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Expedition:

The Roleplaying Card Game


The adventurer's guide to printing
Before you begin: Many printers (especially
consumer printers) don't handle front-back alignment
well. You may end up with up to a 1/8" offset between
the front and back of cards. If you think this will bug
you, you can buy a professionally printed full-color copy
at ExpeditionGame.com/store for just $30.

I. Download this PDF and take it to your local print shop.

II. Have it printed on heavy white cardstock (ideally 80-


pound or heavier).

III. Make sure to print double-sided, and to set to document


to 100% zoom.

IV. Cut the cards using a paper cutter. The more precise you
are, the easier they'll be to handle later.

V. Secure your cards with a box or rubber band.

VI. Accessories: You'll need at least a dozen tracking clips


(such as paper clips) and a d20 die.

VII. Rules: All of the rules are in the app! Get it for web,
Android and iOS at ExpeditionGame.com/app

VIII. That's all it takes - now prepare to adventure!


Save paper by printing pages 3+.

Terms of Use
We hope you enjoy your adventures!
Expedition is free to use under the Creative Commons BY-NC-SA 4.0 license. You can read more about
the license at http://creativecommons.org/licenses/by-nc-sa/4.0/.
These are the terms of the copyright:
Attribution: You must give appropriate credit, provide a link to the license, and indicate if changes
were made. You may do so in any reasonable manner, but not in any way that suggests the licensor
endorses you or your use.
NonCommercial: You may not use the material for commercial purposes.
ShareAlike: If you remix, transform, or build upon the material, you must distribute your
contributions under the same license as the original.
You must also comply with the Laws of Man and Nature. Do not use any form of this game for nefarious
purposes like libel, slander, copyright infringement or harassment. If you break the law and get in
trouble for it, Expedition is free of all liability.
Resupply Improvise Enhance
≥ 8 ≥ 8 ≥ 6
Self Self All adventurers

Success: Draw a tier II loot and Success: Reduce damage you Success: +1 to all numeric
take 2 damage. take this round by the total loot effects (except targets) of all loot
tier you play this round played this round
OR OR
Regain 2 health. +5 to your next roll.
≥ 20: Do not take damage
from this card. ≥ 20: Also gain 1 persona. ≥ 20: Increase effect by tier of
the loot.
< 8: Take 2 damage. ≤ 1: Discard a loot.
≤ 1: Decrease all loot effects
by 1.

Your attempt to gather supplies opens


an opportunity for attack. It's missing a few parts, but it'll do. You've rebuilt it - better, stronger!

Tweak Fortify Upgrade


≥ 7 ≥ 8 ≥ 7
1 1 1
Success: Deal damage equal Success: Heal 2 health for Success: Discard a loot; draw a
to the tier sum of all loot each loot you play loot of your choice one tier higher
played this round or discard this round OR
OR OR Draw a tier I loot.
Draw a tier I loot. Draw a tier I loot and reduce
≥ 20: Also draw a tier I loot.
damage you take this round by 1.
≥ 20: Heal 2 damage.
≤ 1: Discard a loot or take
≥ 20: Heal another adventurer
≤ 1: Take 1 damage for each 2 damage.
for the same amount.
loot card you have.
≤ 1: Discard all of your loot.

Let's show them what "heavy armor"


Wait till they get a load of this... really means... We can build it better.

Automation Time Dilation Necessity


≥ 8 ≥ 9 ≥ 10
Self 1 Self

Success: Discard a loot to draw Success: Place this card on an Success: Draw and
and play one ability of your enemy. On the next surge, ignore immediately play a
choice from your draw pile and their surge effect and return this tier II loot.
resolve it as = 20 card to your discard pile.
OR ≥ 20: Also take no damage ≥ 20: When drawing, you
Draw a tier I loot this round. may choose from the top 3
and deal 1 damage. tier I loot.
≤ 1: The enemy at lowest
≥ 20: Do not discard a loot. health surges. ≤ 1: Discard a loot or take
< 8: Discard a loot or take 2 damage.
2 damage.

