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code.
DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one
C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be
selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected
as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as
your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your
WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex:
Necrons p51)

Selection Rules
Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and
UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is
eligible to benefit from this ability and the following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must assign a
different one of the command protocols to each of the first five battle rounds, and note this down secretly on your
army roster.

At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol
that you assigned to that battle round becomes active for your army until the end of that battle round. Each
command protocol is made up of two directives. When a command protocol becomes active for your army,
reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being
active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER
model (excluding C'TAN SHARD models), that unit benefits from the selected directive.

If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol
was active in the fifth battle round remains active. (Codex: Necrons p81)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex:
Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range
of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy
model within range of an objective marker also has this ability (or a similar ability), then the objective marker is
controlled by the player who has the most models within range of that objective marker as normal. (Warhammer
40,000 Core Book p237)
Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in
this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation
protocols are enacted and those destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a
number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation
Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling
models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the
Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by
its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the
Reanimated model and repeat this process until either there are no more reassembling models, or the number of
dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models
that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons
p80)

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