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NAME

TRAINED SKILLS EXPERT SKILLS MASTER SKILLS


+10 BONUS +15 BONUS +20 BONUS
CLASS
STRENGTH SPEED INTELLECT COMBAT

PATCH

TRINKET
SANITY FEAR BODY

DMG REDUCTION ARMOR POINTS


HIGH SCORE CONDITIONS

HEALTH WOUNDS
STRESS

Current Maximum Current Maximum


Current Minimum
SKILL TRAINING LONG TERM PROJECT
MARINE WHENEVER YOU PANIC, EVERY CLOSE FRIENDLY PLAYER MUST MAKE A FEAR SAVE.
ANDROID FEAR SAVES MADE BY CLOSE FRIENDLY PLAYERS ARE AT DISADVANTAGE.
SCIENTIST WHENEVER YOU FAIL A SANITY SAVE, ALL CLOSE FRIENDLY PLAYERS GAIN 1 STRESS. TRAINED EXPERT MASTER PROGRESS

TEAMSTER ONCE PER SESSION, YOU MAY TAKE ADVANTAGE ON A PANIC CHECK.

WEAPON RANGE DAMAGE SHOTS WOUND CYBERMOD SLOTS DESCRIPTION

INVENTORY

CREDITS
You get one free Shore Leave after finishing a contract. You still make a Debt Check.
DEBT & DOWNTIME Benefits always increase Debt.
Creditors pay for: Ship fuel and warp cores ◆ Minor ship repairs and maintenance ◆ Contractor salaries (but not signing bonuses)
BENEFITS [+1 Debt, 1 action/crew] SHORE LEAVE [+1 Debt, 1 action/active PC] DEBT TABLE
DIVIDEND. Spending reward programs accrue, giving each crew member a free
Increase your Debt by 1 and choose one: Increase your Debt by 1. 1
Shore Leave voucher.
Each active crew member chooses one:
♢ Ship Upgrade: worth up to 5mcr. You OPPORTUNITY. The crew’s creditors demand they do a sensitive and/or dangerous
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can stack debt for larger purchases. ♢ Relax. Convert Stress to Stats/Saves. job for them, at enhanced pay.
♢ Major Ship Repair: conduct 1 Major ○ Stats: 1:1. Max: 60 3 ANXIETY. Each crew member gains 1 Stress.
Repair. ○ Saves: 2:1 Max: 50 CREDIT LIMIT. The crew cannot take on additional Debt or go on Shore Leave until
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♢ Cyberware or Slickware: ♢ Get Medical Care. Choose one: the next time Debt is reduced.
○ 1 upgrade worth up to 5mcr. ○ Heal all Wounds 5 WEAR AND TEAR. The crew’s piece of armor with the most AP breaks.
○ 3 upgrades worth up to 1mcr total. ○ Restore a diminished Stat or Save 6 NEPOTISM. The crew’s creditors force a contractor of dubious merit on them.
♢ Hard Cash: make an immediate ♢ Seek Treatment. Choose one:
LOCKDOWN. The crew cannot travel out of their current system until Debt is
Payday roll [2d10 × 1kcr] ○ Cure a condition. 7
reduced. Each crew member permanently raises their Minimum Stress by 1.
○ Reduce minimum Stress to 2.
8 BEHEST. The crew’s creditors demand they do a job for them, at regular pay.
♢ Train a Skill. Take 3 ticks toward
learning a new skill. OUT OF WARRANTY. Each crew member determines the piece of equipment they
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use most often. It breaks and must be replaced.
♢ Work on a project. See details in
bottom-left section. PAYROLL ISSUE. Contractor paychecks bounce. Pay each contractor one month’s
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♢ Moonlight. Gain 1d10 * 500c. salary out of pocket, or make a Loyalty save to prevent them from quitting.
ASSURANCE. The crew’s creditors must approve all of their major movements and
In addition: 11
employment decisions until the next time Debt is reduced.
Heal up to Maximum Health (not Wounds).
12 FROZEN. The crew cannot spend credits until the next time Debt is reduced.
Reduce your Stress to your minimum.
BEST BEFORE. All of the crew’s consumable items (meds, food, ammo) expire and
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must be replaced.
CHAPERONE. A representative of the crew’s creditors joins them on their next job.
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WORK ON A PROJECT DEBT CHECK It would be extremely bad for the crew if the rep is harmed.
HEADHUNTER. A faction attempts to poach the crew’s contractors with an offer
Start a new project or advance an Roll the Panic Die above your current 15
existing one. Number of segments to Debt. If you fail, look up the result on the their creditors won’t match. Make a Loyalty save to prevent them from quitting.
complete a project depends on its right. 16 FINAL NOTICE. The crew loses all of its credits to a critically overdue bill.
complexity. Roll a Skill Check and fill the
LOCKOUT. The crew is barred from a particular port until their Debt is cleared.
number of segments depending on the Make a Debt Check when: 17
Each crew member permanently raises their Minimum Stress by 1.
result:
♢ You finish Shore Leave. CONSOLIDATION. A new organization acquires the crew’s Debt, and things are
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♢ Critical success: 5 segments ♢ You gain Debt for any reason. going to change around here. Roll again on this table for the immediate effect.
♢ Success: 3 segments ♢ You go a significant period without 19 EXTORTION. The crew’s creditors demand they do a job for them, without pay.
♢ Failure: 2 segments bringing in any real work. FORECLOSURE. A squad of repos arrives to reclaim the crew’s belongings, by
♢ Critical failure: 1 segment ♢ You upset your creditor somehow. 20
deadly force if necessary.

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