Professional Documents
Culture Documents
IV. Cut the cards using a paper cutter. The more precise you
are, the easier they'll be to handle later.
VII. Rules: All of the rules are in the app! Get it for web,
Android and iOS at ExpeditionGame.com/app
Terms of Use
We hope you enjoy your adventures!
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Resupply Improvise Enhance
≥ 8 ≥ 8 ≥ 6
Self Self All adventurers
Success: Draw a tier II loot and Success: Reduce damage you Success: +1 to all numeric
take 2 damage. take this round by the total loot effects (except targets) of all loot
tier you play this round played this round
OR OR
Regain 2 health. +5 to your next roll.
≥ 20: Do not take damage
from this card. ≥ 20: Also gain 1 persona. ≥ 20: Increase effect by tier of
the loot.
< 8: Take 2 damage. ≤ 1: Discard a loot.
≤ 1: Decrease all loot effects
by 1.
Success: Discard a loot to draw Success: Place this card on an Success: Draw and
and play one ability of your enemy. On the next surge, ignore immediately play a
choice from your draw pile and their surge effect and return this tier II loot.
resolve it as = 20 card to your discard pile.
OR ≥ 20: Also take no damage ≥ 20: When drawing, you
Draw a tier I loot this round. may choose from the top 3
and deal 1 damage. tier I loot.
≤ 1: The enemy at lowest
≥ 20: Do not discard a loot. health surges. ≤ 1: Discard a loot or take
< 8: Discard a loot or take 2 damage.
2 damage.
Work is better when it's done for you. Bend it to your will. The mother of invention.
Tech Tech Tech
Success: Resolve the next loot Success: The next loot played Success: The next loot
played one additional time affects one additional target discarded this round instead goes
OR OR into your possession.
Draw a tier I loot Draw a tier I loot
and deal 1 damage. and deal 1 damage. ≥ 20: +2 to your next roll.
≥ 20: Do not discard the loot. ≥ 20: Resolve success twice.
≤ 1: Take damage equal to
≤ 1: Take damage equal to the ≤ 1: The loot effect is inverted the tier of the loot you failed
highest tier of loot you have. (damage becomes healing, and to duplicate.
vice versa).
Maximum performance, minimal time. Reduced to a solvable problem. You've always been fast to learn.
They won't know what hit 'em. Using relativity to your advantage. Let's make some space.
Tech Tech Tech
Tier II Synth 8
≤ 1: Lose Persona = to half
Surge: Any
Some quick instructions
7
Tools of the
Starting Abilities:
1 adventurer
their possession
instill confidence.
adventurer that 6
5 Melee
Trade
regains health
≥ 7
1 Tech 5
this round loses
1 Persona. 4
3
2
loot tier.
Designed for one purpose. A confusion of legs, syringes and metal tools. 1
Ideal for collecting samples. 0
0 1 2 3 4 5 6 7 8 9 10 11 12 Art by Chris L. Gebhart
The Disgraced Scientist NanoSwarm 4
Success: Discard a loot to deal
Tier I Synth 3
4 Magic
Surge: Deal all
≥ 9
0
1
2 Tech
OR
adventurers 1 damage.
Add 1 swarm
0 30
1 29
2 Synth 28 Adventurer
3 27
4 26
5 25
Tech
Ability
6 24
7 23
8 II 22
9 10 11 12 13 14 15 16 17 18 19 20 21
0 30
1 29
2 Synth 28 Adventurer
3 27
4 26
5 25
Tech
Ability
6 24
7 23
8 I 22
9 10 11 12 13 14 15 16 17 18 19 20 21
Cyclonic Digger
2
1
20
Takes +2 damage 18
Once per round
Use anytime
17
Tier II Loot
Tier I Loot
Single use
Two uses
-2 damage from 16
loot.
Surge: All 15
adventurers
14
use 1 loot OR
lose 1 Persona. 13
The ground tremors beneath you. 12
0 1 2 3 4 5 6 7 8 9 10 11
Art by Chris L. Gebhart
Razormaw Behemoth Repulsor Probe
Target Algorithm 2
1
20 8
unrelenting certainty.
