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[ SQUIRE Stratagems ]

Blaze grendade Acid Charge Blaze rush

ROLL DUR/FIN RANGE 5x5 : 6 ROLL DUR/FIN RANGE Side ROLL DUR/FIN RANGE Speed + 2

[EACH HIT] = 1 DMG [EACH HIT] = 1 DMG < Move to Target >
< Apply [Burning] > [EACH TRIPLE] = +1 Direct DMG [EACH HIT] = 1 DMG
_ < Apply [Corroding] > [EACH DOUBLE] = +1 DMG
BLAZE _ ACID _ BLAZE _
element _ element _ element _
X ALTERNATE X ! INTERVENTION ! V CHANCE V

Cryo balls Shock mine Diving in

ROLL DUR/FIN RANGE 3T : 6 ROLL N/A RANGE 8 ROLL N/A RANGE N/A

[EACH HIT] = 1 DMG < Apply [Charged] > { IF : You Boosted this Phase }
< Apply [Freezing] > < Deal 4 Direct DMG > < Add +1 Dice for each Boost taken >
_ _ < MAX +6 Dice >
CRYO _ SHOCK _ N/A _
element _ element _ element _

RECHARGE 1 USE 8 USES 3 RECHARGE 1 USE 6 USES 1 RECHARGE 1 USE 8 USES 2

Tips and tricks


Blaze cleave Honed Gas
◘ Try to Attack (ATK) with an Element that
ROLL DUR/FIN RANGE Side : 3 ROLL DUR/FIN RANGE All-Side matches the Status [Effect] you've put on
enemies. You'll get +2 Dice in the Detonation!
[EACH HIT] = 1 DMG [EACH HIT] = 1 DMG
[FIRST QUAD] = +5 Direct DMG [FIRST TRIPLE] = Push 2
< Apply [Burning] > < Apply [Dazed] >
◘ Sometimes Damaging yourself by using an
BLAZE _ HONED _ Overheat can save you from taking more
element _ element _ Damage (DMG)! Consider Overheating for the
X ALTERNATE X ! INTERVENTION ! SYN you may need to remove an [Effect] before
the [Effect] does more DMG to you.
Mass quake Shields up
◘ You only get to use 1 Intervention per Turn
ROLL DUR/FIN RANGE LINE : 6 ROLL DUR/FIN RANGE Self/Side Cycle (Allied and Enemy Phase Combined) so
consider carefully if you want to deal more DMG
[EACH HIT] = 1 DMG { IF: You or an Ally Will take DMG }
< Apply [Stuck] > < Incoming ATK now Targets you >
with Shock Mine or save it in case you need to
_ [EACH HIT] = Negate 1 DMG use Shields Up to negate DMG.
MASS _ N/A [FIRST TRIPLE] = Push 2
element _ element _ ◘ Just out of Range? Need to get out of the
way of an Enemy Charge ATK? Remember you
RECHARGE 1 USE 8 USES 2 RECHARGE 1 USE 6 USES 3
can use 1 SYN to Boost 1 Space at any time!

Rules Reminders
◘ Only the Bottom Ability of an Intervention ◘ While Shields Up can help you Negate DMG, ◘ Your Squire MEC's Frame has the Grounded
Stratagem is an Intervention that can be done it can never Negate Direct DMG. So if you're Upgrade! Meaning if you have an [Effect]
at any time! The Top Ability still costs an Action. [Burning] better pull it off fast! Applied to you, you gain 2 SYN instantly!

◘ The Bottom Ability of a Chance Stratagem ◘ Spending Synergy is instant and can be ◘ Remember to count all the Evens you Roll
only occurs if the Top Ability is used and the done at any time. However, if you're locked into and announce it to the Table so that your
Chance's conditions are met. an Enemy Clash Action you can't Boost away! Allies can gain Synergy!

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