Work is better when it's done for you. Bend it to your will. The mother of invention.
Tech Tech Tech

Ability Ability Ability

Tech Tech Tech

Ability Ability Ability

Tech Tech Tech

Ability Ability Ability


Pilfer Reverse Repair
Engineer
≥ 9 ≥ 7
1 ≥ 8 Self
1
Success: Deal 1 damage and Success: Discard any amount
take 1 loot from the target Success: Use any living of loot and regain health equal to
OR enemy's surge, swapping enemy twice their tier sum
Draw a tier I loot and adventurer effects. OR
and deal 1 damage. Regain 1 health.
≥ 20: Also deal damage equal ≥ 20: Target 1 extra target. ≥ 20: Instead, regain health
to the loot's tier. equal to twice the tier sum of
≤ 1: Take damage equal to the your loot (minimum 2 health).
≤ 1: Take 1 damage and lose highest tier of enemy in play.
1 loot. ≤ 1: Discard a loot or take
2 damage.

Their own weapon,


One must "borrow" to survive. turned against them. As good as new!

Optimize Induction Quick Study


≥ 7 ≥ 7 ≥ 7
1 adventurer 1 1

Success: Resolve the next loot Success: The next loot played Success: The next loot
played one additional time affects one additional target discarded this round instead goes
OR OR into your possession.
Draw a tier I loot Draw a tier I loot
and deal 1 damage. and deal 1 damage. ≥ 20: +2 to your next roll.
≥ 20: Do not discard the loot. ≥ 20: Resolve success twice.
≤ 1: Take damage equal to
≤ 1: Take damage equal to the ≤ 1: The loot effect is inverted the tier of the loot you failed
highest tier of loot you have. (damage becomes healing, and to duplicate.
vice versa).

Maximum performance, minimal time. Reduced to a solvable problem. You've always been fast to learn.

Build Trap Time Flux Spatial


Distortion
≥ 8 ≥ 8
1 2 ≥ 7
All adventurers
Success: Whenever you would Success: Deal damage equal to
take damage this round, instead your highest skill level. Success: Enemies deal 1 less
deal the target damage equal to OR damage this round. You may
the target's tier. Deal 1 damage. discard a loot from any target to
≥ 20: Deal damage to an ≥ 20: Deal double damage. take no damage.
additional target.
≤ 1: Draw only one ability ≥ 20: Deal an enemy damage
≤ 1: Take damage equal to the next round. equal to 1 plus the tier of the
tier of the chosen enemy. loot sacrificed.
≤ 1: All adventurers take
1 damage.

They won't know what hit 'em. Using relativity to your advantage. Let's make some space.
Tech Tech Tech

Ability Ability Ability

Tech Tech Tech

Ability Ability Ability

Tech Tech Tech

Ability Ability Ability


The Resourceful Engineer The Questionable Medic Mimic Hologram 17
Tier III Synth 16
Starting Abilities: Starting Abilities: +1 damage from 15
3 Ranged 4 Music Surge: Any 14
3 Tech 2 Tech adventurer that 13
deals it damage 12
this round loses
11
1 Persona.
10
Build, destroy, build. They're the best you've got. Capable of taking on any appearance. 9
0 1 2 3 4 5 6 7 8 9 10 11 12 0 1 2 3 4 5 6 7 8 9 10 11 12 0 1 2 3 4 5 6 7 8
Art by Chris L. Gebhart
The Unstoppable Machine Scuttler 9
Persona by half the tier of loot in
Success: Increase the target's

≥ 20: Gain double Persona.


(minimum 1, round down).

Tier II Synth 8
≤ 1: Lose Persona = to half

Surge: Any
Some quick instructions

7
Tools of the

Starting Abilities:
1 adventurer

their possession

instill confidence.

adventurer that 6
5 Melee
Trade

regains health
≥ 7

1 Tech 5
this round loses
1 Persona. 4
3
2
loot tier.

Designed for one purpose. A confusion of legs, syringes and metal tools. 1
Ideal for collecting samples. 0
0 1 2 3 4 5 6 7 8 9 10 11 12 Art by Chris L. Gebhart
The Disgraced Scientist NanoSwarm 4
Success: Discard a loot to deal

≤ 1: Discard your highest tier


≥ 20: Deal double damage.
damage equal to four times

Tier I Synth 3

loot and take damage equal to

It's a risk we'll have to take.


