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1 : BURNING (blaze) NOTES :

[1]
Take 5 Direct DMG after
each Action you take. Includes
Action to remove Effect.

2 : FREEZING (cryo) [2]


Take 2 Direct DMG for
each Space you Move. Incl.
Boost, Push, Pull, etc.
[3]
3 : CHARGED (shock) d 6 Roll table
>> Tension burns
Take 4 Direct DMG when
an [Effect] is applied. Incl. ROLL 1 2 3 4 5 6
[Charged] reapplication.
1 >> +2 Skill Dice to Roll Skill
Risk
0 1 1 1 1 2
0 -1 -1 -2 -2 -3
[4]
4 : CORRODING (acid)

TENSION LEVEL
You can no longer Soak or
Shield DMG. Add +4 Risk 1 >> +2 RISK Dice to Roll EMPOWER : OVERLOAD DAMAGE
to your DMG Negate Rolls. Deals x2 DMG against Shields. Round [5]
down when moving to Integrity.
REMOVE ANY EFFECT
5 : DAZED (honed) 2 >> FROM ONE UNIT EMPOWER : BREACH DAMAGE
You can only act at Self or
Side Range. You also Roll INSTANT 1 ACTION FOR When ATK connects reduce Target's
with +4 Risk. 2 >> ONE NON-BOSS UNIT Soak by 2 for the rest of the Phase.
[6]

6 : STUCK (mass) Empower the DMG of EMPOWER : DISCHARGE DAMAGE


You can’t be moved from 3 >> One Unit's Action Apply a Target's [Effect] to all Units [7]
your current Space. You
adjacent to it after DMG is resolved.
also Roll with +4 Risk.
INSTANT 1 ACTION FOR
- : FRENZY (n/a)
4 >> ONE BOSS UNIT DIRECT DAMAGE
You must ATK a random
Apply ONE UNIVERSAL [8]
Target or Self during your
Turn Phase.
4 >> Field Effect
Cannot be Negated by any means.
DMG is dealt directly to Integrity.

>> Universal FIELD EFFECTS [9]


COST : 4 TENSION
Only 1 Tension Field Effect
STANDOFF POWDER KEG OPPRESSION
can be active at once. A
new Field Effect will All 3+ Range ATK Elemental Detonations Removing Status
replace the old one. These Rolls gain +3 Dice. gain +3 Dice. Effects costs +2 SYN. [10]
do not overwrite or negate
Biome Field Effects. Includes AoEs / Lines.

EMBATTLED HEAD TO HEAD SYMPHONY ATTRITION


[11]
All Terrain now takes All Side Range ATK ATKs gain +1 Dice per All Stratagems cost
an additional Space to Rolls gain +3 Dice. Allied Unit adjacent to an additional +3 SYN
move through. ATKer OR their Target. to Recharge.

[12]
>> BASIC tension triggers
Tension can also be gained Generate Tension
as a result of Pilot Actions. ECHO VENGEANCE MONOLOGUE
This Tension is gained equal to Tension
immediately and can be Gain 1 Tension each Gain 1 Tension each Spend 1 Boss Action Level at the start of
spent at instant speed. time a Pilot spends 1 time a Pilot kills an to monologue and each Enemy Phase.
Note: Pilot is mainly used Bond Enemy Pilot Gain 4 Tension
to refer to "Players" Increase Tension
Level at the end of
ENRAGE PASSION RIVALRY HUBRIS each Enemy Phase:

Gain 1 Tension if a Gain 1 Tension each Gain 1 Tension if a Gain 1 Tension each Standard : +1
Pilot Negates all DMG time a Pilot calls a Boss is ATKed by a time a Pilot says this Monstrous : +2
from an ATK Gravity in their favor Pilot they know/hate is too easy
Ascendant : +3

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