Designed to enhance
adventurers with
Use anytime
Surge: All 17 5
Tier II Loot
Two uses
adventurers 16 the highest skill 4
use 1 loot OR level take
15 damage equal 3
take 2 damage.
14 to the skill's level. 2
13 1
Slow, but durable - and built for rending. 12 0
Surrounded by a shimmering energy field.
0 1 2 3 4 5 6 7 8 9 10 11
Art by Chris L. Gebhart Art by Chris L. Gebhart
Sentry Turret Custodian Pod
2
1
22 6
Tier IV Synth 21 Tier I Synth 5
(minimum 1).
Surge: Any 19 Surge: All 3
Tier II Loot
I
II
5 25
Loot
Loot
6 24
7 23
8 III 22
9 21
10 11 12 13 14 15 16 17 18 19 20
0 30 0 30
1 29 1 29
2 Synth 28 2 Synth 28
3 27 3 27
4 26 4 26
II
5 25 5 25
Loot
6 24 6 24
7 23 7 23
8 I 22 8 II 22
9 10 11 12 13 14 15 16 17 18 19 20 21 9 10 11 12 13 14 15 16 17 18 19 20 21
0 30 0 30
1 29 1 29
2 Synth 28 2 Synth 28
3 27 3 27
4 26 4 26
II
5 25 5 25
Loot
6 24 6 24
7 23 7 23
8 I 22 8 IV 22
9 10 11 12 13 14 15 16 17 18 19 20 21 9 10 11 12 13 14 15 16 17 18 19 20 21
Agility Persuasion
After playing an ability, you may
Single use: Increase the damage your Single use: Remove an enemy from the
put it under this card.
Ranged abilities deal this round by this battle with tier ≤ this skill's level.
Tier IV Loot
Use anytime
Single use
skill's level
OR
Reduce all damage you'd take this round by
this skill's level.
Poetry in motion. The importance of being earnest...
Level: 1 2 3 4 6 Level: 1 1 2 2 3 3 4
Strength Fortitude
After playing an ability, you may
Single use: Increase the number of Single use: Regain health equal to this
itself - is yours to control.
Gravitic Snare
Pheromone Trap
The next time you take
tactical advantage.
target equal to damage you've taken this
Mech Suit
Use anytime
Tier II Loot
Single use
round plus this skill's level.
6 uses
by 1.
It's all in the reflexes...
Level: 1 3 5 6
Loot Loot Loot
IV II II
Loot
Skill
Skill
III
Skill
Skill
Skill
Misdirection Awareness
Type: Charisma Type: Knowledge
Single use: Deal Music damage equal to Single use: Remove the negative
the highest enemy's tier, to a number of damage modifiers from as many targets as
targets equal to this skill's level. this skill's level for the rest of this combat.
OR
Draw 1 loot equal to this skill's level.
You use their focus to your advantage. Little escapes your notice.
Level: 1 2 2 3 4 Level: 1 3 4 5
Manipulation Mastery
Type: Charisma Type: Knowledge
Single use: Increase the Persona of two Single use: Pick an ability type. Deal
adventurers by this skill's level. damage of that type equal to the number of
abilities of that type in your ability deck,
to the number of targets equal to this
skill's level.
You excel at bringing emotions out of others. Knowledge is power.
Level: 1 2 2 3 Level: 1 1 2 2 3 4
Intimidation Wisdom Scholarship
Type: Charisma Type: Knowledge Type: Knowledge
Single use: Increase the damage your Single use: Reduce all damage you take Single use: Discard a loot with tier up to
Music and Influence abilities deal this by this skill's level for the rest of this this skill's level, then discard an enemy of
round by this skill's level. combat. Place this card next to enemies as the same tier or lower.
a reminder.
Your presence is overwhelming. The owls envy you. The answer is easy if you already know the riddle.
Level: 1 3 4 5 Level: 1 1 2 2 3 Level: 1 2 3 4
Skill Skill
Skill Skill