2
and deal 1 damage.
Starting Abilities: Non- abilities
Singularity

Draw a tier I loot


that loot's tier.
only deal 1 damage. 1
Micro

4 Magic
Surge: Deal all
≥ 9

0
1

2 Tech
OR
adventurers 1 damage.
Add 1 swarm

that loot's tier.


to the encounter
(max 1 per round).
Their reputation precedes them.
Microscopic, rapidly reproducing machines.
0 1 2 3 4 5 6 7 8 9 10 11 12 Art by Chris L. Gebhart
0 30
1 29
2 Synth 28
3 27
Adventurer Adventurer
4 26
5 25
6 24
7 23
8 III 22
9 21
10 11 12 13 14 15 16 17 18 19 20

0 30
1 29
2 Synth 28 Adventurer
3 27
4 26
5 25
Tech

Ability

6 24
7 23
8 II 22
9 10 11 12 13 14 15 16 17 18 19 20 21

0 30
1 29
2 Synth 28 Adventurer
3 27
4 26
5 25
Tech

Ability

6 24
7 23
8 I 22
9 10 11 12 13 14 15 16 17 18 19 20 21
Cyclonic Digger
2
1

20

Double one loot's targets and tier


Increase one target's Persona

Tier III Synth 19


Energy Enhancer

It wraps snugly around other


OR health by an amount

A complex mass of vibrating


equal to your highest
Charisma skill level

Takes +2 damage 18
Once per round

columns and pipes.


Resonator

for this round.


(minimum 1).

the first round.

Use anytime
17
Tier II Loot

Tier I Loot
Single use
Two uses

-2 damage from 16

loot.
Surge: All 15
adventurers
14
use 1 loot OR
lose 1 Persona. 13
The ground tremors beneath you. 12
0 1 2 3 4 5 6 7 8 9 10 11
Art by Chris L. Gebhart
Razormaw Behemoth Repulsor Probe

Target Algorithm 2
1
20 8

your highest Athletics skill


Tier II Synth 19 Tier I Synth 7

Increase your next roll by

biomechanical precision with


18 Surge: All 6

level (minimum 1).


-1 damage from

unrelenting certainty.
Designed to enhance
adventurers with

Use anytime
Surge: All 17 5

Tier II Loot
Two uses
adventurers 16 the highest skill 4
use 1 loot OR level take
15 damage equal 3
take 2 damage.
14 to the skill's level. 2
13 1
Slow, but durable - and built for rending. 12 0
Surrounded by a shimmering energy field.
0 1 2 3 4 5 6 7 8 9 10 11
Art by Chris L. Gebhart Art by Chris L. Gebhart
Sentry Turret Custodian Pod

2
1
22 6
Tier IV Synth 21 Tier I Synth 5

It's devastating - if you know


Beam Prototype

Deal one target damage

Knowledge skill level


equal to your highest
-1 damage from 20 +1 from 4

Once per round

(minimum 1).
Surge: Any 19 Surge: All 3

Tier II Loot

how to use it.


Two uses
adventurer who 18 adventurers with 2
doesn't damage 17 the most loot 1
it this round discard one loot.
loses 1 Persona. 16 0
15
A cold and calculating protector. 14
It's just trying to carry out its instructions.
0 1 2 3 4 5 6 7 8 9 10 11 12 13
Art by Chris L. Gebhart Art by Chris L. Gebhart
0 30
1 29
2 Synth 28
3 27
4 26

I
II
5 25

Loot
Loot
6 24
7 23
8 III 22
9 21
10 11 12 13 14 15 16 17 18 19 20

0 30 0 30
1 29 1 29
2 Synth 28 2 Synth 28
3 27 3 27
4 26 4 26

II
5 25 5 25

Loot
6 24 6 24
7 23 7 23
8 I 22 8 II 22
9 10 11 12 13 14 15 16 17 18 19 20 21 9 10 11 12 13 14 15 16 17 18 19 20 21

0 30 0 30
1 29 1 29
2 Synth 28 2 Synth 28
3 27 3 27
4 26 4 26

II
5 25 5 25

Loot
6 24 6 24
7 23 7 23
8 I 22 8 IV 22
9 10 11 12 13 14 15 16 17 18 19 20 21 9 10 11 12 13 14 15 16 17 18 19 20 21
Agility Persuasion
After playing an ability, you may

damage per card, divided among


Any time: Discard all abilities
under this card to deal 2 Music

Type: Athletics Type: Charisma


Sonic Amplifier

any number of targets.

Single use: Increase the damage your Single use: Remove an enemy from the
put it under this card.

Pump up the volume!

Ranged abilities deal this round by this battle with tier ≤ this skill's level.
Tier IV Loot

Use anytime
Single use

skill's level
OR
Reduce all damage you'd take this round by
this skill's level.
Poetry in motion. The importance of being earnest...
Level: 1 2 3 4 6 Level: 1 1 2 2 3 3 4
Strength Fortitude
After playing an ability, you may

under this card to reduce damage


Any time: Discard all abilities

Type: Athletics Type: Athletics


round by 1 damage per card.
taken by all adventurers this

The Higgs Boson - and gravity

Single use: Increase the number of Single use: Regain health equal to this
itself - is yours to control.
Gravitic Snare

put it under this card.

targets your Melee abilities target this skill's level.


Use anytime
Tier II Loot
Single use

round by this skill's level


OR
Deal one target twice this skill's level in
Melee damage.
A force to be reckoned with. You are hard to put down.
Level: 1 2 3 4 Level: 1 3 4 5 7
Speed
6
5
4
3
2
1

equal to the tier sum of enemies.


Type: Athletics

All adventurers regain health


damage this round, reduce it

its operator inhuman durability.


A powerful exoskeleton, lending

Pheromone Trap
The next time you take

Single use: Deal Melee damage to one

Exploiting biology for


Once per round

tactical advantage.
target equal to damage you've taken this
Mech Suit

Tier III Loot

Use anytime
Tier II Loot

Single use
round plus this skill's level.
6 uses

by 1.
It's all in the reflexes...
Level: 1 3 5 6
Loot Loot Loot

IV II II

Loot
Skill

Skill

III
Skill

Skill

Skill
Misdirection Awareness
Type: Charisma Type: Knowledge
Single use: Deal Music damage equal to Single use: Remove the negative
the highest enemy's tier, to a number of damage modifiers from as many targets as
targets equal to this skill's level. this skill's level for the rest of this combat.
OR
Draw 1 loot equal to this skill's level.
You use their focus to your advantage. Little escapes your notice.
Level: 1 2 2 3 4 Level: 1 3 4 5
Manipulation Mastery
Type: Charisma Type: Knowledge
Single use: Increase the Persona of two Single use: Pick an ability type. Deal
adventurers by this skill's level. damage of that type equal to the number of
abilities of that type in your ability deck,
to the number of targets equal to this
skill's level.
You excel at bringing emotions out of others. Knowledge is power.
Level: 1 2 2 3 Level: 1 1 2 2 3 4
Intimidation Wisdom Scholarship
Type: Charisma Type: Knowledge Type: Knowledge
Single use: Increase the damage your Single use: Reduce all damage you take Single use: Discard a loot with tier up to
Music and Influence abilities deal this by this skill's level for the rest of this this skill's level, then discard an enemy of
round by this skill's level. combat. Place this card next to enemies as the same tier or lower.
a reminder.
Your presence is overwhelming. The owls envy you. The answer is easy if you already know the riddle.
Level: 1 3 4 5 Level: 1 1 2 2 3 Level: 1 2 3 4
Skill Skill

Skill Skill

Skill Skill Skill

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